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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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textures when dirtied
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on Windows, which might have been because I was still using MinGW back
then.
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into 2025.04
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* Readd max probe count. Disable dynamic probe allocation by default (for now).
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Disabling glGetError() calls in release build
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Disabled Smoothie in llvertexbuffer, using LL method
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2024.12-ForeverFPS
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1. Cover reset with 'generation'
2. Fix lapse of judgement with mLastFontGlyphCount, it should have been
saved before render(), not after
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this fixes the number of unique textures displayed in the render infos debug displayer.
It used to not reset this value per frame, making it useless.
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* #3561 Switch from GL_RGB16F to GL_R11F_G11F_B10F for reflection probes to help reduce memory bandwidth and VRAM pressure.
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And fix previous lapse of judgement with GLYPH_BATCH_SIZE
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* Incorporation of feedback for #3456
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Port Fontcache from Firestorm.
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Fix disabling renderdoc support
Improve ll_aligned_alloc functions on darwin for 32 and 64byte aligned by utilizing posix_memalign
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* #3455 Add support for water exclusion surfaces
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2024.12-ForeverFPS
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