| Age | Commit message (Collapse) | Author |
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Texture streaming rework
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# Conflicts:
# indra/llfilesystem/lldir.cpp
# indra/llfilesystem/llfilesystem.cpp
# indra/newview/llappviewer.cpp
# indra/newview/lltexturecache.cpp
# indra/newview/llvoiceclient.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
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New "high res" bubble near the camera, minimum discard settings, and discard scaling.
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This is a big one:
- Reworks the discard signal almost entirely. Now has a normalized 0..1 discard signal: distance x size x channel exponent, floored by staleness and background app state. Shaped by VRAM pressure.
- Textures can now scale down to the smallest GPU mip (1×1), independent of the codec's encoded mip
count.
- Terrain texture LOD now works. Useful for 2K textures and PBR on terrain. Based upon camera distance to nearest terrain patch.
- New texture quality setting. Low/Medium/High/Ultra
- Caps texture resolution on Low to 1024, and otherwise shifts the discard signal around. Makes distance based texture LOD work a lot more predictably.
- We now track last bind state for textures, and discard accordingly. We progressively discard based upon last bind time.
- Avatar textures get a residency boost to stay loaded in VRAM longer under pressure.
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QA found no difference performance wise, I see a decrease in performance.
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Unused fonts were excluded
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delta_correction should have been substructed, not added
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By Rye
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WIP, beacsue variable fonts are not yeat included.
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by caching string width
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# Conflicts:
# indra/newview/skins/default/xui/en/panel_preferences_general.xml
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Replace LLUUID and LLMaterialID container hashing functions with more collision resistant versions
Utilize boost::hash_combine for TEMaterialPair to generate good hash distribution
Generalize is_in_map and get_if_there for usage with all mapped types
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Signed-off-by: Rye <rye@alchemyviewer.org>
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allocations and utf8->utf16 conversions
Fix LLFile::tmpdir failing when temp directory is located in a unicode path on windows
Add Tracy profiler tagging to LLFile that's disabled by default
Replace LLFile::utf8StringToWstring with our fsyspath std::filesystem::path adapter
Introduce std::filesystem::path to llifstream/llofstream wrappers
Add move operators to fsyspath to match copy operator
Restore LLUniqueFile RAII class for direct c file io wrapping and reducing merge conflicts with downstream code that may depend upon it
Signed-off-by: Rye <rye@alchemyviewer.org>
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# Conflicts:
# indra/llcrashlogger/llcrashlock.cpp
# indra/llrender/llshadermgr.cpp
# indra/test/CMakeLists.txt
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vertexBatchPreTransformed()
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This allows removing #include "llerror.h" from llpointer.h.
Also remove #include "llmutex.h" as a heavy way to get
<boost/functional/hash.hpp>.
That requires adding #include "llmutex.h" to llimage.h, llnotifications.h,
llwatchdog.cpp and llvolumemgr.cpp, which were inheriting it from llpointer.h.
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Signed-off-by: Hecklezz <tj8@live.com.au>
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Interferes with linux work, will be moved to a different branch and applied separately.
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- LLFile with its own class method interface to access files for read and write
- Remove rudimentary LLUniqueFile class as LLFile supports now all of that and more
- Implement most of the filename based functions using std::filesystem functions
- Replace LLFile::rmdir() with LLFile::remove() since this function now supports deleting files and directories on all platforms.
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# Conflicts:
# indra/llcommon/llprocessor.cpp
# indra/llcorehttp/_refcounted.h
# indra/llcorehttp/_thread.h
# indra/newview/llfeaturemanager.cpp
# indra/newview/llviewershadermgr.cpp
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2025.08 -> Develop
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Remove dead experimental atmospherics code left over from EEP development
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* Replace boost::function usage with std::function for easier debugging and reduced compiler warnings
* Remove a few remaining instances of boost::noncopyable that were missed in tests
Signed-off-by: Rye <rye@alchemyviewer.org>
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deleted operator and constructor
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aligned allocations
Signed-off-by: Rye <rye@alchemyviewer.org>
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# Conflicts:
# indra/llrender/llfontfreetype.cpp
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* Disable shader profiling for certain AMD Radeon GPUs
Added logic to detect AMD Radeon 8060 GPUs and disable shader profiling to prevent client freezes and instability. Introduced sCanProfile flag in LLGLSLShader and mSkipProfiling in LLFeatureManager to control profiling behavior based on detected hardware.
* Add RDNA3.5 and check the vendor string for a known current family of bad drivers
* Update llfeaturemanager.cpp
* Make sure to check that this is a Radeon.
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Fix wrong delimeter and log if file isn't present
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Improve fix for line width crashes under certain Mesa GL drivers
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Signed-off-by: Rye <rye@alchemyviewer.org>
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We default to and only use aliased lines.
Signed-off-by: Rye <rye@alchemyviewer.org>
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