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use https
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* Replace boost::function usage with std::function for easier debugging and reduced compiler warnings
* Remove a few remaining instances of boost::noncopyable that were missed in tests
Signed-off-by: Rye <rye@alchemyviewer.org>
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As the maintenance using an external patch is getting harder, I had
to revert the patching to internal and the building to be in the
configuration phase, made worse by CMake 4 on Arch, Gentoo and
Tumbleweed that treats the absence of a minimum requirement as an
error (the BSD sed condition is put there as an anticipation for
when in the future (Mac)Ports' CMake gets updated to 4 too).
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and havok_tpv builds for darwin universal to utilize new vhacd stub (#4858)
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Introduce initial VHACD based llconvexdecomposition library
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Fixes texture transforms being reset when switching from Blinn-Phong to PBR materials and between PBR. Previously, custom scale, offset, and rotation settings would be lost, making it tedious to switch between PBR materials.
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# Conflicts:
# indra/newview/llvoavatar.cpp
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Output is highly technical, but better than nothing
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for material and model upload
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Since these offsets are used for idx[i+offset] where i starts from 0,
they shouldn't be below 0 to not go out of bounds.
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Usecase: Unable to use the same GLB model for physics
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The Debian version supported is 13 (trixie), because that's the version
I could install on my M1, hence the Boost default version is 1.83 & we
can use system's OpenJPEG 2.5.3.
Somehow CMake's FindOpenGL wasn't effective, but we can get around this
by setting the GL libraries paths when running cmake.
Debian aarch64 suffers from the same problem Fedora aarch64 had when
compiling libcurl, and it's assumed that it's Linux aarch64 thing.
When trying to build ColladaDOM when building the viewer, it couldn't
find Boost somehow, so building ColladaDOM is done in configuration
stage instead.
Upstream Variables.cmake is full of assumptions regarding architecture,
and ARCH is used in many places already for Debian/Ubuntu, so we have to
make sure ARCH is set with the correct value at the root level.
Pipewire on trixie is also too new, so it's cancelled here.
Some dependencies have the t64 suffixes on them, just like the currently
supported Ubuntu (because I guess 24.04 *is*, based on trixie).
The executable still crashes when launched on my M1, however, but we'll
commit the progress so far for now.
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for better comparison with collada output
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Properly handle importer's crashes in general
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10a324a1034c177b95545ac7ffaa6aa6abed65ff instead
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This reverts commits fe10a83f69bb26eb581e143fb99c1250c355938b
and 08f6f5c697fce4ccbfba357ab9ce5af915dd0574..
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gltf-mesh-import
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For now not touching normalizeVolumeFaces() to not brick dae upload
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They haven't been used anyway because of LL_USESYSTEMLIBS (before),
and it still works even though we reverted to using LL's fork in
ColladaDOM's case, by building the fork instead of using any system
library vanilla version.
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with the effect of choosing zlib over zlib-ng in any condition, which
has been the case so far. But this opens the way to relying on some
other condition, such as which platform, for deciding whether we can
use zlib-ng or not, instead of zlib. So we can freely use, for example
LL's prebuilt, zlib-ng while still using system libraries for others.
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# Conflicts:
# indra/llmath/v2math.cpp
# indra/llmath/v2math.h
# indra/llmath/v3math.h
# indra/llmath/v4math.h
# indra/llui/llfolderviewitem.cpp
# indra/llui/llfolderviewitem.h
# indra/llui/llfolderviewmodel.h
# indra/llui/llmodaldialog.cpp
# indra/llui/lltexteditor.cpp
# indra/llui/lltexteditor.h
# indra/llwindow/llwindowwin32.cpp
# indra/newview/llagent.cpp
# indra/newview/llagentcamera.h
# indra/newview/llavatarrenderinfoaccountant.cpp
# indra/newview/llconversationmodel.h
# indra/newview/llfloaterinventorysettings.cpp
# indra/newview/llfloaternamedesc.cpp
# indra/newview/llfloaternamedesc.h
# indra/newview/llfloaterobjectweights.cpp
# indra/newview/llfloaterobjectweights.h
# indra/newview/llfolderviewmodelinventory.h
# indra/newview/llinspecttexture.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventorygallery.h
# indra/newview/llinventorygallerymenu.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
# indra/newview/llmaterialeditor.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitgallery.h
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/llpanelgroupcreate.cpp
# indra/newview/llpanelgroupgeneral.cpp
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpaneloutfitsinventory.h
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelwearing.cpp
# indra/newview/llreflectionmap.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llsidepaneliteminfo.cpp
# indra/newview/llteleporthistorystorage.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/lltexturefetch.cpp
# indra/newview/lltexturefetch.h
# indra/newview/llviewerassetupload.cpp
# indra/newview/llviewercamera.cpp
# indra/newview/llviewercamera.h
# indra/newview/llviewermenufile.cpp
# indra/newview/llviewerobject.h
# indra/newview/llviewertexture.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoavatar.cpp
# indra/newview/llvoavatar.h
# indra/newview/llvoavatarself.cpp
# indra/newview/llvovolume.cpp
# indra/newview/llvovolume.h
# indra/newview/tests/llviewerassetstats_test.cpp
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