diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-06-05 11:10:32 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-06-05 11:10:32 -0500 |
| commit | da294b79c052ff503b66a3383693beb8a3dc2173 (patch) | |
| tree | 2fc1fedcf3cf2436779c3954822e0ee824466bac /indra/newview/llviewershadermgr.cpp | |
| parent | 3c2920297e261a4df429037c08eba3f10b16e8c7 (diff) | |
NORSPEC-236 Fix for rigged attachments with materials not rendering under water when advanced lighting is enabled.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
| -rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 9284fb1587..9e2a0d74db 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2581,7 +2581,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); |
