From da294b79c052ff503b66a3383693beb8a3dc2173 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 5 Jun 2013 11:10:32 -0500 Subject: NORSPEC-236 Fix for rigged attachments with materials not rendering under water when advanced lighting is enabled. --- indra/newview/llviewershadermgr.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/llviewershadermgr.cpp') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 9284fb1587..9e2a0d74db 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2581,7 +2581,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); -- cgit v1.3