diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-04-12 09:55:00 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-04-12 09:55:00 -0500 |
| commit | 086da3d6f8be0fd1e35fc7fc4438d832187c0b5e (patch) | |
| tree | 7a07e661d72be153412bce9bdaa233541860f0a5 /indra/newview/lldrawpoolwlsky.cpp | |
| parent | 17615dd6b67f1ca019a44664318550240d289372 (diff) | |
DRTVWR-559 Make cloud pattern deterministic when cloud scroll is zero.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 820073b3e0..05ee328e43 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -265,6 +265,11 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f; F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f; + if (psky->getCloudScrollRate().isExactlyZero()) + { + blend_factor = 0.f; + } + // if we even have sun disc textures to work with... if (cloud_noise || cloud_noise_next) { |
