From 086da3d6f8be0fd1e35fc7fc4438d832187c0b5e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 12 Apr 2023 09:55:00 -0500 Subject: DRTVWR-559 Make cloud pattern deterministic when cloud scroll is zero. --- indra/newview/lldrawpoolwlsky.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview/lldrawpoolwlsky.cpp') diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 820073b3e0..05ee328e43 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -265,6 +265,11 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f; F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f; + if (psky->getCloudScrollRate().isExactlyZero()) + { + blend_factor = 0.f; + } + // if we even have sun disc textures to work with... if (cloud_noise || cloud_noise_next) { -- cgit v1.3