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authorGraham Linden <graham@lindenlab.com>2019-08-12 14:25:35 -0700
committerGraham Linden <graham@lindenlab.com>2019-08-12 14:25:35 -0700
commit5937a4222473131d0cec4238fc234646e9aba91e (patch)
tree8abbf7f5c47ed744da42fad293dd09234538e7c2 /indra/newview/lldrawpoolwater.cpp
parent41c7523e08aab7f2bf4a040ac1c1c8a1d24babed (diff)
SL-10566, SL-10677
Make sky updates only occur if the input atmospherics values have actually changed (perf optimization). Make water rendering use specular color for coloring spec.
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 1b5c154378..13420fc001 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -500,6 +500,9 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
}
}
+ LLColor4 specular(psky->getIsSunUp() ? psky->getSunlightColor() : psky->getMoonlightColor());
+ shader->uniform4fv(LLShaderMgr::SPECULAR_COLOR, 1, specular.mV);
+
sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f;
S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);