diff options
| author | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
| commit | 9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 (patch) | |
| tree | 98e3c28316a892512ecf26661a564c8a81832a39 /indra/newview/lldrawpoolbump.cpp | |
| parent | 2b28fecf4893e103e99328e5b4a13c607498396d (diff) | |
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 235672b07a..75917d0ae3 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1467,11 +1467,11 @@ void LLDrawPoolInvisible::render(S32 pass) } U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; - glStencilMask(0); + //glStencilMask(0); //deprecated gGL.setColorMask(false, false); pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE); gGL.setColorMask(true, false); - glStencilMask(0xFFFFFFFF); + //glStencilMask(0xFFFFFFFF); //deprecated if (gPipeline.shadersLoaded()) { |
