From 9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2022 18:40:01 -0500 Subject: SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. --- indra/newview/lldrawpoolbump.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/lldrawpoolbump.cpp') diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 235672b07a..75917d0ae3 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1467,11 +1467,11 @@ void LLDrawPoolInvisible::render(S32 pass) } U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; - glStencilMask(0); + //glStencilMask(0); //deprecated gGL.setColorMask(false, false); pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE); gGL.setColorMask(true, false); - glStencilMask(0xFFFFFFFF); + //glStencilMask(0xFFFFFFFF); //deprecated if (gPipeline.shadersLoaded()) { -- cgit v1.2.3