diff options
| author | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-25 22:34:59 +0200 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-25 22:34:59 +0200 |
| commit | a58abdac5fd642ee320345bd1eef0df253895dba (patch) | |
| tree | c71007ccb2746b7bef7949c2c978cbfe768392ce /indra/newview/app_settings | |
| parent | 624eaf59a02dbd2f002fb45af01bbc17f04f8331 (diff) | |
| parent | 9fe788e031e83aa6bfbb7bc9144079d2814018e8 (diff) | |
Merge branch develop into project/fonts-update
# Conflicts:
# indra/llrender/llfontfreetype.cpp
Diffstat (limited to 'indra/newview/app_settings')
16 files changed, 1429 insertions, 59 deletions
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 4a3dfffde1..7bcfecf9fa 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -26,9 +26,9 @@ label_ref="Command_Avatar_Label" tooltip_ref="Command_Avatar_Tooltip" execute_function="Floater.ToggleOrBringToFront" - execute_parameters="avatar" + execute_parameters="avatar_welcome_pack" is_running_function="Floater.IsOpen" - is_running_parameters="avatar" + is_running_parameters="avatar_welcome_pack" /> <command name="build" available_in_toybox="true" diff --git a/indra/newview/app_settings/message.xml b/indra/newview/app_settings/message.xml new file mode 100755 index 0000000000..dee3fd72dd --- /dev/null +++ b/indra/newview/app_settings/message.xml @@ -0,0 +1,751 @@ +<?xml version="1.0"?> +<llsd> + <map> + <key>serverDefaults</key> + <!-- + a map of server names to default message transport + --> + <map> + <key>simulator</key> + <string>template</string> + + <key>spaceserver</key> + <string>template</string> + + <key>dataserver</key> + <string>template</string> + + <key>logDataserver</key> + <string>template</string> + + <key>inventoryDataserver</key> + <string>template</string> + + <key>rpcserver</key> + <string>template</string> + + <key>mapserver</key> + <string>template</string> + + <key>viewer</key> + <string>template</string> + + </map> + <key>messages</key> + <!-- + a map of individual message names that override defaults + --> + <map> + <!-- + Circuit related messages + --> + <key>PacketAck</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>OpenCircuit</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>CloseCircuit</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>StartPingCheck</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>CompletePingCheck</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>AddCircuitCode</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>UseCircuitCode</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>CreateTrustedCircuit</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RequestTrustedCircuit</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <!-- + Simulator to Launcher + until we get a HTTP server in the launcher + --> + <key>ReportAutosaveCrash</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>SetCPURatio</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- + Viewer to simulator messages sent before UntrustedSimulatorMessage cap received. + --> + <key>CompleteAgentMovement</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>EconomyDataRequest</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ViewerEffect</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RegionHandshakeReply</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- + Viewer to simulator messages sent unreliably. + --> + <key>AgentUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- + Messages created by LLThrottleGroup clients + --> + <key>ImagePacket</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>LayerData</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectUpdateCached</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectUpdateCompressed</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ImprovedTerseObjectUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>AvatarAnimation</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectAnimation</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>AvatarAppearance</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- Simulator to simulator reliable messages --> + <key>GodKickUser</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RoutedMoneyBalanceReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- Simulator to simulator unreliable messages --> + <key>EdgeDataPacket</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>CoarseLocationUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + <key>only-send-latest</key> + <boolean>true</boolean> + </map> + + <key>SimulatorLoad</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>EstablishAgentCommunication</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>AgentGroupDataUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>AgentDropGroup</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionStartReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionEventReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ForceCloseChatterBoxSession</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionAgentListUpdates</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxInvitation</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <!-- Client to server --> + <key>ParcelVoiceInfoRequest</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- Server to client --> + <key>DisplayNameUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ParcelVoiceInfo</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ParcelNavigateMedia</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ParcelObjectOwnersReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ParcelProperties</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>LandStatReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>PlacesReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>SetDisplayNameReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>SimConsoleResponse</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>DirLandReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>avatarnotesrequest</key> + <map> + <key>service_name</key> + <string>avatar-notes</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>avatarclassifiedsrequest</key> + <map> + <key>service_name</key> + <string>avatar-classifieds</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>avatarpicksrequest</key> + <map> + <key>service_name</key> + <string>avatar-pick</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>pickinforequest</key> + <map> + <key>service_name</key> + <string>pick-info</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ProvisionVoiceAccountRequest</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>VoiceSignalingRequest</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + <!-- Server to client --> + <key>RequiredVoiceVersion</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>EnableSimulator</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>TeleportFinish</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>TeleportFailed</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>CrossedRegion</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>NavMeshStatusUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>AgentStateUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <!-- UDPDeprecated Messages --> + <key>ScriptRunningReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>LandStatReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>StartGroupProposal</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>FetchInventoryDescendents</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>GroupProposalBallot</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RpcScriptRequestInboundForward</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectPhysicsProperties</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + </map> + <key>capBans</key> + <map> + <key>MapLayer</key> + <boolean>false</boolean> + + <key>MapLayerGod</key> + <boolean>false</boolean> + + <key>NewFileAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateGestureAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateNotecardAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateScriptAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateGestureTaskInventory</key> + <boolean>false</boolean> + + <key>UpdateNotecardTaskInventory</key> + <boolean>false</boolean> + + <key>UpdateScriptTaskInventory</key> + <boolean>false</boolean> + + <key>ViewerStartAuction</key> + <boolean>true</boolean> + + <key>ParcelGodReserveForNewbie</key> + <boolean>true</boolean> + + <key>SendUserReport</key> + <boolean>false</boolean> + + <key>SendUserReportWithScreenshot</key> + <boolean>false</boolean> + + <key>RequestTextureDownload</key> + <boolean>true</boolean> + + <key>EventQueueGet</key> + <boolean>false</boolean> + + <key>UntrustedSimulatorMessage</key> + <boolean>false</boolean> + + <key>SendPostcard</key> + <boolean>false</boolean> + + <key>SendPostcard2</key> + <boolean>true</boolean> + + <key>SendPostcard3</key> + <boolean>true</boolean> + + <key>ParcelVoiceInfoRequest</key> + <boolean>false</boolean> + + <key>ChatSessionRequest</key> + <boolean>false</boolean> + + <key>ProvisionVoiceAccountRequest</key> + <boolean>false</boolean> + + <key>VoiceSignalingRequest</key> + <boolean>false</boolean> + + <key>RemoteParcelRequest</key> + <boolean>false</boolean> + + <key>SearchStatTracking</key> + <boolean>false</boolean> + + <key>ParcelPropertiesUpdate</key> + <boolean>false</boolean> + + <key>EstateChangeInfo</key> + <boolean>true</boolean> + + <key>FetchInventoryDescendents2</key> + <boolean>false</boolean> + + <key>FetchInventory2</key> + <boolean>false</boolean> + + <key>FetchLibDescendents2</key> + <boolean>false</boolean> + + <key>FetchLib2</key> + <boolean>false</boolean> + + <key>UploadBakedTexture</key> + <boolean>true</boolean> + + <key>ObjectMedia</key> + <boolean>false</boolean> + + <key>ObjectMediaNavigate</key> + <boolean>false</boolean> + + </map> + + <key>messageBans</key> + <map> + <key>trusted</key> + <map> + </map> + + <key>untrusted</key> + <map> + </map> + </map> + + <key>maxQueuedEvents</key> + <integer>100</integer> + </map> +</llsd> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 4293fa3034..3dbb5dca1f 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2,7 +2,7 @@ <llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="llsd.xsd"> <map> - <key>ImporterDebug</key> + <key>ImporterDebugVerboseLogging</key> <map> <key>Comment</key> <string>Enable debug output to more precisely identify sources of import errors. Warning: the output can slow down import on many machines.</string> @@ -27,7 +27,7 @@ <key>ImporterModelLimit</key> <map> <key>Comment</key> - <string>Limits amount of importer generated models for dae files</string> + <string>Limits amount of importer generated (when over 8 faces) models for dae and gltf files</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -35,6 +35,17 @@ <key>Value</key> <integer>768</integer> </map> + <key>ImporterDebugMode</key> + <map> + <key>Comment</key> + <string>At 0 does nothing, at 1 dumps skinning data near orifinal file, at 2 dumps skining data and positions/weights of first 5 models, at 3 dumps skinning data and models as llsd</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ImporterPreprocessDAE</key> <map> <key>Comment</key> @@ -91,7 +102,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <real>300.0</real> + <real>300</real> </map> <key>AckCollectTime</key> <map> @@ -346,6 +357,17 @@ <key>Value</key> <real>0.5</real> </map> + <key>AudioLevelWind</key> + <map> + <key>Comment</key> + <string>Audio level of wind noise when standing still</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> <key>AudioStreamingMedia</key> <map> <key>Comment</key> @@ -610,16 +632,16 @@ <key>Value</key> <real>16.0</real> </map> - <key>AvatarPickerURL</key> + <key>AvatarWelcomePack</key> <map> - <key>Comment</key> - <string>Avatar picker contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> + <key>Comment</key> + <string>Avatar Welcome Pack contents</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/vawp/index.html</string> </map> <!--AvatarBakedTextureUploadTimeout is in use by QA--> <key>AvatarBakedTextureUploadTimeout</key> @@ -633,6 +655,28 @@ <key>Value</key> <integer>60</integer> </map> + <key>AvatarRotateThresholdSlow</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>60</integer> + </map> + <key>AvatarRotateThresholdFast</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2</integer> + </map> <key>AvatarPhysics</key> <map> <key>Comment</key> @@ -1128,6 +1172,39 @@ <key>Value</key> <integer>1</integer> </map> + <key>EnableDiscord</key> + <map> + <key>Comment</key> + <string>When set, connect to Discord to enable Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowDiscordActivityDetails</key> + <map> + <key>Comment</key> + <string>When set, show avatar name on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowDiscordActivityState</key> + <map> + <key>Comment</key> + <string>When set, show location on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>EnableDiskCacheDebugInfo</key> <map> <key>Comment</key> @@ -1142,13 +1219,13 @@ <key>DiskCachePercentOfTotal</key> <map> <key>Comment</key> - <string>The percent of total cache size (defined by CacheSize) to use for the disk cache</string> + <string>The percent of total cache size (defined by CacheSize) to use for the disk cache (ex: asset storage, excludes textures)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>40.0</real> + <real>35.0</real> </map> <key>DiskCacheDirName</key> <map> @@ -1192,7 +1269,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>4096</integer> + <integer>6144</integer> </map> <key>CacheValidateCounter</key> <map> @@ -1853,6 +1930,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugSelectionLODs</key> + <map> + <key>Comment</key> + <string>Force selection to show specific LOD, -1 for off, 0 - lowest, 4 - high.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> <key>AnimatedObjectsAllowLeftClick</key> <map> <key>Comment</key> @@ -2403,16 +2491,16 @@ <key>Value</key> <integer>0</integer> </map> - <key>DisableMouseWarp</key> + <key>MouseWarpMode</key> <map> <key>Comment</key> - <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string> + <string>Controls warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels. 0 - automatic, 1 - on, 2 - off</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>Boolean</string> + <string>S32</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>DisableExternalBrowser</key> <map> @@ -3676,6 +3764,17 @@ <key>Value</key> <integer>5000</integer> </map> + <key>InventoryExposeFolderID</key> + <map> + <key>Comment</key> + <string>Allows copying folder id from context menu</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MarketplaceListingsSortOrder</key> <map> <key>Comment</key> @@ -4303,7 +4402,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>40.0</real> + <real>90.0</real> </map> <key>LogMessages</key> <map> @@ -6339,6 +6438,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>PlaySoundChatMention</key> + <map> + <key>Comment</key> + <string>Plays a sound when got mentioned in a chat</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>PluginAttachDebuggerToPlugins</key> <map> <key>Comment</key> @@ -7175,7 +7285,7 @@ <key>RenderAvatarCloth</key> <map> <key>Comment</key> - <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string> + <string>Controls if system avatar clothes use wavy cloth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7775,7 +7885,7 @@ <key>RenderMaxOpenGLVersion</key> <map> <key>Comment</key> - <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string> + <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart. Windows only.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7794,10 +7904,21 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderTextureVRAMDivisor</key> + <map> + <key>Comment</key> + <string>Divisor for maximum amount of VRAM the viewer will use for textures. 1 = all the VRAM. Used in conjunction with RenderMaxVRAMBudget.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderMinFreeMainMemoryThreshold</key> <map> <key>Comment</key> - <string>Minimum of available physical memory in MB before textures get scaled down</string> + <string>If available free physical memory is below this value textures get agresively scaled down</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -8921,6 +9042,17 @@ <key>Value</key> <integer>16</integer> </map> + <key>RenderReflectionProbeShowTransparent</key> + <map> + <key>Comment</key> + <string>Show reflection probes in the transparency debug view</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderReflectionProbeVolumes</key> <map> <key>Comment</key> @@ -9012,7 +9144,7 @@ <key>RenderQualityPerformance</key> <map> <key>Comment</key> - <string>Which graphics settings you've chosen</string> + <string>Which graphics settings you've chosen. Don't use this setting to change quality directly from debug settings.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9020,7 +9152,18 @@ <key>Value</key> <integer>1</integer> </map> - + <key>DebugQualityPerformance</key> + <map> + <key>Comment</key> + <string>Allows to change performance quality directly from debug settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderReflectionDetail</key> <map> <key>Comment</key> @@ -9065,6 +9208,28 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderReflectionProbeDynamicAllocation</key> + <map> + <key>Comment</key> + <string>Enable dynamic allocation of reflection probes. -1 means no dynamic allocation. Sets a buffer to allocate when a dynamic allocation occurs otherwise.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>RenderReflectionProbeCount</key> + <map> + <key>Comment</key> + <string>Number of probes to render. Maximum of 256. Clamps to the nearest power of 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>256</integer> + </map> <key>RenderReflectionProbeResolution</key> <map> <key>Comment</key> @@ -9518,6 +9683,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderBalanceInSnapshot</key> + <map> + <key>Comment</key> + <string>Display L$ balance in snapshot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ObscureBalanceInStatusBar</key> + <map> + <key>Comment</key> + <string>If true, balance will be shows as '*'</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUIBuffer</key> <map> <key>Comment</key> @@ -10187,13 +10374,13 @@ <key>SceneLoadRearMaxRadiusFraction</key> <map> <key>Comment</key> - <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> + <string>a fraction of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>75.0</real> + <real>0.75</real> </map> <key>SceneLoadRearPixelThreshold</key> <map> @@ -10953,6 +11140,45 @@ <key>Value</key> <integer>0</integer> </map> + <key>ShowPGClassifieds</key> + <map> + <key>Comment</key> + <string>Display results of find classifieds that are flagged as general</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureClassifieds</key> + <map> + <key>Comment</key> + <string>Display results of find classifieds that are flagged as moderate</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowAdultClassifieds</key> + <map> + <key>Comment</key> + <string>Display results of find classifieds that are flagged as adult</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ShowPGSims</key> <map> <key>Comment</key> @@ -10992,6 +11218,54 @@ <key>Value</key> <integer>0</integer> </map> + <key>ShowPGEvents</key> + <map> + <key>Comment</key> + <string>Display results of find events that are flagged as general</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowMatureGroups</key> + <map> + <key>Comment</key> + <string>Include groups that are flagged as mature to Search results</string> + <key>Persist</key> + <integer>1</integer> + <key>HideFromEditor</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FindLandArea</key> + <map> + <key>Comment</key> + <string>Enables filtering of land search results by area</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>FindLandPrice</key> + <map> + <key>Comment</key> + <string>Enables filtering of land search results by price</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>ShowNearClip</key> <map> <key>Comment</key> @@ -11411,6 +11685,28 @@ <key>Value</key> <string>fss.txt</string> </map> + <key>StatsFrametimeSampleSeconds</key> + <map> + <key>Comment</key> + <string>The number of seconds to sample extended frametime data (percentiles, stddev).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>StatsFrametimeEventThreshold</key> + <map> + <key>Comment</key> + <string>The percentage that the frametime difference must exceed in order to register a frametime event. 0.1 = 10%, 0.25 = 25%, etc.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> <key>SystemLanguage</key> <map> <key>Comment</key> @@ -11618,7 +11914,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.04</real> + <real>0.0095</real> </map> <key>TextureScaleMaxAreaFactor</key> <map> @@ -12329,6 +12625,28 @@ <key>Value</key> <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> </map> + <key>UISndChatMention</key> + <map> + <key>Comment</key> + <string>Sound file for chat mention(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>03e77cb5-592c-5b33-d271-2e46497c3fb3</string> + </map> + <key>UISndChatPing</key> + <map> + <key>Comment</key> + <string>Sound file for chat ping(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>7dd36df6-2624-5438-f988-fdf8588a0ad9</string> + </map> <key>UISndClick</key> <map> <key>Comment</key> @@ -12849,9 +13167,9 @@ <key>Use24HourClock</key> <map> <key>Comment</key> - <string>12 vs 24. At the moment only for region restart schedule floater</string> + <string>12 vs 24. At the moment coverage is partial</string> <key>Persist</key> - <integer>0</integer> + <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> @@ -13621,7 +13939,7 @@ <key>FullScreen</key> <map> <key>Comment</key> - <string>run a fullscreen session</string> + <string>Run a fullscreen session. MacOS not supported</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -14119,10 +14437,32 @@ <key>Value</key> <integer>1</integer> </map> - <key>OutfitGallerySortByName</key> + <key>OutfitGallerySortOrder</key> + <map> + <key>Comment</key> + <string>Gallery sorting: 0 - sort outfits by name, 1 - images frst, 2 - favorites first</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OutfitListSortOrder</key> + <map> + <key>Comment</key> + <string>How outfit list in Avatar's floater is sorted. 0 - by name 1 - favorites to top</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OutfitListFilterFullList</key> <map> <key>Comment</key> - <string>Always sort outfits by name in Outfit Gallery</string> + <string> 0 - show only matches. 1 - show all items in outfit as long as outfit or item inside matches.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -16003,6 +16343,50 @@ <key>Value</key> <integer>0</integer> </map> + <key>InventoryFavoritesUseStar</key> + <map> + <key>Comment</key> + <string>Show star near favorited items in inventory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryFavoritesUseHollowStar</key> + <map> + <key>Comment</key> + <string>Show star near folders that contain favorites</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryFavoritesColorText</key> + <map> + <key>Comment</key> + <string>render favorite items using InventoryFavoriteText as color</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryAddAttachmentBehavior</key> + <map> + <key>Comment</key> + <string>Defines behavior when hitting return on an inventory item</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>StatsReportMaxDuration</key> <map> <key>Comment</key> @@ -16091,5 +16475,71 @@ <key>Value</key> <integer>1</integer> </map> + <key>MediaAutoPlayHuds</key> + <map> + <key>Comment</key> + <string>Automatically play HUD media</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MediaFirstClickInteract</key> + <map> + <key>Comment</key> + <string>This setting controls which media (once loaded) does not require a first click to focus before interaction can begin. This allows clicks to be passed directly to media bypassing the focus click requirement. This setting is a bitfield, precomputed values are as follows: Disabled=0; Worn HUDs only=1; Owned objects=2; Friend objects=4; Group objects=8; Landowner objects=16; Any object=32767; All MOAP=32768. For complete details see lltoolpie.h enum MediaFirstClickTypes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>31</integer> + </map> + <key>EnableSelectionHints</key> + <map> + <key>Comment</key> + <string>Whether or not to send editing hints to animate the arm when editing an object.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableLookAtTarget</key> + <map> + <key>Comment</key> + <string>Whether or not to animate the avatar head and send look at targets when moving the cursor or focusing on objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LimitLookAtTarget</key> + <map> + <key>Comment</key> + <string>Whether or not to clamp the look at targets around the avatar head before sending</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LimitLookAtTargetDistance</key> + <map> + <key>Comment</key> + <string>Distance to limit look at target to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2</integer> + </map> </map> </llsd> diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 6b788dd78f..99c43acd49 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -329,7 +329,7 @@ <key>KeepConversationLogTranscripts</key> <map> <key>Comment</key> - <string>Keep a conversation log and transcripts</string> + <string>Keep a conversation log and transcripts 2 - both, 1 - logs, 0 - none</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl index 017855325c..8e12d09443 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -2545,12 +2545,31 @@ A_STATIC void CasSetup( #endif #ifdef A_GPU + +#ifdef LEGACY_GAMMA +uniform float gamma; + +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { vec4 diff = vec4(0.f); uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy); CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true); diff.a = texture(diffuseRect, vary_fragcoord).a; + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + frag_color = diff; } #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl index fdb77cce6e..5837308965 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -1351,6 +1351,10 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord, //----------------------------------------------------------------------------- // Neighborhood Blending Pixel Shader (Third Pass) +vec3 srgb_to_linear(vec3 cs); +vec4 srgb_to_linear4(vec4 cs); +vec3 linear_to_srgb(vec3 cl); + float4 SMAANeighborhoodBlendingPS(float2 texcoord, float4 offset, SMAATexture2D(colorTex), @@ -1369,6 +1373,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, SMAA_BRANCH if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { float4 color = SMAASampleLevelZero(colorTex, texcoord); + color.rgb = srgb_to_linear(color.rgb); #if SMAA_REPROJECTION float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); @@ -1377,6 +1382,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif + color.rgb = linear_to_srgb(color.rgb); return color; } else { bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) @@ -1393,8 +1399,13 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, // We exploit bilinear filtering to mix current pixel with the chosen // neighbor: - float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); - color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); + float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy); + color.rgb = srgb_to_linear(color.rgb); + color = blendingWeight.x * color; + + float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw); + color2.rgb = srgb_to_linear(color2.rgb); + color += blendingWeight.y * color2; #if SMAA_REPROJECTION // Antialias velocity for proper reprojection in a later stage: @@ -1405,6 +1416,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif + color.rgb = linear_to_srgb(color.rgb); return color; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index aabbbac12a..1b1233790e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -28,6 +28,9 @@ uniform mat4 projection_matrix; in vec3 position; in vec3 normal; in vec2 texcoord0; +#ifdef AVATAR_CLOTH +in vec4 clothing; +#endif mat4 getSkinnedTransform(); @@ -37,6 +40,15 @@ out vec3 vary_normal; out vec2 vary_texcoord0; out vec3 vary_position; +#ifdef AVATAR_CLOTH +uniform vec4 gWindDir; +uniform vec4 gSinWaveParams; +uniform vec4 gGravity; + +const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients +const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} +#endif + void main() { vary_texcoord0 = texcoord0; @@ -46,16 +58,78 @@ void main() vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; norm.x = dot(trans[0].xyz, normal); norm.y = dot(trans[1].xyz, normal); norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); +#ifdef AVATAR_CLOTH + //wind + vec4 windEffect; + windEffect = vec4(dot(norm, gWindDir.xyz)); + pos.x = dot(trans[2], pos_in); + windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) + + windEffect.xyz; + windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] + windEffect.w = windEffect.w*gWindDir.w; // modulate wind strength + + windEffect.xyz = windEffect.xyz*gSinWaveParams.xyz + +vec3(gSinWaveParams.w); // use sin wave params to scale and offset input + + //reduce to period of 2 PI + vec4 temp1, temp0, temp2, offsetPos; + temp1.xyz = windEffect.xyz * gPiConstants.x; // change input as multiple of [0-2PI] to [0-1] + temp0.y = mod(temp1.x,1.0); + windEffect.x = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] + temp1.z = temp1.z - gPiConstants.w; // shift normal oscillation by PI/2 + temp0.y = mod(temp1.z,1.0); + + windEffect.z = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] + windEffect.xyz = windEffect.xyz + vec3(-3.141592); // offset to [-PI, PI] + + //calculate sinusoid + vec4 sinWave; + temp1 = windEffect*windEffect; + sinWave = -temp1 * gMinMaxConstants.w + + vec4(gMinMaxConstants.z); // y = -(x^2)/7! + 1/5! + sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.y); // y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3! + sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.x); // y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1 + sinWave = sinWave * windEffect; // y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1) + + // sinWave.x holds sin(norm . wind_direction) with primary frequency + // sinWave.y holds sin(norm . wind_direction) with secondary frequency + // sinWave.z hold cos(norm . wind_direction) with primary frequency + sinWave.xyz = sinWave.xyz * gWindDir.w + + vec3(windEffect.w); // multiply by wind strength in gWindDir.w [-wind, wind] + + // add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1] + temp1 = vec4(dot(norm, gGravity.xyz)); // how much is this normal facing in direction of gGravity? + temp1 = min(temp1, vec4(0.2,0.0,0.0,0.0)); // clamp [-1, 1] to [-1, 0.2] + temp1 = temp1*vec4(1.5,0.0,0.0,0.0); // scale from [-1,0.2] to [-1.5, 0.3] + sinWave.x = sinWave.x + temp1.x; // add gGravity effect to sinwave (only primary frequency) + sinWave.xyz = sinWave.xyz * clothing.w; // modulate by clothing coverage + + sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape + offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement + temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation + offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+pos_in; // add to offset vertex position, and zero out effect from w + norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) + + //renormalize normal (again) + norm = normalize(norm); + + pos.x = dot(trans[0], offsetPos); + pos.y = dot(trans[1], offsetPos); + pos.z = dot(trans[2], offsetPos); + pos.w = 1.0; +#else + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; +#endif + vary_normal = norm; vary_position = pos.xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 94711be473..dba9c46332 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -80,6 +80,18 @@ vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); vec4 decodeNormal(vec4 norm); +vec3 clampHDRRange(vec3 color) +{ + // Why do this? + // There are situations where the color range will go to something insane - potentially producing infs and NaNs even. + // This is a safety measure to prevent that. + // As to the specific number there - allegedly some HDR displays expect values to be in the 0-11.2 range. Citation needed. + // -Geenz 2025-03-05 + color = mix(color, vec3(1), isinf(color)); + color = mix(color, vec3(0.0), isnan(color)); + return clamp(color, vec3(0.0), vec3(11.2)); +} + float calcLegacyDistanceAttenuation(float distance, float falloff) { float dist_atten = 1.0 - clamp((distance + falloff)/(1.0 + falloff), 0.0, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 9797bcd2ce..4e737492a7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -69,6 +69,8 @@ void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc) w += wg; } +vec3 clampHDRRange(vec3 color); + void main() { vec2 tc = vary_fragcoord.xy; @@ -120,5 +122,6 @@ void main() diff /= w; } + diff.rgb = clampHDRRange(diff.rgb); frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index befd2ae6da..d7a47ef8cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -53,6 +53,7 @@ void main() diff.rgb = legacyGamma(diff.rgb); #endif - frag_color = max(diff, vec4(0)); + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 32b0a1ac8e..c05b4eed7a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -71,6 +71,7 @@ float noise(vec2 x) { //============================= +vec3 clampHDRRange(vec3 color); void main() @@ -84,6 +85,7 @@ void main() diff.rgb += nz*0.003; #endif + diff.rgb = clampHDRRange(diff.rgb); frag_color = diff; gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl index c4610bffac..b1218d61af 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -31,9 +31,25 @@ uniform sampler2D diffuseRect; in vec2 vary_fragcoord; +#ifdef GAMMA_CORRECT +uniform float gamma; +#endif + vec3 linear_to_srgb(vec3 cl); vec3 toneMap(vec3 color); +vec3 clampHDRRange(vec3 color); + +#ifdef GAMMA_CORRECT +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -45,7 +61,18 @@ void main() diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); #endif +#ifdef GAMMA_CORRECT + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + +#endif + + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); // We should always be 0-1 past this point + //debugExposure(diff.rgb); - frag_color = max(diff, vec4(0)); + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl index a63b8d7c2b..774ccb6baf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl @@ -117,27 +117,34 @@ uniform float exposure; uniform float tonemap_mix; uniform int tonemap_type; + vec3 toneMap(vec3 color) { #ifndef NO_POST - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - - color *= exposure * exp_scale; + vec3 linear_input_color = color; - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + float final_exposure = exposure * exp_scale; + vec3 exposed_color = color * final_exposure; + vec3 tonemapped_color = exposed_color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(exposed_color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(exposed_color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + vec3 exposed_linear_input = linear_input_color * final_exposure; + color = mix(exposed_linear_input, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color *= exposure * texture(exposureMap, vec2(0.5,0.5)).r; + color = clamp(color, 0.0, 1.0); #endif return color; @@ -147,20 +154,24 @@ vec3 toneMap(vec3 color) vec3 toneMapNoExposure(vec3 color) { #ifndef NO_POST - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + vec3 linear_input_color = color; + vec3 tonemapped_color = color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + color = mix(linear_input_color, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color = clamp(color, 0.0, 1.0); #endif return color; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou if (classic_mode < 1) { amblit = srgb_to_linear(amblit); + amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722))); sunlit = srgb_to_linear(sunlit); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index aac75a0739..948387a6ed 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -104,6 +104,7 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 atten); GBufferInfo getGBuffer(vec2 screenpos); +vec3 clampHDRRange(vec3 color); void adjustIrradiance(inout vec3 irradiance, float ambocc) { @@ -278,6 +279,7 @@ void main() float final_scale = 1; if (classic_mode > 0) final_scale = 1.1; - frag_color.rgb = max(color.rgb * final_scale, vec3(0)); //output linear since local lights will be added to this shader's results + + frag_color.rgb = clampHDRRange(color.rgb * final_scale); //output linear since local lights will be added to this shader's results frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 2121088405..349f3b9a67 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -263,7 +263,12 @@ void main() vec3 refPos = getPositionWithNDC(vec3(distort*2.0-vec2(1.0), depth*2.0-1.0)); // Calculate some distance fade in the water to better assist with refraction blending and reducing the refraction texture's "disconnect". - fade = max(0,min(1, (pos.z - refPos.z) / 10)) * water_mask; +#ifdef SHORELINE_FADE + fade = max(0,min(1, (pos.z - refPos.z) / 10)); +#else + fade = 1; +#endif + fade *= water_mask; distort2 = mix(distort, distort2, min(1, fade * 10)); depth = texture(depthMap, distort2).r; |
