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-rw-r--r--indra/newview/app_settings/settings.xml516
1 files changed, 483 insertions, 33 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 4293fa3034..3dbb5dca1f 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2,7 +2,7 @@
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="llsd.xsd">
<map>
- <key>ImporterDebug</key>
+ <key>ImporterDebugVerboseLogging</key>
<map>
<key>Comment</key>
<string>Enable debug output to more precisely identify sources of import errors. Warning: the output can slow down import on many machines.</string>
@@ -27,7 +27,7 @@
<key>ImporterModelLimit</key>
<map>
<key>Comment</key>
- <string>Limits amount of importer generated models for dae files</string>
+ <string>Limits amount of importer generated (when over 8 faces) models for dae and gltf files</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -35,6 +35,17 @@
<key>Value</key>
<integer>768</integer>
</map>
+ <key>ImporterDebugMode</key>
+ <map>
+ <key>Comment</key>
+ <string>At 0 does nothing, at 1 dumps skinning data near orifinal file, at 2 dumps skining data and positions/weights of first 5 models, at 3 dumps skinning data and models as llsd</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ImporterPreprocessDAE</key>
<map>
<key>Comment</key>
@@ -91,7 +102,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <real>300.0</real>
+ <real>300</real>
</map>
<key>AckCollectTime</key>
<map>
@@ -346,6 +357,17 @@
<key>Value</key>
<real>0.5</real>
</map>
+ <key>AudioLevelWind</key>
+ <map>
+ <key>Comment</key>
+ <string>Audio level of wind noise when standing still</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
<key>AudioStreamingMedia</key>
<map>
<key>Comment</key>
@@ -610,16 +632,16 @@
<key>Value</key>
<real>16.0</real>
</map>
- <key>AvatarPickerURL</key>
+ <key>AvatarWelcomePack</key>
<map>
- <key>Comment</key>
- <string>Avatar picker contents</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>String</string>
- <key>Value</key>
- <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
+ <key>Comment</key>
+ <string>Avatar Welcome Pack contents</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/vawp/index.html</string>
</map>
<!--AvatarBakedTextureUploadTimeout is in use by QA-->
<key>AvatarBakedTextureUploadTimeout</key>
@@ -633,6 +655,28 @@
<key>Value</key>
<integer>60</integer>
</map>
+ <key>AvatarRotateThresholdSlow</key>
+ <map>
+ <key>Comment</key>
+ <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>60</integer>
+ </map>
+ <key>AvatarRotateThresholdFast</key>
+ <map>
+ <key>Comment</key>
+ <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
<key>AvatarPhysics</key>
<map>
<key>Comment</key>
@@ -1128,6 +1172,39 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>EnableDiscord</key>
+ <map>
+ <key>Comment</key>
+ <string>When set, connect to Discord to enable Rich Presence</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowDiscordActivityDetails</key>
+ <map>
+ <key>Comment</key>
+ <string>When set, show avatar name on Discord Rich Presence</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowDiscordActivityState</key>
+ <map>
+ <key>Comment</key>
+ <string>When set, show location on Discord Rich Presence</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>EnableDiskCacheDebugInfo</key>
<map>
<key>Comment</key>
@@ -1142,13 +1219,13 @@
<key>DiskCachePercentOfTotal</key>
<map>
<key>Comment</key>
- <string>The percent of total cache size (defined by CacheSize) to use for the disk cache</string>
+ <string>The percent of total cache size (defined by CacheSize) to use for the disk cache (ex: asset storage, excludes textures)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>40.0</real>
+ <real>35.0</real>
</map>
<key>DiskCacheDirName</key>
<map>
@@ -1192,7 +1269,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>4096</integer>
+ <integer>6144</integer>
</map>
<key>CacheValidateCounter</key>
<map>
@@ -1853,6 +1930,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugSelectionLODs</key>
+ <map>
+ <key>Comment</key>
+ <string>Force selection to show specific LOD, -1 for off, 0 - lowest, 4 - high.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
<key>AnimatedObjectsAllowLeftClick</key>
<map>
<key>Comment</key>
@@ -2403,16 +2491,16 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DisableMouseWarp</key>
+ <key>MouseWarpMode</key>
<map>
<key>Comment</key>
- <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string>
+ <string>Controls warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels. 0 - automatic, 1 - on, 2 - off</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>S32</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>DisableExternalBrowser</key>
<map>
@@ -3676,6 +3764,17 @@
<key>Value</key>
<integer>5000</integer>
</map>
+ <key>InventoryExposeFolderID</key>
+ <map>
+ <key>Comment</key>
+ <string>Allows copying folder id from context menu</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>MarketplaceListingsSortOrder</key>
<map>
<key>Comment</key>
@@ -4303,7 +4402,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>40.0</real>
+ <real>90.0</real>
</map>
<key>LogMessages</key>
<map>
@@ -6339,6 +6438,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>PlaySoundChatMention</key>
+ <map>
+ <key>Comment</key>
+ <string>Plays a sound when got mentioned in a chat</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>PluginAttachDebuggerToPlugins</key>
<map>
<key>Comment</key>
@@ -7175,7 +7285,7 @@
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
- <string>DEPRECATED - only false supported - Controls if avatars use wavy cloth</string>
+ <string>Controls if system avatar clothes use wavy cloth</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7775,7 +7885,7 @@
<key>RenderMaxOpenGLVersion</key>
<map>
<key>Comment</key>
- <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string>
+ <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart. Windows only.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7794,10 +7904,21 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderTextureVRAMDivisor</key>
+ <map>
+ <key>Comment</key>
+ <string>Divisor for maximum amount of VRAM the viewer will use for textures. 1 = all the VRAM. Used in conjunction with RenderMaxVRAMBudget.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderMinFreeMainMemoryThreshold</key>
<map>
<key>Comment</key>
- <string>Minimum of available physical memory in MB before textures get scaled down</string>
+ <string>If available free physical memory is below this value textures get agresively scaled down</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -8921,6 +9042,17 @@
<key>Value</key>
<integer>16</integer>
</map>
+ <key>RenderReflectionProbeShowTransparent</key>
+ <map>
+ <key>Comment</key>
+ <string>Show reflection probes in the transparency debug view</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderReflectionProbeVolumes</key>
<map>
<key>Comment</key>
@@ -9012,7 +9144,7 @@
<key>RenderQualityPerformance</key>
<map>
<key>Comment</key>
- <string>Which graphics settings you've chosen</string>
+ <string>Which graphics settings you've chosen. Don't use this setting to change quality directly from debug settings.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9020,7 +9152,18 @@
<key>Value</key>
<integer>1</integer>
</map>
-
+ <key>DebugQualityPerformance</key>
+ <map>
+ <key>Comment</key>
+ <string>Allows to change performance quality directly from debug settings.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+
<key>RenderReflectionDetail</key>
<map>
<key>Comment</key>
@@ -9065,6 +9208,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderReflectionProbeDynamicAllocation</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable dynamic allocation of reflection probes. -1 means no dynamic allocation. Sets a buffer to allocate when a dynamic allocation occurs otherwise.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>-1</integer>
+ </map>
+ <key>RenderReflectionProbeCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of probes to render. Maximum of 256. Clamps to the nearest power of 2.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
<key>RenderReflectionProbeResolution</key>
<map>
<key>Comment</key>
@@ -9518,6 +9683,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderBalanceInSnapshot</key>
+ <map>
+ <key>Comment</key>
+ <string>Display L$ balance in snapshot</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ObscureBalanceInStatusBar</key>
+ <map>
+ <key>Comment</key>
+ <string>If true, balance will be shows as '*'</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderUIBuffer</key>
<map>
<key>Comment</key>
@@ -10187,13 +10374,13 @@
<key>SceneLoadRearMaxRadiusFraction</key>
<map>
<key>Comment</key>
- <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
+ <string>a fraction of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>75.0</real>
+ <real>0.75</real>
</map>
<key>SceneLoadRearPixelThreshold</key>
<map>
@@ -10953,6 +11140,45 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ShowPGClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as moderate</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowAdultClassifieds</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find classifieds that are flagged as adult</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ShowPGSims</key>
<map>
<key>Comment</key>
@@ -10992,6 +11218,54 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ShowPGEvents</key>
+ <map>
+ <key>Comment</key>
+ <string>Display results of find events that are flagged as general</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>ShowMatureGroups</key>
+ <map>
+ <key>Comment</key>
+ <string>Include groups that are flagged as mature to Search results</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>HideFromEditor</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FindLandArea</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables filtering of land search results by area</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>FindLandPrice</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables filtering of land search results by price</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>ShowNearClip</key>
<map>
<key>Comment</key>
@@ -11411,6 +11685,28 @@
<key>Value</key>
<string>fss.txt</string>
</map>
+ <key>StatsFrametimeSampleSeconds</key>
+ <map>
+ <key>Comment</key>
+ <string>The number of seconds to sample extended frametime data (percentiles, stddev).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>StatsFrametimeEventThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>The percentage that the frametime difference must exceed in order to register a frametime event. 0.1 = 10%, 0.25 = 25%, etc.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
<key>SystemLanguage</key>
<map>
<key>Comment</key>
@@ -11618,7 +11914,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.04</real>
+ <real>0.0095</real>
</map>
<key>TextureScaleMaxAreaFactor</key>
<map>
@@ -12329,6 +12625,28 @@
<key>Value</key>
<string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
</map>
+ <key>UISndChatMention</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for chat mention(uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>03e77cb5-592c-5b33-d271-2e46497c3fb3</string>
+ </map>
+ <key>UISndChatPing</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for chat ping(uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>7dd36df6-2624-5438-f988-fdf8588a0ad9</string>
+ </map>
<key>UISndClick</key>
<map>
<key>Comment</key>
@@ -12849,9 +13167,9 @@
<key>Use24HourClock</key>
<map>
<key>Comment</key>
- <string>12 vs 24. At the moment only for region restart schedule floater</string>
+ <string>12 vs 24. At the moment coverage is partial</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
@@ -13621,7 +13939,7 @@
<key>FullScreen</key>
<map>
<key>Comment</key>
- <string>run a fullscreen session</string>
+ <string>Run a fullscreen session. MacOS not supported</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -14119,10 +14437,32 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>OutfitGallerySortByName</key>
+ <key>OutfitGallerySortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>Gallery sorting: 0 - sort outfits by name, 1 - images frst, 2 - favorites first</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OutfitListSortOrder</key>
+ <map>
+ <key>Comment</key>
+ <string>How outfit list in Avatar's floater is sorted. 0 - by name 1 - favorites to top</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>OutfitListFilterFullList</key>
<map>
<key>Comment</key>
- <string>Always sort outfits by name in Outfit Gallery</string>
+ <string> 0 - show only matches. 1 - show all items in outfit as long as outfit or item inside matches.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -16003,6 +16343,50 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>InventoryFavoritesUseStar</key>
+ <map>
+ <key>Comment</key>
+ <string>Show star near favorited items in inventory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>InventoryFavoritesUseHollowStar</key>
+ <map>
+ <key>Comment</key>
+ <string>Show star near folders that contain favorites</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>InventoryFavoritesColorText</key>
+ <map>
+ <key>Comment</key>
+ <string>render favorite items using InventoryFavoriteText as color</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>InventoryAddAttachmentBehavior</key>
+ <map>
+ <key>Comment</key>
+ <string>Defines behavior when hitting return on an inventory item</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>StatsReportMaxDuration</key>
<map>
<key>Comment</key>
@@ -16091,5 +16475,71 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>MediaAutoPlayHuds</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatically play HUD media</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MediaFirstClickInteract</key>
+ <map>
+ <key>Comment</key>
+ <string>This setting controls which media (once loaded) does not require a first click to focus before interaction can begin. This allows clicks to be passed directly to media bypassing the focus click requirement. This setting is a bitfield, precomputed values are as follows: Disabled=0; Worn HUDs only=1; Owned objects=2; Friend objects=4; Group objects=8; Landowner objects=16; Any object=32767; All MOAP=32768. For complete details see lltoolpie.h enum MediaFirstClickTypes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>31</integer>
+ </map>
+ <key>EnableSelectionHints</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to send editing hints to animate the arm when editing an object.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>EnableLookAtTarget</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to animate the avatar head and send look at targets when moving the cursor or focusing on objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>LimitLookAtTarget</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not to clamp the look at targets around the avatar head before sending</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>LimitLookAtTargetDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Distance to limit look at target to</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
</map>
</llsd>