summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
diff options
context:
space:
mode:
authorMaxim Nikolenko <maximnproductengine@lindenlab.com>2021-06-10 09:25:50 +0000
committerMaxim Nikolenko <maximnproductengine@lindenlab.com>2021-06-10 09:25:50 +0000
commit0ea94d2948ba8237fd39fa0df219e07ee44c9ff1 (patch)
tree71b56d5d6937a66166ca17eb0413a4a88c363113 /indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
parentce65bc2f13409d75dbc6502c970030cc5ed2e5ad (diff)
parent4623b822386accfae5907c88099c2a88377a0271 (diff)
Merged master into DRTVWR-539
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 5d7a28c359..1b7a1cc6ec 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -191,10 +191,6 @@ void main()
float da = dot(norm, lv);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
- // We can't switch to linear here unless we do it everywhere*
- // *gbuffer IS sRGB, convert to linear since this shader outputs linear
- diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec4 spec = texture2DRect(specularRect, frag.xy);