From daa957b93ba173feb69d003dbc578e621a9a68e3 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Wed, 6 Jan 2021 17:36:10 -0800 Subject: SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection --- .../newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 4 ---- 1 file changed, 4 deletions(-) (limited to 'indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl') diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 5d7a28c359..1b7a1cc6ec 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -191,10 +191,6 @@ void main() float da = dot(norm, lv); vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; - // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space. - // We can't switch to linear here unless we do it everywhere* - // *gbuffer IS sRGB, convert to linear since this shader outputs linear - diff_tex.rgb = srgb_to_linear(diff_tex.rgb); vec4 spec = texture2DRect(specularRect, frag.xy); -- cgit v1.3