diff options
| author | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-25 22:34:59 +0200 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-11-25 22:34:59 +0200 |
| commit | a58abdac5fd642ee320345bd1eef0df253895dba (patch) | |
| tree | c71007ccb2746b7bef7949c2c978cbfe768392ce /indra/llrender/llimagegl.cpp | |
| parent | 624eaf59a02dbd2f002fb45af01bbc17f04f8331 (diff) | |
| parent | 9fe788e031e83aa6bfbb7bc9144079d2814018e8 (diff) | |
Merge branch develop into project/fonts-update
# Conflicts:
# indra/llrender/llfontfreetype.cpp
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 3f8903ca09..97ea6f67bd 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -338,6 +338,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac case GL_DEPTH_COMPONENT: return 24; case GL_DEPTH_COMPONENT24: return 24; + case GL_RGBA16: return 64; case GL_R16F: return 16; case GL_RG16F: return 32; case GL_RGB16F: return 48; @@ -1096,6 +1097,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w // full width texture, do 32 lines at a time for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size) { + // If this keeps crashing, pass down data_size, looks like it is using + // imageraw->getData(); for data, but goes way over allocated size limit glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src); src += line_width * batch_size; } @@ -1105,6 +1108,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w // partial width or strange height for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1) { + // If this keeps crashing, pass down data_size, looks like it is using + // imageraw->getData(); for data, but goes way over allocated size limit glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src); src += line_width; } @@ -1545,6 +1550,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } + discard_level = llmin(discard_level, MAX_DISCARD_LEVEL); // Actual image width/height = raw image width/height * 2^discard_level S32 raw_w = imageraw->getWidth() ; @@ -1643,6 +1649,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_ discard_level = mCurrentDiscardLevel; } discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); + discard_level = llmin(discard_level, MAX_DISCARD_LEVEL); if (main_thread // <--- always force creation of new_texname when not on main thread ... && !defer_copy // <--- ... or defer copy is set @@ -1870,8 +1877,17 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes); if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes)) { - LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ; - LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; + constexpr S64 MAX_GL_BYTES = 2048 * 2048; + if (glbytes > 0 && glbytes <= MAX_GL_BYTES) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << glbytes << LL_ENDL; + } + else + { + LL_WARNS() << "Memory allocation failed for reading back texture. Data size is: " << glbytes << LL_ENDL; + LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL; + } return false ; } @@ -1882,8 +1898,18 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre { if(!imageraw->allocateDataSize(width, height, ncomponents)) { - LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ; - LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; + constexpr F32 MAX_IMAGE_SIZE = 2048 * 2048; + F32 size = (F32)width * (F32)height * (F32)ncomponents; + if (size > 0 && size <= MAX_IMAGE_SIZE) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << size << LL_ENDL; + } + else + { + LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL; + LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL; + } return false ; } |
