summaryrefslogtreecommitdiff
path: root/indra/llrender/llimagegl.cpp
diff options
context:
space:
mode:
authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-11-25 22:34:59 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-11-25 22:34:59 +0200
commita58abdac5fd642ee320345bd1eef0df253895dba (patch)
treec71007ccb2746b7bef7949c2c978cbfe768392ce /indra/llrender/llimagegl.cpp
parent624eaf59a02dbd2f002fb45af01bbc17f04f8331 (diff)
parent9fe788e031e83aa6bfbb7bc9144079d2814018e8 (diff)
Merge branch develop into project/fonts-update
# Conflicts: # indra/llrender/llfontfreetype.cpp
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r--indra/llrender/llimagegl.cpp34
1 files changed, 30 insertions, 4 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 3f8903ca09..97ea6f67bd 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -338,6 +338,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
case GL_DEPTH_COMPONENT: return 24;
case GL_DEPTH_COMPONENT24: return 24;
+ case GL_RGBA16: return 64;
case GL_R16F: return 16;
case GL_RG16F: return 32;
case GL_RGB16F: return 48;
@@ -1096,6 +1097,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
// full width texture, do 32 lines at a time
for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size)
{
+ // If this keeps crashing, pass down data_size, looks like it is using
+ // imageraw->getData(); for data, but goes way over allocated size limit
glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src);
src += line_width * batch_size;
}
@@ -1105,6 +1108,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
// partial width or strange height
for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1)
{
+ // If this keeps crashing, pass down data_size, looks like it is using
+ // imageraw->getData(); for data, but goes way over allocated size limit
glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
src += line_width;
}
@@ -1545,6 +1550,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
+ discard_level = llmin(discard_level, MAX_DISCARD_LEVEL);
// Actual image width/height = raw image width/height * 2^discard_level
S32 raw_w = imageraw->getWidth() ;
@@ -1643,6 +1649,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
discard_level = mCurrentDiscardLevel;
}
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
+ discard_level = llmin(discard_level, MAX_DISCARD_LEVEL);
if (main_thread // <--- always force creation of new_texname when not on main thread ...
&& !defer_copy // <--- ... or defer copy is set
@@ -1870,8 +1877,17 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes);
if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes))
{
- LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
+ constexpr S64 MAX_GL_BYTES = 2048 * 2048;
+ if (glbytes > 0 && glbytes <= MAX_GL_BYTES)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << glbytes << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Memory allocation failed for reading back texture. Data size is: " << glbytes << LL_ENDL;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL;
+ }
return false ;
}
@@ -1882,8 +1898,18 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
{
if(!imageraw->allocateDataSize(width, height, ncomponents))
{
- LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
+ constexpr F32 MAX_IMAGE_SIZE = 2048 * 2048;
+ F32 size = (F32)width * (F32)height * (F32)ncomponents;
+ if (size > 0 && size <= MAX_IMAGE_SIZE)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << size << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL;
+ }
return false ;
}