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authorGraham Linden <graham@lindenlab.com>2019-07-22 16:24:49 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-22 16:24:49 -0700
commit230c9b68d81bcf163a6627e8474e545e8ceb2282 (patch)
treeb3c62ab23aa27f8605244c60c784c81c64e4ba09 /indra/llrender/llglheaders.h
parentb3466243073c2693be4c32b3586a191c30095d01 (diff)
Remove binding and use of glIsShader for now (only useful for avoiding warnings about deleting shader objects re-used across programs).
Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r--indra/llrender/llglheaders.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 258d227038..722dd9050b 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -129,7 +129,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -398,7 +397,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -646,7 +644,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;