summaryrefslogtreecommitdiff
path: root/indra/llrender/llglheaders.h
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-07-22 15:44:35 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-22 15:44:35 -0700
commitb3466243073c2693be4c32b3586a191c30095d01 (patch)
tree6f990c486b83c203ab67277a4a673cc3971ff84f /indra/llrender/llglheaders.h
parentaa4b24beee1d6451370983517d7ac3755429e26f (diff)
SL-10761
Make vograss objects set their face vert/index counts to 0 when setting the number of blades to 0 to disable rendering so we don't allocate space and then skip setting it up with actual index data in getGeometry.
Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r--indra/llrender/llglheaders.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 722dd9050b..258d227038 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -129,6 +129,7 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
+extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -397,6 +398,7 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
+extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
@@ -644,6 +646,7 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
+extern PFNGLISSHADERPROC glIsShader;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;