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path: root/indra/newview/llphysicsmotion.cpp
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/** 
 * @file llphysicsmotion.cpp
 * @brief Implementation of LLPhysicsMotion class.
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
#include "linden_common.h"

#include "m3math.h"
#include "v3dmath.h"

#include "llphysicsmotion.h"
#include "llcharacter.h"
#include "llviewercontrol.h"
#include "llviewervisualparam.h"
#include "llvoavatarself.h"

typedef std::map<std::string, std::string> controller_map_t;

#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f;

inline F64 llsgn(const F64 a)
{
	if (a >= 0)
		return 1;
	return -1;
}

class LLPhysicsMotion
{
public:
	LLPhysicsMotion(const std::string &param_user_name,
			const std::string &param_driven_name,
			const std::string &joint_name,
			LLCharacter *character,
			const LLVector3 &motion_direction_vec,
			const controller_map_t &controllers) :
		mParamUserName(param_user_name),
		mParamDrivenName(param_driven_name),
		mJointName(joint_name),
		mMotionDirectionVec(motion_direction_vec),
		mParamUser(NULL),
		mParamDriven(NULL),

		mParamControllers(controllers),
		mCharacter(character),
		mLastTime(0),
		mPosition_local(0),
		mVelocityJoint_local(0),
		mPositionLastUpdate_local(0),
		mPositionMin_local(0),
		mPositionMax_local(0)
	{
		mJointState = new LLJointState;
	}

	BOOL initialize();

	~LLPhysicsMotion() {}

	BOOL onUpdate(F32 time);

	LLPointer<LLJointState> getJointState() 
	{
		return mJointState;
	}
protected:
	F32 getParamValue(const std::string& controller_key)
	{
		const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key);
		if (entry == mParamControllers.end())
		{
			return 1.0;
		}
		const std::string& param_name = (*entry).second.c_str();
		return mCharacter->getVisualParamWeight(param_name.c_str());
	}

	F32 toLocal(const LLVector3 &world);
	F32 calculateVelocity_local(const F32 time_delta);
	F32 calculateAcceleration_local(F32 velocity_local,
					const F32 time_delta);
	
private:
	const std::string mParamDrivenName;
	const std::string mParamUserName;
	const LLVector3 mMotionDirectionVec;
	const std::string mJointName;

	F32 mPosition_local;
	F32 mVelocityJoint_local; // How fast the joint is moving
	F32 mAccelerationJoint_local; // Acceleration on the joint

	F32 mVelocity_local; // How fast the param is moving
	F32 mPositionLastUpdate_local;
	F32 mPositionMin_local;
	F32 mPositionMax_local;
	LLVector3 mPosition_world;

	LLViewerVisualParam *mParamUser;
	LLViewerVisualParam *mParamDriven;
	const controller_map_t mParamControllers;
	
	LLPointer<LLJointState> mJointState;
	LLCharacter *mCharacter;

	F32 mLastTime;
				  
};



BOOL LLPhysicsMotion::initialize()
{
	if (!mJointState->setJoint(mCharacter->getJoint(mJointName.c_str())))
		return FALSE;
	mJointState->setUsage(LLJointState::ROT);

	mParamUser = (LLViewerVisualParam*)mCharacter->getVisualParam(mParamUserName.c_str());
	mParamDriven = (LLViewerVisualParam*)mCharacter->getVisualParam(mParamDrivenName.c_str());
	if ((mParamUser == NULL) || 
	    (mParamDriven == NULL))
	{
		llinfos << "Failure reading in either of both of [ " << mParamUserName << " : " << mParamDrivenName << " ]" << llendl;
		return FALSE;
	}
	mPositionMin_local = mParamDriven->getMinWeight();
	mPositionMax_local = mParamDriven->getMaxWeight();

	return TRUE;
}

LLPhysicsMotionController::LLPhysicsMotionController(const LLUUID &id) : 
	LLMotion(id),
	mCharacter(NULL)
{
	mName = "breast_motion";
}

LLPhysicsMotionController::~LLPhysicsMotionController()
{
	for (motion_vec_t::iterator iter = mMotions.begin();
	     iter != mMotions.end();
	     ++iter)
	{
		delete (*iter);
	}
}

BOOL LLPhysicsMotionController::onActivate() 
{ 
	return TRUE; 
}

void LLPhysicsMotionController::onDeactivate() 
{
}

LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter *character)
{
	mCharacter = character;

	mMotions.clear();

	controller_map_t controllers_cleavage;
	controllers_cleavage["Mass"] = "Breast_Physics_Mass";
	controllers_cleavage["Smoothing"] = "Breast_Physics_Smoothing";
	controllers_cleavage["Gravity"] = "Breast_Physics_Gravity";
	controllers_cleavage["Damping"] = "Breast_Physics_Side_Damping";
	controllers_cleavage["Drag"] = "Breast_Physics_Side_Drag";
	controllers_cleavage["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
	controllers_cleavage["Spring"] = "Breast_Physics_Side_Spring";
	controllers_cleavage["Gain"] = "Breast_Physics_Side_Gain";

	LLPhysicsMotion *cleavage_motion = new LLPhysicsMotion("Breast_Female_Cleavage_Driver",
							       "Breast_Female_Cleavage",
							       "mChest",
							       character,
							       LLVector3(-1,0,0),
							       controllers_cleavage);
	if (!cleavage_motion->initialize())
		return STATUS_FAILURE;
	addMotion(cleavage_motion);

	controller_map_t controllers_bounce;
	controllers_bounce["Mass"] = "Breast_Physics_Mass";
	controllers_bounce["Smoothing"] = "Breast_Physics_Smoothing";
	controllers_bounce["Gravity"] = "Breast_Physics_Gravity";
	controllers_bounce["Damping"] = "Breast_Physics_UpDown_Damping";
	controllers_bounce["Drag"] = "Breast_Physics_UpDown_Drag";
	controllers_bounce["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
	controllers_bounce["Spring"] = "Breast_Physics_UpDown_Spring";
	controllers_bounce["Gain"] = "Breast_Physics_UpDown_Gain";

	LLPhysicsMotion *bounce_motion = new LLPhysicsMotion("Breast_Gravity_Driver",
							     "Breast_Gravity",
							     "mChest",
							     character,
							     LLVector3(0,0,1),
							     controllers_bounce);
	if (!bounce_motion->initialize())
		return STATUS_FAILURE;
	addMotion(bounce_motion);

	controller_map_t controllers_butt_bounce;
	controllers_butt_bounce["Mass"] = "Breast_Physics_Mass";
	controllers_butt_bounce["Smoothing"] = "Breast_Physics_Smoothing";
	controllers_butt_bounce["Gravity"] = "Breast_Physics_Gravity";
	controllers_butt_bounce["Damping"] = "Breast_Physics_Side_Damping";
	controllers_butt_bounce["Drag"] = "Breast_Physics_Side_Drag";
	controllers_butt_bounce["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
	controllers_butt_bounce["Spring"] = "Breast_Physics_Side_Spring";
	controllers_butt_bounce["Gain"] = "Breast_Physics_Side_Gain";

	LLPhysicsMotion *butt_bounce_motion = new LLPhysicsMotion("Butt_Gravity_Driver",
								  "Butt_Gravity",
								  "mPelvis",
								  character,
								  LLVector3(0,0,-1),
								  controllers_butt_bounce);
	if (!butt_bounce_motion->initialize())
		return STATUS_FAILURE;
	addMotion(butt_bounce_motion);

	controller_map_t controllers_belly_bounce;
	controllers_belly_bounce["Mass"] = "Breast_Physics_Mass";
	controllers_belly_bounce["Smoothing"] = "Breast_Physics_Smoothing";
	controllers_belly_bounce["Gravity"] = "Breast_Physics_Gravity";
	controllers_belly_bounce["Damping"] = "Breast_Physics_UpDown_Damping";
	controllers_belly_bounce["Drag"] = "Breast_Physics_UpDown_Drag";
	controllers_belly_bounce["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
	controllers_belly_bounce["Spring"] = "Breast_Physics_UpDown_Spring";
	controllers_belly_bounce["Gain"] = "Breast_Physics_UpDown_Gain";

	LLPhysicsMotion *belly_bounce_motion = new LLPhysicsMotion("Big_Belly_Torso",
								  "Belly Size",
								  "mChest",
								  character,
								   LLVector3(-0.005f,0,0),
								  controllers_belly_bounce);
	if (!belly_bounce_motion->initialize())
		return STATUS_FAILURE;
	addMotion(belly_bounce_motion);

	return STATUS_SUCCESS;
}

void LLPhysicsMotionController::addMotion(LLPhysicsMotion *motion)
{
	addJointState(motion->getJointState());
	mMotions.push_back(motion);
}

F32 LLPhysicsMotionController::getMinPixelArea() 
{
	return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION;
}

// Local space means "parameter space".
F32 LLPhysicsMotion::toLocal(const LLVector3 &world)
{
	LLJoint *joint = mJointState->getJoint();
	const LLQuaternion rotation_world = joint->getWorldRotation();
	
	LLVector3 dir_world = mMotionDirectionVec * rotation_world;
	dir_world.normalize();
	return world * dir_world * mMotionDirectionVec.length(); // dot product
}

F32 LLPhysicsMotion::calculateVelocity_local(const F32 time_delta)
{
	LLJoint *joint = mJointState->getJoint();
	const LLVector3 position_world = joint->getWorldPosition();
	const LLQuaternion rotation_world = joint->getWorldRotation();
	const LLVector3 last_position_world = mPosition_world;
	const LLVector3 velocity_world = (position_world-last_position_world) / time_delta;
	const F32 velocity_local = toLocal(velocity_world);
	return velocity_local;
}

F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local,
						 const F32 time_delta)
{
	const F32 smoothing = getParamValue("Smoothing");
	const F32 acceleration_local = velocity_local - mVelocityJoint_local;
	
	const F32 smoothed_acceleration_local = 
		acceleration_local * 1.0/smoothing + 
		mAccelerationJoint_local * (smoothing-1.0)/smoothing;
	
	return smoothed_acceleration_local;
}

BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask)
{
	// Skip if disabled globally.
	if (!gSavedSettings.getBOOL("AvatarPhysics"))
	{
		return TRUE;
	}
	
	if (mCharacter->getSex() != SEX_FEMALE) return TRUE;
	
	BOOL update_visuals = FALSE;
	for (motion_vec_t::iterator iter = mMotions.begin();
	     iter != mMotions.end();
	     ++iter)
	{
		LLPhysicsMotion *motion = (*iter);
		update_visuals |= motion->onUpdate(time);
	}
		
	if (update_visuals)
		mCharacter->updateVisualParams();
	
	return TRUE;
}


// Return TRUE if character has to update visual params.
BOOL LLPhysicsMotion::onUpdate(F32 time)
{
	// static FILE *mFileWrite = fopen("c:\\temp\\avatar_data.txt","w");
	
	if (!mParamUser || !mParamDriven)
		return FALSE;

	if (!mLastTime)
	{
		mLastTime = time;
		return FALSE;
	}

	////////////////////////////////////////////////////////////////////////////////
	// Get all parameters and settings
	//

	const F32 time_delta = time - mLastTime;
	if (time_delta > 3.0 || time_delta <= 0.01)
	{
		mLastTime = time;
		return FALSE;
	}

	// Higher LOD is better.  This controls the granularity
	// and frequency of updates for the motions.
	const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor;
	if (lod_factor == 0)
	{
		return TRUE;
	}

	F32 behavior_mass = getParamValue("Mass");
	F32 behavior_gravity = getParamValue("Gravity");
	F32 behavior_spring = getParamValue("Spring");
	F32 behavior_gain = getParamValue("Gain");
	F32 behavior_damping = getParamValue("Damping");
	F32 behavior_maxspeed = getParamValue("MaxSpeed");
	F32 behavior_drag = getParamValue("Drag");

	F32 position_user_local = mParamUser->getWeight();
	F32 position_current_local = mPosition_local;

	//
	// End parameters and settings
	////////////////////////////////////////////////////////////////////////////////


	////////////////////////////////////////////////////////////////////////////////
	// Calculate velocity and acceleration in parameter space.
	//
	
	const F32 velocity_joint_local = calculateVelocity_local(time_delta);
	const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_delta);

	LLJoint *joint = mJointState->getJoint();

	//
	// End velocity and acceleration
	////////////////////////////////////////////////////////////////////////////////


	////////////////////////////////////////////////////////////////////////////////
	// Calculate the total force 
	//

	// Spring force is a restoring force towards the original user-set breast position.
	// F = kx
	const F32 spring_length = position_current_local - position_user_local;
	const F32 force_spring = -spring_length * behavior_spring;

	// Acceleration is the force that comes from the change in velocity of the torso.
	// F = ma
	const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass);

	// Gravity always points downward in world space.
	// F = mg
	const LLVector3 gravity_world(0,0,1);
	const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass);
		
	// Damping is a restoring force that opposes the current velocity.
	// F = -kv
	const F32 force_damping = -behavior_damping * mVelocity_local;
		
	// Drag is a force imparted by velocity (intuitively it is similar to wind resistance)
	// F = .5kv^2
	const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local);

	const F32 force_net = (force_accel + 
			       force_gravity +
			       force_spring + 
			       force_damping + 
			       force_drag);

	//
	// End total force
	////////////////////////////////////////////////////////////////////////////////

	
	////////////////////////////////////////////////////////////////////////////////
	// Calculate new params
	//

	// Calculate the new acceleration based on the net force.
	// a = F/m
	const F32 acceleration_new_local = force_net / behavior_mass;
	F32 velocity_new_local = mVelocity_local + acceleration_new_local;
	velocity_new_local = llclamp(velocity_new_local, 
				     -behavior_maxspeed*100.0f, behavior_maxspeed*100.0f);
	
	// Temporary debugging setting to cause all avatars to move, for profiling purposes.
	if (gSavedSettings.getBOOL("AvatarPhysicsTest"))
	{
		velocity_new_local = sin(time*4.0)*5.0;
	}
	// Calculate the new parameters and clamp them to the min/max ranges.
	F32 position_new_local = position_current_local + velocity_new_local*time_delta;
	position_new_local = llclamp(position_new_local,
				     mPositionMin_local, mPositionMax_local);
	
	// Set the new parameters.
	// If the param is disabled, just set the param to the user value.
	if (behavior_maxspeed == 0)
	{
		position_new_local = position_user_local;
	}
	mCharacter->setVisualParamWeight(mParamDriven,
					 position_new_local,
					 FALSE);
		
	//
	// End calculate new params
	////////////////////////////////////////////////////////////////////////////////
	
	////////////////////////////////////////////////////////////////////////////////
	// Conditionally update the visual params
	//
		
	// Updating the visual params (i.e. what the user sees) is fairly expensive.
	// So only update if the params have changed enough, and also take into account
	// the graphics LOD settings.
	
	BOOL update_visuals = FALSE;

	// For non-self, if the avatar is small enough visually, then don't update.
	const F32 area_for_max_settings = 0.0;
	const F32 area_for_min_settings = 1400.0;
	const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor);
	const F32 pixel_area = fsqrtf(mCharacter->getPixelArea());

	const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL);
	if ((pixel_area > area_for_this_setting) || is_self)
	{
		// If the parameter hasn't changed enough, then don't update.
		const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local);
		const F32 min_delta = (1.0-lod_factor)*(mPositionMax_local-mPositionMin_local)/2.0;
		if (llabs(position_diff_local) > min_delta)
		{
			update_visuals = TRUE;
			mPositionLastUpdate_local = position_new_local;
		}
	}

	update_visuals = TRUE;
	mPositionLastUpdate_local = position_new_local;

	//
	// End update visual params
	////////////////////////////////////////////////////////////////////////////////

	mVelocityJoint_local = velocity_joint_local;

	mVelocity_local = velocity_new_local;
	mAccelerationJoint_local = acceleration_joint_local;
	mPosition_local = position_new_local;

	mPosition_world = joint->getWorldPosition();
	mLastTime = time;

	/*
	  if (mFileWrite != NULL && is_self)
	  {
	  fprintf(mFileWrite,"%f\t%f\t%f \t\t%f \t\t%f\t%f\t%f\t \t\t%f\t%f\t%f\t%f\t%f \t\t%f\t%f\t%f\n",
	  position_new_local,
	  velocity_new_local,
	  acceleration_new_local,

	  time_delta,

	  mPosition_world[0],
	  mPosition_world[1],
	  mPosition_world[2],

	  force_net,
	  force_spring,
	  force_accel,
	  force_damping,
	  force_drag,

	  spring_length,
	  velocity_joint_local,
	  acceleration_joint_local
	  );
	  }
	*/

	return update_visuals;
}