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/**
* @file lldir_mac.cpp
* @brief Implementation of directory utilities for macOS
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if LL_DARWIN
#include "linden_common.h"
#include "lldir_mac.h"
#include "llerror.h"
#include "llrand.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <glob.h>
#include <filesystem>
#include "lldir_utils_objc.h"
// --------------------------------------------------------------------------------
static bool CreateDirectory(const std::string &parent,
const std::string &child,
std::string *fullname)
{
std::filesystem::path p(parent);
p /= child;
if (fullname)
*fullname = std::string(p.string());
if (! std::filesystem::create_directory(p))
{
return (std::filesystem::is_directory(p));
}
return true;
}
// --------------------------------------------------------------------------------
LLDir_Mac::LLDir_Mac()
{
mDirDelimiter = "/";
const std::string secondLifeString = "Megapahit";
std::string executablepathstr = getSystemExecutableFolder();
//NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized.
if (!executablepathstr.empty())
{
// mExecutablePathAndName
mExecutablePathAndName = executablepathstr;
std::filesystem::path executablepath(executablepathstr);
mExecutableFilename = executablepath.filename().string();
mExecutableDir = executablepath.parent_path().string();
// mAppRODataDir
std::string resourcepath = getSystemResourceFolder();
mAppRODataDir = resourcepath;
// *NOTE: When running in a dev tree, use the copy of
// skins in indra/newview/ rather than in the application bundle. This
// mirrors Windows dev environment behavior and allows direct checkin
// of edited skins/xui files. JC
// MBW -- This keeps the mac application from finding other things.
// If this is really for skins, it should JUST apply to skins.
std::string::size_type build_dir_pos = mExecutableDir.rfind("/build-darwin-");
if (build_dir_pos != std::string::npos)
{
// ...we're in a dev checkout
mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos)
+ "/indra/newview/skins";
LL_INFOS() << "Running in dev checkout with mSkinBaseDir "
<< mSkinBaseDir << LL_ENDL;
}
else
{
// ...normal installation running
mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
}
// mOSUserDir
std::string appdir = getSystemApplicationSupportFolder();
std::string rootdir;
//Create root directory
if (CreateDirectory(appdir, secondLifeString, &rootdir))
{
// Save the full path to the folder
mOSUserDir = rootdir;
// Create our sub-dirs
CreateDirectory(rootdir, std::string("data"), NULL);
CreateDirectory(rootdir, std::string("logs"), NULL);
CreateDirectory(rootdir, std::string("user_settings"), NULL);
CreateDirectory(rootdir, std::string("browser_profile"), NULL);
}
//mOSCacheDir
std::string cachedir = getSystemCacheFolder();
if (!cachedir.empty())
{
mOSCacheDir = cachedir;
//TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
CreateDirectory(mOSCacheDir, secondLifeString, NULL);
}
// mOSUserAppDir
mOSUserAppDir = mOSUserDir;
// mExecutableDir == .../MyApp.app/Contents/MacOS
std::string bundle_root; // .../MyApp.app
if (!mExecutableDir.empty())
{
std::string contents_dir = getDirName(mExecutableDir); // .../MyApp.app/Contents
if (!contents_dir.empty())
{
bundle_root = getDirName(contents_dir); // .../MyApp.app
}
}
std::string install_root = bundle_root.empty() ? std::string() : getDirName(bundle_root);
bool is_applications_install = (install_root.rfind("/Applications", 0) == 0);
bool is_dmg = (mExecutablePathAndName.rfind("/Volumes/", 0) == 0);
bool is_translocated = (mExecutablePathAndName.find("/AppTranslocation/") != std::string::npos);
#if LL_VELOPACK
// Detect a portable (Velopack) install: the executable lives at
// ".../MyApp.app/Contents/MacOS/<exe>". If the portable package
// dropped a ".portable" marker next to "MyApp.app" (i.e. one level
// above the bundle itself), keep user data (settings, logs, etc.)
// beside the bundle instead of ~/Library/Application Support. This
// only applies to Velopack-portable builds; a DMG/NSIS-style
// install never produces this marker, so a normally-installed
// viewer is unaffected.if (!is_dmg && !is_translocated && !is_applications_install && !install_root.empty())
// macos doesn't have the .portable marker , but check it just in case.
// Todo: fix this, portable installs should have a marker file.
bool is_portable = isPortableInstall(install_root);
if (is_portable)
{
std::string portable_dir;
if (CreateDirectory(install_root, PORTABLE_USER_DATA_DIRNAME, &portable_dir))
{
mOSUserAppDir = portable_dir;
// Replicate the sub-dirs already created above under the
// default mOSUserDir, but under the portable folder instead.
CreateDirectory(portable_dir, std::string("data"), NULL);
CreateDirectory(portable_dir, std::string("logs"), NULL);
CreateDirectory(portable_dir, std::string("user_settings"), NULL);
CreateDirectory(portable_dir, std::string("browser_profile"), NULL);
}
}
#endif // LL_VELOPACK
if (is_dmg)
{
// Running directly off a still-mounted DMG; the user never
// dragged the app out to install it.
mRunContextDescription = "Mounted disk image (DMG)";
}
else if (is_translocated)
{
// Gatekeeper's App Translocation makes an unregistered, quarantined
// app (e.g. one simply unzipped in Downloads/ and double-clicked
// without ever being moved) appear to run from a randomized
// read-only path under
// "/private/var/folders/.../AppTranslocation/.../d/MyApp.app",
// even though the on-disk bundle still lives wherever it was
// extracted.
mRunContextDescription = "App Translocation (unregistered/quarantined copy)";
}
else if (is_applications_install)
{
// Bundle lives directly under /Applications: a normal, properly
// installed copy.
mRunContextDescription = "Standard install (/Applications)";
}
#if LL_VELOPACK
else if (is_portable)
{
mRunContextDescription = "Portable (extracted archive, " + install_root + ")";
}
#endif // LL_VELOPACK
else if (!is_dmg && !is_translocated && !is_applications_install && !install_root.empty())
{
mRunContextDescription = "Running from a non-standard folder (" + install_root + ")";
}
else if (!install_root.empty())
{
// Bundle is present on local disk, intact, and not translocated
// or mounted from a DMG, but it is NOT under /Applications. This
// is the classic "downloaded a zip/tar, extracted it somewhere,
// and ran the .app directly from that folder" case - i.e. what
// users may call a "portable" install even though no formal
// portable packaging was used.
mRunContextDescription = "Running from extracted archive or non-standard folder (" + install_root + ")";
}
else
{
mRunContextDescription = "Unknown install location";
}
// mTempDir
//Aura 120920 std::filesystem::temp_directory_path() not yet implemented on mac. :(
std::string tmpdir = getSystemTempFolder();
if (!tmpdir.empty())
{
CreateDirectory(tmpdir, secondLifeString, &mTempDir);
}
mWorkingDir = getCurPath();
mLLPluginDir = mAppRODataDir + mDirDelimiter + "SLPlugin.app" + mDirDelimiter + "Contents" + mDirDelimiter + "Frameworks";
}
}
LLDir_Mac::~LLDir_Mac()
{
}
// Implementation
void LLDir_Mac::initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir)
{
// Allow override so test apps can read newview directory
if (!app_read_only_data_dir.empty())
{
mAppRODataDir = app_read_only_data_dir;
mSkinBaseDir = add(mAppRODataDir, "skins");
}
mCAFile = add(mAppRODataDir, "ca-bundle.crt");
}
std::string LLDir_Mac::getCurPath()
{
return std::filesystem::path( std::filesystem::current_path() ).string();
}
/*virtual*/ std::string LLDir_Mac::getLLPluginLauncher()
{
return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() +
"SLPlugin.app/Contents/MacOS/SLPlugin";
}
/*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name)
{
return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() +
base_name + ".dylib";
}
#endif // LL_DARWIN
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