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/**
 * @file llthreadwatchdog.cpp
 * @brief The LLThreadWatchdog class definitions
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

// Precompiled header
#include "linden_common.h"

#include "llwatchdog.h"
#include "llmutex.h"
#include "llthread.h"

constexpr U32 WATCHDOG_SLEEP_TIME_USEC = 1000000U;

// This class runs the watchdog timing thread.
class LLWatchdogTimerThread : public LLThread
{
public:
    LLWatchdogTimerThread() :
        LLThread("Watchdog"),
        mSleepMsecs(0),
        mStopping(false)
    {
    }

    ~LLWatchdogTimerThread() {}

    void setSleepTime(long ms) { mSleepMsecs = ms; }
    void stop()
    {
        mStopping = true;
        mSleepMsecs = 1;
    }

    void run() override
    {
        while(!mStopping)
        {
            LLWatchdog::getInstance()->run();
            ms_sleep(mSleepMsecs);
        }
    }

private:
    long mSleepMsecs;
    bool mStopping;
};

// LLWatchdogEntry
LLWatchdogEntry::LLWatchdogEntry(const std::string& thread_name)
    : mThreadName(thread_name)
    , mThreadID(LLThread::currentID())
{
}

LLWatchdogEntry::~LLWatchdogEntry()
{
    stop();
}

void LLWatchdogEntry::start()
{
    LLWatchdog::getInstance()->add(this);
}

void LLWatchdogEntry::stop()
{
    // this can happen very late in the shutdown sequence
    if (LLWatchdog::instanceExists())
    {
        LLWatchdog::getInstance()->remove(this);
    }
}
std::string LLWatchdogEntry::getThreadName() const
{
    return mThreadName + llformat(": %d", mThreadID);
}

// LLWatchdogTimeout
const std::string UNINIT_STRING = "uninitialized";

LLWatchdogTimeout::LLWatchdogTimeout(const std::string& thread_name) :
    LLWatchdogEntry(thread_name),
    mTimeout(0.0f),
    mPingState(UNINIT_STRING)
{
}

LLWatchdogTimeout::~LLWatchdogTimeout()
{
}

bool LLWatchdogTimeout::isAlive() const
{
    return (mTimer.getStarted() && !mTimer.hasExpired());
}

void LLWatchdogTimeout::reset()
{
    mTimer.setTimerExpirySec(mTimeout);
}

void LLWatchdogTimeout::setTimeout(F32 d)
{
    mTimeout = d;
}

void LLWatchdogTimeout::start(std::string_view state)
{
    if (mTimeout == 0)
    {
        LL_WARNS() << "Cant' start watchdog entry - no timeout set" << LL_ENDL;
        return;
    }
    // Order of operation is very important here.
    // After LLWatchdogEntry::start() is called
    // LLWatchdogTimeout::isAlive() will be called asynchronously.
    ping(state);
    mTimer.start();
    mTimer.setTimerExpirySec(mTimeout); // timer expiration set to 0 by start()
    LLWatchdogEntry::start();
}

void LLWatchdogTimeout::stop()
{
    LLWatchdogEntry::stop();
    mTimer.stop();
}

void LLWatchdogTimeout::ping(std::string_view state)
{
    if (!state.empty())
    {
        mPingState = state;
    }
    reset();
}

// LLWatchdog
LLWatchdog::LLWatchdog()
    :mSuspectsAccessMutex()
    ,mTimer(nullptr)
    ,mLastClockCount(0)
{
}

LLWatchdog::~LLWatchdog()
{
}

void LLWatchdog::add(LLWatchdogEntry* e)
{
    lockThread();
    mSuspects.insert(e);

    if (!mFrozeList.empty())
    {
        mFrozeList.erase(e);
        if (mFrozeList.empty())
        {
            // Clear error marker file if there is no frozen threads,
            // viewer is responsive again.
            mClearMarkerFnc();
        }
    }
    unlockThread();
}

void LLWatchdog::remove(LLWatchdogEntry* e)
{
    lockThread();
    mSuspects.erase(e);
    unlockThread();
}

void LLWatchdog::init(
    create_marker_func_t error_state_callback,
    clear_marker_func_t clear_marker_callback,
    report_func_t report_callback,
    notify_func_t notify_callback,
    bool crash_on_freeze)
{
    if (!mSuspectsAccessMutex && !mTimer)
    {
        mSuspectsAccessMutex = new LLMutex();
        mTimer = new LLWatchdogTimerThread();
        mTimer->setSleepTime(WATCHDOG_SLEEP_TIME_USEC / 1000);
        mLastClockCount = LLTimer::getTotalTime();

        // mTimer->start() kicks off the thread, any code after
        // start needs to use the mSuspectsAccessMutex
        mTimer->start();
    }
    mCreateMarkerFnc = error_state_callback;
    mClearMarkerFnc  = clear_marker_callback;
    mCrashReportFnc = report_callback;
    mNotifyFnc = notify_callback;
    mCrashOnFreeze = crash_on_freeze;
}

void LLWatchdog::cleanup()
{
    if (mTimer)
    {
        mTimer->stop();
        delete mTimer;
        mTimer = nullptr;
    }

    if (mSuspectsAccessMutex)
    {
        delete mSuspectsAccessMutex;
        mSuspectsAccessMutex = nullptr;
    }

    mLastClockCount = 0;
}

void LLWatchdog::run()
{
    lockThread();

    // Check the time since the last call to run...
    // If the time elapsed is two times greater than the regualr sleep time
    // reset the active timeouts.
    constexpr U32 TIME_ELAPSED_MULTIPLIER = 2;
    U64 current_time = LLTimer::getTotalTime();
    U64 current_run_delta = current_time - mLastClockCount;
    mLastClockCount = current_time;

    if (current_run_delta > (WATCHDOG_SLEEP_TIME_USEC * TIME_ELAPSED_MULTIPLIER))
    {
        LL_INFOS() << "Watchdog thread delayed: resetting entries." << LL_ENDL;
        for (const auto& suspect : mSuspects)
        {
            suspect->reset();
        }
    }
    else
    {
        SuspectsRegistry::iterator result =
            std::find_if(mSuspects.begin(),
                mSuspects.end(),
                [](const LLWatchdogEntry* suspect){ return ! suspect->isAlive(); });
        if (result != mSuspects.end())
        {
            // error!!!
            if(mTimer)
            {
                mTimer->stop();
            }

            std::string last_state = (*result)->getLastState();
            std::string description = "Watchdog timer for thread " + (*result)->getThreadName() + " expired";
            if (!last_state.empty())
            {
                description += " with state: " + last_state;
            }
            description += "; assuming viewer is hung and crashing";

            if (!mCrashOnFreeze)
            {
                // Sets watchdog marker file
                mCreateMarkerFnc(false);
                // If it's mainloop and it somehow recovers, it will re-add itself
                mSuspects.erase(*result);
                mFrozeList.insert(*result);
                LL_WARNS() << description << LL_ENDL;
            }
            else
            {

                if (!mCrashReportFnc(description))
                {
                    // Sets error marker file
                    mCreateMarkerFnc(true);
                    // If false is returned, then we failed to report the issue to bugsplat,
                    // instead, Notify user, then crash viewer.
                    // Todo: ask user if viewer should quit or wait?
                    mNotifyFnc();
                    LL_ERRS() << description << LL_ENDL;
                }
                else
                {
                    // Sets watchdog marker file
                    mCreateMarkerFnc(false);
                    // Already reported, don't report again.
                    // If it's mainloop and it somehow recovers, it will re-add itself
                    mSuspects.erase(result);
                    mFrozeList.insert(*result);
                }
            }
        }
    }


    unlockThread();
}

void LLWatchdog::lockThread()
{
    if (mSuspectsAccessMutex)
    {
        mSuspectsAccessMutex->lock();
    }
}

void LLWatchdog::unlockThread()
{
    if (mSuspectsAccessMutex)
    {
        mSuspectsAccessMutex->unlock();
    }
}