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/**
* @file llbakingwindow.cpp
* @brief Implementation of LLBakingWindow class.
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// linden includes
#include "linden_common.h"
// project includes
#include "llappappearanceutility.h"
#include "llbakingshadermgr.h"
#include "llbakingwindow.h"
#include "llgl.h"
#include "llgltexture.h"
#include "llvertexbuffer.h"
LLBakingWindow::LLBakingWindow(S32 width, S32 height)
{
const S32 WINDOW_ORIGIN_X = 0;
const S32 WINDOW_ORIGIN_Y = 0;
const U32 FLAGS = 32; // *TODO: Why did mapserver use this? mFlags looks unused.
const bool NO_FULLSCREEN = false;
const bool NO_CLEAR_BG = false;
const bool NO_DISABLE_VSYNC = false;
const bool NO_IGNORE_PIXEL_DEPTH = false;
const bool USE_GL = true;
mWindow = LLWindowManager::createWindow(this,
"appearanceutility", "Appearance Utility",
WINDOW_ORIGIN_X, WINDOW_ORIGIN_Y,
width, height,
FLAGS,
NO_FULLSCREEN,
NO_CLEAR_BG,
NO_DISABLE_VSYNC, //gSavedSettings.getBOOL("DisableVerticalSync"),
USE_GL, // not headless
NO_IGNORE_PIXEL_DEPTH); //gIgnorePixelDepth = false
if (nullptr == mWindow)
{
throw LLAppException(RV_UNABLE_TO_INIT_GL);
}
LLVertexBuffer::initClass(mWindow);
gGL.init(true);
if (!LLBakingShaderMgr::sInitialized)
{ //immediately initialize shaders
LLBakingShaderMgr::sInitialized = true;
LLBakingShaderMgr::instance()->setShaders();
}
LLImageGL::initClass(mWindow, LLGLTexture::MAX_GL_IMAGE_CATEGORY, true, false);
// mWindow->show();
// mWindow->bringToFront();
// mWindow->focusClient();
// mWindow->gatherInput();
}
LLBakingWindow::~LLBakingWindow()
{
if (mWindow)
{
LLWindowManager::destroyWindow(mWindow);
}
mWindow = nullptr;
}
void LLBakingWindow::swapBuffers()
{
mWindow->swapBuffers();
}
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