| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-10-02 | Cleaning deprecated gamma functions in shaders | mobserveur | |
| This commit cleans the deprecated gamma functions in the shaders | |||
| 2025-01-20 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
| 2024.12-ForeverFPS | |||
| 2025-01-09 | Fix world going black and white in certain locations on apple gpu (#2558) | Rye | |
| 2024-12-06 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-12-03 | Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202) | Jonathan "Geenz" Goodman | |
| 2024-11-27 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-26 | #3157 Fix alpha not having ambient lighting on low. (#3162) | Jonathan "Geenz" Goodman | |
| * #3157 Fix alpha not having ambient lighting on low. | |||
| 2024-11-26 | Merge branch 'main' into 2024.09-ExtraFPS | Erik Kundiman | |
| 2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
| * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
| 2024-11-21 | More of making operands consistently float | Erik Kundiman | |
| 2024-11-13 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-12 | 2590 mac intel and radeon pro 5300m horrible fps 2 (#3030) | Dave Parks | |
| * OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs | |||
| 2024-07-28 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
| 2024.06-atlasaurus | |||
| 2024-06-14 | Merge branch 'release/maint-b' into marchcat/b-merge | Andrey Lihatskiy | |
| # Conflicts: # .github/workflows/build.yaml # indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl # indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl # indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl # indra/newview/llfilepicker.cpp | |||
| 2024-05-29 | #1530 Increase joint limit for GLTF Assets (#1582) | Dave Parks | |
| * Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets | |||
| 2024-05-23 | Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵ | Brad Linden | |
| brad/merge-maint-a-to-dev | |||
| 2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
| 2024-05-15 | Merge branch 'main' into marchcat/x-b-merge | Andrey Lihatskiy | |
| # Conflicts: # autobuild.xml # indra/cmake/ConfigurePkgConfig.cmake # indra/cmake/ICU4C.cmake # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamer_syms.h # indra/media_plugins/gstreamer010/llmediaimplgstreamertriviallogging.h # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.cpp # indra/media_plugins/gstreamer010/llmediaimplgstreamervidplug.h # indra/media_plugins/gstreamer010/media_plugin_gstreamer010.cpp # indra/newview/llappviewerlinux_api.h # indra/newview/llappviewerlinux_api_dbus.cpp # indra/newview/llappviewerlinux_api_dbus.h # indra/newview/llfloateremojipicker.cpp # indra/newview/lloutfitslist.cpp | |||
| 2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
| LF, and trim trailing whitespaces as needed | |||
| 2024-04-21 | Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294) | Rye Mutt | |
| * Fix sampling normals from gbuffer and cleanup redundant gbuffer samples * Allow negative normals in gbuffer to fix broken material rendering | |||
| 2024-04-19 | #1139 Fix for world going black/white in some scenes (NaNs) (#1273) | RunitaiLinden | |
| * #1139 Fix for world going black/white in some scenes (NaNs) NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding. * #1139 Cleanup remove now unused encodeNormF.glsl * #1139 Remove final reference to encodeNormF * #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity * Mac build fix | |||
| 2024-04-10 | Fix linux some shader errors when running under WSL, related to ↵ | Brad Linden | |
| secondlife/viewer#1149 (#1170) | |||
| 2024-02-01 | #677 WIP -- add mirror clipping to more shaders | RunitaiLinden | |
| 2024-01-31 | #677 Some clipping WIP | Jonathan "Geenz" Goodman | |
| 2024-01-24 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
| DRTVWR-583 | |||
| 2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around ↵ | RunitaiLinden | |
| eye/object above/below water. | |||
| 2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
| own passes and unify sky and water haze in forward rendering shaders. | |||
| 2023-10-16 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
| 2023-10-16 | Tons of masking changes and tweaks. | Jonathan "Geenz" Goodman | |
| We now support masking mirrors in the GBuffer. We also now support the concept of one arbitrary clip plane. DRTVWR-583 | |||
| 2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵ | RunitaiLinden | |
| longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc. | |||
| 2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
| 2023-06-15 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
| 2023-06-15 | SL-19835 Followup -- fix for emissive alpha objects blocking water rendering | RunitaiLinden | |
| 2023-06-15 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
| 2023-06-14 | SL-19838 Put local lights back on fullbright objects. Fix assert in ↵ | RunitaiLinden | |
| modelpreview. | |||
| 2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman | |
| SL-19784 | |||
| 2023-05-25 | Fix underwater fog mismatch between opaque and alpha blend when local lights ↵ | Rye Mutt | |
| are nearby (#227) * Fix water fog mismatch between alpha blend and opaque when local light is nearby * Add PBR underwater alpha blend shader | |||
| 2023-05-25 | DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵ | RunitaiLinden | |
| some NaNs. | |||
| 2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
| 2023-04-12 | SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone ↵ | RunitaiLinden | |
| down glare on legacy materials. | |||
| 2023-04-11 | DRTVWR-559 Make sunlight specular consistent with pointlight specular. | Dave Parks | |
| 2023-04-11 | SL-19564 Add missing legacy_adjust | Dave Parks | |
| 2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
| exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
| 2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
| * SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
| 2023-03-10 | This corrects tangents on blinn-phong surfaces to use proper mikkt ↵ | Rye Mutt | |
| calculation (#118) | |||
| 2023-03-10 | Fix alpha blended blinn-phong glossiness in punctual lights and glossy env ↵ | Rye Mutt | |
| application (#117) | |||
| 2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
| move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
| 2023-02-27 | DRTVWR-559 Fix for local lights being applied to fullbright objects. | Dave Parks | |
| 2023-02-24 | DRTVWR-559 Fix for ignoring specular channel alpha for attenuation ↵ | Dave Parks | |
| environment intensity. | |||
