| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
| * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
| 2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
| LF, and trim trailing whitespaces as needed | |||
| 2024-04-15 | Fix broken shaders due to 72730609f371ae0417a2d117fdc9d805ce8858fb | Ansariel | |
| 2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
| 2023-06-15 | Add missing variable initialization, and make water support glossy SSR again. | Jonathan "Geenz" Goodman | |
| SL-19784 | |||
| 2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman | |
| SL-19784 | |||
| 2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
| 2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
| move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
| 2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵ | Dave Parks | |
| midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used. | |||
| 2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
| blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
| 2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
| 2022-10-10 | SL-18190 Use funky distance based error correction only on water surface ↵ | Dave Parks | |
| (revisit for general use later). | |||
| 2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in ↵ | Dave Parks | |
| atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. | |||
| 2022-09-28 | SL-18190 Parity with release viewer when reflections are disabled. | Dave Parks | |
| 2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
| between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
| 2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
| reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
| 2022-09-01 | SL-17967 - block layout binding acceptable to apple | Howard Stearns | |
| 2022-06-24 | fix DRTVWR-559 mac build coding policy error for missing newline at EOF | Brad Kittenbrink | |
| 2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
