| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-10-02 | Cleaning deprecated gamma functions in shaders | mobserveur | |
| This commit is a complement to cleaning deprecated gamma functions in shaders | |||
| 2025-10-02 | Cleaning deprecated gamma functions in shaders | mobserveur | |
| This commit cleans the deprecated gamma functions in the shaders | |||
| 2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
| LF, and trim trailing whitespaces as needed | |||
| 2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
| 2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
| exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
| 2020-10-26 | SL-13560 Water reflections do not reflect everything when ALM is enabled | Andrey Kleshchev | |
| Contribution | |||
| 2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
| can be differentiated in nSight while debugging. | |||
| 2016-12-09 | MAINT-6551 One of my avatars does not render correctly when ALM is disabled ↵ | pavelkproductengine | |
| unless basic shaders are also disabled. | |||
| 2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
| 2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced ↵ | Dave Parks | |
| lighting/materials enabled. | |||
| 2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
| 2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
| 2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
| for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
| 2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
| "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
| 2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
| some drivers (prune shader tree of unused shaders while we're at it) | |||
