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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2025-08-06
Merge release/2025.05 into develop
Andrey Kleshchev
2025-08-02
#3785 Set default `MediaFirstClickInteract` value to 31 (Landowner objects)
Andrey Lihatskiy
2025-07-31
Rich Presence support using Discord Social SDK (#4457)
Erik Kundiman
2025-07-29
Fix spelling issue in settings.xml
Kyler Eastridge
2025-07-29
It's a target, not a hint
Kyler Eastridge
2025-07-29
This should be off by default
Kyler Eastridge
2025-07-29
Let's do 2m distance instead of 4m
Kyler Eastridge
2025-07-29
Initial limit look at distance code
Kyler Eastridge
2025-07-29
Add ability to disable look at hints
Kyler Eastridge
2025-07-29
Add option to disable selection hints
Kyler Eastridge
2025-07-29
#3705 Add an option to hide the $L balance
Andrey Kleshchev
2025-07-26
Fix incorrectly calculated number in comment and where it was referenced
Darl
2025-07-26
Media first click interact large number value fix
Darl
2025-07-25
Merge branch 'main' into release/2025.05
Jonathan "Geenz" Goodman
2025-07-24
#3851 Increase cache size
Andrey Kleshchev
2025-07-16
#4337 Full Screen debug setting on MacOS results in a black screen
Andrey Kleshchev
2025-07-04
#4242 Debug dump improvement #2
Andrey Kleshchev
2025-07-03
#4242 Debug dump improvement
Andrey Kleshchev
2025-07-01
#4242 Better issue logging
Andrey Kleshchev
2025-06-27
Merge pull request #4302 from secondlife/geenz/frametime-metric-improvements
Jonathan "Geenz" Goodman
2025-06-27
First pass at adding expanded frametiming stats to the viewer.
Jonathan "Geenz" Goodman
2025-06-25
Merge pull request #4177 from DarlCat/hud-media-autoplay
Jonathan "Geenz" Goodman
2025-06-11
Point the URL for the Avatar Welconme Pack at the production location (Eventu...
Callum Prentice
2025-06-03
Remove the old avatar selector (Complete Avatars) - replaced by Avatar Welcom...
Callum Prentice
2025-06-03
First commit - bare bones of it working - pointing to test page on S3
Callum Prentice
2025-05-28
Implement support for PRIM_MEDIA_FIRST_CLICK_INTERACT and autoplay for HUD media
Darl
2025-05-14
#4072 Fix Appearance floater not updating
Andrey Kleshchev
2025-05-08
#4010 Add audio ping for chat mentions
Maxim Nikolenko
2025-04-07
#3873 Return back AudioLevelWind
Andrey Kleshchev
2025-04-01
Merge branch 'release/2025.03' into release/2025.04
Jonathan "Geenz" Goodman
2025-03-31
#3044 Add option to hide L$ balance for Snapshots with Interface showing
Maxim Nikolenko
2025-03-26
Mitigate some of the frame stuttering we're seeing by setting the VRAM diviso...
Jonathan "Geenz" Goodman
2025-03-24
Readd probe count setting (#3793)
Jonathan "Geenz" Goodman
2025-03-19
#3685 add test floater for new slapps
Maxim Nikolenko
2025-03-11
#3409 Make maximum probe count adjustable. (#3709)
Jonathan "Geenz" Goodman
2025-03-05
Add RenderTextureVRAMDivisor (#3648)
Jonathan "Geenz" Goodman
2025-03-05
#3611 Decrease TextureScaleMinAreaFactor
Andrey Kleshchev
2025-01-31
#3491 Rename all uses of Release Candidate to Beta
Maxim Nikolenko
2024-12-10
viewer#3169 Legacy settings should no longer be automatically converted
Andrey Kleshchev
2024-12-06
#3219 Revert default exposure thresholds to DeltaFPS values (#3228)
Dave Parks
2024-12-05
#3210 Fix for "Texture will be downscaled" happening too often. (#3212)
Dave Parks
2024-12-04
#3106 Lower maximum texture bias back to 4, reintroduce camera importance tex...
Dave Parks
2024-12-03
Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)
Jonathan "Geenz" Goodman
2024-11-25
Drop emissive on old Intel GPUs (#3110)
Jonathan "Geenz" Goodman
2024-11-12
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
Dave Parks
2024-10-29
Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864)
Brad Linden
2024-10-29
Add handling for downrezzing textures when viewer is minimized, fix downrezzi...
Rye
2024-10-24
Restore default exposure to 1 and add exposure and tonemapping featuretable e...
Rye
2024-10-22
Restore tonemapping to ACES with a slight mix towards linear and raise exposu...
Rye Mutt
2024-10-15
Provide affordances to disable automatic downrezing of textures when SL is in...
Brad Linden
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