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-rwxr-xr-xindra/newview/llvoavatar.cpp246
1 files changed, 76 insertions, 170 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f0f469e959..081f1d62ca 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -24,12 +24,6 @@
* $/LicenseInfo$
*/
-#if LL_MSVC
-// disable warning about boost::lexical_cast returning uninitialized data
-// when it fails to parse the string
-#pragma warning (disable:4701)
-#endif
-
#include "llviewerprecompiledheaders.h"
#include "llvoavatar.h"
@@ -109,12 +103,6 @@ extern F32 SPEED_ADJUST_MAX_SEC;
extern F32 ANIM_SPEED_MAX;
extern F32 ANIM_SPEED_MIN;
-#if LL_MSVC
-// disable boost::lexical_cast warning
-#pragma warning (disable:4702)
-#endif
-
-#include <boost/lexical_cast.hpp>
// #define OUTPUT_BREAST_DATA
@@ -783,7 +771,7 @@ BOOL LLVOAvatar::isFullyTextured() const
{
for (S32 i = 0; i < mMeshLOD.size(); i++)
{
- LLViewerJoint* joint = (LLViewerJoint*) mMeshLOD[i];
+ LLAvatarJoint* joint = mMeshLOD[i];
if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT))
{
continue; // don't care about skirt textures if we're not wearing one.
@@ -792,19 +780,19 @@ BOOL LLVOAvatar::isFullyTextured() const
{
continue; // nonexistent LOD OK.
}
- std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin();
+ avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
if (meshIter != joint->mMeshParts.end())
{
- LLViewerJointMesh *mesh = (LLViewerJointMesh *) *meshIter;
+ LLAvatarJointMesh *mesh = (*meshIter);
if (!mesh)
{
continue; // nonexistent mesh OK
}
- if (mesh->mTexture.notNull() && mesh->mTexture->hasGLTexture())
+ if (mesh->hasGLTexture())
{
continue; // Mesh exists and has a baked texture.
}
- if (mesh->mLayerSet && mesh->mLayerSet->hasComposite())
+ if (mesh->hasComposite())
{
continue; // Mesh exists and has a composite texture.
}
@@ -1056,85 +1044,10 @@ void LLVOAvatar::cleanupClass()
sXMLTree.cleanup();
}
+// virtual
void LLVOAvatar::initInstance(void)
{
//-------------------------------------------------------------------------
- // initialize joint, mesh and shape members
- //-------------------------------------------------------------------------
- if (mRoot)
- {
- delete mRoot;
- }
- mRoot = new LLViewerJoint();
- mRoot->setName( "mRoot" );
-
- for (LLAvatarAppearanceDictionary::Meshes::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin();
- iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end();
- ++iter)
- {
- const EMeshIndex mesh_index = iter->first;
- const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
- LLViewerJoint* joint = new LLViewerJoint();
- joint->setName(mesh_dict->mName);
- joint->setMeshID(mesh_index);
- mMeshLOD.push_back(joint);
-
- /* mHairLOD.setName("mHairLOD");
- mHairMesh0.setName("mHairMesh0");
- mHairMesh0.setMeshID(MESH_ID_HAIR);
- mHairMesh1.setName("mHairMesh1"); */
- for (U32 lod = 0; lod < mesh_dict->mLOD; lod++)
- {
- LLViewerJointMesh* mesh = new LLViewerJointMesh();
- std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod);
- // We pre-pended an m - need to capitalize first character for camelCase
- mesh_name[1] = toupper(mesh_name[1]);
- mesh->setName(mesh_name);
- mesh->setMeshID(mesh_index);
- mesh->setPickName(mesh_dict->mPickName);
- mesh->setIsTransparent(FALSE);
- switch((int)mesh_index)
- {
- case MESH_ID_HAIR:
- mesh->setIsTransparent(TRUE);
- break;
- case MESH_ID_SKIRT:
- mesh->setIsTransparent(TRUE);
- break;
- case MESH_ID_EYEBALL_LEFT:
- case MESH_ID_EYEBALL_RIGHT:
- mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f );
- break;
- }
-
- joint->mMeshParts.push_back(mesh);
- }
- }
-
- //-------------------------------------------------------------------------
- // associate baked textures with meshes
- //-------------------------------------------------------------------------
- for (LLAvatarAppearanceDictionary::Meshes::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin();
- iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end();
- ++iter)
- {
- const EMeshIndex mesh_index = iter->first;
- const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
- const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID;
- // Skip it if there's no associated baked texture.
- if (baked_texture_index == BAKED_NUM_INDICES) continue;
-
- for (std::vector<LLAvatarJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin();
- iter != mMeshLOD[mesh_index]->mMeshParts.end();
- ++iter)
- {
- LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter;
- mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh);
- }
- }
-
-
- //-------------------------------------------------------------------------
// register motions
//-------------------------------------------------------------------------
if (LLCharacter::sInstances.size() == 1)
@@ -1192,10 +1105,9 @@ void LLVOAvatar::initInstance(void)
registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
-
}
-
- buildCharacter();
+
+ LLAvatarAppearance::initInstance();
// preload specific motions here
createMotion( ANIM_AGENT_CUSTOMIZE);
@@ -1204,7 +1116,30 @@ void LLVOAvatar::initInstance(void)
//VTPause(); // VTune
mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
+}
+
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint()
+{
+ return new LLViewerJoint();
+}
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num)
+{
+ return new LLViewerJoint(joint_num);
+}
+
+// virtual
+LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh()
+{
+ return new LLViewerJointMesh();
+}
+
+// virtual
+LLTexLayerSet* LLVOAvatar::createTexLayerSet()
+{
+ return new LLViewerTexLayerSet(this);
}
const LLVector3 LLVOAvatar::getRenderPosition() const
@@ -1279,7 +1214,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
float max_attachment_span = get_default_max_prim_scale() * 5.0f;
//stretch bounding box by joint positions
- for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
+ for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i)
{
LLPolyMesh* mesh = i->second;
for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
@@ -1551,23 +1486,11 @@ void LLVOAvatar::startDefaultMotions()
// virtual
void LLVOAvatar::buildCharacter()
{
- //-------------------------------------------------------------------------
- // clear mesh data
- //-------------------------------------------------------------------------
- for (std::vector<LLAvatarJoint*>::iterator jointIter = mMeshLOD.begin();
- jointIter != mMeshLOD.end(); ++jointIter)
- {
- LLViewerJoint* joint = (LLViewerJoint*) *jointIter;
- for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin();
- meshIter != joint->mMeshParts.end(); ++meshIter)
- {
- LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter;
- mesh->setMesh(NULL);
- }
- }
-
LLAvatarAppearance::buildCharacter();
+ // Not done building yet; more to do.
+ mIsBuilt = FALSE;
+
//-------------------------------------------------------------------------
// set head offset from pelvis
//-------------------------------------------------------------------------
@@ -1600,6 +1523,9 @@ void LLVOAvatar::buildCharacter()
//-------------------------------------------------------------------------
processAnimationStateChanges();
+ mIsBuilt = TRUE;
+ stop_glerror();
+
mMeshValid = TRUE;
}
@@ -1619,11 +1545,11 @@ void LLVOAvatar::releaseMeshData()
//llinfos << "Releasing" << llendl;
// cleanup mesh data
- for (std::vector<LLAvatarJoint*>::iterator iter = mMeshLOD.begin();
+ for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
iter != mMeshLOD.end();
++iter)
{
- LLViewerJoint* joint = (LLViewerJoint*) *iter;
+ LLAvatarJoint* joint = (*iter);
joint->setValid(FALSE, TRUE);
}
@@ -4718,10 +4644,12 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositions( void )
{
- for(S32 i = 0; i < (S32)mNumJoints; ++i)
+ avatar_joint_list_t::iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::iterator end = mSkeleton.end();
+ for (; iter != end; ++iter)
{
- mSkeleton[i].restoreOldXform();
- mSkeleton[i].setId( LLUUID::null );
+ (*iter)->restoreOldXform();
+ (*iter)->setId( LLUUID::null );
}
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
@@ -4753,16 +4681,17 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositionsToDefault( void )
{
-
//Subsequent joints are relative to pelvis
- for( S32 i = 0; i < (S32)mNumJoints; ++i )
+ avatar_joint_list_t::iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::iterator end = mSkeleton.end();
+ for (; iter != end; ++iter)
{
- LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
+ LLJoint* pJoint = (*iter);
if ( pJoint->doesJointNeedToBeReset() )
{
-
pJoint->setId( LLUUID::null );
//restore joints to default positions, however skip over the pelvis
+ // *TODO: How does this pointer check skip over pelvis?
if ( pJoint )
{
pJoint->restoreOldXform();
@@ -4895,43 +4824,18 @@ LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
return gAgent.getPosAgentFromGlobal(position);
}
-//-----------------------------------------------------------------------------
-// allocateCharacterJoints()
-//-----------------------------------------------------------------------------
-BOOL LLVOAvatar::allocateCharacterJoints( U32 num )
-{
- deleteAndClearArray(mSkeleton);
- mNumJoints = 0;
-
- mSkeleton = new LLViewerJoint[num];
-
- for(S32 joint_num = 0; joint_num < (S32)num; joint_num++)
- {
- mSkeleton[joint_num].setJointNum(joint_num);
- }
-
- if (!mSkeleton)
- {
- return FALSE;
- }
-
- mNumJoints = num;
- return TRUE;
-}
-
-
//-----------------------------------------------------------------------------
// getCharacterJoint()
//-----------------------------------------------------------------------------
LLJoint *LLVOAvatar::getCharacterJoint( U32 num )
{
- if ((S32)num >= mNumJoints
+ if ((S32)num >= mSkeleton.size()
|| (S32)num < 0)
{
return NULL;
}
- return (LLJoint*)&mSkeleton[num];
+ return mSkeleton[num];
}
//-----------------------------------------------------------------------------
@@ -4949,16 +4853,6 @@ void LLVOAvatar::requestStopMotion( LLMotion* motion )
//virtual
BOOL LLVOAvatar::loadSkeletonNode ()
{
- // make meshes children before calling parent version of the function
- for (std::vector<LLAvatarJoint *>::iterator iter = mMeshLOD.begin();
- iter != mMeshLOD.end();
- ++iter)
- {
- LLViewerJoint *joint = (LLViewerJoint *) *iter;
- joint->mUpdateXform = FALSE;
- joint->setMeshesToChildren();
- }
-
if (!LLAvatarAppearance::loadSkeletonNode())
{
return FALSE;
@@ -5695,9 +5589,11 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL
if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
{
LLColor4 color = mTexHairColor->getColor();
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
@@ -5962,9 +5858,11 @@ void LLVOAvatar::updateMeshTextures()
}
mBakedTextureDatas[i].mIsUsed = TRUE;
- for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setTexture( baked_img );
@@ -5996,9 +5894,11 @@ void LLVOAvatar::updateMeshTextures()
layerset->createComposite();
layerset->setUpdatesEnabled( TRUE );
mBakedTextureDatas[i].mIsUsed = FALSE;
- for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setLayerSet( layerset );
@@ -6014,9 +5914,11 @@ void LLVOAvatar::updateMeshTextures()
{
const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
@@ -6778,9 +6680,11 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
mBakedTextureDatas[i].mIsLoaded = true;
mBakedTextureDatas[i].mLastTextureIndex = id;
mBakedTextureDatas[i].mIsUsed = true;
- for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setTexture( image_baked );
@@ -6803,9 +6707,11 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id )
// This is paired with similar code in updateMeshTextures that sets hair mesh color.
if (i == BAKED_HAIR)
{
- for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
{
- LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]);
+ LLAvatarJointMesh* mesh = (*iter);
if (mesh)
{
mesh->setColor( 1.f, 1.f, 1.f, 1.f );