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-rw-r--r--indra/newview/llviewerwindow.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index d47bf6c409..f02136789b 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -5585,13 +5585,7 @@ bool LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
// actually render the scene
gCubeSnapshot = true;
- {
- // Probe binds aren't visibility - otherwise every probe slice re-stamps
- // behind-camera textures and cycles them evict->refetch. RAII so the
- // nested shadow pass in display_cube_face doesn't re-enable stamping.
- LLImageGLStampBypass stamp_bypass;
- display_cube_face();
- }
+ display_cube_face();
gCubeSnapshot = false;
}