diff options
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
| -rw-r--r-- | indra/newview/llviewertexturelist.cpp | 426 |
1 files changed, 257 insertions, 169 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 981e3dd933..13631cf952 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -388,6 +388,12 @@ void LLViewerTextureList::shutdown() } mFastCacheList.clear(); + for (auto& img : mFastFetchList) + { + img->mInFastFetchList = false; + } + mFastFetchList.clear(); + mUUIDMap.clear(); mImageList.clear(); @@ -881,6 +887,36 @@ void LLViewerTextureList::updateImages(F32 max_time) remaining_time -= updateImagesFetchTextures(remaining_time); remaining_time = llmax(remaining_time, min_time); + // Fast pump: advance every in-flight fetch each frame so results are + // collected and creates scheduled the frame they're ready, instead of + // one state transition per round-robin visit. Cheap - no face scans - + // and bounded by the fetch worker's own concurrency. + LLTimer fast_fetch_timer; + S32 min_count = 32; + for (size_t i = 0; i < mFastFetchList.size(); ) + { + LLViewerFetchedTexture* imagep = mFastFetchList[i]; + if (imagep->getNumRefs() > 1) + { + imagep->updateFetch(); + } + if (imagep->getNumRefs() <= 1 || (!imagep->isFetching() && !imagep->hasFetcher())) + { + imagep->mInFastFetchList = false; + mFastFetchList[i] = mFastFetchList.back(); + mFastFetchList.pop_back(); + } + else + { + ++i; + } + + if (fast_fetch_timer.getElapsedTimeF32() > remaining_time && --min_count <= 0) + { + break; + } + } + //handle results from decode threads updateImagesCreateTextures(remaining_time); @@ -925,6 +961,187 @@ void LLViewerTextureList::clearFetchingRequests() extern bool gCubeSnapshot; +// Refresh a face's cached per-channel streaming coverage (face->mStreamVSize). +// This is the most-demanding-point measurement plus each channel's own UV +// repeat source, computed ONCE per face per update cadence and shared by every +// texture registered on the face. Doing the material/transform pointer chases +// per texture visit instead made updateImageDecodePriority several times more +// expensive per face than develop's, and since the round-robin runs in a fixed +// per-frame time slice, that directly cut how many textures advance their +// load state each frame - the whole pipeline paced slower. +static void update_face_stream_vsize(LLFace* face) +{ + // Bounds on the per-face UV repeat-area divisor (mined from the old + // getTextureVirtualSize texel_area clamp [1/64, 128]): atlas/crop boost + // capped at 64x (3 mips finer), tiling penalty at 128x (3.5 mips + // coarser) so pathological UV scales can't explode either direction. + constexpr F32 MIN_REPEAT_AREA = 1.f / 64.f; + constexpr F32 MAX_REPEAT_AREA = 128.f; + + LLViewerObject* objp = face->getViewerObject(); + + // Most-demanding-point measurement: the spec is that the LOWEST pixel:texel + // ratio governs, so pixel density is evaluated at the face's NEAREST point + // and applied to the face's true world area. A whole-face average + // (bounding-disc pixel area) under-resolves perspective surfaces: on a + // floor, the tile at your feet covers far more screen than the average + // tile, and the GPU samples fine mips right there. + const LLVector4a* ext = face->isState(LLFace::RIGGED) ? face->mRiggedExtents : face->mExtents; + LLVector4a diag; + diag.setSub(ext[1], ext[0]); + // World area of the face ~ product of the two largest AABB dims (max + // pairwise product; robust for flat faces). + F32 dx = diag[0], dy = diag[1], dz = diag[2]; + F32 area_world = llmax(dx * dy, llmax(dx * dz, dy * dz)); + // Pixels per meter at the nearest point. Distance floored: nearer than + // this the screen clamp below governs anyway. + F32 dist = llmax(face->mDistanceToCamera, 0.5f); + F32 ppm = LLDrawable::sCurPixelAngle / dist; + F32 face_px = area_world * ppm * ppm; + if (face_px <= 0.f) + { + // Degenerate extents: the face hasn't been through a geometry build + // yet (or a rigged face has no rigged extents) - it isn't renderable, + // so it must not be measured. Zero marks "skip": an invented + // placeholder value would become the texture's least-demanding "use" + // and, under TextureDownrezCoverageBias, drag the whole texture to + // its deepest mip (and it poisoned BP and PBR asymmetrically, since + // the two register faces at different points in the geometry + // lifecycle). + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + face->mStreamVSize[ch] = 0.f; + } + return; + } + + S32 te_offset = face->getTEOffset(); // offset is -1 if not inited + const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); + + // Shared, channel-independent chases - hoisted out of the channel loop. + const LLGLTFMaterial* gltf_mat = te ? te->getGLTFRenderMaterial() : nullptr; + const LLMaterial* mat = te ? te->getMaterialParams().get() : nullptr; + + // Continuously-animated scale (llSetTextureAnim SCALE) bypasses both + // static sources via mTextureMatrix - the live animated values win. + bool anim_scale = false; + F32 anim_ss = 0.f, anim_st = 0.f; + if (te) + { + if (LLVOVolume* vvo = face->getDrawable() ? face->getDrawable()->getVOVolume() : nullptr) + { + LLViewerTextureAnim* anim = vvo->mTextureAnimp; + if (anim && (anim->mMode & LLTextureAnim::ON) && (anim->mMode & LLTextureAnim::SCALE) + && (anim->mFace < 0 || anim->mFace == te_offset)) + { + anim_scale = true; + anim_ss = anim->mScaleS; + anim_st = anim->mScaleT; + } + } + } + + // Mesh atlas sub-rect: a face whose intrinsic UVs span only part of + // [0,1]^2 shows that fraction of the image. Applies identically to all + // channels - the per-channel transforms stack on the raw face UVs. + F32 span = 1.f; + if (te) + { + if (LLVolume* vol = objp->getVolume()) + { + if (te_offset >= 0 && te_offset < vol->getNumVolumeFaces()) + { + const LLVolumeFace& vf = vol->getVolumeFace(te_offset); + F32 s = fabsf((vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0]) + * (vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1])); + if (s > 0.f) + { + span = s; + } + } + } + } + + // Avatar bonus: worn attachments get a coverage multiplier - avatars are + // what people look at, and rigged extents make attachment coverage + // measurement unreliable anyway. Multiplicative, not a slam. + static LLCachedControl<F32> avatar_boost(gSavedSettings, "TextureAvatarBoost", 4.f); + const F32 boost = objp->isAttachment() ? llmax((F32)avatar_boost, 1.f) : 1.f; + + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + // Effective UV repeat AREA: the tiling term of texels-drawn-per- + // screen-pixel. More tiling => each tile smaller on screen => coarser + // mips suffice (penalty). Repeats < 1 (atlas/crop) => whole-image + // residency for a sub-rect legitimately demands more than its screen + // coverage (boost). + F32 repeats = 1.f; + if (te) + { + // UV scale source: every channel reads the repeat values ITS + // renderer actually applies. diffuse -> TE scale; Blinn + // normal/spec -> LLMaterial per-map repeats; PBR channels -> KHR + // texture_transform scale. Fallback is the TE scale - never a + // silent hardcoded 1. + F32 scale_s = te->getScaleS(); + F32 scale_t = te->getScaleT(); + if (ch >= LLRender::BASECOLOR_MAP) + { + // LLRender channel -> LLGLTFMaterial::TextureInfo + static const S32 gltf_info[4] = { + LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR, // BASECOLOR_MAP (3) + LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, // METALLIC_ROUGHNESS_MAP (4) + LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL, // GLTF_NORMAL_MAP (5) + LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE, // EMISSIVE_MAP (6) + }; + if (gltf_mat) + { + const LLVector2& s = gltf_mat->mTextureTransform[gltf_info[ch - LLRender::BASECOLOR_MAP]].mScale; + scale_s = s.mV[0]; + scale_t = s.mV[1]; + } + } + else if (ch == LLRender::NORMAL_MAP || ch == LLRender::SPECULAR_MAP) + { + // Blinn-Phong normal/specular maps carry their own repeats in + // LLMaterial - the renderer builds their texture matrices + // from these, NOT from the TE's diffuse scale. + if (mat) + { + if (ch == LLRender::NORMAL_MAP) + { + mat->getNormalRepeat(scale_s, scale_t); + } + else + { + mat->getSpecularRepeat(scale_s, scale_t); + } + } + } + + if (anim_scale) + { + scale_s = anim_ss; + scale_t = anim_st; + } + + repeats = fabsf(scale_s * scale_t) * span; + } + + repeats = llclamp(repeats, MIN_REPEAT_AREA, MAX_REPEAT_AREA); + + // Apply the two sides of the repeat term in the right order relative + // to the screen clamp: tiling (repeats > 1) divides the nearest-point + // footprint BEFORE the clamp (one tile can't draw more pixels than + // the screen); atlas/crop (repeats < 1) boosts AFTER it (whole-image + // residency for a crop legitimately demands more than its screen + // coverage). + F32 tiling = llmax(repeats, 1.f); + F32 crop = llmin(repeats, 1.f); + face->mStreamVSize[ch] = llmin(face_px / tiling, LLViewerTexture::sWindowPixelArea) / crop * boost; + } +} + void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep, bool flush_images) { llassert(!gCubeSnapshot); @@ -941,13 +1158,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { - // Bounds on the per-face UV repeat-area divisor (mined from the old - // getTextureVirtualSize texel_area clamp [1/64, 128]): atlas/crop boost - // capped at 64x (3 mips finer), tiling penalty at 128x (3.5 mips - // coarser) so pathological UV scales can't explode either direction. - constexpr F32 MIN_REPEAT_AREA = 1.f / 64.f; - constexpr F32 MAX_REPEAT_AREA = 128.f; - // Per priority bucket (0=Normal, 1=BaseColor, 2=Specular, 3=Emissive): // the HIGHEST per-face effective coverage (= the lowest texels-per-pixel // use, the most demanding variant - drives desired discard) and the @@ -960,6 +1170,9 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag F32 channel_coverage_min[4] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; bool bucket_used[4] = { false, false, false, false }; F32 max_coverage = 0.f; + bool on_screen = false; // any face's projected disc overlaps the screen + bool any_face = false; + F32 min_overflow = FLT_MAX; // least out-of-frustum use across faces U32 face_count = 0; @@ -1010,175 +1223,29 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag F32 radius; F32 cos_angle_to_view_dir; if ((gFrameCount - face->mLastTextureUpdate) > 10) - { // only call calcPixelArea at most once every 10 frames for a given face - // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures - // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials - face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + { // refresh the face's geometry + cached coverage at most once every + // 10 frames; every texture/channel sharing this face (GLTF and + // Blinn-Phong materials) reuses the cache instead of redoing the + // measurement. (calcPixelArea maintains face->mInFrustum itself.) + face->calcPixelArea(cos_angle_to_view_dir, radius); + update_face_stream_vsize(face); face->mLastTextureUpdate = gFrameCount; } - // Most-demanding-point measurement: the spec is that the - // LOWEST pixel:texel ratio governs, so pixel density is - // evaluated at the face's NEAREST point and applied to the - // face's true world area. The previous whole-face average - // (bounding-disc pixel area) under-resolved perspective - // surfaces: on a floor, the tile at your feet covers far - // more screen than the average tile, and the GPU samples - // fine mips right there - tiled (PBR-heavy) content went - // soft while untiled content looked fine. - const LLVector4a* ext = face->isState(LLFace::RIGGED) ? face->mRiggedExtents : face->mExtents; - LLVector4a diag; - diag.setSub(ext[1], ext[0]); - // World area of the face ~ product of the two largest AABB - // dims (max pairwise product; robust for flat faces). - F32 dx = diag[0], dy = diag[1], dz = diag[2]; - F32 area_world = llmax(dx * dy, llmax(dx * dz, dy * dz)); - // Pixels per meter at the nearest point. Distance floored: - // nearer than this the screen clamp below governs anyway. - F32 dist = llmax(face->mDistanceToCamera, 0.5f); - F32 ppm = LLDrawable::sCurPixelAngle / dist; - F32 face_px = area_world * ppm * ppm; - if (face_px <= 0.f) + // Cached measurement - see update_face_stream_vsize above. + // Zero = degenerate extents / not yet through a geometry + // build: not renderable, must not be measured (a + // placeholder value would poison the per-bucket MIN bound + // and drag the texture to its deepest mip). + F32 vsize = face->mStreamVSize[i]; + if (vsize <= 0.f) { - // Degenerate extents: the face hasn't been through a - // geometry build yet (or a rigged face has no rigged - // extents) - it isn't renderable, so it must not be - // measured. Skipping matters especially for the - // per-bucket MIN bound: any invented placeholder - // value (the old fallback hit LLFace::init's 16px - // default) becomes the texture's least-demanding - // "use" and, under TextureDownrezCoverageBias, drags - // the whole texture to its deepest mip - and it - // poisoned BP and PBR asymmetrically since the two - // systems register faces at different points in the - // geometry lifecycle. continue; } - // Effective UV repeat AREA across this face: the tiling - // term of texels-drawn-per-screen-pixel. More tiling => - // each tile is smaller on screen => coarser mips suffice - // (penalty). Repeats < 1 (atlas/crop) => only a sub-rect - // of the image is shown, but discard levels are whole- - // image, so the full image must be resident at 1/repeats - // times the crop's pixel count (boost). - S32 te_offset = face->getTEOffset(); // offset is -1 if not inited - LLViewerObject* objp = face->getViewerObject(); - const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); - - F32 repeats = 1.f; - if (te) - { - // UV scale source: every channel reads the repeat - // values ITS renderer actually applies, then flows - // through the identical pipeline below. Sources: - // diffuse -> TE scale - // Blinn normal/spec -> LLMaterial per-map repeats - // PBR channels -> KHR texture_transform scale - // Fallback for any missing material is the TE scale - - // never a silent hardcoded 1. - F32 scale_s = te->getScaleS(); - F32 scale_t = te->getScaleT(); - if (i >= LLRender::BASECOLOR_MAP) - { - // LLRender channel -> LLGLTFMaterial::TextureInfo - static const S32 gltf_info[4] = { - LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR, // BASECOLOR_MAP (3) - LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, // METALLIC_ROUGHNESS_MAP (4) - LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL, // GLTF_NORMAL_MAP (5) - LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE, // EMISSIVE_MAP (6) - }; - if (const LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial()) - { - const LLVector2& s = gltf_mat->mTextureTransform[gltf_info[i - LLRender::BASECOLOR_MAP]].mScale; - scale_s = s.mV[0]; - scale_t = s.mV[1]; - } - } - else if (i == LLRender::NORMAL_MAP || i == LLRender::SPECULAR_MAP) - { - // Blinn-Phong normal/specular maps carry their own - // repeats in LLMaterial - the renderer builds their - // texture matrices from these, NOT from the TE's - // diffuse scale. Reading the diffuse scale here made - // Blinn normals scale differently than PBR normals - // (whose per-channel transform IS read above). - if (const LLMaterial* mat = te->getMaterialParams().get()) - { - if (i == LLRender::NORMAL_MAP) - { - mat->getNormalRepeat(scale_s, scale_t); - } - else - { - mat->getSpecularRepeat(scale_s, scale_t); - } - } - } - - // Continuously-animated scale (llSetTextureAnim SCALE) - // bypasses both static sources via mTextureMatrix - - // the live animated values win on either path. - if (LLVOVolume* vvo = face->getDrawable() ? face->getDrawable()->getVOVolume() : nullptr) - { - LLViewerTextureAnim* anim = vvo->mTextureAnimp; - if (anim && (anim->mMode & LLTextureAnim::ON) && (anim->mMode & LLTextureAnim::SCALE) - && (anim->mFace < 0 || anim->mFace == te_offset)) - { - scale_s = anim->mScaleS; - scale_t = anim->mScaleT; - } - } - - repeats = fabsf(scale_s * scale_t); - - // Mesh atlas sub-rect: a face whose intrinsic UVs span - // only part of [0,1]^2 shows that fraction of the - // image. Applies identically to both paths - the - // transforms above stack on the raw face UVs. - if (LLVolume* vol = objp->getVolume()) - { - if (te_offset >= 0 && te_offset < vol->getNumVolumeFaces()) - { - const LLVolumeFace& vf = vol->getVolumeFace(te_offset); - F32 span = fabsf((vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0]) - * (vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1])); - if (span > 0.f) - { - repeats *= span; - } - } - } - } - - repeats = llclamp(repeats, MIN_REPEAT_AREA, MAX_REPEAT_AREA); - - // Apply the two sides of the repeat term in the right - // order relative to the screen clamp: - // - tiling (repeats > 1): the per-tile footprint at the - // nearest point, THEN clamped - one tile can't draw - // more pixels than the screen. (Clamping the whole - // face first and then dividing crushed near tiles.) - // - atlas/crop (repeats < 1): boost AFTER the clamp - - // whole-image residency for a crop legitimately - // demands more than its screen coverage. - F32 tiling = llmax(repeats, 1.f); - F32 crop = llmin(repeats, 1.f); - F32 vsize = llmin(face_px / tiling, LLViewerTexture::sWindowPixelArea) / crop; - - // Avatar bonus: worn attachments get a coverage - // multiplier - avatars are what people look at, and - // rigged extents make attachment coverage measurement - // unreliable anyway. Multiplicative, not a slam: a - // nearby avatar gains ~a mip of headroom while a distant - // one still downrezzes naturally with its coverage. - // (System-avatar bakes get the same bonus in the - // no-faces branch below.) - if (objp->isAttachment()) - { - static LLCachedControl<F32> avatar_boost(gSavedSettings, "TextureAvatarBoost", 4.f); - vsize *= llmax((F32)avatar_boost, 1.f); - } + any_face = true; + on_screen = on_screen || face->mInFrustum; + min_overflow = llmin(min_overflow, face->mFrustumOverflow); if (bucket >= 0 && bucket < 4) { @@ -1252,6 +1319,15 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag imagep->mChannelCoverage[b] = channel_coverage[b]; imagep->mChannelCoverageMin[b] = (channel_coverage_min[b] == FLT_MAX) ? 0.f : channel_coverage_min[b]; } + + // Fetch admission signal: false only when faces were actually scanned and + // every one projects off screen. Textures with no scannable faces (bakes, + // spotlights, the >1024-face boost path, not-yet-built geometry) stay + // eligible - blocking them is what stalls load-in. + imagep->mOnScreen = on_screen || !any_face; + // Least out-of-frustum use governs the allowance falloff; unknown = 0 + // (no penalty), same reasoning as mOnScreen. + imagep->mFrustumOverflow = any_face ? min_overflow : 0.f; } #if 0 @@ -1525,6 +1601,18 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) { updateImageDecodePriority(imagep); imagep->updateFetch(); + + // Fast-pump membership: textures with an active fetch get + // updateFetch every frame (in updateImages) instead of waiting + // ~a sweep period per state transition - that wait, times the + // 2-4 transitions a load needs, was the measured throughput + // ceiling. Purely additive: the sweep still pumps everything, + // so fetches started by any other path can never strand. + if ((imagep->isFetching() || imagep->hasFetcher()) && !imagep->mInFastFetchList) + { + imagep->mInFastFetchList = true; + mFastFetchList.push_back(imagep); + } } if (timer.getElapsedTimeF32() > max_time) |
