diff options
Diffstat (limited to 'indra/newview/llviewerobject.cpp')
| -rw-r--r-- | indra/newview/llviewerobject.cpp | 340 |
1 files changed, 294 insertions, 46 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 86440fca48..59bcad9a26 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -1290,7 +1290,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, #endif //clear cost and linkset cost setObjectCostStale(); - if (isSelected()) + if (isSelected() && gFloaterTools) { gFloaterTools->dirty(); } @@ -1729,7 +1729,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, #endif setObjectCostStale(); - if (isSelected()) + if (isSelected() && gFloaterTools) { gFloaterTools->dirty(); } @@ -2325,6 +2325,12 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, // Set the rotation of the object followed by adjusting for the accumulated angular velocity (llSetTargetOmega) setRotation(new_rot * mAngularVelocityRot); + if ((mFlags & FLAGS_SERVER_AUTOPILOT) && asAvatar() && asAvatar()->isSelf()) + { + gAgent.resetAxes(); + gAgent.rotate(new_rot); + gAgentCamera.resetView(); + } setChanged(ROTATED | SILHOUETTE); } @@ -2917,6 +2923,17 @@ void LLViewerObject::fetchInventoryFromServer() delete mInventory; mInventory = NULL; + // This will get reset by doInventoryCallback or processTaskInv + mInvRequestState = INVENTORY_REQUEST_PENDING; + + if (mRegionp && !mRegionp->getCapability("RequestTaskInventory").empty()) + { + LLCoros::instance().launch("LLViewerObject::fetchInventoryFromCapCoro()", + boost::bind(&LLViewerObject::fetchInventoryFromCapCoro, mID)); + } + else + { + LL_WARNS() << "Using old task inventory path!" << LL_ENDL; // Results in processTaskInv LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestTaskInventory); @@ -2926,15 +2943,13 @@ void LLViewerObject::fetchInventoryFromServer() msg->nextBlockFast(_PREHASH_InventoryData); msg->addU32Fast(_PREHASH_LocalID, mLocalID); msg->sendReliable(mRegionp->getHost()); - - // This will get reset by doInventoryCallback or processTaskInv - mInvRequestState = INVENTORY_REQUEST_PENDING; + } } } void LLViewerObject::fetchInventoryDelayed(const F64 &time_seconds) { - // unless already waiting, drop previous request and shedule an update + // unless already waiting, drop previous request and schedule an update if (mInvRequestState != INVENTORY_REQUEST_WAIT) { if (mInvRequestXFerId != 0) @@ -2965,6 +2980,80 @@ void LLViewerObject::fetchInventoryDelayedCoro(const LLUUID task_inv, const F64 } } +//static +void LLViewerObject::fetchInventoryFromCapCoro(const LLUUID task_inv) +{ + LLViewerObject *obj = gObjectList.findObject(task_inv); + if (obj) + { + LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); + LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t + httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("TaskInventoryRequest", httpPolicy)); + LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest); + std::string url = obj->mRegionp->getCapability("RequestTaskInventory") + "?task_id=" + obj->mID.asString(); + // If we already have a copy of the inventory then add it so the server won't re-send something we already have. + // We expect this case to crop up in the case of failed inventory mutations, but it might happen otherwise as well. + if (obj->mInventorySerialNum && obj->mInventory) + url += "&inventory_serial=" + std::to_string(obj->mInventorySerialNum); + + obj->mInvRequestState = INVENTORY_XFER; + LLSD result = httpAdapter->getAndSuspend(httpRequest, url); + + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); + + // Object may have gone away while we were suspended, double-check that it still exists + obj = gObjectList.findObject(task_inv); + if (!obj) + { + LL_WARNS() << "Object " << task_inv << " went away while fetching inventory, dropping result" << LL_ENDL; + return; + } + + bool potentially_stale = false; + if (status) + { + // Dealing with inventory serials is kind of funky. They're monotonically increasing and 16 bits, + // so we expect them to overflow, but we can use inv serial < expected serial as a signal that we may + // have mutated the task inventory since we kicked off the request, and those mutations may have not + // been taken into account yet. Of course, those mutations may have actually failed which would result + // in the inv serial never increasing. + // + // When we detect this case, set the expected inv serial to the inventory serial we actually received + // and kick off a re-request after a slight delay. + S16 serial = (S16)result["inventory_serial"].asInteger(); + potentially_stale = serial < obj->mExpectedInventorySerialNum; + LL_INFOS() << "Inventory loaded for " << task_inv << LL_ENDL; + obj->mInventorySerialNum = serial; + obj->mExpectedInventorySerialNum = serial; + obj->loadTaskInvLLSD(result); + } + else if (status.getType() == 304) + { + LL_INFOS() << "Inventory wasn't changed on server!" << LL_ENDL; + obj->mInvRequestState = INVENTORY_REQUEST_STOPPED; + // Even though it wasn't necessary to send a response, we still may have mutated + // the inventory since we kicked off the request, check for that case. + potentially_stale = obj->mInventorySerialNum < obj->mExpectedInventorySerialNum; + // Set this to what we already have so that we don't re-request a second time. + obj->mExpectedInventorySerialNum = obj->mInventorySerialNum; + } + else + { + // Not sure that there's anything sensible we can do to recover here, retrying in a loop would be bad. + LL_WARNS() << "Error status while requesting task inventory: " << status.toString() << LL_ENDL; + obj->mInvRequestState = INVENTORY_REQUEST_STOPPED; + } + + if (potentially_stale) + { + // Stale? I guess we can use what we got for now, but we'll have to re-request + LL_WARNS() << "Stale inv_serial? Re-requesting." << LL_ENDL; + obj->fetchInventoryDelayed(INVENTORY_UPDATE_WAIT_TIME_OUTDATED); + } + } +} + LLControlAvatar *LLViewerObject::getControlAvatar() { return getRootEdit()->mControlAvatar.get(); @@ -3140,6 +3229,20 @@ void LLViewerObject::processTaskInv(LLMessageSystem* msg, void** user_data) S16 serial = 0; msg->getS16Fast(_PREHASH_InventoryData, _PREHASH_Serial, serial); + if (object->mRegionp && !object->mRegionp->getCapability("RequestTaskInventory").empty()) + { + // It seems that simulator may ask us to re-download the task inventory if an update to the inventory + // happened out-of-band while we had the object selected (like if a script is saved.) + // + // If we're meant to use the HTTP capability, ignore the contents of the UDP message and fetch the + // inventory via the CAP so that we don't flow down the UDP inventory request path unconditionally here. + // We shouldn't need to wait, as any updates should already be ready to fetch by this point. + LL_INFOS() << "Handling unsolicited ReplyTaskInventory for " << task_id << LL_ENDL; + object->mExpectedInventorySerialNum = serial; + object->fetchInventoryFromServer(); + return; + } + if (serial == object->mInventorySerialNum && serial < object->mExpectedInventorySerialNum) { @@ -3347,6 +3450,47 @@ bool LLViewerObject::loadTaskInvFile(const std::string& filename) return true; } +void LLViewerObject::loadTaskInvLLSD(const LLSD& inv_result) +{ + if (inv_result.has("contents")) + { + if(mInventory) + { + mInventory->clear(); // will deref and delete it + } + else + { + mInventory = new LLInventoryObject::object_list_t; + } + + // Synthesize the "Contents" category, the viewer expects it, but it isn't sent. + LLPointer<LLInventoryObject> inv = new LLInventoryObject(mID, LLUUID::null, LLAssetType::AT_CATEGORY, "Contents"); + mInventory->push_front(inv); + + const LLSD& inventory = inv_result["contents"]; + for (const auto& inv_entry : llsd::inArray(inventory)) + { + if (inv_entry.has("item_id")) + { + LLPointer<LLViewerInventoryItem> inv = new LLViewerInventoryItem; + inv->unpackMessage(inv_entry); + mInventory->push_front(inv); + } + else + { + LL_WARNS_ONCE() << "Unknown inventory entry while reading from inventory file. Entry: '" + << inv_entry << "'" << LL_ENDL; + } + } + } + else + { + LL_WARNS() << "unable to load task inventory: " << inv_result << LL_ENDL; + return; + } + doInventoryCallback(); +} + void LLViewerObject::doInventoryCallback() { for (callback_list_t::iterator iter = mInventoryCallbacks.begin(); @@ -3747,7 +3891,7 @@ void LLViewerObject::setObjectCost(F32 cost) mObjectCost = cost; mCostStale = false; - if (isSelected()) + if (isSelected() && gFloaterTools) { gFloaterTools->dirty(); } @@ -3767,7 +3911,7 @@ void LLViewerObject::setLinksetCost(F32 cost) iter++; } - if (needs_refresh) + if (needs_refresh && gFloaterTools) { gFloaterTools->dirty(); } @@ -3778,7 +3922,7 @@ void LLViewerObject::setPhysicsCost(F32 cost) mPhysicsCost = cost; mCostStale = false; - if (isSelected()) + if (isSelected() && gFloaterTools) { gFloaterTools->dirty(); } @@ -3789,7 +3933,7 @@ void LLViewerObject::setLinksetPhysicsCost(F32 cost) mLinksetPhysicsCost = cost; mCostStale = false; - if (isSelected()) + if (isSelected() && gFloaterTools) { gFloaterTools->dirty(); } @@ -4040,8 +4184,11 @@ void LLViewerObject::boostTexturePriority(bool boost_children /* = true */) if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID sculpt_id = sculpt_params->getSculptTexture(); - LLViewerTextureManager::getFetchedTexture(sculpt_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)->setBoostLevel(LLGLTexture::BOOST_SELECTED); + if (sculpt_params) + { + LLUUID sculpt_id = sculpt_params->getSculptTexture(); + LLViewerTextureManager::getFetchedTexture(sculpt_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)->setBoostLevel(LLGLTexture::BOOST_SELECTED); + } } if (boost_children) @@ -4682,6 +4829,18 @@ void LLViewerObject::setPositionParent(const LLVector3 &pos_parent, bool damped) else { setPositionRegion(pos_parent, damped); + + // #1964 mark reflection probe in the linkset to update position after moving via script + for (LLViewerObject* child : mChildList) + { + if (child && child->isReflectionProbe()) + { + if (LLDrawable* drawablep = child->mDrawable) + { + gPipeline.markMoved(drawablep); + } + } + } } } @@ -4931,11 +5090,10 @@ void LLViewerObject::setNumTEs(const U8 num_tes) if (base_material && override_material) { tep->setGLTFMaterialOverride(new LLGLTFMaterial(*override_material)); - - LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial(); - *render_material = *base_material; - render_material->applyOverride(*override_material); - tep->setGLTFRenderMaterial(render_material); + } + if (base_material) + { + initRenderMaterial(i); } } } @@ -5111,6 +5269,9 @@ void LLViewerObject::updateTEMaterialTextures(U8 te) }); } getTE(te)->setGLTFMaterial(mat); + initRenderMaterial(te); + mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFRenderMaterial(); + llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(getTE(te)->getGLTFRenderMaterial()) != nullptr); } else if (mat_id.isNull() && mat != nullptr) { @@ -5500,6 +5661,42 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri return retval; } +// Set render material if there are overrides or if the base material is has a +// baked texture. Otherwise, set it to null. +// If you are setting the material override and not sending an update message, +// you should probably call this function. +S32 LLViewerObject::initRenderMaterial(U8 te) +{ + LL_PROFILE_ZONE_SCOPED; + + LLTextureEntry* tep = getTE(te); + if (!tep) { return 0; } + const LLFetchedGLTFMaterial* base_material = static_cast<LLFetchedGLTFMaterial*>(tep->getGLTFMaterial()); + llassert(base_material); + if (!base_material) { return 0; } + const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride(); + LLFetchedGLTFMaterial* render_material = nullptr; + bool need_render_material = override_material; + if (!need_render_material) + { + for (const LLUUID& texture_id : base_material->mTextureId) + { + if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(texture_id)) + { + need_render_material = true; + break; + } + } + } + if (need_render_material) + { + render_material = new LLFetchedGLTFMaterial(*base_material); + if (override_material) { render_material->applyOverride(*override_material); } + render_material->clearFetchedTextures(); + } + return tep->setGLTFRenderMaterial(render_material); +} + S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_mat) { LL_PROFILE_ZONE_SCOPED; @@ -5533,22 +5730,13 @@ S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_ma if (retval) { + retval = initRenderMaterial(te) | retval; if (override_mat) { - LLFetchedGLTFMaterial* render_mat = new LLFetchedGLTFMaterial(*src_mat); - render_mat->applyOverride(*override_mat); - tep->setGLTFRenderMaterial(render_mat); - retval = TEM_CHANGE_TEXTURE; - for (LLGLTFMaterial::local_tex_map_t::value_type &val : override_mat->mTrackingIdToLocalTexture) { LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, override_mat); } - - } - else if (tep->setGLTFRenderMaterial(nullptr)) - { - retval = TEM_CHANGE_TEXTURE; } } @@ -7047,7 +7235,7 @@ void LLAlphaObject::getBlendFunc(S32 face, LLRender::eBlendFactor& src, LLRender void LLStaticViewerObject::updateDrawable(bool force_damped) { // Force an immediate rebuild on any update - if (mDrawable.notNull()) + if (mDrawable.notNull() && mDrawable->getVObj()) { mDrawable->updateXform(true); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); @@ -7418,25 +7606,15 @@ void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool updat // the overrides have not changed due to being only texture // transforms. Re-apply the overrides to the render material here, // if present. - const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride(); - if (override_material) + // Also, sometimes, the material has baked textures, which requires + // a copy unique to this object. + // Currently, we do not deduplicate render materials. + new_material->onMaterialComplete([obj_id = getID(), te]() { - new_material->onMaterialComplete([obj_id = getID(), te]() - { - LLViewerObject* obj = gObjectList.findObject(obj_id); - if (!obj) { return; } - LLTextureEntry* tep = obj->getTE(te); - if (!tep) { return; } - const LLGLTFMaterial* new_material = tep->getGLTFMaterial(); - if (!new_material) { return; } - const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride(); - if (!override_material) { return; } - LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial(); - *render_material = *new_material; - render_material->applyOverride(*override_material); - tep->setGLTFRenderMaterial(render_material); - }); - } + LLViewerObject* obj = gObjectList.findObject(obj_id); + if (!obj) { return; } + obj->initRenderMaterial(te); + }); } } @@ -7532,6 +7710,76 @@ void LLViewerObject::setGLTFAsset(const LLUUID& id) updateVolume(volume_params); } +void LLViewerObject::clearTEWaterExclusion(const U8 te) +{ + if (permModify()) + { + LLViewerTexture* image = getTEImage(te); + if (image && (IMG_ALPHA_GRAD == image->getID())) + { + // reset texture to default plywood + setTEImage(te, LLViewerTextureManager::getFetchedTexture(DEFAULT_OBJECT_TEXTURE, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + + // reset texture repeats, that might be altered by invisiprim script from wiki + U32 s_axis, t_axis; + if (!LLPrimitive::getTESTAxes(te, &s_axis, &t_axis)) + { + return; + } + F32 DEFAULT_REPEATS = 2.f; + F32 new_s = getScale().mV[s_axis] * DEFAULT_REPEATS; + F32 new_t = getScale().mV[t_axis] * DEFAULT_REPEATS; + + setTEScale(te, new_s, new_t); + sendTEUpdate(); + } + } +} + +bool LLViewerObject::isReachable() +{ + LLViewerRegion* agent_region = gAgent.getRegion(); + LLViewerRegion* object_region = getRegion(); + + if (!agent_region || !object_region) + { + return false; + } + if (agent_region == object_region) + { + return true; + } + + std::unordered_set<LLViewerRegion*> visited; + std::queue<LLViewerRegion*> pending; + visited.insert(agent_region); + pending.push(agent_region); + + while (!pending.empty()) + { + LLViewerRegion* current = pending.front(); + pending.pop(); + + std::vector<LLViewerRegion*> neighbors; + current->getNeighboringRegions(neighbors); + + for (LLViewerRegion* neighbor : neighbors) + { + if (!neighbor) continue; + + if (neighbor == object_region) + { + return true; + } + // region's neighbors were not checked + if (visited.insert(neighbor).second) + { + pending.push(neighbor); + } + } + } + return false; +} class ObjectPhysicsProperties : public LLHTTPNode { |
