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-rw-r--r--indra/newview/llstartup.cpp68
1 files changed, 45 insertions, 23 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 537b431ea2..a42b6562b8 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -310,6 +310,12 @@ void update_texture_fetch()
LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
gTextureList.updateImages(0.10f);
+
+ if (LLImageGLThread::sEnabled)
+ {
+ std::shared_ptr<LL::WorkQueue> main_queue = LL::WorkQueue::getInstance("mainloop");
+ main_queue->runFor(std::chrono::milliseconds(1));
+ }
}
void set_flags_and_update_appearance()
@@ -1490,19 +1496,7 @@ bool idle_startup()
display_startup();
// start up the ThreadPool we'll use for textures et al.
- {
- LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
- LLSD sizeSpec{ poolSizes["General"] };
- LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 };
- LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
- << poolSize << " threads" << LL_ENDL;
- // We don't want anyone, especially the main thread, to have to block
- // due to this ThreadPool being full.
- auto pool = new LL::ThreadPool("General", poolSize, 1024*1024);
- pool->start();
- // Once we start shutting down, destroy this ThreadPool.
- LLAppViewer::instance()->onCleanup([pool](){ delete pool; });
- }
+ LLAppViewer::instance()->initGeneralThread();
// Initialize global class data needed for surfaces (i.e. textures)
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
@@ -1518,7 +1512,11 @@ bool idle_startup()
display_startup();
LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
- // For all images pre-loaded into viewer cache, decode them.
+ // For all images pre-loaded into viewer cache, init
+ // priorities and fetching using decodeAllImages.
+ // Most of the fetching and decoding likely to be done
+ // by update_texture_fetch() later, while viewer waits.
+ //
// Need to do this AFTER we init the sky
const S32 DECODE_TIME_SEC = 2;
for (int i = 0; i < DECODE_TIME_SEC; i++)
@@ -2242,10 +2240,6 @@ bool idle_startup()
// Have the agent start watching the friends list so we can update proxies
gAgent.observeFriends();
- if (gSavedSettings.getBOOL("LoginAsGod"))
- {
- gAgent.requestEnterGodMode();
- }
// Start automatic replay if the flag is set.
if (gSavedSettings.getBOOL("StatsAutoRun") || gAgentPilot.getReplaySession())
@@ -2726,19 +2720,34 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
gAgentAvatarp->setSex(gender);
- // try to find the outfit - if not there, create some default
- // wearables.
+ // try to find the requested outfit or folder
+
+ // -- check for existing outfit in My Outfits
+ bool do_copy = false;
LLUUID cat_id = findDescendentCategoryIDByName(
- gInventory.getLibraryRootFolderID(),
+ gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS),
outfit_folder_name);
+
+ // -- check for existing folder in Library
if (cat_id.isNull())
{
+ cat_id = findDescendentCategoryIDByName(
+ gInventory.getLibraryRootFolderID(),
+ outfit_folder_name);
+ if (!cat_id.isNull())
+ {
+ do_copy = true;
+ }
+ }
+
+ if (cat_id.isNull())
+ {
+ // -- final fallback: create standard wearables
LL_DEBUGS() << "standard wearables" << LL_ENDL;
gAgentWearables.createStandardWearables();
}
else
{
- bool do_copy = true;
bool do_append = false;
LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
// Need to fetch cof contents before we can wear.
@@ -2836,7 +2845,7 @@ void reset_login()
gAgentWearables.cleanup();
gAgentCamera.cleanup();
gAgent.cleanup();
- LLWorld::getInstance()->destroyClass();
+ LLWorld::getInstance()->resetClass();
if ( gViewerWindow )
{ // Hide menus and normal buttons
@@ -3613,6 +3622,19 @@ bool process_login_success_response()
}
}
+ std::string fake_initial_outfit_name = gSavedSettings.getString("FakeInitialOutfitName");
+ if (!fake_initial_outfit_name.empty())
+ {
+ gAgent.setFirstLogin(TRUE);
+ sInitialOutfit = fake_initial_outfit_name;
+ if (sInitialOutfitGender.empty())
+ {
+ sInitialOutfitGender = "female"; // just guess, will get overridden when outfit is worn anyway.
+ }
+
+ LL_WARNS() << "Faking first-time login with initial outfit " << sInitialOutfit << LL_ENDL;
+ }
+
// set the location of the Agent Appearance service, from which we can request
// avatar baked textures if they are supported by the current region
std::string agent_appearance_url = response["agent_appearance_service"];