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-rw-r--r--indra/newview/llfloaterinventory.cpp33
1 files changed, 13 insertions, 20 deletions
diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp
index 4013f52f10..4596ae7739 100644
--- a/indra/newview/llfloaterinventory.cpp
+++ b/indra/newview/llfloaterinventory.cpp
@@ -1174,7 +1174,6 @@ LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p)
mHasInventoryConnection(false),
mStartFolderString(p.start_folder)
, mBuildDefaultHierarchy(true)
-, mRootInventoryItemUUID(LLUUID::null)
, mInvFVBridgeBuilder(NULL)
{
mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
@@ -1241,7 +1240,19 @@ BOOL LLInventoryPanel::postBuild()
// determine the root folder, if any, so inventory contents show just the children
// of that folder (i.e. not including the folder itself).
const LLAssetType::EType preferred_type = LLAssetType::lookupHumanReadable(mStartFolderString);
- mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
+
+ if ("inventory" == mStartFolderString)
+ {
+ mStartFolderID = gInventory.getRootFolderID();
+ }
+ else if ("library" == mStartFolderString)
+ {
+ mStartFolderID = gInventory.getLibraryRootFolderID();
+ }
+ else
+ {
+ mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
+ }
// build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
@@ -1462,24 +1473,6 @@ void LLInventoryPanel::modelChanged(U32 mask)
}
}
-void LLInventoryPanel::setInvFVBridgeBuilder(const LLInventoryFVBridgeBuilder* bridge_builder)
-{
- if (NULL == bridge_builder)
- {
- llwarns << "NULL is passed as Inventory Bridge Builder. Default will be used." << llendl;
- }
- else
- {
- mInvFVBridgeBuilder = bridge_builder;
- }
-
- if (mInventory->isInventoryUsable() && !mHasInventoryConnection)
- {
- rebuildViewsFor(mRootInventoryItemUUID);
- mHasInventoryConnection = true;
- }
-}
-
void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
{