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Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp76
1 files changed, 73 insertions, 3 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 369a6d3697..80dfeac2d2 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -1176,7 +1176,7 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
LLVector3 headLookAxis;
LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
- if (cameraMouselook())
+ if (cameraMouselook() || cameraOTS())
{
lookAtType = LOOKAT_TARGET_MOUSELOOK;
}
@@ -1409,7 +1409,7 @@ void LLAgentCamera::updateCamera()
gAgent.setShowAvatar(true);
}
- if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK))
+ if (isAgentAvatarValid() && mCameraMode != CAMERA_MODE_MOUSELOOK)
{
gAgentAvatarp->updateAttachmentVisibility(mCameraMode);
}
@@ -1497,7 +1497,8 @@ void LLAgentCamera::updateCamera()
}
gAgent.setLastPositionGlobal(global_pos);
- if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook())
+ // Exclude OTS — shoulder camera position must not be overridden by head-tracking.
+ if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook() && !cameraOTS())
{
LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
@@ -1598,6 +1599,19 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
return mFocusTargetGlobal;
}
+ else if (mCameraMode == CAMERA_MODE_OTS)
+ {
+ // Focus in front of avatar at aim height
+ static LLCachedControl<F32> ots_focus_dist(gSavedSettings, "OTSFocusDistance", 10.0f);
+ static LLCachedControl<F32> ots_height(gSavedSettings, "OTSCameraHeight", 0.5f);
+ static LLCachedControl<F32> ots_side(gSavedSettings, "OTSCameraSide", -0.5f);
+ LLVector3 focus_local((F32)ots_focus_dist, (F32)ots_side * 0.3f, (F32)ots_height * 0.5f);
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ LLVector3 focus_world = focus_local * agent_rot;
+ LLVector3d avatar_pos = gAgent.getPosGlobalFromAgent(getAvatarRootPosition());
+ mFocusTargetGlobal = avatar_pos + LLVector3d(focus_world);
+ return mFocusTargetGlobal;
+ }
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
LLVector3d at_axis(1.0, 0.0, 0.0);
@@ -1776,6 +1790,18 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
{
camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
}
+ else if (mCameraMode == CAMERA_MODE_OTS)
+ {
+ // Shoulder offset camera — avatar-local space: X=forward, Y=left, Z=up
+ static LLCachedControl<F32> ots_dist(gSavedSettings, "OTSCameraDistance", 3.0f);
+ static LLCachedControl<F32> ots_side(gSavedSettings, "OTSCameraSide", -0.5f);
+ static LLCachedControl<F32> ots_height(gSavedSettings, "OTSCameraHeight", 0.5f);
+ LLVector3 local_offset(-(F32)ots_dist, (F32)ots_side, (F32)ots_height);
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ LLVector3 world_offset = local_offset * agent_rot;
+ LLVector3d avatar_pos = gAgent.getPosGlobalFromAgent(getAvatarRootPosition());
+ camera_position_global = avatar_pos + LLVector3d(world_offset);
+ }
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull())
@@ -2244,6 +2270,50 @@ void LLAgentCamera::changeCameraToDefault()
//-----------------------------------------------------------------------------
+// changeCameraToOTS()
+// Over-the-shoulder aim mode.
+// Calls changeCameraToMouselook() to inherit ALL of its input setup
+// (cursor hiding, mouse capture, control flags, focus management),
+// then immediately overrides mCameraMode to CAMERA_MODE_OTS so that
+// calcCameraPositionTargetGlobal places the camera at the shoulder offset
+// instead of the avatar's eye position.
+// Avatar rendering is handled explicitly in needsRenderAvatar() and needsRenderHead().
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToOTS()
+{
+ if (mCameraMode != CAMERA_MODE_OTS)
+ {
+ // Inherit everything from mouselook: cursor lock, mouse capture,
+ // AGENT_CONTROL_MOUSELOOK flag, keyboard focus clear, etc.
+ changeCameraToMouselook(false);
+
+ // Override mCameraMode to OTS so position/focus calculations
+ // use the shoulder offset instead of the eye position.
+ mCameraMode = CAMERA_MODE_OTS;
+
+ // changeCameraToMouselook hid attachments via updateAttachmentVisibility
+ // with CAMERA_MODE_MOUSELOOK. Restore full visibility for OTS mode.
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraFromOTS()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraFromOTS()
+{
+ if (mCameraMode == CAMERA_MODE_OTS)
+ {
+ // changeCameraToDefault handles clearing AGENT_CONTROL_MOUSELOOK,
+ // showing the cursor, and restoring the normal camera mode.
+ changeCameraToDefault();
+ }
+}
+
+//-----------------------------------------------------------------------------
// changeCameraToFollow()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToFollow(bool animate)