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Diffstat (limited to 'indra/llwindow/llkeyboardsdl.cpp')
| -rw-r--r-- | indra/llwindow/llkeyboardsdl.cpp | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/indra/llwindow/llkeyboardsdl.cpp b/indra/llwindow/llkeyboardsdl.cpp new file mode 100644 index 0000000000..436a31b5cd --- /dev/null +++ b/indra/llwindow/llkeyboardsdl.cpp @@ -0,0 +1,324 @@ +/** + * @file llkeyboardsdl.cpp + * @brief Handler for assignable key bindings + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#if LL_SDL + +#include "linden_common.h" +#include "llkeyboardsdl.h" +#include "llwindow.h" +#include "SDL/SDL.h" + +LLKeyboardSDL::LLKeyboardSDL() +{ + // Set up key mapping for SDL - eventually can read this from a file? + // Anything not in the key map gets dropped + // Add default A-Z + + // Virtual key mappings from SDL_keysym.h ... + + // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase... + U16 cur_char; + for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) + { + mTranslateKeyMap[cur_char] = cur_char; + } + for (cur_char = 'a'; cur_char <= 'z'; cur_char++) + { + mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A'; + } + + for (cur_char = '0'; cur_char <= '9'; cur_char++) + { + mTranslateKeyMap[cur_char] = cur_char; + } + + // These ones are translated manually upon keydown/keyup because + // SDL doesn't handle their numlock transition. + //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT; + //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT; + //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP; + //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN; + //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE; + //mTranslateKeyMap[SDLK_KP7] = KEY_HOME; + //mTranslateKeyMap[SDLK_KP1] = KEY_END; + //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP; + //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN; + //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT; + + mTranslateKeyMap[SDLK_SPACE] = ' '; + mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN; + mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT; + mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT; + mTranslateKeyMap[SDLK_UP] = KEY_UP; + mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN; + mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; + mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN; + mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; + mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE; + mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE; + mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT; + mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT; + mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL; + mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL; + mTranslateKeyMap[SDLK_LALT] = KEY_ALT; + mTranslateKeyMap[SDLK_RALT] = KEY_ALT; + mTranslateKeyMap[SDLK_HOME] = KEY_HOME; + mTranslateKeyMap[SDLK_END] = KEY_END; + mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP; + mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN; + mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN; + mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS; + mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS; + mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT; + mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK; + mTranslateKeyMap[SDLK_TAB] = KEY_TAB; + mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD; + mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT; + mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY; + mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_DIVIDE; + mTranslateKeyMap[SDLK_F1] = KEY_F1; + mTranslateKeyMap[SDLK_F2] = KEY_F2; + mTranslateKeyMap[SDLK_F3] = KEY_F3; + mTranslateKeyMap[SDLK_F4] = KEY_F4; + mTranslateKeyMap[SDLK_F5] = KEY_F5; + mTranslateKeyMap[SDLK_F6] = KEY_F6; + mTranslateKeyMap[SDLK_F7] = KEY_F7; + mTranslateKeyMap[SDLK_F8] = KEY_F8; + mTranslateKeyMap[SDLK_F9] = KEY_F9; + mTranslateKeyMap[SDLK_F10] = KEY_F10; + mTranslateKeyMap[SDLK_F11] = KEY_F11; + mTranslateKeyMap[SDLK_F12] = KEY_F12; + mTranslateKeyMap[SDLK_PLUS] = '='; + mTranslateKeyMap[SDLK_COMMA] = ','; + mTranslateKeyMap[SDLK_MINUS] = '-'; + mTranslateKeyMap[SDLK_PERIOD] = '.'; + mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; + mTranslateKeyMap[SDLK_SLASH] = '/'; + mTranslateKeyMap[SDLK_SEMICOLON] = ';'; + mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; + mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; + mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; + mTranslateKeyMap[SDLK_QUOTE] = '\''; + + // Build inverse map + std::map<U16, KEY>::iterator iter; + for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) + { + mInvTranslateKeyMap[iter->second] = iter->first; + } + + // numpad map + mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS; + mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END; + mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN; + mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN; + mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT; + mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER; + mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT; + mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME; + mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP; + mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP; + mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL; + + // build inverse numpad map + for (iter = mTranslateNumpadMap.begin(); + iter != mTranslateNumpadMap.end(); + iter++) + { + mInvTranslateNumpadMap[iter->second] = iter->first; + } +} + +void LLKeyboardSDL::resetMaskKeys() +{ + SDLMod mask = SDL_GetModState(); + + // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). + // It looks a bit suspicious, as it won't correct for keys that have been released. + // Is this the way it's supposed to work? + + if(mask & KMOD_SHIFT) + { + mKeyLevel[KEY_SHIFT] = TRUE; + } + + if(mask & KMOD_CTRL) + { + mKeyLevel[KEY_CONTROL] = TRUE; + } + + if(mask & KMOD_ALT) + { + mKeyLevel[KEY_ALT] = TRUE; + } +} + + +MASK LLKeyboardSDL::updateModifiers(const U32 mask) +{ + // translate the mask + MASK out_mask = MASK_NONE; + + if(mask & KMOD_SHIFT) + { + out_mask |= MASK_SHIFT; + } + + if(mask & KMOD_CTRL) + { + out_mask |= MASK_CONTROL; + } + + if(mask & KMOD_ALT) + { + out_mask |= MASK_ALT; + } + + return out_mask; +} + + +static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask) +{ + // SDL doesn't automatically adjust the keysym according to + // whether NUMLOCK is engaged, so we massage the keysym manually. + U16 rtn = key; + if (!(mask & KMOD_NUM)) + { + switch (key) + { + case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break; + case SDLK_KP0: rtn = SDLK_INSERT; break; + case SDLK_KP1: rtn = SDLK_END; break; + case SDLK_KP2: rtn = SDLK_DOWN; break; + case SDLK_KP3: rtn = SDLK_PAGEDOWN; break; + case SDLK_KP4: rtn = SDLK_LEFT; break; + case SDLK_KP6: rtn = SDLK_RIGHT; break; + case SDLK_KP7: rtn = SDLK_HOME; break; + case SDLK_KP8: rtn = SDLK_UP; break; + case SDLK_KP9: rtn = SDLK_PAGEUP; break; + } + } + return rtn; +} + + +BOOL LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask) +{ + U16 adjusted_nativekey; + KEY translated_key = 0; + U32 translated_mask = MASK_NONE; + BOOL handled = FALSE; + + adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(adjusted_nativekey, &translated_key)) + { + handled = handleTranslatedKeyDown(translated_key, translated_mask); + } + + return handled; +} + + +BOOL LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask) +{ + U16 adjusted_nativekey; + KEY translated_key = 0; + U32 translated_mask = MASK_NONE; + BOOL handled = FALSE; + + adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(adjusted_nativekey, &translated_key)) + { + handled = handleTranslatedKeyUp(translated_key, translated_mask); + } + + return handled; +} + +MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event) +{ + MASK result = MASK_NONE; + SDLMod mask = SDL_GetModState(); + + if (mask & KMOD_SHIFT) result |= MASK_SHIFT; + if (mask & KMOD_CTRL) result |= MASK_CONTROL; + if (mask & KMOD_ALT) result |= MASK_ALT; + + // For keyboard events, consider Meta keys equivalent to Control + if (!for_mouse_event) + { + if (mask & KMOD_META) result |= MASK_CONTROL; + } + + return result; +} + +void LLKeyboardSDL::scanKeyboard() +{ + for (S32 key = 0; key < KEY_COUNT; key++) + { + // Generate callback if any event has occurred on this key this frame. + // Can't just test mKeyLevel, because this could be a slow frame and + // key might have gone down then up. JC + if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) + { + mCurScanKey = key; + mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); + } + } + + // Reset edges for next frame + for (S32 key = 0; key < KEY_COUNT; key++) + { + mKeyUp[key] = FALSE; + mKeyDown[key] = FALSE; + if (mKeyLevel[key]) + { + mKeyLevelFrameCount[key]++; + } + } +} + + +BOOL LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key) +{ + if(mNumpadDistinct == ND_NUMLOCK_ON) + { + std::map<U16, KEY>::iterator iter= mTranslateNumpadMap.find(os_key); + if(iter != mTranslateNumpadMap.end()) + { + *translated_key = iter->second; + return TRUE; + } + } + BOOL success = translateKey(os_key, translated_key); + return success; +} + +U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key) +{ + if(mNumpadDistinct == ND_NUMLOCK_ON) + { + std::map<KEY, U16>::iterator iter= mInvTranslateNumpadMap.find(translated_key); + if(iter != mInvTranslateNumpadMap.end()) + { + return iter->second; + } + } + return inverseTranslateKey(translated_key); +} + +#endif + |
