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+/**
+ * @file llkeyboardsdl.cpp
+ * @brief Handler for assignable key bindings
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#if LL_SDL
+
+#include "linden_common.h"
+#include "llkeyboardsdl.h"
+#include "llwindow.h"
+#include "SDL/SDL.h"
+
+LLKeyboardSDL::LLKeyboardSDL()
+{
+ // Set up key mapping for SDL - eventually can read this from a file?
+ // Anything not in the key map gets dropped
+ // Add default A-Z
+
+ // Virtual key mappings from SDL_keysym.h ...
+
+ // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...
+ U16 cur_char;
+ for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = cur_char;
+ }
+ for (cur_char = 'a'; cur_char <= 'z'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A';
+ }
+
+ for (cur_char = '0'; cur_char <= '9'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = cur_char;
+ }
+
+ // These ones are translated manually upon keydown/keyup because
+ // SDL doesn't handle their numlock transition.
+ //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT;
+ //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT;
+ //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP;
+ //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN;
+ //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
+ //mTranslateKeyMap[SDLK_KP7] = KEY_HOME;
+ //mTranslateKeyMap[SDLK_KP1] = KEY_END;
+ //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP;
+ //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN;
+ //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT;
+
+ mTranslateKeyMap[SDLK_SPACE] = ' ';
+ mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
+ mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT;
+ mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT;
+ mTranslateKeyMap[SDLK_UP] = KEY_UP;
+ mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN;
+ mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
+ mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN;
+ mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
+ mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE;
+ mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE;
+ mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT;
+ mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT;
+ mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL;
+ mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL;
+ mTranslateKeyMap[SDLK_LALT] = KEY_ALT;
+ mTranslateKeyMap[SDLK_RALT] = KEY_ALT;
+ mTranslateKeyMap[SDLK_HOME] = KEY_HOME;
+ mTranslateKeyMap[SDLK_END] = KEY_END;
+ mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP;
+ mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN;
+ mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN;
+ mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS;
+ mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS;
+ mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT;
+ mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK;
+ mTranslateKeyMap[SDLK_TAB] = KEY_TAB;
+ mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD;
+ mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT;
+ mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY;
+ mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_DIVIDE;
+ mTranslateKeyMap[SDLK_F1] = KEY_F1;
+ mTranslateKeyMap[SDLK_F2] = KEY_F2;
+ mTranslateKeyMap[SDLK_F3] = KEY_F3;
+ mTranslateKeyMap[SDLK_F4] = KEY_F4;
+ mTranslateKeyMap[SDLK_F5] = KEY_F5;
+ mTranslateKeyMap[SDLK_F6] = KEY_F6;
+ mTranslateKeyMap[SDLK_F7] = KEY_F7;
+ mTranslateKeyMap[SDLK_F8] = KEY_F8;
+ mTranslateKeyMap[SDLK_F9] = KEY_F9;
+ mTranslateKeyMap[SDLK_F10] = KEY_F10;
+ mTranslateKeyMap[SDLK_F11] = KEY_F11;
+ mTranslateKeyMap[SDLK_F12] = KEY_F12;
+ mTranslateKeyMap[SDLK_PLUS] = '=';
+ mTranslateKeyMap[SDLK_COMMA] = ',';
+ mTranslateKeyMap[SDLK_MINUS] = '-';
+ mTranslateKeyMap[SDLK_PERIOD] = '.';
+ mTranslateKeyMap[SDLK_BACKQUOTE] = '`';
+ mTranslateKeyMap[SDLK_SLASH] = '/';
+ mTranslateKeyMap[SDLK_SEMICOLON] = ';';
+ mTranslateKeyMap[SDLK_LEFTBRACKET] = '[';
+ mTranslateKeyMap[SDLK_BACKSLASH] = '\\';
+ mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']';
+ mTranslateKeyMap[SDLK_QUOTE] = '\'';
+
+ // Build inverse map
+ std::map<U16, KEY>::iterator iter;
+ for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
+ {
+ mInvTranslateKeyMap[iter->second] = iter->first;
+ }
+
+ // numpad map
+ mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS;
+ mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END;
+ mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN;
+ mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN;
+ mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT;
+ mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER;
+ mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT;
+ mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME;
+ mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP;
+ mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP;
+ mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;
+
+ // build inverse numpad map
+ for (iter = mTranslateNumpadMap.begin();
+ iter != mTranslateNumpadMap.end();
+ iter++)
+ {
+ mInvTranslateNumpadMap[iter->second] = iter->first;
+ }
+}
+
+void LLKeyboardSDL::resetMaskKeys()
+{
+ SDLMod mask = SDL_GetModState();
+
+ // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
+ // It looks a bit suspicious, as it won't correct for keys that have been released.
+ // Is this the way it's supposed to work?
+
+ if(mask & KMOD_SHIFT)
+ {
+ mKeyLevel[KEY_SHIFT] = TRUE;
+ }
+
+ if(mask & KMOD_CTRL)
+ {
+ mKeyLevel[KEY_CONTROL] = TRUE;
+ }
+
+ if(mask & KMOD_ALT)
+ {
+ mKeyLevel[KEY_ALT] = TRUE;
+ }
+}
+
+
+MASK LLKeyboardSDL::updateModifiers(const U32 mask)
+{
+ // translate the mask
+ MASK out_mask = MASK_NONE;
+
+ if(mask & KMOD_SHIFT)
+ {
+ out_mask |= MASK_SHIFT;
+ }
+
+ if(mask & KMOD_CTRL)
+ {
+ out_mask |= MASK_CONTROL;
+ }
+
+ if(mask & KMOD_ALT)
+ {
+ out_mask |= MASK_ALT;
+ }
+
+ return out_mask;
+}
+
+
+static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask)
+{
+ // SDL doesn't automatically adjust the keysym according to
+ // whether NUMLOCK is engaged, so we massage the keysym manually.
+ U16 rtn = key;
+ if (!(mask & KMOD_NUM))
+ {
+ switch (key)
+ {
+ case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
+ case SDLK_KP0: rtn = SDLK_INSERT; break;
+ case SDLK_KP1: rtn = SDLK_END; break;
+ case SDLK_KP2: rtn = SDLK_DOWN; break;
+ case SDLK_KP3: rtn = SDLK_PAGEDOWN; break;
+ case SDLK_KP4: rtn = SDLK_LEFT; break;
+ case SDLK_KP6: rtn = SDLK_RIGHT; break;
+ case SDLK_KP7: rtn = SDLK_HOME; break;
+ case SDLK_KP8: rtn = SDLK_UP; break;
+ case SDLK_KP9: rtn = SDLK_PAGEUP; break;
+ }
+ }
+ return rtn;
+}
+
+
+BOOL LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask)
+{
+ U16 adjusted_nativekey;
+ KEY translated_key = 0;
+ U32 translated_mask = MASK_NONE;
+ BOOL handled = FALSE;
+
+ adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
+
+ translated_mask = updateModifiers(mask);
+
+ if(translateNumpadKey(adjusted_nativekey, &translated_key))
+ {
+ handled = handleTranslatedKeyDown(translated_key, translated_mask);
+ }
+
+ return handled;
+}
+
+
+BOOL LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask)
+{
+ U16 adjusted_nativekey;
+ KEY translated_key = 0;
+ U32 translated_mask = MASK_NONE;
+ BOOL handled = FALSE;
+
+ adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
+
+ translated_mask = updateModifiers(mask);
+
+ if(translateNumpadKey(adjusted_nativekey, &translated_key))
+ {
+ handled = handleTranslatedKeyUp(translated_key, translated_mask);
+ }
+
+ return handled;
+}
+
+MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event)
+{
+ MASK result = MASK_NONE;
+ SDLMod mask = SDL_GetModState();
+
+ if (mask & KMOD_SHIFT) result |= MASK_SHIFT;
+ if (mask & KMOD_CTRL) result |= MASK_CONTROL;
+ if (mask & KMOD_ALT) result |= MASK_ALT;
+
+ // For keyboard events, consider Meta keys equivalent to Control
+ if (!for_mouse_event)
+ {
+ if (mask & KMOD_META) result |= MASK_CONTROL;
+ }
+
+ return result;
+}
+
+void LLKeyboardSDL::scanKeyboard()
+{
+ for (S32 key = 0; key < KEY_COUNT; key++)
+ {
+ // Generate callback if any event has occurred on this key this frame.
+ // Can't just test mKeyLevel, because this could be a slow frame and
+ // key might have gone down then up. JC
+ if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
+ {
+ mCurScanKey = key;
+ mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
+ }
+ }
+
+ // Reset edges for next frame
+ for (S32 key = 0; key < KEY_COUNT; key++)
+ {
+ mKeyUp[key] = FALSE;
+ mKeyDown[key] = FALSE;
+ if (mKeyLevel[key])
+ {
+ mKeyLevelFrameCount[key]++;
+ }
+ }
+}
+
+
+BOOL LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key)
+{
+ if(mNumpadDistinct == ND_NUMLOCK_ON)
+ {
+ std::map<U16, KEY>::iterator iter= mTranslateNumpadMap.find(os_key);
+ if(iter != mTranslateNumpadMap.end())
+ {
+ *translated_key = iter->second;
+ return TRUE;
+ }
+ }
+ BOOL success = translateKey(os_key, translated_key);
+ return success;
+}
+
+U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
+{
+ if(mNumpadDistinct == ND_NUMLOCK_ON)
+ {
+ std::map<KEY, U16>::iterator iter= mInvTranslateNumpadMap.find(translated_key);
+ if(iter != mInvTranslateNumpadMap.end())
+ {
+ return iter->second;
+ }
+ }
+ return inverseTranslateKey(translated_key);
+}
+
+#endif
+