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-rw-r--r--indra/llrender/lluiimage.inl80
1 files changed, 61 insertions, 19 deletions
diff --git a/indra/llrender/lluiimage.inl b/indra/llrender/lluiimage.inl
index dff1fcdfcc..1915d0e7ce 100644
--- a/indra/llrender/lluiimage.inl
+++ b/indra/llrender/lluiimage.inl
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -29,30 +29,72 @@ void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const
draw(x, y, getWidth(), getHeight(), color);
}
+void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const
+{
+ if (sEnableDisplayListsCollection)
+ {
+ // Get display list for this configuration
+ buffer_data_list_t* display_list = findDisplayList(x, y, width, height, color, solid_color);
+
+ if (display_list && !display_list->empty())
+ {
+ // Deliberately empty pending verts.
+ // They aren't related to the iamge, so don't register them under draw
+ gGL.flush();
+ LL_PROFILE_ZONE_SCOPED;
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+
+ //gGL.pushUIMatrix();
+
+ if (solid_color)
+ {
+ gSolidColorProgram.bind();
+ }
+
+ gGL.color4fv(color.mV); // for the shader
+
+ // Replay the cached display list
+ for (LLVertexBufferData& buffer : *display_list)
+ {
+ buffer.draw();
+ }
+
+ if (solid_color)
+ {
+ gUIProgram.bind();
+ }
+ //gGL.popUIMatrix();
+ }
+ else
+ {
+ // Create, draw and capture display list.
+ // Basically a wrapper around gl_draw_scaled_image_with_border
+ // that records the output into a list.
+ genDisplayList(x, y, width, height, color, solid_color);
+ }
+ }
+ else
+ {
+ gl_draw_scaled_image_with_border(
+ x, y,
+ width, height,
+ mImage,
+ color,
+ solid_color,
+ mClipRegion,
+ mScaleRegion,
+ mScaleStyle == SCALE_INNER);
+ }
+}
+
void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
- gl_draw_scaled_image_with_border(
- x, y,
- width, height,
- mImage,
- color,
- false,
- mClipRegion,
- mScaleRegion,
- mScaleStyle == SCALE_INNER);
+ draw(x, y, width, height, color, false);
}
void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
- gl_draw_scaled_image_with_border(
- x, y,
- width, height,
- mImage,
- color,
- true,
- mClipRegion,
- mScaleRegion,
- mScaleStyle == SCALE_INNER);
+ draw(x, y, width, height, color, true);
}
void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const