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path: root/indra/llrender/llshadermgr.cpp
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Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index ff547d9d47..bb3ded0229 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -748,7 +748,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");
- if (type == GL_VERTEX_SHADER_ARB)
+ if (type == GL_VERTEX_SHADER)
{ //"varying" state is "out" in a vertex program, "in" in a fragment program
// ("varying" is deprecated after version 1.20)
extra_code_text[extra_code_count++] = strdup("#define VARYING out\n");
@@ -787,7 +787,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );
}
- if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER)
{
//use specified number of texture channels for indexed texture rendering
@@ -1022,10 +1022,10 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
if (ret)
{
// Add shader file to map
- if (type == GL_VERTEX_SHADER_ARB) {
+ if (type == GL_VERTEX_SHADER) {
mVertexShaderObjects[filename] = ret;
}
- else if (type == GL_FRAGMENT_SHADER_ARB) {
+ else if (type == GL_FRAGMENT_SHADER) {
mFragmentShaderObjects[filename] = ret;
}
shader_level = try_gpu_class;