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-rw-r--r--indra/llfilesystem/lldir.cpp118
-rw-r--r--indra/llfilesystem/lldir.h3
-rw-r--r--indra/llfilesystem/lldiskcache.cpp14
-rw-r--r--indra/llfilesystem/llfilesystem.cpp26
-rw-r--r--indra/llfilesystem/tests/lldir_test.cpp104
5 files changed, 146 insertions, 119 deletions
diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp
index 33760d28ae..a57ac021d9 100644
--- a/indra/llfilesystem/lldir.cpp
+++ b/indra/llfilesystem/lldir.cpp
@@ -44,16 +44,10 @@
#include "stringize.h"
#include "llstring.h"
#include <boost/filesystem.hpp>
-#include <boost/range/begin.hpp>
-#include <boost/range/end.hpp>
-#include <boost/assign/list_of.hpp>
+#include "llprocess.h"
#include <boost/bind.hpp>
-#include <boost/ref.hpp>
#include <algorithm>
-using boost::assign::list_of;
-using boost::assign::map_list_of;
-
#if LL_WINDOWS
#include "lldir_win32.h"
LLDir_Win32 gDirUtil;
@@ -452,28 +446,28 @@ const std::string &LLDir::getUserName() const
static std::string ELLPathToString(ELLPath location)
{
typedef std::map<ELLPath, const char*> ELLPathMap;
-#define ENT(symbol) (symbol, #symbol)
- static const ELLPathMap sMap = map_list_of
- ENT(LL_PATH_NONE)
- ENT(LL_PATH_USER_SETTINGS)
- ENT(LL_PATH_APP_SETTINGS)
- ENT(LL_PATH_PER_SL_ACCOUNT) // returns/expands to blank string if we don't know the account name yet
- ENT(LL_PATH_CACHE)
- ENT(LL_PATH_CHARACTER)
- ENT(LL_PATH_HELP)
- ENT(LL_PATH_LOGS)
- ENT(LL_PATH_TEMP)
- ENT(LL_PATH_SKINS)
- ENT(LL_PATH_TOP_SKIN)
- ENT(LL_PATH_CHAT_LOGS)
- ENT(LL_PATH_PER_ACCOUNT_CHAT_LOGS)
- ENT(LL_PATH_USER_SKIN)
- ENT(LL_PATH_LOCAL_ASSETS)
- ENT(LL_PATH_EXECUTABLE)
- ENT(LL_PATH_DEFAULT_SKIN)
- ENT(LL_PATH_FONTS)
- ENT(LL_PATH_LAST)
- ;
+#define ENT(symbol) { symbol, #symbol }
+ static const ELLPathMap sMap = {
+ ENT(LL_PATH_NONE),
+ ENT(LL_PATH_USER_SETTINGS),
+ ENT(LL_PATH_APP_SETTINGS),
+ ENT(LL_PATH_PER_SL_ACCOUNT), // returns/expands to blank string if we don't know the account name yet
+ ENT(LL_PATH_CACHE),
+ ENT(LL_PATH_CHARACTER),
+ ENT(LL_PATH_HELP),
+ ENT(LL_PATH_LOGS),
+ ENT(LL_PATH_TEMP),
+ ENT(LL_PATH_SKINS),
+ ENT(LL_PATH_TOP_SKIN),
+ ENT(LL_PATH_CHAT_LOGS),
+ ENT(LL_PATH_PER_ACCOUNT_CHAT_LOGS),
+ ENT(LL_PATH_USER_SKIN),
+ ENT(LL_PATH_LOCAL_ASSETS),
+ ENT(LL_PATH_EXECUTABLE),
+ ENT(LL_PATH_DEFAULT_SKIN),
+ ENT(LL_PATH_FONTS),
+ ENT(LL_PATH_LAST),
+ };
#undef ENT
ELLPathMap::const_iterator found = sMap.find(location);
@@ -729,10 +723,10 @@ std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir,
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
// Recognize subdirs that have no localization.
- static const std::set<std::string> sUnlocalized = list_of
- ("") // top-level directory not localized
- ("textures") // textures not localized
- ;
+ static const std::set<std::string> sUnlocalized = {
+ "", // top-level directory not localized
+ "textures" // textures not localized
+ };
LL_DEBUGS("LLDir") << "subdir '" << subdir << "', filename '" << filename
<< "', constraint "
@@ -1111,6 +1105,64 @@ LLDir::SepOff LLDir::needSep(const std::string& path, const std::string& name) c
return SepOff(false, 0);
}
+void LLDir::openDir(const std::string& filepath)
+{
+ if (filepath.empty())
+ {
+ LL_WARNS() << "Cannot open file browser: filepath is empty" << LL_ENDL;
+ return;
+ }
+
+ // Extract directory path from full filepath
+ std::string dir_path = getDirName(filepath);
+
+ LLProcess::Params params;
+
+#if LL_WINDOWS
+ // Windows: Use explorer.exe with /select flag to highlight the file
+ std::string system_root = LLStringUtil::getenv("SystemRoot");
+ if (system_root.empty())
+ {
+ system_root = LLStringUtil::getenv("WINDIR");
+ }
+ if (system_root.empty())
+ {
+ LL_WARNS() << "Neither SystemRoot nor WINDIR environment variable is set" << LL_ENDL;
+ system_root = "C:\\Windows"; // Last resort fallback
+ }
+ params.executable = system_root + "\\explorer.exe";
+ params.args.add("/select,");
+ params.args.add(filepath);
+#elif LL_DARWIN
+ // macOS: Use 'open' command with -R flag to reveal in Finder
+ params.executable = "/usr/bin/open";
+ params.args.add("-R");
+ params.args.add(filepath);
+#elif LL_LINUX
+ // Linux: Use xdg-open to open the directory
+ // Note: Most file managers don't support file selection, so we open the directory
+ params.executable = "/usr/bin/xdg-open";
+ params.args.add(dir_path);
+#elif __FreeBSD__
+ params.executable = "/usr/local/bin/xdg-open";
+ params.args.add(dir_path);
+#else
+ LL_WARNS() << "Platform not supported for file browser opening" << LL_ENDL;
+ return;
+#endif
+
+ params.autokill = false; // Don't kill the file browser when viewer exits
+
+ if (!LLProcess::create(params))
+ {
+ LL_WARNS() << "Failed to open file browser for: " << filepath << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Opened file browser for: " << filepath << LL_ENDL;
+ }
+}
+
void dir_exists_or_crash(const std::string &dir_name)
{
#if LL_WINDOWS
diff --git a/indra/llfilesystem/lldir.h b/indra/llfilesystem/lldir.h
index b0d2b6aada..3c8e2e2da6 100644
--- a/indra/llfilesystem/lldir.h
+++ b/indra/llfilesystem/lldir.h
@@ -194,6 +194,9 @@ class LLDir
virtual void dumpCurrentDirectories(LLError::ELevel level = LLError::LEVEL_DEBUG);
+ // Open the system file browser to reveal a file or directory
+ void openDir(const std::string& filepath);
+
// Utility routine
std::string buildSLOSCacheDir() const;
diff --git a/indra/llfilesystem/lldiskcache.cpp b/indra/llfilesystem/lldiskcache.cpp
index 82e9e18918..fafe959ac6 100644
--- a/indra/llfilesystem/lldiskcache.cpp
+++ b/indra/llfilesystem/lldiskcache.cpp
@@ -91,6 +91,8 @@ LLDiskCache::LLDiskCache(const std::string& cache_dir,
// asset will have to be re-requested.
void LLDiskCache::purge()
{
+ LL_PROFILE_ZONE_SCOPED;
+
if (mEnableCacheDebugInfo)
{
LL_INFOS() << "Total dir size before purge is " << dirFileSize(sCacheDir) << LL_ENDL;
@@ -112,6 +114,10 @@ void LLDiskCache::purge()
boost::filesystem::directory_iterator iter(cache_path, ec);
while (iter != boost::filesystem::directory_iterator() && !ec.failed())
{
+ if(!LLApp::isRunning())
+ {
+ return;
+ }
if (boost::filesystem::is_regular_file(*iter, ec) && !ec.failed())
{
#if LL_WINDOWS
@@ -158,6 +164,10 @@ void LLDiskCache::purge()
uintmax_t file_size_total = 0;
for (file_info_t& entry : file_info)
{
+ if (!LLApp::isRunning())
+ {
+ return;
+ }
file_size_total += entry.second.first;
bool should_remove = file_size_total > mMaxSizeBytes;
@@ -190,6 +200,10 @@ void LLDiskCache::purge()
// Logging thousands of file results can take hundreds of milliseconds
for (size_t i = 0; i < file_info.size(); ++i)
{
+ if (!LLApp::isRunning())
+ {
+ return;
+ }
const file_info_t& entry = file_info[i];
const bool removed = file_removed[i];
const std::string action = removed ? "DELETE:" : "KEEP:";
diff --git a/indra/llfilesystem/llfilesystem.cpp b/indra/llfilesystem/llfilesystem.cpp
index 541266af4f..cd0ce45049 100644
--- a/indra/llfilesystem/llfilesystem.cpp
+++ b/indra/llfilesystem/llfilesystem.cpp
@@ -75,13 +75,16 @@ LLFileSystem::LLFileSystem(const LLUUID& file_id, const LLAssetType::EType file_
bool LLFileSystem::getExists(const LLUUID& file_id, const LLAssetType::EType file_type)
{
LL_PROFILE_ZONE_SCOPED;
+#if LL_WINDOWS
+ const auto filename = ll_convert<std::wstring>(LLDiskCache::metaDataToFilepath(file_id, file_type));
+#else
const std::string filename = LLDiskCache::metaDataToFilepath(file_id, file_type);
+#endif
- llifstream file(filename, std::ios::binary);
- if (file.is_open())
+ boost::system::error_code ec;
+ if (boost::filesystem::exists(filename, ec) && boost::filesystem::is_regular_file(filename, ec))
{
- file.seekg(0, std::ios::end);
- return file.tellg() > 0;
+ return boost::filesystem::file_size(filename, ec) > 0;
}
return false;
}
@@ -118,17 +121,18 @@ bool LLFileSystem::renameFile(const LLUUID& old_file_id, const LLAssetType::ETyp
// static
S32 LLFileSystem::getFileSize(const LLUUID& file_id, const LLAssetType::EType file_type)
{
+#if LL_WINDOWS
+ const auto filename = ll_convert<std::wstring>(LLDiskCache::metaDataToFilepath(file_id, file_type));
+#else
const std::string filename = LLDiskCache::metaDataToFilepath(file_id, file_type);
+#endif
- S32 file_size = 0;
- llifstream file(filename, std::ios::binary);
- if (file.is_open())
+ boost::system::error_code ec;
+ if (boost::filesystem::exists(filename, ec) && boost::filesystem::is_regular_file(filename, ec))
{
- file.seekg(0, std::ios::end);
- file_size = (S32)file.tellg();
+ return static_cast<S32>(boost::filesystem::file_size(filename, ec));
}
-
- return file_size;
+ return 0;
}
bool LLFileSystem::read(U8* buffer, S32 bytes)
diff --git a/indra/llfilesystem/tests/lldir_test.cpp b/indra/llfilesystem/tests/lldir_test.cpp
index d7d57fa86f..13db6fad80 100644
--- a/indra/llfilesystem/tests/lldir_test.cpp
+++ b/indra/llfilesystem/tests/lldir_test.cpp
@@ -34,19 +34,6 @@
#include "../test/lltut.h"
#include "stringize.h"
-#include <boost/assign/list_of.hpp>
-
-using boost::assign::list_of;
-
-// We use ensure_equals(..., vec(list_of(...))) not because it's functionally
-// required, but because ensure_equals() knows how to format a StringVec.
-// Turns out that when ensure_equals() displays a test failure with just
-// list_of("string")("another"), you see 'stringanother' vs. '("string",
-// "another")'.
-StringVec vec(const StringVec& v)
-{
- return v;
-}
// For some tests, use a dummy LLDir that uses memory data instead of touching
// the filesystem
@@ -590,20 +577,18 @@ namespace tut
// top-level directory of a skin isn't localized
ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS),
- vec(list_of("install/skins/default/colors.xml")
- ("user/skins/default/colors.xml")));
+ StringVec{ "install/skins/default/colors.xml", "user/skins/default/colors.xml" });
// We should not have needed to check for skins/default/en. We should
// just "know" that SKINBASE is not localized.
lldir.ensure_not_checked("install/skins/default/en");
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"),
- vec(list_of("install/skins/default/textures/only_default.jpeg")));
+ StringVec{ "install/skins/default/textures/only_default.jpeg" });
// Nor should we have needed to check skins/default/textures/en
// because textures is known not to be localized.
lldir.ensure_not_checked("install/skins/default/textures/en");
- StringVec expected(vec(list_of("install/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/en/strings.xml")));
+ StringVec expected(StringVec{ "install/skins/default/xui/en/strings.xml", "user/skins/default/xui/en/strings.xml" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
expected);
// The first time, we had to probe to find out whether xui was localized.
@@ -616,23 +601,19 @@ namespace tut
lldir.ensure_not_checked("install/skins/default/xui/en");
// localized subdir with "en-us" instead of "en"
- ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of("install/skins/default/html/en-us/welcome.html")));
+ ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" });
lldir.ensure_checked("install/skins/default/html/en");
lldir.ensure_checked("install/skins/default/html/en-us");
lldir.clear_checked();
- ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of("install/skins/default/html/en-us/welcome.html")));
+ ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" });
lldir.ensure_not_checked("install/skins/default/html/en");
lldir.ensure_not_checked("install/skins/default/html/en-us");
- ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"),
- vec(list_of("install/skins/default/future/somefile.txt")));
+ ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), StringVec{ "install/skins/default/future/somefile.txt" });
// Test probing for an unrecognized unlocalized future subdir.
lldir.ensure_checked("install/skins/default/future/en");
lldir.clear_checked();
- ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"),
- vec(list_of("install/skins/default/future/somefile.txt")));
+ ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), StringVec{ "install/skins/default/future/somefile.txt" });
// Second time it should remember that future is unlocalized.
lldir.ensure_not_checked("install/skins/default/future/en");
@@ -643,8 +624,7 @@ namespace tut
// make the default localization be "en" and allow "en-gb" (or
// whatever) localizations, which would work much more the way you'd
// expect.
- ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of("install/skins/default/html/en-us/welcome.html")));
+ ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), StringVec{ "install/skins/default/html/en-us/welcome.html" });
/*------------------------ "default", "fr" -------------------------*/
// We start being able to distinguish localized subdirs from
@@ -654,100 +634,74 @@ namespace tut
// pass merge=true to request this filename in all relevant skins
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/xui/en/strings.xml")
- ("install/skins/default/xui/fr/strings.xml")
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/fr/strings.xml")));
+ StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/default/xui/fr/strings.xml",
+ "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml" });
// pass (or default) merge=false to request only most specific skin
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/fr/strings.xml")));
+ StringVec{ "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml" });
// Our dummy floater.xml has a user localization (for "fr") but no
// English override. This is a case in which CURRENT_SKIN nonetheless
// returns paths from two different skins.
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "floater.xml"),
- vec(list_of
- ("install/skins/default/xui/en/floater.xml")
- ("user/skins/default/xui/fr/floater.xml")));
+ StringVec{ "install/skins/default/xui/en/floater.xml", "user/skins/default/xui/fr/floater.xml" });
// Our dummy newfile.xml has an English override but no user
// localization. This is another case in which CURRENT_SKIN
// nonetheless returns paths from two different skins.
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "newfile.xml"),
- vec(list_of
- ("user/skins/default/xui/en/newfile.xml")
- ("install/skins/default/xui/fr/newfile.xml")));
+ StringVec{ "user/skins/default/xui/en/newfile.xml", "install/skins/default/xui/fr/newfile.xml" });
ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"),
- vec(list_of
- ("install/skins/default/html/en-us/welcome.html")
- ("install/skins/default/html/fr/welcome.html")));
+ StringVec{ "install/skins/default/html/en-us/welcome.html", "install/skins/default/html/fr/welcome.html" });
/*------------------------ "default", "zh" -------------------------*/
lldir.setSkinFolder("default", "zh");
// Because strings.xml has only a "fr" override but no "zh" override
// in any skin, the most localized version we can find is "en".
- ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of("user/skins/default/xui/en/strings.xml")));
+ ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), StringVec{ "user/skins/default/xui/en/strings.xml" });
/*------------------------- "steam", "en" --------------------------*/
lldir.setSkinFolder("steam", "en");
ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/colors.xml")
- ("install/skins/steam/colors.xml")
- ("user/skins/default/colors.xml")
- ("user/skins/steam/colors.xml")));
+ StringVec{ "install/skins/default/colors.xml", "install/skins/steam/colors.xml", "user/skins/default/colors.xml",
+ "user/skins/steam/colors.xml" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"),
- vec(list_of("install/skins/default/textures/only_default.jpeg")));
+ StringVec{ "install/skins/default/textures/only_default.jpeg" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_steam.jpeg"),
- vec(list_of("install/skins/steam/textures/only_steam.jpeg")));
+ StringVec{ "install/skins/steam/textures/only_steam.jpeg" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_default.jpeg"),
- vec(list_of("user/skins/default/textures/only_user_default.jpeg")));
+ StringVec{ "user/skins/default/textures/only_user_default.jpeg" });
ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_steam.jpeg"),
- vec(list_of("user/skins/steam/textures/only_user_steam.jpeg")));
+ StringVec{ "user/skins/steam/textures/only_user_steam.jpeg" });
// CURRENT_SKIN
- ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of("user/skins/steam/xui/en/strings.xml")));
+ ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), StringVec{ "user/skins/steam/xui/en/strings.xml" });
// pass constraint=ALL_SKINS to request this filename in all relevant skins
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/xui/en/strings.xml")
- ("install/skins/steam/xui/en/strings.xml")
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/steam/xui/en/strings.xml")));
+ StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/steam/xui/en/strings.xml",
+ "user/skins/default/xui/en/strings.xml", "user/skins/steam/xui/en/strings.xml" });
/*------------------------- "steam", "fr" --------------------------*/
lldir.setSkinFolder("steam", "fr");
// pass CURRENT_SKIN to request only the most specialized files
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"),
- vec(list_of
- ("user/skins/steam/xui/en/strings.xml")
- ("user/skins/steam/xui/fr/strings.xml")));
+ StringVec{ "user/skins/steam/xui/en/strings.xml", "user/skins/steam/xui/fr/strings.xml" });
// pass ALL_SKINS to request this filename in all relevant skins
ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS),
- vec(list_of
- ("install/skins/default/xui/en/strings.xml")
- ("install/skins/default/xui/fr/strings.xml")
- ("install/skins/steam/xui/en/strings.xml")
- ("install/skins/steam/xui/fr/strings.xml")
- ("user/skins/default/xui/en/strings.xml")
- ("user/skins/default/xui/fr/strings.xml")
- ("user/skins/steam/xui/en/strings.xml")
- ("user/skins/steam/xui/fr/strings.xml")));
+ StringVec{ "install/skins/default/xui/en/strings.xml", "install/skins/default/xui/fr/strings.xml",
+ "install/skins/steam/xui/en/strings.xml", "install/skins/steam/xui/fr/strings.xml",
+ "user/skins/default/xui/en/strings.xml", "user/skins/default/xui/fr/strings.xml",
+ "user/skins/steam/xui/en/strings.xml", "user/skins/steam/xui/fr/strings.xml" });
}
template<> template<>