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diff --git a/indra/llcharacter/llkeyframemotionparam.h b/indra/llcharacter/llkeyframemotionparam.h
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-/**
- * @file llkeyframemotionparam.h
- * @brief Implementation of LLKeframeMotionParam class.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLKEYFRAMEMOTIONPARAM_H
-#define LL_LLKEYFRAMEMOTIONPARAM_H
-
-//-----------------------------------------------------------------------------
-// Header files
-//-----------------------------------------------------------------------------
-
-#include <string>
-
-#include "llmotion.h"
-#include "lljointstate.h"
-#include "v3math.h"
-#include "llquaternion.h"
-#include "llkeyframemotion.h"
-
-//-----------------------------------------------------------------------------
-// class LLKeyframeMotionParam
-//-----------------------------------------------------------------------------
-class LLKeyframeMotionParam :
- public LLMotion
-{
-public:
- // Constructor
- LLKeyframeMotionParam(const LLUUID &id);
-
- // Destructor
- virtual ~LLKeyframeMotionParam();
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
-
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLKeyframeMotionParam(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() {
- return true;
- }
-
- // motions must report their total duration
- virtual F32 getDuration() {
- return mDuration;
- }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() {
- return mEaseInDuration;
- }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() {
- return mEaseOutDuration;
- }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() {
- return mPriority;
- }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate();
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask);
-
- // called when a motion is deactivated
- virtual void onDeactivate();
-
- virtual LLPose* getPose() { return mPoseBlender.getBlendedPose();}
-
-protected:
- //-------------------------------------------------------------------------
- // new functions defined by this subclass
- //-------------------------------------------------------------------------
- struct ParameterizedMotion
- {
- ParameterizedMotion(LLMotion* motion, F32 param) : mMotion(motion), mParam(param) {}
- LLMotion* mMotion;
- F32 mParam;
- };
-
- // add a motion and associated parameter triplet
- bool addKeyframeMotion(char *name, const LLUUID &id, char *param, F32 value);
-
- // set default motion for LOD and retrieving blend constants
- void setDefaultKeyframeMotion(char *);
-
- bool loadMotions();
-
-protected:
- //-------------------------------------------------------------------------
- // Member Data
- //-------------------------------------------------------------------------
-
- struct compare_motions
- {
- bool operator() (const ParameterizedMotion& a, const ParameterizedMotion& b) const
- {
- if (a.mParam != b.mParam)
- return (a.mParam < b.mParam);
- else
- return a.mMotion < b.mMotion;
- }
- };
-
- typedef std::set < ParameterizedMotion, compare_motions > motion_list_t;
- typedef std::map <std::string, motion_list_t > motion_map_t;
- motion_map_t mParameterizedMotions;
- LLMotion* mDefaultKeyframeMotion;
- LLCharacter* mCharacter;
- LLPoseBlender mPoseBlender;
-
- F32 mEaseInDuration;
- F32 mEaseOutDuration;
- F32 mDuration;
- LLJoint::JointPriority mPriority;
-
- LLUUID mTransactionID;
-};
-
-#endif // LL_LLKEYFRAMEMOTIONPARAM_H