diff options
Diffstat (limited to 'indra/llcharacter/llkeyframefallmotion.cpp')
| -rw-r--r-- | indra/llcharacter/llkeyframefallmotion.cpp | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/indra/llcharacter/llkeyframefallmotion.cpp b/indra/llcharacter/llkeyframefallmotion.cpp index 58fd99bc5c..82ffc87843 100644 --- a/indra/llcharacter/llkeyframefallmotion.cpp +++ b/indra/llcharacter/llkeyframefallmotion.cpp @@ -1,150 +1,150 @@ -/**
- * @file llkeyframefallmotion.cpp
- * @brief Implementation of LLKeyframeFallMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "linden_common.h"
-
-#include "llkeyframefallmotion.h"
-#include "llcharacter.h"
-#include "m3math.h"
-
-//-----------------------------------------------------------------------------
-// Macros
-//-----------------------------------------------------------------------------
-#define GO_TO_KEY_POSE 1
-#define MIN_TRACK_SPEED 0.01f
-
-//-----------------------------------------------------------------------------
-// LLKeyframeFallMotion()
-// Class Constructor
-//-----------------------------------------------------------------------------
-LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id)
-{
- mVelocityZ = 0.f;
- mCharacter = NULL;
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLKeyframeFallMotion()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLKeyframeFallMotion::~LLKeyframeFallMotion()
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// LLKeyframeFallMotion::onInitialize()
-//-----------------------------------------------------------------------------
-LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *character)
-{
- // save character pointer for later use
- mCharacter = character;
-
- // load keyframe data, setup pose and joint states
- LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character);
-
- if (result != LLMotion::STATUS_SUCCESS)
- {
- return result;
- }
-
- for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
- {
- if (!mJointStates[jm]->getJoint())
- continue;
- if (mJointStates[jm]->getJoint()->getName() == std::string("mPelvis"))
- {
- mPelvisState = mJointStates[jm];
- }
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeFallMotion::onActivate()
-//-----------------------------------------------------------------------------
-bool LLKeyframeFallMotion::onActivate()
-{
- LLVector3 ground_pos;
- LLVector3 ground_normal;
- LLQuaternion inverse_pelvis_rot;
- LLVector3 fwd_axis(1.f, 0.f, 0.f);
-
- mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ];
- mCharacter->getGround( mCharacter->getCharacterPosition(), ground_pos, ground_normal);
- ground_normal.normVec();
-
- inverse_pelvis_rot = mCharacter->getCharacterRotation();
- inverse_pelvis_rot.transQuat();
-
- // find ground normal in pelvis space
- ground_normal = ground_normal * inverse_pelvis_rot;
-
- // calculate new foward axis
- fwd_axis = fwd_axis - (ground_normal * (ground_normal * fwd_axis));
- fwd_axis.normVec();
- mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis, ground_normal);
-
- return LLKeyframeMotion::onActivate();
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeFallMotion::onUpdate()
-//-----------------------------------------------------------------------------
-bool LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- bool result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
- F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
-
- if (mPelvisState.notNull())
- {
- mPelvisState->setRotation(mPelvisState->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion()));
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// LLKeyframeFallMotion::getEaseInDuration()
-//-----------------------------------------------------------------------------
-F32 LLKeyframeFallMotion::getEaseInDuration()
-{
- if (mVelocityZ == 0.f)
- {
- // we've already hit the ground
- return 0.4f;
- }
-
- return mCharacter->getPreferredPelvisHeight() / mVelocityZ;
-}
-
-// End
+/** + * @file llkeyframefallmotion.cpp + * @brief Implementation of LLKeyframeFallMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "linden_common.h" + +#include "llkeyframefallmotion.h" +#include "llcharacter.h" +#include "m3math.h" + +//----------------------------------------------------------------------------- +// Macros +//----------------------------------------------------------------------------- +#define GO_TO_KEY_POSE 1 +#define MIN_TRACK_SPEED 0.01f + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion() +// Class Constructor +//----------------------------------------------------------------------------- +LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id) +{ + mVelocityZ = 0.f; + mCharacter = NULL; +} + + +//----------------------------------------------------------------------------- +// ~LLKeyframeFallMotion() +// Class Destructor +//----------------------------------------------------------------------------- +LLKeyframeFallMotion::~LLKeyframeFallMotion() +{ +} + + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::onInitialize() +//----------------------------------------------------------------------------- +LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *character) +{ + // save character pointer for later use + mCharacter = character; + + // load keyframe data, setup pose and joint states + LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character); + + if (result != LLMotion::STATUS_SUCCESS) + { + return result; + } + + for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++) + { + if (!mJointStates[jm]->getJoint()) + continue; + if (mJointStates[jm]->getJoint()->getName() == std::string("mPelvis")) + { + mPelvisState = mJointStates[jm]; + } + } + + return result; +} + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::onActivate() +//----------------------------------------------------------------------------- +bool LLKeyframeFallMotion::onActivate() +{ + LLVector3 ground_pos; + LLVector3 ground_normal; + LLQuaternion inverse_pelvis_rot; + LLVector3 fwd_axis(1.f, 0.f, 0.f); + + mVelocityZ = -mCharacter->getCharacterVelocity().mV[VZ]; + mCharacter->getGround( mCharacter->getCharacterPosition(), ground_pos, ground_normal); + ground_normal.normVec(); + + inverse_pelvis_rot = mCharacter->getCharacterRotation(); + inverse_pelvis_rot.transQuat(); + + // find ground normal in pelvis space + ground_normal = ground_normal * inverse_pelvis_rot; + + // calculate new foward axis + fwd_axis = fwd_axis - (ground_normal * (ground_normal * fwd_axis)); + fwd_axis.normVec(); + mRotationToGroundNormal = LLQuaternion(fwd_axis, ground_normal % fwd_axis, ground_normal); + + return LLKeyframeMotion::onActivate(); +} + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::onUpdate() +//----------------------------------------------------------------------------- +bool LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + bool result = LLKeyframeMotion::onUpdate(activeTime, joint_mask); + F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f); + + if (mPelvisState.notNull()) + { + mPelvisState->setRotation(mPelvisState->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion())); + } + + return result; +} + +//----------------------------------------------------------------------------- +// LLKeyframeFallMotion::getEaseInDuration() +//----------------------------------------------------------------------------- +F32 LLKeyframeFallMotion::getEaseInDuration() +{ + if (mVelocityZ == 0.f) + { + // we've already hit the ground + return 0.4f; + } + + return mCharacter->getPreferredPelvisHeight() / mVelocityZ; +} + +// End |
