diff options
| author | Rye <rye@alchemyviewer.org> | 2026-01-20 23:30:35 -0500 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2026-01-21 19:04:29 +0200 |
| commit | a7d1c4e3430e7e6b659548b16e0371893a350762 (patch) | |
| tree | ac46c607d0521d8c6611eef2e55390422c3edd2b /indra | |
| parent | 8a1c9a58ab9feaa8547cc42e9b266c454f09baad (diff) | |
secondlife/viewer#3584 Fix avatar body mesh and system clothing conflicting with water and alpha due to missing discard of invisible pixels
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index cc9d72fae6..53bd0c741f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -51,9 +51,7 @@ in vec3 vary_norm; in vec4 vertex_color; //vertex color should be treated as sRGB #endif -#ifdef HAS_ALPHA_MASK uniform float minimum_alpha; -#endif uniform mat4 proj_mat; uniform mat4 inv_proj; @@ -225,6 +223,13 @@ void main() float final_alpha = diffuse_linear.a; +#ifdef IS_AVATAR_SKIN + if(final_alpha < minimum_alpha) + { + discard; + } +#endif + #ifdef USE_VERTEX_COLOR final_alpha *= vertex_color.a; |
