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authorAndrey Lihatskiy <alihatskiy@productengine.com>2023-03-30 00:25:16 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2023-03-30 00:25:16 +0300
commit5217e6bfb77d8f6e0d955415e9d0edea964908e8 (patch)
tree33b7436bd46a0807bcf21f3b97a3dc9af9849aa7 /indra/test/lldoubledispatch_tut.cpp
parentf6ba8306f0210289f12ccbfde3c43eb4dc3feaed (diff)
parentc7053a6928fd5eafdc935453742e92951ae4e0c1 (diff)
Merge branch 'main' into DRTVWR-577-maint-S
# Conflicts: # indra/cmake/CMakeLists.txt # indra/newview/skins/default/xui/es/floater_tools.xml
Diffstat (limited to 'indra/test/lldoubledispatch_tut.cpp')
-rw-r--r--indra/test/lldoubledispatch_tut.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/test/lldoubledispatch_tut.cpp b/indra/test/lldoubledispatch_tut.cpp
index ad8f6454d4..dbf55e666f 100644
--- a/indra/test/lldoubledispatch_tut.cpp
+++ b/indra/test/lldoubledispatch_tut.cpp
@@ -35,8 +35,9 @@
#include "lldoubledispatch.h"
// STL headers
// std headers
-#include <string>
#include <iostream>
+#include <memory>
+#include <string>
#include <typeinfo>
// external library headers
// other Linden headers
@@ -135,10 +136,10 @@ namespace tut
// Instantiate a few GameObjects. Make sure we refer to them
// polymorphically, and don't let them leak.
- std::auto_ptr<GameObject> home;
- std::auto_ptr<GameObject> obstacle;
- std::auto_ptr<GameObject> tug;
- std::auto_ptr<GameObject> patrol;
+ std::unique_ptr<GameObject> home;
+ std::unique_ptr<GameObject> obstacle;
+ std::unique_ptr<GameObject> tug;
+ std::unique_ptr<GameObject> patrol;
// prototype objects
Asteroid dummyAsteroid;