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authorOz Linden <oz@lindenlab.com>2013-06-04 14:39:08 -0400
committerOz Linden <oz@lindenlab.com>2013-06-04 14:39:08 -0400
commit2f87c07a0f4986b641c94de5e7e29251ba1a2d97 (patch)
treee58154d9e31ee4493b6284ac4b5bd1e7b177c56d /indra/newview/pipeline.h
parent9acabccdde5cff91cac3bae0502c8ff5b26cada6 (diff)
parenta3a933e2120e4edf3c7f3c85a8ca04d76570f8ec (diff)
merge changes for build number fix
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-xindra/newview/pipeline.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index a8362953b4..2c023a6f70 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -188,21 +188,21 @@ public:
void markMeshDirty(LLSpatialGroup* group);
//get the object between start and end that's closest to start.
- LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+ LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+ LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
// Something about these textures has changed. Dirty them.