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| author | Oz Linden <oz@lindenlab.com> | 2013-06-04 14:39:08 -0400 |
|---|---|---|
| committer | Oz Linden <oz@lindenlab.com> | 2013-06-04 14:39:08 -0400 |
| commit | 2f87c07a0f4986b641c94de5e7e29251ba1a2d97 (patch) | |
| tree | e58154d9e31ee4493b6284ac4b5bd1e7b177c56d /indra/newview/pipeline.h | |
| parent | 9acabccdde5cff91cac3bae0502c8ff5b26cada6 (diff) | |
| parent | a3a933e2120e4edf3c7f3c85a8ca04d76570f8ec (diff) | |
merge changes for build number fix
Diffstat (limited to 'indra/newview/pipeline.h')
| -rwxr-xr-x | indra/newview/pipeline.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index a8362953b4..2c023a6f70 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -188,21 +188,21 @@ public: void markMeshDirty(LLSpatialGroup* group); //get the object between start and end that's closest to start. - LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); - LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); // Something about these textures has changed. Dirty them. |
