diff options
| author | Dave SIMmONs <simon@lindenlab.com> | 2011-06-08 14:53:00 -0700 |
|---|---|---|
| committer | Dave SIMmONs <simon@lindenlab.com> | 2011-06-08 14:53:00 -0700 |
| commit | 484a4733b7b361d87c6092f4f399951e84c2aacd (patch) | |
| tree | 3031f4f041ffbe87f57d3a58e8ecf3bc988f439b /indra/newview/pipeline.cpp | |
| parent | 3dfb4944ed916f9a251078a2614a854b9de0315d (diff) | |
| parent | 68a7c4cb83aca58e6ad9162be9e5022d6f801eac (diff) | |
Merge latest from lindenlab/viewer-development/
Diffstat (limited to 'indra/newview/pipeline.cpp')
| -rw-r--r-- | indra/newview/pipeline.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f64eb89866..845a87b8cf 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -625,8 +625,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + +#if LL_DARWIN + // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO + mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); +#else mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); +#endif if (shadow_detail > 0 || ssao) { //only need mDeferredLight[0] for shadows OR ssao @@ -651,7 +657,12 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); for (U32 i = 0; i < 2; i++) { +#if LL_DARWIN + // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO + mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); +#else mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); +#endif } } else @@ -666,8 +677,12 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); +#if LL_DARWIN + U32 shadow_fmt = 0; +#else //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; +#endif if (shadow_detail > 0) { //allocate 4 sun shadow maps |
