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authorAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-27 02:51:33 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-27 02:51:33 +0300
commit3da7a50b71d4ef5919c2d4d5b9547b3ef0abab7d (patch)
treec51119f79b734a7d503bb3adeac1759b819c8f92 /indra/newview/llworldmapview.cpp
parent3c215ee885f846f4ab4923c03b51f1b2203394af (diff)
parentcdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff)
Merge branch 'master' into DRTVWR-543-maint
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rw-r--r--indra/newview/llworldmapview.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index a6df079223..59ac4554d7 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -321,22 +321,19 @@ void LLWorldMapView::draw()
// Clear the background alpha to 0
gGL.flush();
gGL.setColorMask(false, true);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
gl_rect_2d(0, height, width, 0);
}
gGL.flush();
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
// Draw the image tiles
drawMipmap(width, height);
gGL.flush();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
// Draw per sim overlayed information (names, mature, offline...)
@@ -480,13 +477,13 @@ void LLWorldMapView::draw()
LLGLSUIDefault gls_ui;
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
+ gGL.flush();
gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
gGL.color4fv( mBackgroundColor.mV );
gl_rect_2d(0, height, width, 0);
}
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
// Draw item infos if we're not zoomed out too much and there's something to draw