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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2009-12-12 15:50:01 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2009-12-12 15:50:01 -0500
commitb8ac919d6fdf434c4c93ed60e85e14a0711ca4f8 (patch)
treecb5926d357576b76f6f19f9c54470ece61f45d8f /indra/newview/llwlparammanager.cpp
parentae8c1d1ea87b524797b2986f853745c0a124246c (diff)
parent7ca1bfc78d91fea8b5c77fec7ac8cb7fa72aee9b (diff)
merge
--HG-- branch : avatar-pipeline
Diffstat (limited to 'indra/newview/llwlparammanager.cpp')
-rw-r--r--indra/newview/llwlparammanager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index c6fd35c142..c3a70705cf 100644
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -109,7 +109,7 @@ LLWLParamManager::~LLWLParamManager()
void LLWLParamManager::loadPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL;
bool found = true;
while(found)
@@ -135,7 +135,7 @@ void LLWLParamManager::loadPresets(const std::string& file_name)
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL;
found = true;
while(found)
@@ -196,7 +196,7 @@ void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
- //llinfos << "Loading WindLight sky setting from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading WindLight sky setting from " << pathName << LL_ENDL;
llifstream presetsXML;
presetsXML.open(pathName.c_str());
@@ -205,7 +205,7 @@ void LLWLParamManager::loadPreset(const std::string & name,bool propagate)
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
- llinfos << "Loading User WindLight sky setting from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User WindLight sky setting from " << pathName << LL_ENDL;
presetsXML.clear();
presetsXML.open(pathName.c_str());
}