diff options
| author | Eric Tulla <tulla@lindenlab.com> | 2008-06-30 17:57:00 +0000 |
|---|---|---|
| committer | Eric Tulla <tulla@lindenlab.com> | 2008-06-30 17:57:00 +0000 |
| commit | 939a506569433db7bff96c12200f03b3f85f40de (patch) | |
| tree | c9f308949400b0a4ce00c82a6a33f2868e31a1d1 /indra/newview/llwlparammanager.cpp | |
| parent | 1a14cd34a9a4e6f51c445d477aaeeef0322d5853 (diff) | |
Merging in file-move-merge ( QAR-649 )
Result of "svn merge -r 90669:90786 $tulla/file-move-merge ."
Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing:
newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files)
newview/llpostprocess.* -> llrender/llpostprocess.*
newview/llrendersphere.* -> llrender/llrendersphere.*
newview/llcubemap.* -> llrender/llcubemap.*
llwindow/llgl.* -> llrender/llgl.*
llwindow/llglstates.h -> llrender/llglstates.h
llwindow/llgltypes.h -> llrender/llgltypes.h
llwindow/llglheaders.h -> llrender/llglheaders.h
Diffstat (limited to 'indra/newview/llwlparammanager.cpp')
| -rw-r--r-- | indra/newview/llwlparammanager.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 24ddb6fc08..b55c3e5b6d 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -281,13 +281,13 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) { - shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); } else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) { - shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); } shader->uniform1f("scene_light_strength", mSceneLightStrength); @@ -345,9 +345,9 @@ void LLWLParamManager::propagateParameters(void) mCurParams.set("lightnorm", mLightDir); // bind the variables for all shaders only if we're using WindLight - LLShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLShaderMgr::endShaders(); - for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && (gPipeline.canUseWindLightShaders() @@ -408,9 +408,9 @@ void LLWLParamManager::update(LLViewerCamera * cam) lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f)); mRotatedLightDir = LLVector4(lightNorm3, 0.f); - LLShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLShaderMgr::endShaders(); - for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && (gPipeline.canUseWindLightShaders() |
