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authorLoren Shih <seraph@lindenlab.com>2009-12-11 16:01:44 -0500
committerLoren Shih <seraph@lindenlab.com>2009-12-11 16:01:44 -0500
commit99590047eb322d76a90c417bf0e6b2ec0e189d52 (patch)
treeeaab40ba586d097bf5c1dd4b6ef673c1284ff477 /indra/newview/llwaterparammanager.cpp
parentd2b72fe0184fb92f4a79eebd242825fbcc5f32e9 (diff)
parent1f3a55470919bf451f9c45b454d9bbf815a3e88a (diff)
automated merge avp->avp
--HG-- branch : avatar-pipeline
Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r--indra/newview/llwaterparammanager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index c8cc6a3d8e..697fefee3a 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -91,7 +91,7 @@ LLWaterParamManager::~LLWaterParamManager()
void LLWaterParamManager::loadAllPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
bool found = true;
while(found)
@@ -117,7 +117,7 @@ void LLWaterParamManager::loadAllPresets(const std::string& file_name)
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
found = true;
while(found)
@@ -152,7 +152,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
- llinfos << "Loading water settings from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL;
llifstream presetsXML;
presetsXML.open(pathName.c_str());
@@ -161,7 +161,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
- llinfos << "Loading User water setting from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL;
presetsXML.clear();
presetsXML.open(pathName.c_str());
}