diff options
| author | Loren Shih <seraph@lindenlab.com> | 2009-12-11 16:01:44 -0500 |
|---|---|---|
| committer | Loren Shih <seraph@lindenlab.com> | 2009-12-11 16:01:44 -0500 |
| commit | 99590047eb322d76a90c417bf0e6b2ec0e189d52 (patch) | |
| tree | eaab40ba586d097bf5c1dd4b6ef673c1284ff477 /indra/newview/llwaterparammanager.cpp | |
| parent | d2b72fe0184fb92f4a79eebd242825fbcc5f32e9 (diff) | |
| parent | 1f3a55470919bf451f9c45b454d9bbf815a3e88a (diff) | |
automated merge avp->avp
--HG--
branch : avatar-pipeline
Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
| -rw-r--r-- | indra/newview/llwaterparammanager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index c8cc6a3d8e..697fefee3a 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -91,7 +91,7 @@ LLWaterParamManager::~LLWaterParamManager() void LLWaterParamManager::loadAllPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL; + LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL; bool found = true; while(found) @@ -117,7 +117,7 @@ void LLWaterParamManager::loadAllPresets(const std::string& file_name) // And repeat for user presets, note the user presets will modify any system presets already loaded std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; + LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; found = true; while(found) @@ -152,7 +152,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) escaped_filename += ".xml"; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); - llinfos << "Loading water settings from " << pathName << llendl; + LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL; llifstream presetsXML; presetsXML.open(pathName.c_str()); @@ -161,7 +161,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) if(!presetsXML) { pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); - llinfos << "Loading User water setting from " << pathName << llendl; + LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL; presetsXML.clear(); presetsXML.open(pathName.c_str()); } |
