diff options
| author | Rider Linden <rider@lindenlab.com> | 2017-09-29 16:46:39 -0700 |
|---|---|---|
| committer | Rider Linden <rider@lindenlab.com> | 2017-09-29 16:46:39 -0700 |
| commit | 23916be3dac32beebb17e0b9336b34176265783d (patch) | |
| tree | 466780dfffa2be5eb6579acc0d87693c75a83635 /indra/newview/llvosky.cpp | |
| parent | b8541cddccaa86e90ed9b072b620dcd4ba1acd20 (diff) | |
Moon is showing, sun still not working.
Diffstat (limited to 'indra/newview/llvosky.cpp')
| -rw-r--r-- | indra/newview/llvosky.cpp | 372 |
1 files changed, 202 insertions, 170 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index dc6e6e9e45..71abad79b6 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -331,24 +331,24 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mBumpSunDir(0.f, 0.f, 1.f) { /// WL PARAMS - dome_radius = 1.f; - dome_offset_ratio = 0.f; - sunlight_color = LLColor3(); - ambient = LLColor3(); - gamma = 1.f; - lightnorm = LLVector4(); - blue_density = LLColor3(); - blue_horizon = LLColor3(); - haze_density = 0.f; - haze_horizon = 1.f; - density_multiplier = 0.f; - max_y = 0.f; - glow = LLColor3(); - cloud_shadow = 0.f; - cloud_color = LLColor3(); - cloud_scale = 0.f; - cloud_pos_density1 = LLColor3(); - cloud_pos_density2 = LLColor3(); +// dome_radius = 1.f; +// dome_offset_ratio = 0.f; +// sunlight_color = LLColor3(); +// ambient = LLColor3(); +// gamma = 1.f; +// lightnorm = LLVector4(); +// blue_density = LLColor3(); +// blue_horizon = LLColor3(); +// haze_density = 0.f; +// haze_horizon = 1.f; +// density_multiplier = 0.f; +// max_y = 0.f; +// glow = LLColor3(); +// cloud_shadow = 0.f; +// cloud_color = LLColor3(); +// cloud_scale = 0.f; +// cloud_pos_density1 = LLColor3(); +// cloud_pos_density2 = LLColor3(); mInitialized = FALSE; mbCanSelect = FALSE; @@ -369,11 +369,12 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); // *LAPRAS - mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getLightNormal(); + mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getSunDirection(); if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) { - initSunDirection(mSunDefaultPosition, LLVector3(0, 0, 0)); + + initSunDirection(LLVector3(mSunDefaultPosition.mV[2], mSunDefaultPosition.mV[0], mSunDefaultPosition.mV[1]), LLVector3(0, 0, 0)); } mAmbientScale = gSavedSettings.getF32("SkyAmbientScale"); mNightColorShift = gSavedSettings.getColor3("SkyNightColorShift"); @@ -569,33 +570,35 @@ void LLVOSky::initAtmospherics(void) // *LAPRAS // uniform parameters for convenience - LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky(); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - dome_radius = sky->getDomeRadius(); - dome_offset_ratio = sky->getDomeOffset(); - sunlight_color = sky->getSunlightColor(); - ambient = sky->getAmbientColor(); - gamma = sky->getGama(); - blue_density = sky->getBlueDensity(); - blue_horizon = sky->getBlueHorizon(); - haze_density = sky->getHazeDensity(); - haze_horizon = sky->getHazeHorizon(); - density_multiplier = sky->getDensityMultiplier(); - max_y = sky->getMaxY(); - glow = sky->getGlow(); - cloud_shadow = sky->getCloudShadow(); - cloud_color = sky->getCloudColor(); - cloud_scale = sky->getCloudScale(); - cloud_pos_density1 = sky->getCloudPosDensity1(); - cloud_pos_density2 = sky->getCloudPosDensity2(); +// dome_radius = psky->getDomeRadius(); +// dome_offset_ratio = psky->getDomeOffset(); +// sunlight_color = psky->getSunlightColor(); +// ambient = psky->getAmbientColor(); +// gamma = psky->getGama(); +// blue_density = psky->getBlueDensity(); +// blue_horizon = psky->getBlueHorizon(); +// haze_density = psky->getHazeDensity(); +// haze_horizon = psky->getHazeHorizon(); +// density_multiplier = psky->getDensityMultiplier(); +// max_y = psky->getMaxY(); +// glow = psky->getGlow(); +// cloud_shadow = psky->getCloudShadow(); +// cloud_color = psky->getCloudColor(); +// cloud_scale = psky->getCloudScale(); +// cloud_pos_density1 = psky->getCloudPosDensity1(); +// cloud_pos_density2 = psky->getCloudPosDensity2(); // light norm is different. We need the sun's direction, not the light direction // which could be from the moon. And we need to clamp it // just like for the gpu - LLVector3 sunDir = gSky.getSunDirection(); +// LLVector3 sunDir = gSky.getSunDirection(); + LLVector3 sunDir = psky->getSunDirection(); // CFR_TO_OGL - lightnorm = LLVector4(sunDir.mV[1], sunDir.mV[2], sunDir.mV[0], 0); +// lightnorm = LLVector4(sunDir.mV[1], sunDir.mV[2], sunDir.mV[0], 0); + lightnorm = LLVector4(sunDir, 0); unclamped_lightnorm = lightnorm; if(lightnorm.mV[1] < -0.1f) { @@ -676,6 +679,11 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, LLVector2 vary_HorizontalProjection[2]) { + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor3 blue_density = psky->getBlueDensity(); + F32 max_y = psky->getMaxY(); + // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); F32 sinA = sin(F_PI - phi); @@ -684,7 +692,8 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo sinA = 0.01f; } - F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; +// F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; + F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA; Pn *= Plen; @@ -705,7 +714,14 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo Pn /= Plen; // Initialize temp variables - LLColor3 sunlight = sunlight_color; + LLColor3 sunlight = psky->getSunlightColor(); + LLColor3 ambient = psky->getAmbientColor(); + LLColor3 blue_horizon = psky->getBlueHorizon(); + F32 haze_density = psky->getHazeDensity(); + F32 haze_horizon = psky->getHazeHorizon(); + F32 density_multiplier = psky->getDensityMultiplier(); + LLColor3 glow = psky->getGlow(); + F32 cloud_shadow = psky->getCloudShadow(); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -766,7 +782,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Final atmosphere additive componentMultBy(vary_HazeColor, LLColor3::white - temp1); - sunlight = sunlight_color; + sunlight = psky->getSunlightColor(); temp2.mV[1] = llmax(0.f, lightnorm[1] * 2.f); temp2.mV[1] = 1.f / temp2.mV[1]; componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); @@ -807,8 +823,10 @@ LLColor3 LLVOSky::calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, LLVector2 vary_HorizontalProjection[2]) { - LLColor3 res; + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + F32 gamma = psky->getGama(); + LLColor3 res; LLColor3 color0 = vary_HazeColor; if (!gPipeline.canUseWindLightShaders()) @@ -874,6 +892,7 @@ LLColor3 LLVOSky::createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLC void LLVOSky::calcAtmospherics(void) { + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); initAtmospherics(); LLColor3 vary_HazeColor; @@ -881,7 +900,16 @@ void LLVOSky::calcAtmospherics(void) LLColor3 vary_AmbientColor; { // Initialize temp variables - LLColor3 sunlight = sunlight_color; + LLColor3 sunlight = psky->getSunlightColor(); + LLColor3 ambient = psky->getAmbientColor(); + F32 gamma = psky->getGama(); + LLColor3 blue_density = psky->getBlueDensity(); + LLColor3 blue_horizon = psky->getBlueHorizon(); + F32 haze_density = psky->getHazeDensity(); + F32 haze_horizon = psky->getHazeHorizon(); + F32 density_multiplier = psky->getDensityMultiplier(); + F32 max_y = psky->getMaxY(); + F32 cloud_shadow = psky->getCloudShadow(); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -1210,6 +1238,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) } mCameraPosAgent = drawable->getPositionAgent(); + mEarthCenter.mV[0] = mCameraPosAgent.mV[0]; mEarthCenter.mV[1] = mCameraPosAgent.mV[1]; @@ -1808,152 +1837,155 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, LLFace *face = mFace[FACE_REFLECTION]; - if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) - { - face->setSize(quads * 4, quads * 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); - face->setIndicesIndex(0); - face->setGeomIndex(0); - face->setVertexBuffer(buff); - } - - LLStrider<LLVector3> verticesp; - LLStrider<LLVector3> normalsp; - LLStrider<LLVector2> texCoordsp; - LLStrider<U16> indicesp; - S32 index_offset; - - index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); - if (-1 == index_offset) - { - return; - } + if (face) + { + if (!face->getVertexBuffer() || quads * 4 != face->getGeomCount()) + { + face->setSize(quads * 4, quads * 6); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + face->setIndicesIndex(0); + face->setGeomIndex(0); + face->setVertexBuffer(buff); + } - LLColor3 hb_col3 = HB.getInterpColor(); - hb_col3.clamp(); - const LLColor4 hb_col = LLColor4(hb_col3); + LLStrider<LLVector3> verticesp; + LLStrider<LLVector3> normalsp; + LLStrider<LLVector2> texCoordsp; + LLStrider<U16> indicesp; + S32 index_offset; - const F32 min_attenuation = 0.4f; - const F32 max_attenuation = 0.7f; - const F32 attenuation = min_attenuation - + cos_angle_of_view * (max_attenuation - min_attenuation); + index_offset = face->getGeometry(verticesp, normalsp, texCoordsp, indicesp); + if (-1 == index_offset) + { + return; + } - LLColor4 hb_refl_col = (1-attenuation) * hb_col + attenuation * mFogColor; - face->setFaceColor(hb_refl_col); - - LLVector3 v_far[2]; - v_far[0] = v_refl_corner[1]; - v_far[1] = v_refl_corner[3]; + LLColor3 hb_col3 = HB.getInterpColor(); + hb_col3.clamp(); + const LLColor4 hb_col = LLColor4(hb_col3); - if(dt_clip > 0) - { - if (dt_clip >= 1) - { - for (S32 vtx = 0; vtx < 4; ++vtx) - { - F32 ratio = far_clip / v_refl_corner[vtx].length(); - *(verticesp++) = v_refl_corner[vtx] = ratio * v_refl_corner[vtx] + mCameraPosAgent; - } - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); - face->mCenterAgent = draw_pos; - } - else - { - F32 ratio = far_clip / v_refl_corner[1].length(); - v_sprite_corner[1] = v_refl_corner[1] * ratio; + const F32 min_attenuation = 0.4f; + const F32 max_attenuation = 0.7f; + const F32 attenuation = min_attenuation + + cos_angle_of_view * (max_attenuation - min_attenuation); - ratio = far_clip / v_refl_corner[3].length(); - v_sprite_corner[3] = v_refl_corner[3] * ratio; + LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * mFogColor; + face->setFaceColor(hb_refl_col); - v_refl_corner[1] = (1 - dt_clip) * v_refl_corner[1] + dt_clip * v_refl_corner[0]; - v_refl_corner[3] = (1 - dt_clip) * v_refl_corner[3] + dt_clip * v_refl_corner[2]; - v_sprite_corner[0] = v_refl_corner[1]; - v_sprite_corner[2] = v_refl_corner[3]; + LLVector3 v_far[2]; + v_far[0] = v_refl_corner[1]; + v_far[1] = v_refl_corner[3]; - for (S32 vtx = 0; vtx < 4; ++vtx) - { - *(verticesp++) = v_sprite_corner[vtx] + mCameraPosAgent; - } + if (dt_clip > 0) + { + if (dt_clip >= 1) + { + for (S32 vtx = 0; vtx < 4; ++vtx) + { + F32 ratio = far_clip / v_refl_corner[vtx].length(); + *(verticesp++) = v_refl_corner[vtx] = ratio * v_refl_corner[vtx] + mCameraPosAgent; + } + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); + face->mCenterAgent = draw_pos; + } + else + { + F32 ratio = far_clip / v_refl_corner[1].length(); + v_sprite_corner[1] = v_refl_corner[1] * ratio; - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_sprite_corner[1] + v_refl_corner[2] + v_sprite_corner[3]); - face->mCenterAgent = draw_pos; - } + ratio = far_clip / v_refl_corner[3].length(); + v_sprite_corner[3] = v_refl_corner[3] * ratio; - *(texCoordsp++) = TEX0tt; - *(texCoordsp++) = TEX0t; - *(texCoordsp++) = TEX1tt; - *(texCoordsp++) = TEX1t; + v_refl_corner[1] = (1 - dt_clip) * v_refl_corner[1] + dt_clip * v_refl_corner[0]; + v_refl_corner[3] = (1 - dt_clip) * v_refl_corner[3] + dt_clip * v_refl_corner[2]; + v_sprite_corner[0] = v_refl_corner[1]; + v_sprite_corner[2] = v_refl_corner[3]; - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 1; + for (S32 vtx = 0; vtx < 4; ++vtx) + { + *(verticesp++) = v_sprite_corner[vtx] + mCameraPosAgent; + } - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 3; + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_sprite_corner[1] + v_refl_corner[2] + v_sprite_corner[3]); + face->mCenterAgent = draw_pos; + } - index_offset += 4; - } + *(texCoordsp++) = TEX0tt; + *(texCoordsp++) = TEX0t; + *(texCoordsp++) = TEX1tt; + *(texCoordsp++) = TEX1t; - if (dt_clip < 1) - { - if (dt_clip <= 0) - { - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); - face->mCenterAgent = draw_pos; - } + *indicesp++ = index_offset + 0; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 1; - const F32 raws_inv = 1.f/raws; - const F32 cols_inv = 1.f/cols; - LLVector3 left = v_refl_corner[0] - v_refl_corner[1]; - LLVector3 right = v_refl_corner[2] - v_refl_corner[3]; - left *= raws_inv; - right *= raws_inv; + *indicesp++ = index_offset + 1; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 3; - F32 dt_raw = dt; + index_offset += 4; + } - for (S32 raw = 0; raw < raws; ++raw) - { - F32 dt_v0 = raw * raws_inv; - F32 dt_v1 = (raw + 1) * raws_inv; - const LLVector3 BL = v_refl_corner[1] + (F32)raw * left; - const LLVector3 BR = v_refl_corner[3] + (F32)raw * right; - const LLVector3 EL = BL + left; - const LLVector3 ER = BR + right; - dt_v0 = dt_raw; - dt_raw = dt_v1 = dtReflection(EL, cos_dir_from_top[0], sin_dir_from_top, diff_angl_dir); - for (S32 col = 0; col < cols; ++col) - { - F32 dt_h0 = col * cols_inv; - *(verticesp++) = (1 - dt_h0) * EL + dt_h0 * ER + mCameraPosAgent; - *(verticesp++) = (1 - dt_h0) * BL + dt_h0 * BR + mCameraPosAgent; - F32 dt_h1 = (col + 1) * cols_inv; - *(verticesp++) = (1 - dt_h1) * EL + dt_h1 * ER + mCameraPosAgent; - *(verticesp++) = (1 - dt_h1) * BL + dt_h1 * BR + mCameraPosAgent; + if (dt_clip < 1) + { + if (dt_clip <= 0) + { + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); + face->mCenterAgent = draw_pos; + } - *(texCoordsp++) = LLVector2(dt_h0, dt_v1); - *(texCoordsp++) = LLVector2(dt_h0, dt_v0); - *(texCoordsp++) = LLVector2(dt_h1, dt_v1); - *(texCoordsp++) = LLVector2(dt_h1, dt_v0); + const F32 raws_inv = 1.f / raws; + const F32 cols_inv = 1.f / cols; + LLVector3 left = v_refl_corner[0] - v_refl_corner[1]; + LLVector3 right = v_refl_corner[2] - v_refl_corner[3]; + left *= raws_inv; + right *= raws_inv; - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 1; + F32 dt_raw = dt; - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 3; + for (S32 raw = 0; raw < raws; ++raw) + { + F32 dt_v0 = raw * raws_inv; + F32 dt_v1 = (raw + 1) * raws_inv; + const LLVector3 BL = v_refl_corner[1] + (F32)raw * left; + const LLVector3 BR = v_refl_corner[3] + (F32)raw * right; + const LLVector3 EL = BL + left; + const LLVector3 ER = BR + right; + dt_v0 = dt_raw; + dt_raw = dt_v1 = dtReflection(EL, cos_dir_from_top[0], sin_dir_from_top, diff_angl_dir); + for (S32 col = 0; col < cols; ++col) + { + F32 dt_h0 = col * cols_inv; + *(verticesp++) = (1 - dt_h0) * EL + dt_h0 * ER + mCameraPosAgent; + *(verticesp++) = (1 - dt_h0) * BL + dt_h0 * BR + mCameraPosAgent; + F32 dt_h1 = (col + 1) * cols_inv; + *(verticesp++) = (1 - dt_h1) * EL + dt_h1 * ER + mCameraPosAgent; + *(verticesp++) = (1 - dt_h1) * BL + dt_h1 * BR + mCameraPosAgent; - index_offset += 4; - } - } - } + *(texCoordsp++) = LLVector2(dt_h0, dt_v1); + *(texCoordsp++) = LLVector2(dt_h0, dt_v0); + *(texCoordsp++) = LLVector2(dt_h1, dt_v1); + *(texCoordsp++) = LLVector2(dt_h1, dt_v0); + + *indicesp++ = index_offset + 0; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 1; + + *indicesp++ = index_offset + 1; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 3; + + index_offset += 4; + } + } + } - face->getVertexBuffer()->flush(); + face->getVertexBuffer()->flush(); + } } |
