diff options
| author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-12-04 14:19:04 +0200 |
|---|---|---|
| committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-12-04 14:19:22 +0200 |
| commit | a377ec310848657ca6f4b76bdf74aca9cfc6f9da (patch) | |
| tree | dfb181330de5d5d64981d50171f37c3d0d376ee1 /indra/newview/llvoavatar.cpp | |
| parent | 1073444a44c5d0a877fb91dbdde06aa37fea7644 (diff) | |
| parent | c4ec3d866082d588de671e833413474d7ab19524 (diff) | |
Merge branch 'release/2026.01' into maxim/2025.07-Flat-UI
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
| -rw-r--r-- | indra/newview/llvoavatar.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index c6a7a59034..438f84d625 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3300,7 +3300,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() void LLVOAvatar::idleUpdateWindEffect() { // update wind effect - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) + if (LLPipeline::RenderAvatarCloth) { F32 hover_strength = 0.f; F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; @@ -4422,10 +4422,10 @@ void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time) LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV ); - const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW = 60.0f; - const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_FAST = 2.0f; + static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow", 60.0); + static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast", 2.0); - F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW, AVATAR_PELVIS_ROTATE_THRESHOLD_FAST); + F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast); if (self_in_mouselook) { |
