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authorEric Tulla <tulla@lindenlab.com>2008-06-30 17:57:00 +0000
committerEric Tulla <tulla@lindenlab.com>2008-06-30 17:57:00 +0000
commit939a506569433db7bff96c12200f03b3f85f40de (patch)
treec9f308949400b0a4ce00c82a6a33f2868e31a1d1 /indra/newview/llvoavatar.cpp
parent1a14cd34a9a4e6f51c445d477aaeeef0322d5853 (diff)
Merging in file-move-merge ( QAR-649 )
Result of "svn merge -r 90669:90786 $tulla/file-move-merge ." Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing: newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files) newview/llpostprocess.* -> llrender/llpostprocess.* newview/llrendersphere.* -> llrender/llrendersphere.* newview/llcubemap.* -> llrender/llcubemap.* llwindow/llgl.* -> llrender/llgl.* llwindow/llglstates.h -> llrender/llglstates.h llwindow/llgltypes.h -> llrender/llgltypes.h llwindow/llglheaders.h -> llrender/llglheaders.h
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index cf2c094ded..287f063757 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -114,7 +114,7 @@
#include "llworld.h"
#include "pipeline.h"
#include "llspatialpartition.h"
-#include "llglslshader.h"
+#include "llviewershadermgr.h"
#include "llappviewer.h"
#include "llsky.h"
#include "llanimstatelabels.h"
@@ -2824,7 +2824,7 @@ void LLVOAvatar::idleUpdateLoadingEffect()
void LLVOAvatar::idleUpdateWindEffect()
{
// update wind effect
- if ((LLShaderMgr::getVertexShaderLevel(LLShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
+ if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
{
F32 hover_strength = 0.f;
F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
@@ -3388,7 +3388,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
return FALSE;
}
}
-
+
// change animation time quanta based on avatar render load
if (!mIsSelf && !mIsDummy)
{
@@ -4000,7 +4000,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
- if (LLShaderMgr::getVertexShaderLevel(LLShaderMgr::SHADER_AVATAR) <= 0)
+ if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
{
if (mNeedsSkin)
{
@@ -9714,7 +9714,7 @@ BOOL LLVOAvatar::updateLOD()
}
updateVisibility();
-
+
return res;
}