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| author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-10-15 20:39:40 +0300 |
|---|---|---|
| committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-10-15 20:39:40 +0300 |
| commit | 1f5f9d2e5964a9bcd187f730ee4c3d6a5357df19 (patch) | |
| tree | 601ed82584cbf6429be302fc034fc704a4e431e8 /indra/newview/llvoavatar.cpp | |
| parent | b964850141f3a749ff7551ebf871756a02d39085 (diff) | |
| parent | 7a90e71adf230f24c930a97140c19bc26f2bdcc6 (diff) | |
Downstream merge from lindenlab/viewer-serval
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
| -rw-r--r-- | indra/newview/llvoavatar.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 37ad7a53a8..e42a7269b4 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -7334,13 +7334,6 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) if (root_object == sit_object) { LLFloaterTools::sPreviousFocusOnAvatar = true; - if (!gSavedSettings.getBOOL("EditCameraMovement")) - { - // always freeze camera in space, even if camera doesn't move - // so, for example, follow cam scripts can't affect you when in build mode - gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); - gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); - } } } } |
