diff options
| author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
|---|---|---|
| committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
| commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
| tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llvoavatar.cpp | |
| parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
| parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) | |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
| -rw-r--r-- | indra/newview/llvoavatar.cpp | 23491 |
1 files changed, 11741 insertions, 11750 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e4f7e8292c..f2b623f1ee 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1,11750 +1,11741 @@ -/** - * @File llvoavatar.cpp - * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llvoavatar.h" - -#include <stdio.h> -#include <ctype.h> -#include <sstream> - -#include "llaudioengine.h" -#include "noise.h" -#include "sound_ids.h" -#include "raytrace.h" - -#include "llagent.h" // Get state values from here -#include "llagentbenefits.h" -#include "llagentcamera.h" -#include "llagentwearables.h" -#include "llanimationstates.h" -#include "llavatarnamecache.h" -#include "llavatarpropertiesprocessor.h" -#include "llavatarrendernotifier.h" -#include "llcontrolavatar.h" -#include "llexperiencecache.h" -#include "llphysicsmotion.h" -#include "llviewercontrol.h" -#include "llcallingcard.h" // IDEVO for LLAvatarTracker -#include "lldrawpoolavatar.h" -#include "lldriverparam.h" -#include "llpolyskeletaldistortion.h" -#include "lleditingmotion.h" -#include "llemote.h" -#include "llfloatertools.h" -#include "llheadrotmotion.h" -#include "llhudeffecttrail.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" // for mText/mDebugText -#include "llimview.h" -#include "llinitparam.h" -#include "llkeyframefallmotion.h" -#include "llkeyframestandmotion.h" -#include "llkeyframewalkmotion.h" -#include "llmanipscale.h" // for get_default_max_prim_scale() -#include "llmeshrepository.h" -#include "llmutelist.h" -#include "llmoveview.h" -#include "llnotificationsutil.h" -#include "llphysicsshapebuilderutil.h" -#include "llquantize.h" -#include "llrand.h" -#include "llregionhandle.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsprite.h" -#include "lltargetingmotion.h" -#include "lltoolmgr.h" -#include "lltoolmorph.h" -#include "llviewercamera.h" -#include "llviewertexlayer.h" -#include "llviewertexturelist.h" -#include "llviewermenu.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llviewerwearable.h" -#include "llvoavatarself.h" -#include "llvovolume.h" -#include "llworld.h" -#include "pipeline.h" -#include "llviewershadermgr.h" -#include "llsky.h" -#include "llanimstatelabels.h" -#include "lltrans.h" -#include "llappearancemgr.h" - -#include "llgesturemgr.h" //needed to trigger the voice gesticulations -#include "llvoiceclient.h" -#include "llvoicevisualizer.h" // Ventrella - -#include "lldebugmessagebox.h" -#include "llsdutil.h" -#include "llscenemonitor.h" -#include "llsdserialize.h" -#include "llcallstack.h" -#include "llrendersphere.h" -#include "llskinningutil.h" - -#include "llperfstats.h" - -#include <boost/lexical_cast.hpp> - -extern F32 SPEED_ADJUST_MAX; -extern F32 SPEED_ADJUST_MAX_SEC; -extern F32 ANIM_SPEED_MAX; -extern F32 ANIM_SPEED_MIN; -extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG; - -const F32 MAX_HOVER_Z = 2.0; -const F32 MIN_HOVER_Z = -2.0; - -const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; -const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; - -// Unlike with 'self' avatar, server doesn't inform viewer about -// expected attachments so viewer has to wait to see if anything -// else will arrive -const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds -const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 15.f; -const F32 FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER = 1.25f; - -using namespace LLAvatarAppearanceDefines; - -//----------------------------------------------------------------------------- -// Global constants -//----------------------------------------------------------------------------- -const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise" -const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot" -const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing" -const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye" -const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust" -const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion" -const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot" -const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix" -const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target" -const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust" -const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion" - - -//----------------------------------------------------------------------------- -// Constants -//----------------------------------------------------------------------------- -const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured delta_time to this -const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations. - -const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying -const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking -const F32 PELVIS_LAG_MOUSELOOK = 0.15f; -const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; -const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees -const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. - -const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f; - -const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000; -const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000; -const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40; - -const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars - -const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f; - -const S32 MORPH_MASK_REQUESTED_DISCARD = 0; - -const F32 MAX_STANDOFF_FROM_ORIGIN = 3; -const F32 MAX_STANDOFF_DISTANCE_CHANGE = 32; - -// Discard level at which to switch to baked textures -// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB -const S32 SWITCH_TO_BAKED_DISCARD = 5; - -const F32 HOVER_EFFECT_MAX_SPEED = 3.f; -const F32 HOVER_EFFECT_STRENGTH = 0.f; -const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f; -const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f; -const F32 APPEARANCE_MORPH_TIME = 0.65f; -const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds -const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory -const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f; -const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f; -const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN; -const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12; -const F32 CHAT_FADE_TIME = 8.0; -const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f; -const F32 NAMETAG_UPDATE_THRESHOLD = 0.3f; -const F32 NAMETAG_VERTICAL_SCREEN_OFFSET = 25.f; -const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f; - -const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0; -const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024; - -const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60; -const F32 MAX_ATTACHMENT_WAIT_TIME_SEC = 60; - -const S32 MIN_NONTUNED_AVS = 5; - -enum ERenderName -{ - RENDER_NAME_NEVER, - RENDER_NAME_ALWAYS, - RENDER_NAME_FADE -}; - -#define JELLYDOLLS_SHOULD_IMPOSTOR - -//----------------------------------------------------------------------------- -// Callback data -//----------------------------------------------------------------------------- - -struct LLTextureMaskData -{ - LLTextureMaskData( const LLUUID& id ) : - mAvatarID(id), - mLastDiscardLevel(S32_MAX) - {} - LLUUID mAvatarID; - S32 mLastDiscardLevel; -}; - -/********************************************************************************* - ** ** - ** Begin private LLVOAvatar Support classes - ** - **/ - - -struct LLAppearanceMessageContents: public LLRefCount -{ - LLAppearanceMessageContents(): - mAppearanceVersion(-1), - mParamAppearanceVersion(-1), - mCOFVersion(LLViewerInventoryCategory::VERSION_UNKNOWN) - { - } - LLTEContents mTEContents; - S32 mAppearanceVersion; - S32 mParamAppearanceVersion; - S32 mCOFVersion; - // For future use: - //U32 appearance_flags = 0; - std::vector<F32> mParamWeights; - std::vector<LLVisualParam*> mParams; - LLVector3 mHoverOffset; - bool mHoverOffsetWasSet; -}; - - -//----------------------------------------------------------------------------- -// class LLBodyNoiseMotion -//----------------------------------------------------------------------------- -class LLBodyNoiseMotion : - public LLMotion -{ -public: - // Constructor - LLBodyNoiseMotion(const LLUUID &id) - : LLMotion(id) - { - mName = "body_noise"; - mTorsoState = new LLJointState; - } - - // Destructor - virtual ~LLBodyNoiseMotion() { } - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual bool getLoop() { return true; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - if( !mTorsoState->setJoint( character->getJoint("mTorso") )) - { - return STATUS_FAILURE; - } - - mTorsoState->setUsage(LLJointState::ROT); - - addJointState( mTorsoState ); - return STATUS_SUCCESS; - } - - // called when a motion is activated - // must return true to indicate success, or else - // it will be deactivated - virtual bool onActivate() { return true; } - - // called per time step - // must return true while it is active, and - // must return false when the motion is completed. - virtual bool onUpdate(F32 time, U8* joint_mask) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - F32 nx[2]; - nx[0]=time*TORSO_NOISE_SPEED; - nx[1]=0.0f; - F32 ny[2]; - ny[0]=0.0f; - ny[1]=time*TORSO_NOISE_SPEED; - F32 noiseX = noise2(nx); - F32 noiseY = noise2(ny); - - F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f; - F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f; - LLQuaternion tQn; - tQn.setQuat( rx, ry, 0.0f ); - mTorsoState->setRotation( tQn ); - - return true; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer<LLJointState> mTorsoState; -}; - -//----------------------------------------------------------------------------- -// class LLBreatheMotionRot -//----------------------------------------------------------------------------- -class LLBreatheMotionRot : - public LLMotion -{ -public: - // Constructor - LLBreatheMotionRot(const LLUUID &id) : - LLMotion(id), - mBreatheRate(1.f), - mCharacter(NULL) - { - mName = "breathe_rot"; - mChestState = new LLJointState; - } - - // Destructor - virtual ~LLBreatheMotionRot() {} - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual bool getLoop() { return true; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - mCharacter = character; - bool success = true; - - if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) - { - success = false; - } - - if ( success ) - { - mChestState->setUsage(LLJointState::ROT); - addJointState( mChestState ); - } - - if ( success ) - { - return STATUS_SUCCESS; - } - else - { - return STATUS_FAILURE; - } - } - - // called when a motion is activated - // must return true to indicate success, or else - // it will be deactivated - virtual bool onActivate() { return true; } - - // called per time step - // must return true while it is active, and - // must return false when the motion is completed. - virtual bool onUpdate(F32 time, U8* joint_mask) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - mBreatheRate = 1.f; - - F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); - - mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); - - return true; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer<LLJointState> mChestState; - F32 mBreatheRate; - LLCharacter* mCharacter; -}; - -//----------------------------------------------------------------------------- -// class LLPelvisFixMotion -//----------------------------------------------------------------------------- -class LLPelvisFixMotion : - public LLMotion -{ -public: - // Constructor - LLPelvisFixMotion(const LLUUID &id) - : LLMotion(id), mCharacter(NULL) - { - mName = "pelvis_fix"; - - mPelvisState = new LLJointState; - } - - // Destructor - virtual ~LLPelvisFixMotion() { } - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual bool getLoop() { return true; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.5f; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.5f; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - mCharacter = character; - - if (!mPelvisState->setJoint( character->getJoint("mPelvis"))) - { - return STATUS_FAILURE; - } - - mPelvisState->setUsage(LLJointState::POS); - - addJointState( mPelvisState ); - return STATUS_SUCCESS; - } - - // called when a motion is activated - // must return true to indicate success, or else - // it will be deactivated - virtual bool onActivate() { return true; } - - // called per time step - // must return true while it is active, and - // must return false when the motion is completed. - virtual bool onUpdate(F32 time, U8* joint_mask) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - mPelvisState->setPosition(LLVector3::zero); - - return true; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer<LLJointState> mPelvisState; - LLCharacter* mCharacter; -}; - -/** - ** - ** End LLVOAvatar Support classes - ** ** - *********************************************************************************/ - - -//----------------------------------------------------------------------------- -// Static Data -//----------------------------------------------------------------------------- -U32 LLVOAvatar::sMaxNonImpostors = 12; // Set from RenderAvatarMaxNonImpostors -bool LLVOAvatar::sLimitNonImpostors = false; // True unless RenderAvatarMaxNonImpostors is 0 (unlimited) -F32 LLVOAvatar::sRenderDistance = 256.f; -S32 LLVOAvatar::sNumVisibleAvatars = 0; -S32 LLVOAvatar::sNumLODChangesThisFrame = 0; - -const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df"); -const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] = -{ - SND_STONE_RUBBER, - SND_METAL_RUBBER, - SND_GLASS_RUBBER, - SND_WOOD_RUBBER, - SND_FLESH_RUBBER, - SND_RUBBER_PLASTIC, - SND_RUBBER_RUBBER -}; - -S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS; -bool LLVOAvatar::sRenderGroupTitles = true; -S32 LLVOAvatar::sNumVisibleChatBubbles = 0; -bool LLVOAvatar::sDebugInvisible = false; -bool LLVOAvatar::sShowAttachmentPoints = false; -bool LLVOAvatar::sShowAnimationDebug = false; -bool LLVOAvatar::sVisibleInFirstPerson = false; -F32 LLVOAvatar::sLODFactor = 1.f; -F32 LLVOAvatar::sPhysicsLODFactor = 1.f; -bool LLVOAvatar::sJointDebug = false; -F32 LLVOAvatar::sUnbakedTime = 0.f; -F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; -F32 LLVOAvatar::sGreyTime = 0.f; -F32 LLVOAvatar::sGreyUpdateTime = 0.f; -LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL; -std::vector<LLUUID> LLVOAvatar::sAVsIgnoringARTLimit; -S32 LLVOAvatar::sAvatarsNearby = 0; - -//----------------------------------------------------------------------------- -// Helper functions -//----------------------------------------------------------------------------- -static F32 calc_bouncy_animation(F32 x); - -//----------------------------------------------------------------------------- -// LLVOAvatar() -//----------------------------------------------------------------------------- -LLVOAvatar::LLVOAvatar(const LLUUID& id, - const LLPCode pcode, - LLViewerRegion* regionp) : - LLAvatarAppearance(&gAgentWearables), - LLViewerObject(id, pcode, regionp), - mSpecialRenderMode(0), - mAttachmentSurfaceArea(0.f), - mAttachmentVisibleTriangleCount(0), - mAttachmentEstTriangleCount(0.f), - mReportedVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), - mTurning(false), - mLastSkeletonSerialNum( 0 ), - mIsSitting(false), - mTimeVisible(), - mTyping(false), - mMeshValid(false), - mVisible(false), - mLastImpostorUpdateFrameTime(0.f), - mLastImpostorUpdateReason(0), - mWindFreq(0.f), - mRipplePhase( 0.f ), - mBelowWater(false), - mLastAppearanceBlendTime(0.f), - mAppearanceAnimating(false), - mNameIsSet(false), - mTitle(), - mNameAway(false), - mNameDoNotDisturb(false), - mNameMute(false), - mNameAppearance(false), - mNameFriend(false), - mNameAlpha(0.f), - mRenderGroupTitles(sRenderGroupTitles), - mNameCloud(false), - mFirstTEMessageReceived( false ), - mFirstAppearanceMessageReceived( false ), - mCulled( false ), - mVisibilityRank(0), - mNeedsSkin(false), - mLastSkinTime(0.f), - mUpdatePeriod(1), - mOverallAppearance(AOA_INVISIBLE), - mVisualComplexityStale(true), - mVisuallyMuteSetting(AV_RENDER_NORMALLY), - mMutedAVColor(LLColor4::white /* used for "uninitialize" */), - mFirstFullyVisible(true), - mFirstDecloudTime(-1.f), - mFullyLoaded(false), - mPreviousFullyLoaded(false), - mFullyLoadedInitialized(false), - mLastCloudAttachmentCount(0), - mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN), - mLoadedCallbacksPaused(false), - mLoadedCallbackTextures(0), - mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)), - mLastRezzedStatus(-1), - mIsEditingAppearance(false), - mUseLocalAppearance(false), - mLastUpdateRequestCOFVersion(-1), - mLastUpdateReceivedCOFVersion(-1), - mCachedMuteListUpdateTime(0), - mCachedInMuteList(false), - mIsControlAvatar(false), - mIsUIAvatar(false), - mEnableDefaultMotions(true) -{ - LL_DEBUGS("AvatarRender") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL; - - //VTResume(); // VTune - setHoverOffset(LLVector3(0.0, 0.0, 0.0)); - - // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline - const bool needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job - mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); - - LL_DEBUGS("Avatar","Message") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL; - mPelvisp = NULL; - - mDirtyMesh = 2; // Dirty geometry, need to regenerate. - mMeshTexturesDirty = false; - mHeadp = NULL; - - - // set up animation variables - mSpeed = 0.f; - setAnimationData("Speed", &mSpeed); - - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 0; - mNeedsAnimUpdate = true; - - mNeedsExtentUpdate = true; - - mImpostorDistance = 0; - mImpostorPixelArea = 0; - - setNumTEs(TEX_NUM_INDICES); - - mbCanSelect = true; - - mSignaledAnimations.clear(); - mPlayingAnimations.clear(); - - mWasOnGroundLeft = false; - mWasOnGroundRight = false; - - mTimeLast = 0.0f; - mSpeedAccum = 0.0f; - - mRippleTimeLast = 0.f; - - mInAir = false; - - mStepOnLand = true; - mStepMaterial = 0; - - mLipSyncActive = false; - mOohMorph = NULL; - mAahMorph = NULL; - - mCurrentGesticulationLevel = 0; - - mFirstAppearanceMessageTimer.reset(); - mRuthTimer.reset(); - mRuthDebugTimer.reset(); - mDebugExistenceTimer.reset(); - mLastAppearanceMessageTimer.reset(); - - if(LLSceneMonitor::getInstance()->isEnabled()) - { - LLSceneMonitor::getInstance()->freezeAvatar((LLCharacter*)this); - } - - mVisuallyMuteSetting = LLVOAvatar::VisualMuteSettings(LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(getID())); -} - -std::string LLVOAvatar::avString() const -{ - if (isControlAvatar()) - { - return " " + getFullname() + " "; - } - else - { - std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus()); - return " Avatar '" + getFullname() + "' " + viz_string + " "; - } -} - -void LLVOAvatar::debugAvatarRezTime(std::string notification_name, std::string comment) -{ - if (gDisconnected) - { - // If we disconected, these values are likely to be invalid and - // avString() might crash due to a dead sAvatarDictionary - return; - } - - LL_INFOS("Avatar") << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() - << "sec ]" - << avString() - << "RuthTimer " << (U32)mRuthDebugTimer.getElapsedTimeF32() - << " Notification " << notification_name - << " : " << comment - << LL_ENDL; - - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add(notification_name,args); - } -} - -//------------------------------------------------------------------------ -// LLVOAvatar::~LLVOAvatar() -//------------------------------------------------------------------------ -LLVOAvatar::~LLVOAvatar() -{ - if (!mFullyLoaded) - { - debugAvatarRezTime("AvatarRezLeftCloudNotification","left after ruth seconds as cloud"); - } - else - { - debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding"); - } - - if(mTuned) - { - LLPerfStats::tunedAvatars--; - mTuned = false; - } - sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), sAVsIgnoringARTLimit.end()); - - - logPendingPhases(); - - LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL; - - std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); - mAttachmentPoints.clear(); - - mDead = true; - - mAnimationSources.clear(); - LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; - - getPhases().clearPhases(); - - LL_DEBUGS() << "LLVOAvatar Destructor end" << LL_ENDL; -} - -void LLVOAvatar::markDead() -{ - if (mNameText) - { - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - mVoiceVisualizer->markDead(); - LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; - LLViewerObject::markDead(); -} - - -bool LLVOAvatar::isFullyBaked() -{ - if (mIsDummy) return true; - if (getNumTEs() == 0) return false; - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) - && ((i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT)) - && (i != BAKED_LEFT_ARM) && (i != BAKED_LEFT_LEG) && (i != BAKED_AUX1) && (i != BAKED_AUX2) && (i != BAKED_AUX3)) - { - return false; - } - } - return true; -} - -bool LLVOAvatar::isFullyTextured() const -{ - for (S32 i = 0; i < mMeshLOD.size(); i++) - { - LLAvatarJoint* joint = mMeshLOD[i]; - if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT)) - { - continue; // don't care about skirt textures if we're not wearing one. - } - if (!joint) - { - continue; // nonexistent LOD OK. - } - avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin(); - if (meshIter != joint->mMeshParts.end()) - { - LLAvatarJointMesh *mesh = (*meshIter); - if (!mesh) - { - continue; // nonexistent mesh OK - } - if (mesh->hasGLTexture()) - { - continue; // Mesh exists and has a baked texture. - } - if (mesh->hasComposite()) - { - continue; // Mesh exists and has a composite texture. - } - // Fail - return false; - } - } - return true; -} - -bool LLVOAvatar::hasGray() const -{ - return !getIsCloud() && !isFullyTextured(); -} - -S32 LLVOAvatar::getRezzedStatus() const -{ - if (getIsCloud()) return 0; - bool textured = isFullyTextured(); - bool all_baked_loaded = allBakedTexturesCompletelyDownloaded(); - if (textured && all_baked_loaded && getAttachmentCount() == mSimAttachments.size()) return 4; - if (textured && all_baked_loaded) return 3; - if (textured) return 2; - llassert(hasGray()); - return 1; // gray -} - -void LLVOAvatar::deleteLayerSetCaches(bool clearAll) -{ - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - if (mBakedTextureDatas[i].mTexLayerSet) - { - // ! BACKWARDS COMPATIBILITY ! - // Can be removed after hair baking is mandatory on the grid - if ((i != BAKED_HAIR || isSelf()) && !clearAll) - { - mBakedTextureDatas[i].mTexLayerSet->deleteCaches(); - } - } - if (mBakedTextureDatas[i].mMaskTexName) - { - LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); - mBakedTextureDatas[i].mMaskTexName = 0 ; - } - } -} - -// static -bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) -{ - bool res = true; - grey_avatars = 0; - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if( inst->isDead() ) - { - continue; - } - else if( !inst->isFullyBaked() ) - { - res = false; - if (inst->mHasGrey) - { - ++grey_avatars; - } - } - } - return res; -} - -// static -void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars) -{ - counts.clear(); - counts.resize(5); - avg_cloud_time = 0; - cloud_avatars = 0; - S32 count_avg = 0; - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if (inst) - { - S32 rez_status = inst->getRezzedStatus(); - counts[rez_status]++; - F32 time = inst->getFirstDecloudTime(); - if (time >= 0) - { - avg_cloud_time+=time; - count_avg++; - } - if (!inst->isFullyLoaded() || time < 0) - { - // still renders as cloud - cloud_avatars++; - } - } - } - if (count_avg > 0) - { - avg_cloud_time /= count_avg; - } -} - -// static -std::string LLVOAvatar::rezStatusToString(S32 rez_status) -{ - if (rez_status==0) return "cloud"; - if (rez_status==1) return "gray"; - if (rez_status==2) return "downloading baked"; - if (rez_status==3) return "loading attachments"; - if (rez_status==4) return "full"; - return "unknown"; -} - -// static -void LLVOAvatar::dumpBakedStatus() -{ - LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal(); - - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - LL_INFOS() << "Avatar "; - - LLNameValue* firstname = inst->getNVPair("FirstName"); - LLNameValue* lastname = inst->getNVPair("LastName"); - - if( firstname ) - { - LL_CONT << firstname->getString(); - } - if( lastname ) - { - LL_CONT << " " << lastname->getString(); - } - - LL_CONT << " " << inst->mID; - - if( inst->isDead() ) - { - LL_CONT << " DEAD ("<< inst->getNumRefs() << " refs)"; - } - - if( inst->isSelf() ) - { - LL_CONT << " (self)"; - } - - - F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length(); - LL_CONT << " " << dist_to_camera << "m "; - - LL_CONT << " " << inst->mPixelArea << " pixels"; - - if( inst->isVisible() ) - { - LL_CONT << " (visible)"; - } - else - { - LL_CONT << " (not visible)"; - } - - if( inst->isFullyBaked() ) - { - LL_CONT << " Baked"; - } - else - { - LL_CONT << " Unbaked ("; - - for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator iter = LLAvatarAppearance::getDictionary()->getBakedTextures().begin(); - iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end(); - ++iter) - { - const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = iter->second; - const ETextureIndex index = baked_dict->mTextureIndex; - if (!inst->isTextureDefined(index)) - { - LL_CONT << " " << (LLAvatarAppearance::getDictionary()->getTexture(index) ? LLAvatarAppearance::getDictionary()->getTexture(index)->mName : ""); - } - } - LL_CONT << " ) " << inst->getUnbakedPixelAreaRank(); - if( inst->isCulled() ) - { - LL_CONT << " culled"; - } - } - LL_CONT << LL_ENDL; - } -} - -//static -void LLVOAvatar::restoreGL() -{ - if (!isAgentAvatarValid()) return; - - gAgentAvatarp->setCompositeUpdatesEnabled(true); - for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++) - { - gAgentAvatarp->invalidateComposite(gAgentAvatarp->getTexLayerSet(i)); - } - gAgentAvatarp->updateMeshTextures(); -} - -//static -void LLVOAvatar::destroyGL() -{ - deleteCachedImages(); - - resetImpostors(); -} - -//static -void LLVOAvatar::resetImpostors() -{ - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* avatar = (LLVOAvatar*) *iter; - avatar->mImpostor.release(); - avatar->mNeedsImpostorUpdate = true; - avatar->mLastImpostorUpdateReason = 1; - } -} - -// static -void LLVOAvatar::deleteCachedImages(bool clearAll) -{ - if (LLViewerTexLayerSet::sHasCaches) - { - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - inst->deleteLayerSetCaches(clearAll); - } - LLViewerTexLayerSet::sHasCaches = false; - } - LLVOAvatarSelf::deleteScratchTextures(); - LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); -} - - -//------------------------------------------------------------------------ -// static -// LLVOAvatar::initClass() -//------------------------------------------------------------------------ -void LLVOAvatar::initClass() -{ - gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise"); - gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot"); - gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion"); - gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing"); - gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye"); - gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust"); - gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion"); - gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot"); - gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix"); - gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target"); - gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust"); - - // Where should this be set initially? - LLJoint::setDebugJointNames(gSavedSettings.getString("DebugAvatarJoints")); - - LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged); - - sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); -} - - -void LLVOAvatar::cleanupClass() -{ -} - -// virtual -void LLVOAvatar::initInstance() -{ - //------------------------------------------------------------------------- - // register motions - //------------------------------------------------------------------------- - if (LLCharacter::sInstances.size() == 1) - { - registerMotion( ANIM_AGENT_DO_NOT_DISTURB, LLNullMotion::create ); - registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); - registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); - registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); - - // motions without a start/stop bit - registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); - registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); - registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create ); - registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); - registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); - registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); - registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); - registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); - registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); - registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); - registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); - } - - LLAvatarAppearance::initInstance(); - - // preload specific motions here - createMotion( ANIM_AGENT_CUSTOMIZE); - createMotion( ANIM_AGENT_CUSTOMIZE_DONE); - - //VTPause(); // VTune - - mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); - - mInitFlags |= 1<<1; -} - -// virtual -LLAvatarJoint* LLVOAvatar::createAvatarJoint() -{ - return new LLViewerJoint(); -} - -// virtual -LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num) -{ - return new LLViewerJoint(joint_num); -} - -// virtual -LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh() -{ - return new LLViewerJointMesh(); -} - -// virtual -LLTexLayerSet* LLVOAvatar::createTexLayerSet() -{ - return new LLViewerTexLayerSet(this); -} - -const LLVector3 LLVOAvatar::getRenderPosition() const -{ - - if (mDrawable.isNull() || mDrawable->getGeneration() < 0) - { - return getPositionAgent(); - } - else if (isRoot()) - { - F32 fixup; - if ( hasPelvisFixup( fixup) ) - { - //Apply a pelvis fixup (as defined by the avs skin) - LLVector3 pos = mDrawable->getPositionAgent(); - pos[VZ] += fixup; - return pos; - } - else - { - return mDrawable->getPositionAgent(); - } - } - else - { - return getPosition() * mDrawable->getParent()->getRenderMatrix(); - } -} - -void LLVOAvatar::updateDrawable(bool force_damped) -{ - clearChanged(SHIFTED); -} - -void LLVOAvatar::onShift(const LLVector4a& shift_vector) -{ - const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector); - mLastAnimExtents[0] += shift; - mLastAnimExtents[1] += shift; -} - -void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) -{ - if (mDrawable.isNull()) - { - return; - } - - if (mNeedsExtentUpdate) - { - calculateSpatialExtents(newMin,newMax); - mLastAnimExtents[0].set(newMin.getF32ptr()); - mLastAnimExtents[1].set(newMax.getF32ptr()); - mLastAnimBasePos = mPelvisp->getWorldPosition(); - mNeedsExtentUpdate = false; - } - else - { - LLVector3 new_base_pos = mPelvisp->getWorldPosition(); - LLVector3 shift = new_base_pos-mLastAnimBasePos; - mLastAnimExtents[0] += shift; - mLastAnimExtents[1] += shift; - mLastAnimBasePos = new_base_pos; - - } - - if (isImpostor() && !needsImpostorUpdate()) - { - LLVector3 delta = getRenderPosition() - - ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset)); - - newMin.load3( (mLastAnimExtents[0] + delta).mV); - newMax.load3( (mLastAnimExtents[1] + delta).mV); - } - else - { - newMin.load3(mLastAnimExtents[0].mV); - newMax.load3(mLastAnimExtents[1].mV); - LLVector4a pos_group; - pos_group.setAdd(newMin,newMax); - pos_group.mul(0.5f); - mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition(); - mDrawable->setPositionGroup(pos_group); - } -} - - -void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - static LLCachedControl<S32> box_detail_cache(gSavedSettings, "AvatarBoundingBoxComplexity"); - S32 box_detail = box_detail_cache; - if (getOverallAppearance() != AOA_NORMAL) - { - if (isControlAvatar()) - { - // Animated objects don't show system avatar but do need to include rigged meshes in their bounding box. - box_detail = 3; - } - else - { - // Jellydolled avatars ignore attachments, etc, use only system avatar. - box_detail = 1; - } - } - - // FIXME the update_min_max function used below assumes there is a - // known starting point, but in general there isn't. Ideally the - // box update logic should be modified to handle the no-point-yet - // case. For most models, starting with the pelvis is safe though. - LLVector3 zero_pos; - LLVector4a pos; - if (dist_vec(zero_pos, mPelvisp->getWorldPosition())<0.001) - { - // Don't use pelvis until av initialized - pos.load3(getRenderPosition().mV); - } - else - { - pos.load3(mPelvisp->getWorldPosition().mV); - } - newMin = pos; - newMax = pos; - - if (box_detail>=1 && !isControlAvatar()) - { - //stretch bounding box by joint positions. Doing this for - //control avs, where the polymeshes aren't maintained or - //displayed, can give inaccurate boxes due to joints stuck at (0,0,0). - for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i) - { - LLPolyMesh* mesh = i->second; - for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.size(); joint_num++) - { - LLVector4a trans; - trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); - update_min_max(newMin, newMax, trans); - } - } - } - - // Pad bounding box for starting joint, plus polymesh if - // applicable. Subsequent calcs should be accurate enough to not - // need padding. - LLVector4a padding(0.25); - newMin.sub(padding); - newMax.add(padding); - - - //stretch bounding box by static attachments - if (box_detail >= 2) - { - float max_attachment_span = get_default_max_prim_scale() * 5.0f; - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - if (attachment->getValid()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - // Don't we need to look at children of attached_object as well? - const LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object && !attached_object->isHUDAttachment()) - { - const LLVOVolume *vol = dynamic_cast<const LLVOVolume*>(attached_object); - if (vol && vol->isAnimatedObject()) - { - // Animated objects already have a bounding box in their control av, use that. - // Could lag by a frame if there's no guarantee on order of processing for avatars. - LLControlAvatar *cav = vol->getControlAvatar(); - if (cav) - { - LLVector4a cav_min; - cav_min.load3(cav->mLastAnimExtents[0].mV); - LLVector4a cav_max; - cav_max.load3(cav->mLastAnimExtents[1].mV); - update_min_max(newMin,newMax,cav_min); - update_min_max(newMin,newMax,cav_max); - continue; - } - } - if (vol && vol->isRiggedMeshFast()) - { - continue; - } - LLDrawable* drawable = attached_object->mDrawable; - if (drawable && !drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) // <-- don't extend bounding box if any rigged objects are present - { - LLSpatialBridge* bridge = drawable->getSpatialBridge(); - if (bridge) - { - const LLVector4a* ext = bridge->getSpatialExtents(); - LLVector4a distance; - distance.setSub(ext[1], ext[0]); - LLVector4a max_span(max_attachment_span); - - S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; - - // Only add the prim to spatial extents calculations if it isn't a megaprim. - // max_attachment_span calculated at the start of the function - // (currently 5 times our max prim size) - if (lt == 0x7) - { - update_min_max(newMin,newMax,ext[0]); - update_min_max(newMin,newMax,ext[1]); - } - } - } - } - } - } - } - } - - // Stretch bounding box by rigged mesh joint boxes - if (box_detail>=3) - { - updateRiggingInfo(); - for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) - { - LLJoint *joint = getJoint(joint_num); - LLJointRiggingInfo *rig_info = NULL; - if (joint_num < mJointRiggingInfoTab.size()) - { - rig_info = &mJointRiggingInfoTab[joint_num]; - } - - if (joint && rig_info && rig_info->isRiggedTo()) - { - LLViewerJointAttachment *as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint); - if (as_joint_attach && as_joint_attach->getIsHUDAttachment()) - { - // Ignore bounding box of HUD joints - continue; - } - LLMatrix4a mat; - LLVector4a new_extents[2]; - mat.loadu(joint->getWorldMatrix()); - matMulBoundBox(mat, rig_info->getRiggedExtents(), new_extents); - update_min_max(newMin, newMax, new_extents[0]); - update_min_max(newMin, newMax, new_extents[1]); - //if (isSelf()) - //{ - // LL_INFOS() << joint->getName() << " extents " << new_extents[0] << "," << new_extents[1] << LL_ENDL; - // LL_INFOS() << joint->getName() << " av box is " << newMin << "," << newMax << LL_ENDL; - //} - } - } - } - - // Update pixel area - LLVector4a center, size; - center.setAdd(newMin, newMax); - center.mul(0.5f); - - size.setSub(newMax,newMin); - size.mul(0.5f); - - mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); -} - -void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color) -{ - // Unoccluded bone portions - LLGLDepthTest normal_depth(GL_TRUE); - - // Draw line segment for unoccluded joint - gGL.diffuseColor3f(visible_color[0], visible_color[1], visible_color[2]); - - gGL.begin(LLRender::LINES); - gGL.vertex3fv(begin_pos.mV); - gGL.vertex3fv(end_pos.mV); - gGL.end(); - - - // Draw sphere representing joint pos - gGL.pushMatrix(); - gGL.scalef(sphere_scale, sphere_scale, sphere_scale); - gSphere.renderGGL(); - gGL.popMatrix(); - - LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); - - // Occluded bone portions - gGL.diffuseColor3f(occ_color[0], occ_color[1], occ_color[2]); - - gGL.begin(LLRender::LINES); - gGL.vertex3fv(begin_pos.mV); - gGL.vertex3fv(end_pos.mV); - gGL.end(); - - // Draw sphere representing joint pos - gGL.pushMatrix(); - gGL.scalef(sphere_scale, sphere_scale, sphere_scale); - gSphere.renderGGL(); - gGL.popMatrix(); -} - -//----------------------------------------------------------------------------- -// renderCollisionVolumes() -//----------------------------------------------------------------------------- -void LLVOAvatar::renderCollisionVolumes() -{ - std::ostringstream ostr; - - for (S32 i = 0; i < mNumCollisionVolumes; i++) - { - ostr << mCollisionVolumes[i].getName() << ", "; - - LLAvatarJointCollisionVolume& collision_volume = mCollisionVolumes[i]; - - collision_volume.updateWorldMatrix(); - - gGL.pushMatrix(); - gGL.multMatrix( &collision_volume.getXform()->getWorldMatrix().mMatrix[0][0] ); - - LLVector3 begin_pos(0,0,0); - LLVector3 end_pos(collision_volume.getEnd()); - static F32 sphere_scale = 1.0f; - static F32 center_dot_scale = 0.05f; - - static LLVector3 BLUE(0.0f, 0.0f, 1.0f); - static LLVector3 PASTEL_BLUE(0.5f, 0.5f, 1.0f); - static LLVector3 RED(1.0f, 0.0f, 0.0f); - static LLVector3 PASTEL_RED(1.0f, 0.5f, 0.5f); - static LLVector3 WHITE(1.0f, 1.0f, 1.0f); - - - LLVector3 cv_color_occluded; - LLVector3 cv_color_visible; - LLVector3 dot_color_occluded(WHITE); - LLVector3 dot_color_visible(WHITE); - if (isControlAvatar()) - { - cv_color_occluded = RED; - cv_color_visible = PASTEL_RED; - } - else - { - cv_color_occluded = BLUE; - cv_color_visible = PASTEL_BLUE; - } - render_sphere_and_line(begin_pos, end_pos, sphere_scale, cv_color_occluded, cv_color_visible); - render_sphere_and_line(begin_pos, end_pos, center_dot_scale, dot_color_occluded, dot_color_visible); - - gGL.popMatrix(); - } - - - if (mNameText.notNull()) - { - LLVector4a unused; - - mNameText->lineSegmentIntersect(unused, unused, unused, true); - } -} - -void LLVOAvatar::renderBones(const std::string &selected_joint) -{ - LLGLEnable blend(GL_BLEND); - - avatar_joint_list_t::iterator iter = mSkeleton.begin(); - avatar_joint_list_t::iterator end = mSkeleton.end(); - - // For selected joints - static LLVector3 SELECTED_COLOR_OCCLUDED(1.0f, 1.0f, 0.0f); - static LLVector3 SELECTED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); - // For bones with position overrides defined - static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f); - static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); - // For bones which are rigged to by at least one attachment - static LLVector3 RIGGED_COLOR_OCCLUDED(0.0f, 1.0f, 1.0f); - static LLVector3 RIGGED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); - // For bones not otherwise colored - static LLVector3 OTHER_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f); - static LLVector3 OTHER_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); - - static F32 SPHERE_SCALEF = 0.001f; - - for (; iter != end; ++iter) - { - LLJoint* jointp = *iter; - if (!jointp) - { - continue; - } - - jointp->updateWorldMatrix(); - - LLVector3 occ_color, visible_color; - - LLVector3 pos; - LLUUID mesh_id; - F32 sphere_scale = SPHERE_SCALEF; - - // We are in render, so it is preferable to implement selection - // in a different way, but since this is for debug/preview, this - // is low priority - if (jointp->getName() == selected_joint) - { - sphere_scale *= 16; - occ_color = SELECTED_COLOR_OCCLUDED; - visible_color = SELECTED_COLOR_VISIBLE; - } - else if (jointp->hasAttachmentPosOverride(pos,mesh_id)) - { - occ_color = OVERRIDE_COLOR_OCCLUDED; - visible_color = OVERRIDE_COLOR_VISIBLE; - } - else - { - if (jointIsRiggedTo(jointp)) - { - occ_color = RIGGED_COLOR_OCCLUDED; - visible_color = RIGGED_COLOR_VISIBLE; - } - else - { - occ_color = OTHER_COLOR_OCCLUDED; - visible_color = OTHER_COLOR_VISIBLE; - } - } - LLVector3 begin_pos(0,0,0); - LLVector3 end_pos(jointp->getEnd()); - - - gGL.pushMatrix(); - gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] ); - - render_sphere_and_line(begin_pos, end_pos, sphere_scale, occ_color, visible_color); - - gGL.popMatrix(); - } -} - - -void LLVOAvatar::renderJoints() -{ - std::ostringstream ostr; - std::ostringstream nullstr; - - for (joint_map_t::iterator iter = mJointMap.begin(); iter != mJointMap.end(); ++iter) - { - LLJoint* jointp = iter->second; - if (!jointp) - { - nullstr << iter->first << " is NULL" << std::endl; - continue; - } - - ostr << jointp->getName() << ", "; - - jointp->updateWorldMatrix(); - - gGL.pushMatrix(); - gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] ); - - gGL.diffuseColor3f( 1.f, 0.f, 1.f ); - - gGL.begin(LLRender::LINES); - - LLVector3 v[] = - { - LLVector3(1,0,0), - LLVector3(-1,0,0), - LLVector3(0,1,0), - LLVector3(0,-1,0), - - LLVector3(0,0,-1), - LLVector3(0,0,1), - }; - - //sides - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[2].mV); - - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[3].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[2].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[3].mV); - - - //top - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[4].mV); - - - //bottom - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[5].mV); - - gGL.end(); - - gGL.popMatrix(); - } - - mDebugText.clear(); - addDebugText(ostr.str()); - addDebugText(nullstr.str()); -} - -bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, - S32 face, - bool pick_transparent, - bool pick_rigged, - bool pick_unselectable, - S32* face_hit, - LLVector4a* intersection, - LLVector2* tex_coord, - LLVector4a* normal, - LLVector4a* tangent) -{ - if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) - { - return false; - } - - if (isControlAvatar()) - { - return false; - } - - if (lineSegmentBoundingBox(start, end)) - { - for (S32 i = 0; i < mNumCollisionVolumes; ++i) - { - mCollisionVolumes[i].updateWorldMatrix(); - - glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); - glh::matrix4f inverse = mat.inverse(); - glh::matrix4f norm_mat = inverse.transpose(); - - glh::vec3f p1(start.getF32ptr()); - glh::vec3f p2(end.getF32ptr()); - - inverse.mult_matrix_vec(p1); - inverse.mult_matrix_vec(p2); - - LLVector3 position; - LLVector3 norm; - - if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) - { - glh::vec3f res_pos(position.mV); - mat.mult_matrix_vec(res_pos); - - norm.normalize(); - glh::vec3f res_norm(norm.mV); - norm_mat.mult_matrix_dir(res_norm); - - if (intersection) - { - intersection->load3(res_pos.v); - } - - if (normal) - { - normal->load3(res_norm.v); - } - - return true; - } - } - - if (isSelf()) - { - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = attachment_iter->get(); - - if (attached_object && !attached_object->isDead() && attachment->getValid()) - { - LLDrawable* drawable = attached_object->mDrawable; - if (drawable->isState(LLDrawable::RIGGED)) - { //regenerate octree for rigged attachment - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED); - } - } - } - } - } - } - - - - LLVector4a position; - if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) - { - if (intersection) - { - *intersection = position; - } - - return true; - } - - return false; -} - -// virtual -LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end, - S32 face, - bool pick_transparent, - bool pick_rigged, - bool pick_unselectable, - S32* face_hit, - LLVector4a* intersection, - LLVector2* tex_coord, - LLVector4a* normal, - LLVector4a* tangent) -{ - if (isSelf() && !gAgent.needsRenderAvatar()) - { - return NULL; - } - - LLViewerObject* hit = NULL; - - if (lineSegmentBoundingBox(start, end)) - { - LLVector4a local_end = end; - LLVector4a local_intersection; - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = attachment_iter->get(); - - if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent)) - { - local_end = local_intersection; - if (intersection) - { - *intersection = local_intersection; - } - - hit = attached_object; - } - } - } - } - - return hit; -} - - -LLVOAvatar* LLVOAvatar::asAvatar() -{ - return this; -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::startDefaultMotions() -//----------------------------------------------------------------------------- -void LLVOAvatar::startDefaultMotions() -{ - //------------------------------------------------------------------------- - // start default motions - //------------------------------------------------------------------------- - startMotion( ANIM_AGENT_HEAD_ROT ); - startMotion( ANIM_AGENT_EYE ); - startMotion( ANIM_AGENT_BODY_NOISE ); - startMotion( ANIM_AGENT_BREATHE_ROT ); - startMotion( ANIM_AGENT_PHYSICS_MOTION ); - startMotion( ANIM_AGENT_HAND_MOTION ); - startMotion( ANIM_AGENT_PELVIS_FIX ); - - //------------------------------------------------------------------------- - // restart any currently active motions - //------------------------------------------------------------------------- - processAnimationStateChanges(); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::buildCharacter() -// Deferred initialization and rebuild of the avatar. -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::buildCharacter() -{ - LLAvatarAppearance::buildCharacter(); - - // Not done building yet; more to do. - mIsBuilt = false; - - //------------------------------------------------------------------------- - // set head offset from pelvis - //------------------------------------------------------------------------- - updateHeadOffset(); - - //------------------------------------------------------------------------- - // initialize lip sync morph pointers - //------------------------------------------------------------------------- - mOohMorph = getVisualParam( "Lipsync_Ooh" ); - mAahMorph = getVisualParam( "Lipsync_Aah" ); - - // If we don't have the Ooh morph, use the Kiss morph - if (!mOohMorph) - { - LL_WARNS() << "Missing 'Ooh' morph for lipsync, using fallback." << LL_ENDL; - mOohMorph = getVisualParam( "Express_Kiss" ); - } - - // If we don't have the Aah morph, use the Open Mouth morph - if (!mAahMorph) - { - LL_WARNS() << "Missing 'Aah' morph for lipsync, using fallback." << LL_ENDL; - mAahMorph = getVisualParam( "Express_Open_Mouth" ); - } - - // Currently disabled for control avatars (animated objects), enabled for all others. - if (mEnableDefaultMotions) - { - startDefaultMotions(); - } - - //------------------------------------------------------------------------- - // restart any currently active motions - //------------------------------------------------------------------------- - processAnimationStateChanges(); - - mIsBuilt = true; - stop_glerror(); - - mMeshValid = true; -} - -//----------------------------------------------------------------------------- -// resetVisualParams() -//----------------------------------------------------------------------------- -void LLVOAvatar::resetVisualParams() -{ - // Skeletal params - { - LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); - iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); - ++iter) - { - LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter; - LLPolySkeletalDistortion *param = dynamic_cast<LLPolySkeletalDistortion*>(getVisualParam(info->getID())); - *param = LLPolySkeletalDistortion(this); - llassert(param); - if (!param->setInfo(info)) - { - llassert(false); - } - } - } - - // Driver parameters - for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); - iter != sAvatarXmlInfo->mDriverInfoList.end(); - ++iter) - { - LLDriverParamInfo *info = *iter; - LLDriverParam *param = dynamic_cast<LLDriverParam*>(getVisualParam(info->getID())); - LLDriverParam::entry_list_t driven_list = param->getDrivenList(); - *param = LLDriverParam(this); - llassert(param); - if (!param->setInfo(info)) - { - llassert(false); - } - param->setDrivenList(driven_list); - } -} - -void LLVOAvatar::applyDefaultParams() -{ - // These are params from avs with newly created copies of shape, - // skin, hair, eyes, plus gender set as noted. Run arche_tool.py - // to get params from some other xml appearance dump. - std::map<S32, U8> male_params = { - {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,255}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127} - }; - std::map<S32, U8> female_params = { - {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,0}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127} - }; - std::map<S32, U8> *params = NULL; - if (getSex() == SEX_MALE) - params = &male_params; - else - params = &female_params; - - for( auto it = params->begin(); it != params->end(); ++it) - { - LLVisualParam* param = getVisualParam(it->first); - if( !param ) - { - // invalid id - break; - } - - U8 value = it->second; - F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight()); - param->setWeight(newWeight); - } -} - -//----------------------------------------------------------------------------- -// resetSkeleton() -//----------------------------------------------------------------------------- -void LLVOAvatar::resetSkeleton(bool reset_animations) -{ - LL_DEBUGS("Avatar") << avString() << " reset starts" << LL_ENDL; - if (!isControlAvatar() && !mLastProcessedAppearance) - { - LL_WARNS() << "Can't reset avatar " << getID() << "; no appearance message has been received yet." << LL_ENDL; - return; - } - - // Save mPelvis state - //LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition(); - //LLQuaternion pelvis_rot = getJoint("mPelvis")->getRotation(); - - // Clear all attachment pos and scale overrides - clearAttachmentOverrides(); - - // Note that we call buildSkeleton twice in this function. The first time is - // just to get the right scale for the collision volumes, because - // this will be used in setting the mJointScales for the - // LLPolySkeletalDistortions of which the CVs are children. - if( !buildSkeleton(sAvatarSkeletonInfo) ) - { - LL_ERRS() << "Error resetting skeleton" << LL_ENDL; - } - - // Reset some params to default state, without propagating changes downstream. - resetVisualParams(); - - // Now we have to reset the skeleton again, because its state - // got clobbered by the resetVisualParams() calls - // above. - if( !buildSkeleton(sAvatarSkeletonInfo) ) - { - LL_ERRS() << "Error resetting skeleton" << LL_ENDL; - } - - // Reset attachment points - // BuildSkeleton only does bones and CVs but we still need to reinit huds - // since huds can be animated. - bool ignore_hud_joints = !isSelf(); - initAttachmentPoints(ignore_hud_joints); - - // Fix up collision volumes - for (LLVisualParam *param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - LLPolyMorphTarget *poly_morph = dynamic_cast<LLPolyMorphTarget*>(param); - if (poly_morph) - { - // This is a kludgy way to correct for the fact that the - // collision volumes have been reset out from under the - // poly morph sliders. - F32 delta_weight = poly_morph->getLastWeight() - poly_morph->getDefaultWeight(); - poly_morph->applyVolumeChanges(delta_weight); - } - } - - // Reset tweakable params to preserved state - if (getOverallAppearance() == AOA_NORMAL) - { - if (mLastProcessedAppearance) - { - bool slam_params = true; - applyParsedAppearanceMessage(*mLastProcessedAppearance, slam_params); - } - } - else - { - // Stripped down approximation of - // applyParsedAppearanceMessage, but with alternative default - // (jellydoll) params - setCompositeUpdatesEnabled( false ); - gPipeline.markGLRebuild(this); - applyDefaultParams(); - setCompositeUpdatesEnabled( true ); - updateMeshTextures(); - updateMeshVisibility(); - } - updateVisualParams(); - - // Restore attachment pos overrides - updateAttachmentOverrides(); - - // Animations - if (reset_animations) - { - if (isSelf()) - { - // This is equivalent to "Stop Animating Me". Will reset - // all animations and propagate the changes to other - // viewers. - gAgent.stopCurrentAnimations(); - } - else - { - // Local viewer-side reset for non-self avatars. - resetAnimations(); - } - } - - LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL; -} - -//----------------------------------------------------------------------------- -// releaseMeshData() -//----------------------------------------------------------------------------- -void LLVOAvatar::releaseMeshData() -{ - if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || isUIAvatar()) - { - return; - } - - // cleanup mesh data - for (avatar_joint_list_t::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); - ++iter) - { - LLAvatarJoint* joint = (*iter); - joint->setValid(false, true); - } - - //cleanup data - if (mDrawable.notNull()) - { - LLFace* facep = mDrawable->getFace(0); - if (facep) - { - facep->setSize(0, 0); - for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++) - { - facep = mDrawable->getFace(i); - if (facep) - { - facep->setSize(0, 0); - } - } - } - } - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(false); - } - } - mMeshValid = false; -} - -//----------------------------------------------------------------------------- -// restoreMeshData() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::restoreMeshData() -{ - llassert(!isSelf()); - if (mDrawable.isNull()) - { - return; - } - - //LL_INFOS() << "Restoring" << LL_ENDL; - mMeshValid = true; - updateJointLODs(); - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(true); - } - } - - // force mesh update as LOD might not have changed to trigger this - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY); -} - -//----------------------------------------------------------------------------- -// updateMeshData() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateMeshData() -{ - if (mDrawable.notNull()) - { - stop_glerror(); - - S32 f_num = 0 ; - const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer. - const S32 num_parts = mMeshLOD.size(); - - // this order is determined by number of LODS - // if a mesh earlier in this list changed LODs while a later mesh doesn't, - // the later mesh's index offset will be inaccurate - for(S32 part_index = 0 ; part_index < num_parts ;) - { - S32 j = part_index ; - U32 last_v_num = 0, num_vertices = 0 ; - U32 last_i_num = 0, num_indices = 0 ; - - while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD) - { - last_v_num = num_vertices ; - last_i_num = num_indices ; - - LLViewerJoint* part_mesh = getViewerJoint(part_index++); - if (part_mesh) - { - part_mesh->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea); - } - } - if(num_vertices < 1)//skip empty meshes - { - continue ; - } - if(last_v_num > 0)//put the last inserted part into next vertex buffer. - { - num_vertices = last_v_num ; - num_indices = last_i_num ; - part_index-- ; - } - - LLFace* facep = NULL; - if(f_num < mDrawable->getNumFaces()) - { - facep = mDrawable->getFace(f_num); - } - else - { - facep = mDrawable->getFace(0); - if (facep) - { - facep = mDrawable->addFace(facep->getPool(), facep->getTexture()) ; - } - } - if (!facep) continue; - - // resize immediately - facep->setSize(num_vertices, num_indices); - - bool terse_update = false; - - facep->setGeomIndex(0); - facep->setIndicesIndex(0); - - LLVertexBuffer* buff = facep->getVertexBuffer(); - if(!facep->getVertexBuffer()) - { - buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK); - if (!buff->allocateBuffer(num_vertices, num_indices)) - { - LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to " - << num_vertices << " vertices and " - << num_indices << " indices" << LL_ENDL; - // Attempt to create a dummy triangle (one vertex, 3 indices, all 0) - facep->setSize(1, 3); - buff->allocateBuffer(1, 3); - memset((U8*) buff->getMappedData(), 0, buff->getSize()); - memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize()); - } - facep->setVertexBuffer(buff); - } - else - { - if (buff->getNumIndices() == num_indices && - buff->getNumVerts() == num_vertices) - { - terse_update = true; - } - else - { - buff = new LLVertexBuffer(buff->getTypeMask()); - if (!buff->allocateBuffer(num_vertices, num_indices)) - { - LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL; - // Attempt to create a dummy triangle (one vertex, 3 indices, all 0) - facep->setSize(1, 3); - buff->allocateBuffer(1, 3); - memset((U8*) buff->getMappedData(), 0, buff->getSize()); - memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize()); - } - } - } - - - // This is a hack! Avatars have their own pool, so we are detecting - // the case of more than one avatar in the pool (thus > 0 instead of >= 0) - if (facep->getGeomIndex() > 0) - { - LL_ERRS() << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << LL_ENDL; - } - - if (num_vertices == buff->getNumVerts() && num_indices == buff->getNumIndices()) - { - for(S32 k = j ; k < part_index ; k++) - { - bool rigid = false; - if (k == MESH_ID_EYEBALL_LEFT || - k == MESH_ID_EYEBALL_RIGHT) - { - //eyeballs can't have terse updates since they're never rendered with - //the hardware skinning shader - rigid = true; - } - - LLViewerJoint* mesh = getViewerJoint(k); - if (mesh) - { - mesh->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid); - } - } - } - - stop_glerror(); - buff->unmapBuffer(); - - if(!f_num) - { - f_num += mNumInitFaces ; - } - else - { - f_num++ ; - } - } - } -} - -//------------------------------------------------------------------------ - -//------------------------------------------------------------------------ -// LLVOAvatar::processUpdateMessage() -//------------------------------------------------------------------------ -U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, const EObjectUpdateType update_type, - LLDataPacker *dp) -{ - const bool had_no_name = !getNVPair("FirstName"); - - // Do base class updates... - U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); - - // Print out arrival information once we have name of avatar. - const bool has_name = getNVPair("FirstName"); - if (had_no_name && has_name) - { - mDebugExistenceTimer.reset(); - debugAvatarRezTime("AvatarRezArrivedNotification", "avatar arrived"); - } - - if (retval & LLViewerObject::INVALID_UPDATE) - { - if (isSelf()) - { - //tell sim to cancel this update - gAgent.teleportViaLocation(gAgent.getPositionGlobal()); - } - } - - return retval; -} - -LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUUID& uuid) -{ - LLViewerFetchedTexture *result = NULL; - - if (uuid == IMG_DEFAULT_AVATAR || - uuid == IMG_DEFAULT || - uuid == IMG_INVISIBLE) - { - // Should already exist, don't need to find it on sim or baked-texture host. - result = gTextureList.findImage(uuid, TEX_LIST_STANDARD); - } - if (!result) - { - const std::string url = getImageURL(te,uuid); - - if (url.empty()) - { - LL_WARNS() << "unable to determine URL for te " << te << " uuid " << uuid << LL_ENDL; - return NULL; - } - LL_DEBUGS("Avatar") << avString() << "get server-bake image from URL " << url << LL_ENDL; - result = LLViewerTextureManager::getFetchedTextureFromUrl( - url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid); - if (result->isMissingAsset()) - { - result->setIsMissingAsset(false); - } - - } - return result; -} - -// virtual -S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) -{ - if (!isIndexBakedTexture((ETextureIndex)te)) - { - // Sim still sends some uuids for non-baked slots sometimes - ignore. - return LLViewerObject::setTETexture(te, LLUUID::null); - } - - LLViewerFetchedTexture *image = getBakedTextureImage(te,uuid); - llassert(image); - return setTETextureCore(te, image); -} - -//------------------------------------------------------------------------ -// LLVOAvatar::dumpAnimationState() -//------------------------------------------------------------------------ -void LLVOAvatar::dumpAnimationState() -{ - LL_INFOS() << "==============================================" << LL_ENDL; - for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it) - { - LLUUID id = it->first; - std::string playtag = ""; - if (mPlayingAnimations.find(id) != mPlayingAnimations.end()) - { - playtag = "*"; - } - LL_INFOS() << gAnimLibrary.animationName(id) << playtag << LL_ENDL; - } - for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it) - { - LLUUID id = it->first; - bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end(); - if (!is_signaled) - { - LL_INFOS() << gAnimLibrary.animationName(id) << "!S" << LL_ENDL; - } - } -} - -//------------------------------------------------------------------------ -// idleUpdate() -//------------------------------------------------------------------------ -void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - if (isDead()) - { - LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL; - return; - } - - LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false); - if (friends_only() - && !isUIAvatar() - && !isControlAvatar() - && !isSelf() - && !isBuddy()) - { - if (mNameText) - { - mNameIsSet = false; - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - deleteParticleSource(); - mVoiceVisualizer->setVoiceEnabled(false); - - return; - } - - // record time and refresh "tooSlow" status - updateTooSlow(); - - static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes"); - if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)) - && !disable_all_render_types && !isSelf()) - { - if (!mIsControlAvatar) - { - idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos)); - } - return; - } - - // Update should be happening max once per frame. - if ((mLastAnimExtents[0]==LLVector3())|| - (mLastAnimExtents[1])==LLVector3()) - { - mNeedsExtentUpdate = true; - } - else - { - const S32 upd_freq = 4; // force update every upd_freq frames. - mNeedsExtentUpdate = ((LLDrawable::getCurrentFrame()+mID.mData[0])%upd_freq==0); - } - - LLScopedContextString str("avatar_idle_update " + getFullname()); - - checkTextureLoading() ; - - // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) - setPixelAreaAndAngle(gAgent); - - // force asynchronous drawable update - if(mDrawable.notNull()) - { - if (isSitting() && getParent()) - { - LLViewerObject *root_object = (LLViewerObject*)getRoot(); - LLDrawable* drawablep = root_object->mDrawable; - // if this object hasn't already been updated by another avatar... - if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE)) - { - if (root_object->isSelected()) - { - gPipeline.updateMoveNormalAsync(drawablep); - } - else - { - gPipeline.updateMoveDampedAsync(drawablep); - } - } - } - else - { - gPipeline.updateMoveDampedAsync(mDrawable); - } - } - - //-------------------------------------------------------------------- - // set alpha flag depending on state - //-------------------------------------------------------------------- - - if (isSelf()) - { - LLViewerObject::idleUpdate(agent, time); - - // trigger fidget anims - if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS)) - { - agent.fidget(); - } - } - else - { - // Should override the idleUpdate stuff and leave out the angular update part. - LLQuaternion rotation = getRotation(); - LLViewerObject::idleUpdate(agent, time); - setRotation(rotation); - } - - // attach objects that were waiting for a drawable - lazyAttach(); - - // animate the character - // store off last frame's root position to be consistent with camera position - mLastRootPos = mRoot->getWorldPosition(); - bool detailed_update = updateCharacter(agent); - - static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false); - bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && - LLVoiceClient::getInstance()->getVoiceEnabled(mID); - - LLVector3 hud_name_pos = idleCalcNameTagPosition(mLastRootPos); - - idleUpdateVoiceVisualizer(voice_enabled, hud_name_pos); - idleUpdateMisc( detailed_update ); - idleUpdateAppearanceAnimation(); - if (detailed_update) - { - idleUpdateLipSync( voice_enabled ); - idleUpdateLoadingEffect(); - idleUpdateBelowWater(); // wind effect uses this - idleUpdateWindEffect(); - } - - idleUpdateNameTag(hud_name_pos); - - // Complexity has stale mechanics, but updates still can be very rapid - // so spread avatar complexity calculations over frames to lesen load from - // rapid updates and to make sure all avatars are not calculated at once. - S32 compl_upd_freq = 20; - if (isControlAvatar()) - { - // animeshes do not (or won't) have impostors nor change outfis, - // no need for high frequency - compl_upd_freq = 100; - } - else if (mLastRezzedStatus <= 0) //cloud or init - { - compl_upd_freq = 60; - } - else if (isSelf()) - { - compl_upd_freq = 5; - } - else if (mLastRezzedStatus == 1) //'grey', not fully loaded - { - compl_upd_freq = 40; - } - else if (isInMuteList()) //cheap, buffers value from search - { - compl_upd_freq = 100; - } - - if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0) - { - // DEPRECATED - // replace with LLPipeline::profileAvatar? - // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms - // (both are unacceptably costly) - idleUpdateRenderComplexity(); - } - idleUpdateDebugInfo(); -} - -void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position) -{ - bool render_visualizer = voice_enabled; - - // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled. - if(isSelf()) - { - static LLCachedControl<bool> voice_disable_mic(gSavedSettings, "VoiceDisableMic"); - if(gAgentCamera.cameraMouselook() || voice_disable_mic) - { - render_visualizer = false; - } - } - - mVoiceVisualizer->setVoiceEnabled(render_visualizer); - - if ( voice_enabled ) - { - //---------------------------------------------------------------- - // Only do gesture triggering for your own avatar, and only when you're in a proximal channel. - //---------------------------------------------------------------- - if( isSelf() ) - { - //---------------------------------------------------------------------------------------- - // The following takes the voice signal and uses that to trigger gesticulations. - //---------------------------------------------------------------------------------------- - int lastGesticulationLevel = mCurrentGesticulationLevel; - mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel(); - - //--------------------------------------------------------------------------------------------------- - // If "current gesticulation level" changes, we catch this, and trigger the new gesture - //--------------------------------------------------------------------------------------------------- - if ( lastGesticulationLevel != mCurrentGesticulationLevel ) - { - if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF ) - { - std::string gestureString = "unInitialized"; - if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; } - else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; } - else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; } - else { LL_INFOS() << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << LL_ENDL; } - - // this is the call that Karl S. created for triggering gestures from within the code. - LLGestureMgr::instance().triggerAndReviseString( gestureString ); - } - } - - } //if( isSelf() ) - - //----------------------------------------------------------------------------------------------------------------- - // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer. - // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol. - // - // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been - // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. - //----------------------------------------------------------------------------------------------------------------- - if (LLVoiceClient::getInstance()->getIsSpeaking( mID )) - { - if (!mVoiceVisualizer->getCurrentlySpeaking()) - { - mVoiceVisualizer->setStartSpeaking(); - - //printf( "gAwayTimer.reset();\n" ); - } - - mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) ); - - if( isSelf() ) - { - gAgent.clearAFK(); - } - } - else - { - if ( mVoiceVisualizer->getCurrentlySpeaking() ) - { - mVoiceVisualizer->setStopSpeaking(); - - if ( mLipSyncActive ) - { - if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight()); - if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight()); - - mLipSyncActive = false; - LLCharacter::updateVisualParams(); - dirtyMesh(); - } - } - } - mVoiceVisualizer->setPositionAgent(position); - }//if ( voiceEnabled ) -} - -static void override_bbox(LLDrawable* drawable, LLVector4a* extents) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; - drawable->setSpatialExtents(extents[0], extents[1]); - drawable->setPositionGroup(LLVector4a(0, 0, 0)); - drawable->movePartition(); -} - -void LLVOAvatar::idleUpdateMisc(bool detailed_update) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - if (LLVOAvatar::sJointDebug) - { - LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL; - } - - LLJoint::sNumUpdates = 0; - LLJoint::sNumTouches = 0; - - bool visible = isVisible() || mNeedsAnimUpdate; - - // update attachments positions - if (detailed_update) - { - U32 draw_order = 0; - S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment(); - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = attachment_iter->get(); - if (!attached_object - || attached_object->isDead() - || !attachment->getValid() - || attached_object->mDrawable.isNull()) - { - continue; - } - - LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); - - if (visible || !(bridge && bridge->getRadius() < 2.0)) - { - //override rigged attachments' octree spatial extents with this avatar's bounding box - bool rigged = false; - if (bridge) - { - //transform avatar bounding box into attachment's coordinate frame - LLVector4a extents[2]; - bridge->transformExtents(mDrawable->getSpatialExtents(), extents); - - if (attached_object->mDrawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) - { - rigged = true; - override_bbox(attached_object->mDrawable, extents); - } - } - - // if selecting any attachments, update all of them as non-damped - if (attachment_selected) - { - gPipeline.updateMoveNormalAsync(attached_object->mDrawable); - } - else - { - // Note: SL-17415; While most objects follow joints, - // some objects get position updates from server - gPipeline.updateMoveDampedAsync(attached_object->mDrawable); - } - - // override_bbox calls movePartition() and getSpatialPartition(), - // so bridge might no longer be valid, get it again. - // ex: animesh stops being an animesh - bridge = attached_object->mDrawable->getSpatialBridge(); - if (bridge) - { - if (!rigged) - { - gPipeline.updateMoveNormalAsync(bridge); - } - else - { - //specialized impl of updateMoveNormalAsync just for rigged attachment SpatialBridge - bridge->setState(LLDrawable::MOVE_UNDAMPED); - bridge->updateMove(); - bridge->setState(LLDrawable::EARLY_MOVE); - - LLSpatialGroup* group = attached_object->mDrawable->getSpatialGroup(); - if (group) - { //set draw order of group - group->mAvatarp = this; - group->mRenderOrder = draw_order++; - } - } - } - - attached_object->updateText(); - } - } - } - } - - mNeedsAnimUpdate = false; - - if (isImpostor() && !mNeedsImpostorUpdate) - { - LL_ALIGN_16(LLVector4a ext[2]); - F32 distance; - LLVector3 angle; - - getImpostorValues(ext, angle, distance); - - for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++) - { - F32 cur_angle = angle.mV[i]; - F32 old_angle = mImpostorAngle.mV[i]; - F32 angle_diff = fabsf(cur_angle-old_angle); - - if (angle_diff > F_PI/512.f*distance*mUpdatePeriod) - { - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 2; - } - } - - if (detailed_update && !mNeedsImpostorUpdate) - { //update impostor if view angle, distance, or bounding box change - //significantly - - F32 dist_diff = fabsf(distance-mImpostorDistance); - if (dist_diff/mImpostorDistance > 0.1f) - { - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 3; - } - else - { - ext[0].load3(mLastAnimExtents[0].mV); - ext[1].load3(mLastAnimExtents[1].mV); - // Expensive. Just call this once per frame, in updateSpatialExtents(); - //calculateSpatialExtents(ext[0], ext[1]); - LLVector4a diff; - diff.setSub(ext[1], mImpostorExtents[1]); - if (diff.getLength3().getF32() > 0.05f) - { - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 4; - } - else - { - diff.setSub(ext[0], mImpostorExtents[0]); - if (diff.getLength3().getF32() > 0.05f) - { - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 5; - } - } - } - } - } - - if (mDrawable.notNull()) - { - mDrawable->movePartition(); - - //force a move if sitting on an active object - if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive()) - { - gPipeline.markMoved(mDrawable, true); - } - } -} - -void LLVOAvatar::idleUpdateAppearanceAnimation() -{ - // update morphing params - if (mAppearanceAnimating) - { - ESex avatar_sex = getSex(); - F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); - if (appearance_anim_time >= APPEARANCE_MORPH_TIME) - { - mAppearanceAnimating = false; - for (LLVisualParam *param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - param->stopAnimating(); - } - } - updateVisualParams(); - } - else - { - F32 morph_amt = calcMorphAmount(); - LLVisualParam *param; - - if (!isSelf()) - { - // animate only top level params for non-self avatars - for (param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - param->animate(morph_amt); - } - } - } - - // apply all params - for (param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - param->apply(avatar_sex); - } - - mLastAppearanceBlendTime = appearance_anim_time; - } - dirtyMesh(); - } -} - -F32 LLVOAvatar::calcMorphAmount() -{ - F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); - F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); - F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); - - F32 morph_amt; - if (last_blend_frac == 1.f) - { - morph_amt = 1.f; - } - else - { - morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); - } - - return morph_amt; -} - -void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) -{ - // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync - if ( voice_enabled - && mLastRezzedStatus > 0 // no point updating lip-sync for clouds - && (LLVoiceClient::getInstance()->lipSyncEnabled()) - && LLVoiceClient::getInstance()->getIsSpeaking( mID ) ) - { - F32 ooh_morph_amount = 0.0f; - F32 aah_morph_amount = 0.0f; - - mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount ); - - if( mOohMorph ) - { - F32 ooh_weight = mOohMorph->getMinWeight() - + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight()); - - mOohMorph->setWeight( ooh_weight); - } - - if( mAahMorph ) - { - F32 aah_weight = mAahMorph->getMinWeight() - + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight()); - - mAahMorph->setWeight( aah_weight); - } - - mLipSyncActive = true; - LLCharacter::updateVisualParams(); - dirtyMesh(); - } -} - -void LLVOAvatar::idleUpdateLoadingEffect() -{ - // update visibility when avatar is partially loaded - if (updateIsFullyLoaded()) // changed? - { - if (isFullyLoaded()) - { - if (mFirstFullyVisible) - { - mFirstFullyVisible = false; - mFirstDecloudTime = mFirstAppearanceMessageTimer.getElapsedTimeF32(); - if (isSelf()) - { - LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL; - LLAppearanceMgr::instance().onFirstFullyVisible(); - } - else - { - LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL; - } - } - - deleteParticleSource(); - updateLOD(); - } - else - { - LLPartSysData particle_parameters; - - // fancy particle cloud designed by Brent - particle_parameters.mPartData.mMaxAge = 4.f; - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f; - particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f; - particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f; - particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); - particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - particle_parameters.mPartImageID = sCloudTexture->getID(); - particle_parameters.mMaxAge = 0.f; - particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; - particle_parameters.mInnerAngle = F_PI; - particle_parameters.mOuterAngle = 0.f; - particle_parameters.mBurstRate = 0.02f; - particle_parameters.mBurstRadius = 0.0f; - particle_parameters.mBurstPartCount = 1; - particle_parameters.mBurstSpeedMin = 0.1f; - particle_parameters.mBurstSpeedMax = 1.f; - particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | - LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | - LLPartData::LL_PART_TARGET_POS_MASK ); - - // do not generate particles for dummy or overly-complex avatars - if (!mIsDummy && !isTooComplex() && !isTooSlow()) - { - setParticleSource(particle_parameters, getID()); - } - } - } -} - -void LLVOAvatar::idleUpdateWindEffect() -{ - // update wind effect - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) - { - F32 hover_strength = 0.f; - F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; - mRippleTimeLast = mRippleTimer.getElapsedTimeF32(); - LLVector3 velocity = getVelocity(); - F32 speed = velocity.length(); - //RN: velocity varies too much frame to frame for this to work - mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLSmoothInterpolation::getInterpolant(0.02f)); - mLastVel = velocity; - LLVector4 wind; - wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity); - - if (mInAir) - { - hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed); - } - - if (mBelowWater) - { - // TODO: make cloth flow more gracefully when underwater - hover_strength += UNDERWATER_EFFECT_STRENGTH; - } - - wind.mV[VZ] += hover_strength; - wind.normalize(); - - wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f); - F32 interp; - if (wind.mV[VW] > mWindVec.mV[VW]) - { - interp = LLSmoothInterpolation::getInterpolant(0.2f); - } - else - { - interp = LLSmoothInterpolation::getInterpolant(0.4f); - } - mWindVec = lerp(mWindVec, wind, interp); - - F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f); - mWindFreq = lerp(mWindFreq, wind_freq, interp); - - if (mBelowWater) - { - mWindFreq *= UNDERWATER_FREQUENCY_DAMP; - } - - mRipplePhase += (time_delta * mWindFreq); - if (mRipplePhase > F_TWO_PI) - { - mRipplePhase = fmodf(mRipplePhase, F_TWO_PI); - } - } -} - -void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - // update chat bubble - //-------------------------------------------------------------------- - // draw text label over character's head - //-------------------------------------------------------------------- - if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) - { - mChats.clear(); - } - - const F32 time_visible = mTimeVisible.getElapsedTimeF32(); - - static LLCachedControl<F32> NAME_SHOW_TIME(gSavedSettings, "RenderNameShowTime"); // seconds - static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds - static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles"); - - bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping); - bool render_name = visible_chat || - (((sRenderName == RENDER_NAME_ALWAYS) || - (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); - // If it's your own avatar, don't draw in mouselook, and don't - // draw if we're specifically hiding our own name. - if (isSelf()) - { - static LLCachedControl<bool> render_name_show_self(gSavedSettings, "RenderNameShowSelf"); - static LLCachedControl<S32> name_tag_mode(gSavedSettings, "AvatarNameTagMode"); - render_name = render_name - && !gAgentCamera.cameraMouselook() - && (visible_chat || (render_name_show_self && name_tag_mode)); - } - - if ( !render_name ) - { - if (mNameText) - { - // ...clean up old name tag - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - return; - } - - bool new_name = false; - if (visible_chat != mVisibleChat) - { - mVisibleChat = visible_chat; - new_name = true; - } - - if (sRenderGroupTitles != mRenderGroupTitles) - { - mRenderGroupTitles = sRenderGroupTitles; - new_name = true; - } - - // First Calculate Alpha - // If alpha > 0, create mNameText if necessary, otherwise delete it - F32 alpha = 0.f; - if (mAppAngle > 5.f) - { - const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION; - if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME) - { - alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION; - } - else - { - // ...not fading, full alpha - alpha = 1.f; - } - } - else if (mAppAngle > 2.f) - { - // far away is faded out also - alpha = (mAppAngle-2.f)/3.f; - } - - if (alpha <= 0.f) - { - if (mNameText) - { - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - return; - } - - if (!mNameText) - { - mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject( - LLHUDObject::LL_HUD_NAME_TAG) ); - //mNameText->setMass(10.f); - mNameText->setSourceObject(this); - mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP); - mNameText->setVisibleOffScreen(true); - mNameText->setMaxLines(11); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - sNumVisibleChatBubbles++; - new_name = true; - } - - mNameText->setPositionAgent(root_pos_last); - - idleUpdateNameTagText(new_name); - idleUpdateNameTagAlpha(new_name, alpha); -} - -void LLVOAvatar::idleUpdateNameTagText(bool new_name) -{ - LLNameValue *title = getNVPair("Title"); - LLNameValue* firstname = getNVPair("FirstName"); - LLNameValue* lastname = getNVPair("LastName"); - - // Avatars must have a first and last name - if (!firstname || !lastname) return; - - bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); - bool is_do_not_disturb = mSignaledAnimations.find(ANIM_AGENT_DO_NOT_DISTURB) != mSignaledAnimations.end(); - bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); - bool is_muted; - if (isSelf()) - { - is_muted = false; - } - else - { - is_muted = isInMuteList(); - } - bool is_friend = LLAvatarTracker::instance().isBuddy(getID()); - bool is_cloud = getIsCloud(); - - if (is_appearance != mNameAppearance) - { - if (is_appearance) - { - debugAvatarRezTime("AvatarRezEnteredAppearanceNotification","entered appearance mode"); - } - else - { - debugAvatarRezTime("AvatarRezLeftAppearanceNotification","left appearance mode"); - } - } - - // Rebuild name tag if state change detected - if (!mNameIsSet - || new_name - || (!title && !mTitle.empty()) - || (title && mTitle != title->getString()) - || is_away != mNameAway - || is_do_not_disturb != mNameDoNotDisturb - || is_muted != mNameMute - || is_appearance != mNameAppearance - || is_friend != mNameFriend - || is_cloud != mNameCloud) - { - LLColor4 name_tag_color = getNameTagColor(is_friend); - - clearNameTag(); - - if (is_away || is_muted || is_do_not_disturb || is_appearance) - { - std::string line; - if (is_away) - { - line += LLTrans::getString("AvatarAway"); - line += ", "; - } - if (is_do_not_disturb) - { - line += LLTrans::getString("AvatarDoNotDisturb"); - line += ", "; - } - if (is_muted) - { - line += LLTrans::getString("AvatarMuted"); - line += ", "; - } - if (is_appearance) - { - line += LLTrans::getString("AvatarEditingAppearance"); - line += ", "; - } - if (is_cloud) - { - line += LLTrans::getString("LoadingData"); - line += ", "; - } - // trim last ", " - line.resize( line.length() - 2 ); - addNameTagLine(line, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall()); - } - - if (sRenderGroupTitles - && title && title->getString() && title->getString()[0] != '\0') - { - std::string title_str = title->getString(); - LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR); - addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall(), true); - } - - static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true); - static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true); - static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false); - - if (LLAvatarName::useDisplayNames()) - { - LLAvatarName av_name; - if (!LLAvatarNameCache::get(getID(), &av_name)) - { - // Force a rebuild at next idle - // Note: do not connect a callback on idle(). - clearNameTag(); - } - - // Might be blank if name not available yet, that's OK - if (show_display_names) - { - addNameTagLine(av_name.getDisplayName(), name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerif(), true); - } - // Suppress SLID display if display name matches exactly (ugh) - if (show_usernames && !av_name.isDisplayNameDefault()) - { - // *HACK: Desaturate the color - LLColor4 username_color = name_tag_color * 0.83f; - addNameTagLine(av_name.getUserName(), username_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall(), true); - } - } - else - { - const LLFontGL* font = LLFontGL::getFontSansSerif(); - std::string full_name = LLCacheName::buildFullName( firstname->getString(), lastname->getString() ); - addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true); - } - - if (show_rez_status) - { - std::string av_string = LLVOAvatar::rezStatusToString(mLastRezzedStatus); - addNameTagLine(av_string, name_tag_color, LLFontGL::NORMAL, LLFontGL::getFontSansSerifSmall(), true); - } - - mNameAway = is_away; - mNameDoNotDisturb = is_do_not_disturb; - mNameMute = is_muted; - mNameAppearance = is_appearance; - mNameFriend = is_friend; - mNameCloud = is_cloud; - mTitle = title ? title->getString() : ""; - LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); - new_name = true; - } - - if (mVisibleChat) - { - mNameText->setFont(LLFontGL::getFontSansSerif()); - mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f); - - std::deque<LLChat>::iterator chat_iter = mChats.begin(); - mNameText->clearString(); - - LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" ); - LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); - LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); - if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) - { - ++chat_iter; - } - - for(; chat_iter != mChats.end(); ++chat_iter) - { - F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f); - LLFontGL::StyleFlags style; - switch(chat_iter->mChatType) - { - case CHAT_TYPE_WHISPER: - style = LLFontGL::ITALIC; - break; - case CHAT_TYPE_SHOUT: - style = LLFontGL::BOLD; - break; - default: - style = LLFontGL::NORMAL; - break; - } - if (chat_fade_amt < 1.f) - { - F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f); - mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style); - } - else if (chat_fade_amt < 2.f) - { - F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f); - mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style); - } - else if (chat_fade_amt < 3.f) - { - // *NOTE: only remove lines down to minimum number - mNameText->addLine(chat_iter->mText, old_chat, style); - } - } - mNameText->setVisibleOffScreen(true); - - if (mTyping) - { - S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1; - switch(dot_count) - { - case 1: - mNameText->addLine(".", new_chat); - break; - case 2: - mNameText->addLine("..", new_chat); - break; - case 3: - mNameText->addLine("...", new_chat); - break; - } - - } - } - else - { - // ...not using chat bubbles, just names - mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - mNameText->setVisibleOffScreen(false); - } -} - -void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses) -{ - // extra width (NAMETAG_MAX_WIDTH) is for names only, not for chat - llassert(mNameText); - if (mVisibleChat) - { - mNameText->addLabel(line, LLHUDNameTag::NAMETAG_MAX_WIDTH); - } - else - { - mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font, use_ellipses, LLHUDNameTag::NAMETAG_MAX_WIDTH); - } - mNameIsSet |= !line.empty(); -} - -void LLVOAvatar::clearNameTag() -{ - mNameIsSet = false; - if (mNameText) - { - mNameText->setLabel(""); - mNameText->setString(""); - } - mTimeVisible.reset(); -} - -//static -void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id) -{ - LLViewerObject* obj = gObjectList.findObject(agent_id); - if (!obj) return; - - LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj); - if (!avatar) return; - - avatar->clearNameTag(); -} - -//static -void LLVOAvatar::invalidateNameTags() -{ - std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin(); - for ( ; it != LLCharacter::sInstances.end(); ++it) - { - LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it); - if (!avatar) continue; - if (avatar->isDead()) continue; - - avatar->clearNameTag(); - } -} - -// Compute name tag position during idle update -LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last) -{ - LLQuaternion root_rot = mRoot->getWorldRotation(); - LLQuaternion inv_root_rot = ~root_rot; - LLVector3 pixel_right_vec; - LLVector3 pixel_up_vec; - LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec); - LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin(); - camera_to_av.normalize(); - LLVector3 local_camera_at = camera_to_av * inv_root_rot; - LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis(); - local_camera_up.normalize(); - local_camera_up = local_camera_up * inv_root_rot; - - // position is based on head position, does not require mAvatarOffset here. - Nyx - LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f, - mBodySize.mV[VY] * 0.4f, - mBodySize.mV[VZ] * NAMETAG_VERT_OFFSET_WEIGHT); - - local_camera_up.scaleVec(avatar_ellipsoid); - local_camera_at.scaleVec(avatar_ellipsoid); - - LLVector3 head_offset = (mHeadp->getLastWorldPosition() - mRoot->getLastWorldPosition()) * inv_root_rot; - - if (dist_vec(head_offset, mTargetRootToHeadOffset) > NAMETAG_UPDATE_THRESHOLD) - { - mTargetRootToHeadOffset = head_offset; - } - - mCurRootToHeadOffset = lerp(mCurRootToHeadOffset, mTargetRootToHeadOffset, LLSmoothInterpolation::getInterpolant(0.2f)); - - LLVector3 name_position = mRoot->getLastWorldPosition() + (mCurRootToHeadOffset * root_rot); - name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); - name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET; - - const F32 water_height = getRegion()->getWaterHeight(); - static const F32 WATER_HEIGHT_DELTA = 0.25f; - if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA) - { - if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height) - { - name_position[VZ] = water_height; - } - else if (mNameText) // both camera and HUD are below watermark - { - F32 name_world_height = mNameText->getWorldHeight(); - F32 max_z_position = water_height - name_world_height; - if (name_position[VZ] > max_z_position) - { - name_position[VZ] = max_z_position; - } - } - } - - return name_position; -} - -void LLVOAvatar::idleUpdateNameTagAlpha(bool new_name, F32 alpha) -{ - llassert(mNameText); - - if (new_name - || alpha != mNameAlpha) - { - mNameText->setAlpha(alpha); - mNameAlpha = alpha; - } -} - -LLColor4 LLVOAvatar::getNameTagColor(bool is_friend) -{ - static LLUICachedControl<bool> show_friends("NameTagShowFriends", false); - const char* color_name; - if (show_friends && is_friend) - { - color_name = "NameTagFriend"; - } - else if (LLAvatarName::useDisplayNames()) - { - // ...color based on whether username "matches" a computed display name - LLAvatarName av_name; - if (LLAvatarNameCache::get(getID(), &av_name) && av_name.isDisplayNameDefault()) - { - color_name = "NameTagMatch"; - } - else - { - color_name = "NameTagMismatch"; - } - } - else - { - // ...not using display names - color_name = "NameTagLegacy"; - } - return LLUIColorTable::getInstance()->getColor( color_name ); -} - -void LLVOAvatar::idleUpdateBelowWater() -{ - F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]); - - F32 water_height; - water_height = getRegion()->getWaterHeight(); - - mBelowWater = avatar_height < water_height; -} - -void LLVOAvatar::slamPosition() -{ - gAgent.setPositionAgent(getPositionAgent()); - // SL-315 - mRoot->setWorldPosition(getPositionAgent()); // teleport - setChanged(TRANSLATED); - if (mDrawable.notNull()) - { - gPipeline.updateMoveNormalAsync(mDrawable); - } - mRoot->updateWorldMatrixChildren(); -} - -bool LLVOAvatar::isVisuallyMuted() -{ - bool muted = false; - - // Priority order (highest priority first) - // * own avatar is never visually muted - // * if on the "always draw normally" list, draw them normally - // * if on the "always visually mute" list, mute them - // * check against the render cost and attachment limits - if (!isSelf()) - { - if (mVisuallyMuteSetting == AV_ALWAYS_RENDER) - { - muted = false; - } - else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER) - { -#ifdef JELLYDOLLS_SHOULD_IMPOSTOR - muted = true; - // Always want to see this AV as an impostor -#else - muted = false; -#endif - } - else if (isInMuteList()) - { - muted = true; - } - else if (mIsControlAvatar) - { - muted = isTooSlow(); - } - else - { - muted = isTooComplex() || isTooSlow(); - } - } - - return muted; -} - -bool LLVOAvatar::isInMuteList() const -{ - bool muted = false; - F64 now = LLFrameTimer::getTotalSeconds(); - if (now < mCachedMuteListUpdateTime) - { - muted = mCachedInMuteList; - } - else - { - muted = LLMuteList::getInstance()->isMuted(getID()); - - const F64 SECONDS_BETWEEN_MUTE_UPDATES = 1; - mCachedMuteListUpdateTime = now + SECONDS_BETWEEN_MUTE_UPDATES; - mCachedInMuteList = muted; - } - return muted; -} - -void LLVOAvatar::updateAppearanceMessageDebugText() -{ - S32 central_bake_version = -1; - if (getRegion()) - { - central_bake_version = getRegion()->getCentralBakeVersion(); - } - bool all_baked_downloaded = allBakedTexturesCompletelyDownloaded(); - bool all_local_downloaded = allLocalTexturesCompletelyDownloaded(); - std::string debug_line = llformat("%s%s - mLocal: %d, mEdit: %d, mUSB: %d, CBV: %d", - isSelf() ? (all_local_downloaded ? "L" : "l") : "-", - all_baked_downloaded ? "B" : "b", - mUseLocalAppearance, mIsEditingAppearance, - 1, central_bake_version); - std::string origin_string = bakedTextureOriginInfo(); - debug_line += " [" + origin_string + "]"; - S32 curr_cof_version = LLAppearanceMgr::instance().getCOFVersion(); - S32 last_request_cof_version = mLastUpdateRequestCOFVersion; - S32 last_received_cof_version = mLastUpdateReceivedCOFVersion; - if (isSelf()) - { - debug_line += llformat(" - cof: %d req: %d rcv:%d", - curr_cof_version, last_request_cof_version, last_received_cof_version); - static LLCachedControl<bool> debug_force_failure(gSavedSettings, "DebugForceAppearanceRequestFailure"); - if (debug_force_failure) - { - debug_line += " FORCING ERRS"; - } - } - else - { - debug_line += llformat(" - cof rcv:%d", last_received_cof_version); - } - debug_line += llformat(" bsz-z: %.3f", mBodySize[2]); - if (mAvatarOffset[2] != 0.0f) - { - debug_line += llformat("avofs-z: %.3f", mAvatarOffset[2]); - } - bool hover_enabled = getRegion() && getRegion()->avatarHoverHeightEnabled(); - debug_line += hover_enabled ? " H" : " h"; - const LLVector3& hover_offset = getHoverOffset(); - if (hover_offset[2] != 0.0) - { - debug_line += llformat(" hov_z: %.3f", hover_offset[2]); - debug_line += llformat(" %s", (isSitting() ? "S" : "T")); - debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-")); - } - if (mInAir) - { - debug_line += " A"; - - } - - LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); - LLVector3 normal; - LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; - resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); - F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); - debug_line += llformat(" relev %.3f", rightElev); - - LLVector3 root_pos = mRoot->getPosition(); - LLVector3 pelvis_pos = mPelvisp->getPosition(); - debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]); - - const LLVector3& scale = getScale(); - debug_line += llformat(" scale-z %.3f", scale[2]); - S32 is_visible = (S32) isVisible(); - S32 is_m_visible = (S32) mVisible; - debug_line += llformat(" v %d/%d", is_visible, is_m_visible); - - AvatarOverallAppearance aoa = getOverallAppearance(); - if (aoa == AOA_NORMAL) - { - debug_line += " N"; - } - else if (aoa == AOA_JELLYDOLL) - { - debug_line += " J"; - } - else - { - debug_line += " I"; - } - - if (mMeshValid) - { - debug_line += "m"; - } - else - { - debug_line += "-"; - } - if (isImpostor()) - { - debug_line += " Imp" + llformat("%d[%d]:%.1f", mUpdatePeriod, mLastImpostorUpdateReason, ((F32)(gFrameTimeSeconds-mLastImpostorUpdateFrameTime))); - } - - addDebugText(debug_line); -} - -LLViewerInventoryItem* getObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id) -{ - LLViewerInventoryItem *item = NULL; - - if (vobj) - { - if (vobj->getInventorySerial()<=0) - { - vobj->requestInventory(); - } - item = vobj->getInventoryItemByAsset(asset_id); - } - return item; -} - -LLViewerInventoryItem* recursiveGetObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id) -{ - LLViewerInventoryItem *item = getObjectInventoryItem(vobj, asset_id); - if (!item) - { - LLViewerObject::const_child_list_t& children = vobj->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator it = children.begin(); - it != children.end(); ++it) - { - LLViewerObject *childp = *it; - item = getObjectInventoryItem(childp, asset_id); - if (item) - { - break; - } - } - } - return item; -} - -void LLVOAvatar::updateAnimationDebugText() -{ - for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin(); - iter != mMotionController.getActiveMotions().end(); ++iter) - { - LLMotion* motionp = *iter; - if (motionp->getMinPixelArea() < getPixelArea()) - { - std::string output; - std::string motion_name = motionp->getName(); - if (motion_name.empty()) - { - if (isControlAvatar()) - { - LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this); - // Try to get name from inventory of associated object - LLVOVolume *volp = control_av->mRootVolp; - LLViewerInventoryItem *item = recursiveGetObjectInventoryItem(volp,motionp->getID()); - if (item) - { - motion_name = item->getName(); - } - } - } - if (motion_name.empty()) - { - std::string name; - if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf()) - { - name = motionp->getID().asString(); - LLVOAvatar::AnimSourceIterator anim_it = mAnimationSources.begin(); - for (; anim_it != mAnimationSources.end(); ++anim_it) - { - if (anim_it->second == motionp->getID()) - { - LLViewerObject* object = gObjectList.findObject(anim_it->first); - if (!object) - { - break; - } - if (object->isAvatar()) - { - if (mMotionController.mIsSelf) - { - // Searching inventory by asset id is really long - // so just mark as inventory - // Also item is likely to be named by LLPreviewAnim - name += "(inventory)"; - } - } - else - { - LLViewerInventoryItem* item = NULL; - if (!object->isInventoryDirty()) - { - item = object->getInventoryItemByAsset(motionp->getID()); - } - if (item) - { - name = item->getName(); - } - else if (object->isAttachment()) - { - name += "(att:" + getAttachmentItemName() + ")"; - } - else - { - // in-world object, name or content unknown - name += "(in-world)"; - } - } - break; - } - } - } - else - { - name = LLUUID::null.asString(); - } - motion_name = name; - } - std::string motion_tag = ""; - if (mPlayingAnimations.find(motionp->getID()) != mPlayingAnimations.end()) - { - motion_tag = "*"; - } - output = llformat("%s%s - %d", - motion_name.c_str(), - motion_tag.c_str(), - (U32)motionp->getPriority()); - addDebugText(output); - } - } -} - -void LLVOAvatar::updateDebugText() -{ - // Leave mDebugText uncleared here, in case a derived class has added some state first - - if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage")) - { - updateAppearanceMessageDebugText(); - } - - if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked")) - { - if (!mBakedTextureDebugText.empty()) - addDebugText(mBakedTextureDebugText); - } - - // Develop -> Avatar -> Animation Info - if (LLVOAvatar::sShowAnimationDebug) - { - updateAnimationDebugText(); - } - - if (!mDebugText.size() && mText.notNull()) - { - mText->markDead(); - mText = NULL; - } - else if (mDebugText.size()) - { - setDebugText(mDebugText); - } - mDebugText.clear(); -} - -//------------------------------------------------------------------------ -// updateFootstepSounds -// Factored out from updateCharacter() -// Generate footstep sounds when feet hit the ground -//------------------------------------------------------------------------ -void LLVOAvatar::updateFootstepSounds() -{ - if (mIsDummy) - { - return; - } - - //------------------------------------------------------------------------- - // Find the ground under each foot, these are used for a variety - // of things that follow - //------------------------------------------------------------------------- - LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition(); - LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); - - LLVector3 ankle_left_ground_agent = ankle_left_pos_agent; - LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; - LLVector3 normal; - resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal); - resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); - - F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]); - F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); - - if (!isSitting()) - { - //------------------------------------------------------------------------- - // Figure out which foot is on ground - //------------------------------------------------------------------------- - if (!mInAir) - { - if ((leftElev < 0.0f) || (rightElev < 0.0f)) - { - ankle_left_pos_agent = mFootLeftp->getWorldPosition(); - ankle_right_pos_agent = mFootRightp->getWorldPosition(); - leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]; - rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]; - } - } - } - - const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND}; - const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS); - - if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) ) - { - bool playSound = false; - LLVector3 foot_pos_agent; - - bool onGroundLeft = (leftElev <= 0.05f); - bool onGroundRight = (rightElev <= 0.05f); - - // did left foot hit the ground? - if ( onGroundLeft && !mWasOnGroundLeft ) - { - foot_pos_agent = ankle_left_pos_agent; - playSound = true; - } - - // did right foot hit the ground? - if ( onGroundRight && !mWasOnGroundRight ) - { - foot_pos_agent = ankle_right_pos_agent; - playSound = true; - } - - mWasOnGroundLeft = onGroundLeft; - mWasOnGroundRight = onGroundRight; - - if ( playSound ) - { - const F32 STEP_VOLUME = 0.1f; - const LLUUID& step_sound_id = getStepSound(); - - LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent); - - if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global) - && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) - { - gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global); - } - } - } -} - -//------------------------------------------------------------------------ -// computeUpdatePeriod() -// Factored out from updateCharacter() -// Set new value for mUpdatePeriod based on distance and various other factors. -// -// Note 10-2020: it turns out that none of these update period -// calculations have been having any effect, because -// mNeedsImpostorUpdate was not being set in updateCharacter(). So -// it's really open to question whether we want to enable time based updates, and if -// so, at what rate. Leaving the rates as given would lead to -// drastically more frequent impostor updates than we've been doing all these years. -// ------------------------------------------------------------------------ -void LLVOAvatar::computeUpdatePeriod() -{ - bool visually_muted = isVisuallyMuted(); - if (mDrawable.notNull() - && isVisible() - && (!isSelf() || visually_muted) - && !isUIAvatar() - && (sLimitNonImpostors || visually_muted) - && !mNeedsAnimUpdate) - { - const LLVector4a* ext = mDrawable->getSpatialExtents(); - LLVector4a size; - size.setSub(ext[1],ext[0]); - F32 mag = size.getLength3().getF32()*0.5f; - - const S32 UPDATE_RATE_SLOW = 64; - const S32 UPDATE_RATE_MED = 48; - const S32 UPDATE_RATE_FAST = 32; - - if (visually_muted) - { // visually muted avatars update at lowest rate - mUpdatePeriod = UPDATE_RATE_SLOW; - } - else if (! shouldImpostor() - || mDrawable->mDistanceWRTCamera < 1.f + mag) - { // first 25% of max visible avatars are not impostored - // also, don't impostor avatars whose bounding box may be penetrating the - // impostor camera near clip plane - mUpdatePeriod = 1; - } - else if ( shouldImpostor(4.0) ) - { //background avatars are REALLY slow updating impostors - mUpdatePeriod = UPDATE_RATE_SLOW; - } - else if (mLastRezzedStatus <= 0) - { - // Don't update cloud avatars too often - mUpdatePeriod = UPDATE_RATE_SLOW; - } - else if ( shouldImpostor(3.0) ) - { //back 25% of max visible avatars are slow updating impostors - mUpdatePeriod = UPDATE_RATE_MED; - } - else - { - //nearby avatars, update the impostors more frequently. - mUpdatePeriod = UPDATE_RATE_FAST; - } - } - else - { - mUpdatePeriod = 1; - } -} - -//------------------------------------------------------------------------ -// updateOrientation() -// Factored out from updateCharacter() -// This is used by updateCharacter() to update the avatar's orientation: -// - updates mTurning state -// - updates rotation of the mRoot joint in the skeleton -// - for self, calls setControlFlags() to notify the simulator about any turns -//------------------------------------------------------------------------ -void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time) -{ - LLQuaternion iQ; - LLVector3 upDir( 0.0f, 0.0f, 1.0f ); - - // Compute a forward direction vector derived from the primitive rotation - // and the velocity vector. When walking or jumping, don't let body deviate - // more than 90 from the view, if necessary, flip the velocity vector. - - LLVector3 primDir; - if (isSelf()) - { - primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector()); - primDir.normalize(); - } - else - { - primDir = getRotation().getMatrix3().getFwdRow(); - } - LLVector3 velDir = getVelocity(); - velDir.normalize(); - if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end()) - { - F32 vpD = velDir * primDir; - if (vpD < -0.5f) - { - velDir *= -1.0f; - } - } - LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); - if (isSelf() && gAgentCamera.cameraMouselook()) - { - // make sure fwdDir stays in same general direction as primdir - if (gAgent.getFlying()) - { - fwdDir = LLViewerCamera::getInstance()->getAtAxis(); - } - else - { - LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); - LLVector3 up_vector = gAgent.getReferenceUpVector(); - at_axis -= up_vector * (at_axis * up_vector); - at_axis.normalize(); - - F32 dot = fwdDir * at_axis; - if (dot < 0.f) - { - fwdDir -= 2.f * at_axis * dot; - fwdDir.normalize(); - } - } - } - - LLQuaternion root_rotation = mRoot->getWorldMatrix().quaternion(); - F32 root_roll, root_pitch, root_yaw; - root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw); - - // When moving very slow, the pelvis is allowed to deviate from the - // forward direction to allow it to hold its position while the torso - // and head turn. Once in motion, it must conform however. - bool self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); - - LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV ); - - static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow", 60.0); - static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast", 2.0); - - F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast); - - if (self_in_mouselook) - { - pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR; - } - pelvis_rot_threshold *= DEG_TO_RAD; - - F32 angle = angle_between( pelvisDir, fwdDir ); - - // The avatar's root is allowed to have a yaw that deviates widely - // from the forward direction, but if roll or pitch are off even - // a little bit we need to correct the rotation. - if(root_roll < 1.f * DEG_TO_RAD - && root_pitch < 5.f * DEG_TO_RAD) - { - // smaller correction vector means pelvis follows prim direction more closely - if (!mTurning && angle > pelvis_rot_threshold*0.75f) - { - mTurning = true; - } - - // use tighter threshold when turning - if (mTurning) - { - pelvis_rot_threshold *= 0.4f; - // account for fps, assume that above value is for ~60fps - constexpr F32 default_frame_sec = 0.016f; - F32 prev_frame_sec = LLFrameTimer::getFrameDeltaTimeF32(); - if (default_frame_sec > prev_frame_sec) - { - // reduce threshold since turn rate per second is constant, - // shorter frame means shorter turn. - pelvis_rot_threshold *= prev_frame_sec/default_frame_sec; - } - } - - // am I done turning? - if (angle < pelvis_rot_threshold) - { - mTurning = false; - } - - LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f); - fwdDir += correction_vector; - } - else - { - mTurning = false; - } - - // Now compute the full world space rotation for the whole body (wQv) - LLVector3 leftDir = upDir % fwdDir; - leftDir.normalize(); - fwdDir = leftDir % upDir; - LLQuaternion wQv( fwdDir, leftDir, upDir ); - - if (isSelf() && mTurning) - { - if ((fwdDir % pelvisDir) * upDir > 0.f) - { - gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT); - } - else - { - gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT); - } - } - - // Set the root rotation, but do so incrementally so that it - // lags in time by some fixed amount. - //F32 u = LLSmoothInterpolation::getInterpolant(PELVIS_LAG); - F32 pelvis_lag_time = 0.f; - if (self_in_mouselook) - { - pelvis_lag_time = PELVIS_LAG_MOUSELOOK; - } - else if (mInAir) - { - pelvis_lag_time = PELVIS_LAG_FLYING; - // increase pelvis lag time when moving slowly - pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f); - } - else - { - pelvis_lag_time = PELVIS_LAG_WALKING; - } - - F32 u = llclamp((delta_time / pelvis_lag_time), 0.0f, 1.0f); - - mRoot->setWorldRotation( slerp(u, mRoot->getWorldRotation(), wQv) ); -} - -//------------------------------------------------------------------------ -// updateTimeStep() -// Factored out from updateCharacter(). -// -// Updates the time step used by the motion controller, based on area -// and avatar count criteria. This will also stop the -// ANIM_AGENT_WALK_ADJUST animation under some circumstances. -// ------------------------------------------------------------------------ -void LLVOAvatar::updateTimeStep() -{ - if (!isSelf() && !isUIAvatar()) // ie, non-self avatars, and animated objects will be affected. - { - // Note that sInstances counts animated objects and - // standard avatars in the same bucket. Is this desirable? - F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); - F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); - F32 time_step = time_quantum * pixel_area_scale; - // Extrema: - // If number of avs is 10 or less, time_step is unmodified (flagged with 0.0). - // If area of av is 5000 or greater, time_step is unmodified (flagged with 0.0). - // If number of avs is 35 or greater, and area of av is 100 or less, - // time_step takes the maximum possible value of 0.25. - // Other situations will give values within the (0, 0.25) range. - if (time_step != 0.f) - { - // disable walk motion servo controller as it doesn't work with motion timesteps - stopMotion(ANIM_AGENT_WALK_ADJUST); - removeAnimationData("Walk Speed"); - } - // See SL-763 - playback with altered time step does not - // appear to work correctly, odd behavior for distant avatars. - // As of 11-2017, LLMotionController::updateMotions() will - // ignore the value here. Need to re-enable if it's every - // fixed. - mMotionController.setTimeStep(time_step); - } -} - -void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool was_sit_ground_constrained) -{ - if (!(isSitting() && getParent())) - { - // This case includes all configurations except sitting on an - // object, so does include ground sit. - - //-------------------------------------------------------------------- - // get timing info - // handle initial condition case - //-------------------------------------------------------------------- - F32 animation_time = mAnimTimer.getElapsedTimeF32(); - if (mTimeLast == 0.0f) - { - mTimeLast = animation_time; - - // Initially put the pelvis at slaved position/mRotation - // SL-315 - mRoot->setWorldPosition( getPositionAgent() ); // first frame - mRoot->setWorldRotation( getRotation() ); - } - - //-------------------------------------------------------------------- - // dont' let dT get larger than 1/5th of a second - //-------------------------------------------------------------------- - F32 delta_time = animation_time - mTimeLast; - - delta_time = llclamp( delta_time, DELTA_TIME_MIN, DELTA_TIME_MAX ); - mTimeLast = animation_time; - - mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f); - - //-------------------------------------------------------------------- - // compute the position of the avatar's root - //-------------------------------------------------------------------- - LLVector3d root_pos; - LLVector3d ground_under_pelvis; - - if (isSelf()) - { - gAgent.setPositionAgent(getRenderPosition()); - } - - root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition()); - root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER); - - LLVector3 normal; - resolveHeightGlobal(root_pos, ground_under_pelvis, normal); - F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); - bool in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || - foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); - - if (in_air && !mInAir) - { - mTimeInAir.reset(); - } - mInAir = in_air; - - // SL-402: with the ability to animate the position of joints - // that affect the body size calculation, computed body size - // can get stale much more easily. Simplest fix is to update - // it frequently. - // SL-427: this appears to be too frequent, moving to only do on animation state change. - //computeBodySize(); - - // correct for the fact that the pelvis is not necessarily the center - // of the agent's physical representation - root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; - if (!isSitting() && !was_sit_ground_constrained) - { - root_pos += LLVector3d(getHoverOffset()); - if (getOverallAppearance() == AOA_JELLYDOLL) - { - F32 offz = -0.5 * (getScale()[VZ] - mBodySize.mV[VZ]); - root_pos[2] += offz; - // if (!isSelf() && !isControlAvatar()) - // { - // LL_DEBUGS("Avatar") << "av " << getFullname() - // << " frame " << LLFrameTimer::getFrameCount() - // << " root adjust offz " << offz - // << " scalez " << getScale()[VZ] - // << " bsz " << mBodySize.mV[VZ] - // << LL_ENDL; - // } - } - } - // if (!isSelf() && !isControlAvatar()) - // { - // LL_DEBUGS("Avatar") << "av " << getFullname() << " aoa " << (S32) getOverallAppearance() - // << " frame " << LLFrameTimer::getFrameCount() - // << " scalez " << getScale()[VZ] - // << " bsz " << mBodySize.mV[VZ] - // << " root pos " << root_pos[2] - // << " curr rootz " << mRoot->getPosition()[2] - // << " pp-z " << mPelvisp->getPosition()[2] - // << " renderpos " << getRenderPosition() - // << LL_ENDL; - // } - - LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this); - if (cav) - { - // SL-1350: Moved to LLDrawable::updateXform() - cav->matchVolumeTransform(); - } - else - { - LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos); - // if (!isSelf() && !isControlAvatar()) - // { - // LL_DEBUGS("Avatar") << "av " << getFullname() - // << " frame " << LLFrameTimer::getFrameCount() - // << " newPosition " << newPosition - // << " renderpos " << getRenderPosition() - // << LL_ENDL; - // } - if (newPosition != mRoot->getXform()->getWorldPosition()) - { - mRoot->touch(); - // SL-315 - mRoot->setWorldPosition( newPosition ); // regular update - } - } - - //-------------------------------------------------------------------- - // Propagate viewer object rotation to root of avatar - //-------------------------------------------------------------------- - if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) - { - // Rotation fixups for avatars in motion. - // Skip for animated objects. - updateOrientation(agent, speed, delta_time); - } - } - else if (mDrawable.notNull()) - { - // Sitting on an object - mRoot is slaved to mDrawable orientation. - LLVector3 pos = mDrawable->getPosition(); - pos += getHoverOffset() * mDrawable->getRotation(); - // SL-315 - mRoot->setPosition(pos); - mRoot->setRotation(mDrawable->getRotation()); - } -} - -//------------------------------------------------------------------------ -// LLVOAvatar::computeNeedsUpdate() -// -// Most of the logic here is to figure out when to periodically update impostors. -// Non-impostors have mUpdatePeriod == 1 and will need update every frame. -//------------------------------------------------------------------------ -bool LLVOAvatar::computeNeedsUpdate() -{ - const F32 MAX_IMPOSTOR_INTERVAL = 4.0f; - computeUpdatePeriod(); - - bool needs_update_by_frame_count = ((LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0); - - bool needs_update_by_max_time = ((gFrameTimeSeconds-mLastImpostorUpdateFrameTime)> MAX_IMPOSTOR_INTERVAL); - bool needs_update = needs_update_by_frame_count || needs_update_by_max_time; - - if (needs_update && !isSelf()) - { - if (needs_update_by_max_time) - { - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 11; - } - else - { - //mNeedsImpostorUpdate = true; - //mLastImpostorUpdateReason = 10; - } - } - return needs_update; -} - -// updateCharacter() -// -// This is called for all avatars, so there are 4 possible situations: -// -// 1) Avatar is your own. In this case the class is LLVOAvatarSelf, -// isSelf() is true, and agent specifies the corresponding agent -// information for you. In all the other cases, agent is irrelevant -// and it would be less confusing if it were null or something. -// -// 2) Avatar is controlled by another resident. Class is LLVOAvatar, -// and isSelf() is false. -// -// 3) Avatar is the controller for an animated object. Class is -// LLControlAvatar and mIsDummy is true. Avatar is a purely -// viewer-side entity with no representation on the simulator. -// -// 4) Avatar is a UI avatar used in some areas of the UI, such as when -// previewing uploaded animations. Class is LLUIAvatar, and mIsDummy -// is true. Avatar is purely viewer-side with no representation on the -// simulator. -// -//------------------------------------------------------------------------ -bool LLVOAvatar::updateCharacter(LLAgent &agent) -{ - updateDebugText(); - - if (!mIsBuilt) - { - return false; - } - - bool visible = isVisible(); - bool is_control_avatar = isControlAvatar(); // capture state to simplify tracing - bool is_attachment = false; - - if (is_control_avatar) - { - LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this); - is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects - } - - LLScopedContextString str("updateCharacter " + getFullname() + " is_control_avatar " - + boost::lexical_cast<std::string>(is_control_avatar) - + " is_attachment " + boost::lexical_cast<std::string>(is_attachment)); - - // For fading out the names above heads, only let the timer - // run if we're visible. - if (mDrawable.notNull() && !visible) - { - mTimeVisible.reset(); - } - - //-------------------------------------------------------------------- - // The rest should only be done occasionally for far away avatars. - // Set mUpdatePeriod and visible based on distance and other criteria, - // and flag for impostor update if needed. - //-------------------------------------------------------------------- - bool needs_update = computeNeedsUpdate(); - - //-------------------------------------------------------------------- - // Early out if does not need update and not self - // don't early out for your own avatar, as we rely on your animations playing reliably - // for example, the "turn around" animation when entering customize avatar needs to trigger - // even when your avatar is offscreen - //-------------------------------------------------------------------- - if (!needs_update && !isSelf()) - { - updateMotions(LLCharacter::HIDDEN_UPDATE); - return false; - } - - //-------------------------------------------------------------------- - // Handle transitions between regular rendering, jellydoll, or invisible. - // Can trigger skeleton reset or animation changes - //-------------------------------------------------------------------- - updateOverallAppearance(); - - //-------------------------------------------------------------------- - // change animation time quanta based on avatar render load - //-------------------------------------------------------------------- - // SL-763 the time step quantization does not currently work. - //updateTimeStep(); - - //-------------------------------------------------------------------- - // Update sitting state based on parent and active animation info. - //-------------------------------------------------------------------- - if (getParent() && !isSitting()) - { - sitOnObject((LLViewerObject*)getParent()); - } - else if (!getParent() && isSitting() && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED)) - { - // If we are starting up, motion might be loading - LLMotion *motionp = mMotionController.findMotion(ANIM_AGENT_SIT_GROUND_CONSTRAINED); - if (!motionp || !mMotionController.isMotionLoading(motionp)) - { - getOffObject(); - } - } - - //-------------------------------------------------------------------- - // create local variables in world coords for region position values - //-------------------------------------------------------------------- - LLVector3 xyVel = getVelocity(); - xyVel.mV[VZ] = 0.0f; - F32 speed = xyVel.length(); - // remembering the value here prevents a display glitch if the - // animation gets toggled during this update. - bool was_sit_ground_constrained = isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED); - - //-------------------------------------------------------------------- - // This does a bunch of state updating, including figuring out - // whether av is in the air, setting mRoot position and rotation - // In some cases, calls updateOrientation() for a lot of the - // work - // -------------------------------------------------------------------- - updateRootPositionAndRotation(agent, speed, was_sit_ground_constrained); - - //------------------------------------------------------------------------- - // Update character motions - //------------------------------------------------------------------------- - // store data relevant to motions - mSpeed = speed; - - // update animations - if (!visible) - { - updateMotions(LLCharacter::HIDDEN_UPDATE); - } - else if (mSpecialRenderMode == 1) // Animation Preview - { - updateMotions(LLCharacter::FORCE_UPDATE); - } - else - { - // Might be better to do HIDDEN_UPDATE if cloud - updateMotions(LLCharacter::NORMAL_UPDATE); - } - - // Special handling for sitting on ground. - if (!getParent() && (isSitting() || was_sit_ground_constrained)) - { - - F32 off_z = LLVector3d(getHoverOffset()).mdV[VZ]; - if (off_z != 0.0) - { - LLVector3 pos = mRoot->getWorldPosition(); - pos.mV[VZ] += off_z; - mRoot->touch(); - // SL-315 - mRoot->setWorldPosition(pos); - } - } - - // update head position - updateHeadOffset(); - - // Generate footstep sounds when feet hit the ground - updateFootstepSounds(); - - // Update child joints as needed. - mRoot->updateWorldMatrixChildren(); - - if (visible) - { - // System avatar mesh vertices need to be reskinned. - mNeedsSkin = true; - } - - return visible; -} - -//----------------------------------------------------------------------------- -// updateHeadOffset() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateHeadOffset() -{ - // since we only care about Z, just grab one of the eyes - LLVector3 midEyePt = mEyeLeftp->getWorldPosition(); - midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot->getWorldPosition(); - midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]); - - if (mDrawable.notNull()) - { - midEyePt = midEyePt * ~mDrawable->getWorldRotation(); - } - if (isSitting()) - { - mHeadOffset = midEyePt; - } - else - { - F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped)); - mHeadOffset = lerp(midEyePt, mHeadOffset, u); - } -} - -void LLVOAvatar::debugBodySize() const -{ - LLVector3 pelvis_scale = mPelvisp->getScale(); - - // some of the joints have not been cached - LLVector3 skull = mSkullp->getPosition(); - LL_DEBUGS("Avatar") << "skull pos " << skull << LL_ENDL; - //LLVector3 skull_scale = mSkullp->getScale(); - - LLVector3 neck = mNeckp->getPosition(); - LLVector3 neck_scale = mNeckp->getScale(); - LL_DEBUGS("Avatar") << "neck pos " << neck << " neck_scale " << neck_scale << LL_ENDL; - - LLVector3 chest = mChestp->getPosition(); - LLVector3 chest_scale = mChestp->getScale(); - LL_DEBUGS("Avatar") << "chest pos " << chest << " chest_scale " << chest_scale << LL_ENDL; - - // the rest of the joints have been cached - LLVector3 head = mHeadp->getPosition(); - LLVector3 head_scale = mHeadp->getScale(); - LL_DEBUGS("Avatar") << "head pos " << head << " head_scale " << head_scale << LL_ENDL; - - LLVector3 torso = mTorsop->getPosition(); - LLVector3 torso_scale = mTorsop->getScale(); - LL_DEBUGS("Avatar") << "torso pos " << torso << " torso_scale " << torso_scale << LL_ENDL; - - LLVector3 hip = mHipLeftp->getPosition(); - LLVector3 hip_scale = mHipLeftp->getScale(); - LL_DEBUGS("Avatar") << "hip pos " << hip << " hip_scale " << hip_scale << LL_ENDL; - - LLVector3 knee = mKneeLeftp->getPosition(); - LLVector3 knee_scale = mKneeLeftp->getScale(); - LL_DEBUGS("Avatar") << "knee pos " << knee << " knee_scale " << knee_scale << LL_ENDL; - - LLVector3 ankle = mAnkleLeftp->getPosition(); - LLVector3 ankle_scale = mAnkleLeftp->getScale(); - LL_DEBUGS("Avatar") << "ankle pos " << ankle << " ankle_scale " << ankle_scale << LL_ENDL; - - LLVector3 foot = mFootLeftp->getPosition(); - LL_DEBUGS("Avatar") << "foot pos " << foot << LL_ENDL; - - F32 new_offset = (const_cast<LLVOAvatar*>(this))->getVisualParamWeight(AVATAR_HOVER); - LL_DEBUGS("Avatar") << "new_offset " << new_offset << LL_ENDL; - - F32 new_pelvis_to_foot = hip.mV[VZ] * pelvis_scale.mV[VZ] - - knee.mV[VZ] * hip_scale.mV[VZ] - - ankle.mV[VZ] * knee_scale.mV[VZ] - - foot.mV[VZ] * ankle_scale.mV[VZ]; - LL_DEBUGS("Avatar") << "new_pelvis_to_foot " << new_pelvis_to_foot << LL_ENDL; - - LLVector3 new_body_size; - new_body_size.mV[VZ] = new_pelvis_to_foot + - // the sqrt(2) correction below is an approximate - // correction to get to the top of the head - F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + - head.mV[VZ] * neck_scale.mV[VZ] + - neck.mV[VZ] * chest_scale.mV[VZ] + - chest.mV[VZ] * torso_scale.mV[VZ] + - torso.mV[VZ] * pelvis_scale.mV[VZ]; - - // TODO -- measure the real depth and width - new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; - new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; - - LL_DEBUGS("Avatar") << "new_body_size " << new_body_size << LL_ENDL; -} - -//------------------------------------------------------------------------ -// postPelvisSetRecalc -//------------------------------------------------------------------------ -void LLVOAvatar::postPelvisSetRecalc() -{ - mRoot->updateWorldMatrixChildren(); - computeBodySize(); - dirtyMesh(2); -} -//------------------------------------------------------------------------ -// updateVisibility() -//------------------------------------------------------------------------ -void LLVOAvatar::updateVisibility() -{ - bool visible = false; - - if (mIsDummy) - { - visible = false; - } - else if (mDrawable.isNull()) - { - visible = false; - } - else - { - if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible()) - { - visible = true; - } - else - { - visible = false; - } - - if(isSelf()) - { - if (!gAgentWearables.areWearablesLoaded()) - { - visible = false; - } - } - else if( !mFirstAppearanceMessageReceived ) - { - visible = false; - } - - if (sDebugInvisible) - { - LLNameValue* firstname = getNVPair("FirstName"); - if (firstname) - { - LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL; - } - else - { - LL_INFOS() << "Avatar " << this << " updating visiblity" << LL_ENDL; - } - - if (visible) - { - LL_INFOS() << "Visible" << LL_ENDL; - } - else - { - LL_INFOS() << "Not visible" << LL_ENDL; - } - - /*if (avatar_in_frustum) - { - LL_INFOS() << "Avatar in frustum" << LL_ENDL; - } - else - { - LL_INFOS() << "Avatar not in frustum" << LL_ENDL; - }*/ - - /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f)) - { - LL_INFOS() << "Sel pos visible" << LL_ENDL; - } - if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f)) - { - LL_INFOS() << "Wrist pos visible" << LL_ENDL; - } - if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f)) - { - LL_INFOS() << "Agent visible" << LL_ENDL; - }*/ - LL_INFOS() << "PA: " << getPositionAgent() << LL_ENDL; - /*LL_INFOS() << "SPA: " << sel_pos_agent << LL_ENDL; - LL_INFOS() << "WPA: " << wrist_right_pos_agent << LL_ENDL;*/ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject *attached_object = attachment_iter->get()) - { - if(attached_object->mDrawable->isVisible()) - { - LL_INFOS() << attachment->getName() << " visible" << LL_ENDL; - } - else - { - LL_INFOS() << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << LL_ENDL; - } - } - } - } - } - } - - if (!visible && mVisible) - { - mMeshInvisibleTime.reset(); - } - - if (visible) - { - if (!mMeshValid) - { - restoreMeshData(); - } - } - else - { - if (mMeshValid && - (isControlAvatar() || mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP)) - { - releaseMeshData(); - } - } - - if ( visible != mVisible ) - { - LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL; - } - mVisible = visible; -} - -// private -bool LLVOAvatar::shouldAlphaMask() -{ - const bool should_alpha_mask = !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked - && !LLDrawPoolAvatar::sSkipTransparent; - - return should_alpha_mask; - -} - -//----------------------------------------------------------------------------- -// renderSkinned() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::renderSkinned() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - U32 num_indices = 0; - - if (!mIsBuilt) - { - return num_indices; - } - - if (mDrawable.isNull()) - { - return num_indices; - } - - LLFace* face = mDrawable->getFace(0); - - bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); - - if (needs_rebuild || mDirtyMesh) - { //LOD changed or new mesh created, allocate new vertex buffer if needed - if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) - { - updateMeshData(); - mDirtyMesh = 0; - mNeedsSkin = true; - mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); - } - } - - if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) - { - if (mNeedsSkin) - { - //generate animated mesh - LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY); - LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY); - LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT); - LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH); - LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD); - LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR); - - if(upper_mesh) - { - upper_mesh->updateJointGeometry(); - } - if (lower_mesh) - { - lower_mesh->updateJointGeometry(); - } - - if( isWearingWearableType( LLWearableType::WT_SKIRT ) ) - { - if(skirt_mesh) - { - skirt_mesh->updateJointGeometry(); - } - } - - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - if(eyelash_mesh) - { - eyelash_mesh->updateJointGeometry(); - } - if(head_mesh) - { - head_mesh->updateJointGeometry(); - } - if(hair_mesh) - { - hair_mesh->updateJointGeometry(); - } - } - mNeedsSkin = false; - mLastSkinTime = gFrameTimeSeconds; - - LLFace * face = mDrawable->getFace(0); - if (face) - { - LLVertexBuffer* vb = face->getVertexBuffer(); - if (vb) - { - vb->unmapBuffer(); - } - } - } - } - else - { - mNeedsSkin = false; - } - - if (sDebugInvisible) - { - LLNameValue* firstname = getNVPair("FirstName"); - if (firstname) - { - LL_DEBUGS("Avatar") << avString() << " in render" << LL_ENDL; - } - else - { - LL_INFOS() << "Avatar " << this << " in render" << LL_ENDL; - } - if (!mIsBuilt) - { - LL_INFOS() << "Not built!" << LL_ENDL; - } - else if (!gAgent.needsRenderAvatar()) - { - LL_INFOS() << "Doesn't need avatar render!" << LL_ENDL; - } - else - { - LL_INFOS() << "Rendering!" << LL_ENDL; - } - } - - if (!mIsBuilt) - { - return num_indices; - } - - if (isSelf() && !gAgent.needsRenderAvatar()) - { - return num_indices; - } - - //-------------------------------------------------------------------- - // render all geometry attached to the skeleton - //-------------------------------------------------------------------- - - bool first_pass = true; - if (!LLDrawPoolAvatar::sSkipOpaque) - { - if (isUIAvatar() && mIsDummy) - { - LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR); - if (hair_mesh) - { - num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); - } - first_pass = false; - } - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - - if (isTextureVisible(TEX_HEAD_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) - { - LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD); - if (head_mesh) - { - num_indices += head_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); - } - first_pass = false; - } - } - if (isTextureVisible(TEX_UPPER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) - { - LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY); - if (upper_mesh) - { - num_indices += upper_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); - } - first_pass = false; - } - - if (isTextureVisible(TEX_LOWER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) - { - LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY); - if (lower_mesh) - { - num_indices += lower_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); - } - first_pass = false; - } - } - - if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) - { - LLGLState blend(GL_BLEND, !mIsDummy); - num_indices += renderTransparent(first_pass); - } - - return num_indices; -} - -U32 LLVOAvatar::renderTransparent(bool first_pass) -{ - U32 num_indices = 0; - if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (isUIAvatar() || isTextureVisible(TEX_SKIRT_BAKED)) ) - { - gGL.flush(); - LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT); - if (skirt_mesh) - { - num_indices += skirt_mesh->render(mAdjustedPixelArea, false); - } - first_pass = false; - gGL.flush(); - } - - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - if (LLPipeline::sImpostorRender) - { - gGL.flush(); - } - - if (isTextureVisible(TEX_HEAD_BAKED)) - { - LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH); - if (eyelash_mesh) - { - num_indices += eyelash_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); - } - first_pass = false; - } - if (isTextureVisible(TEX_HAIR_BAKED) && (getOverallAppearance() != AOA_JELLYDOLL)) - { - LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR); - if (hair_mesh) - { - num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); - } - first_pass = false; - } - if (LLPipeline::sImpostorRender) - { - gGL.flush(); - } - } - - return num_indices; -} - -//----------------------------------------------------------------------------- -// renderRigid() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::renderRigid() -{ - U32 num_indices = 0; - - if (!mIsBuilt) - { - return 0; - } - - if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) - { - return 0; - } - - bool should_alpha_mask = shouldAlphaMask(); - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) - { - LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT); - LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT); - if (eyeball_left) - { - num_indices += eyeball_left->render(mAdjustedPixelArea, true, mIsDummy); - } - if(eyeball_right) - { - num_indices += eyeball_right->render(mAdjustedPixelArea, true, mIsDummy); - } - } - - return num_indices; -} - -U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) -{ - if (!mImpostor.isComplete()) - { - return 0; - } - - LLVector3 pos(getRenderPosition()+mImpostorOffset); - LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin()); - at.normalize(); - LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at; - LLVector3 up = at%left; - - left *= mImpostorDim.mV[0]; - up *= mImpostorDim.mV[1]; - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_IMPOSTORS)) - { - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ADD); - gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); - - // gGL.begin(LLRender::QUADS); - // gGL.vertex3fv((pos+left-up).mV); - // gGL.vertex3fv((pos-left-up).mV); - // gGL.vertex3fv((pos-left+up).mV); - // gGL.vertex3fv((pos+left+up).mV); - // gGL.end(); - - - gGL.begin(LLRender::LINES); - gGL.color4f(1.f,1.f,1.f,1.f); - F32 thickness = llmax(F32(5.0f-5.0f*(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)),1.0f); - glLineWidth(thickness); - gGL.vertex3fv((pos+left-up).mV); - gGL.vertex3fv((pos-left-up).mV); - gGL.vertex3fv((pos-left-up).mV); - gGL.vertex3fv((pos-left+up).mV); - gGL.vertex3fv((pos-left+up).mV); - gGL.vertex3fv((pos+left+up).mV); - gGL.vertex3fv((pos+left+up).mV); - gGL.vertex3fv((pos+left-up).mV); - gGL.end(); - gGL.flush(); - } - { - gGL.flush(); - - gGL.color4ubv(color.mV); - gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0,0); - gGL.vertex3fv((pos+left-up).mV); - gGL.texCoord2f(1,0); - gGL.vertex3fv((pos-left-up).mV); - gGL.texCoord2f(1,1); - gGL.vertex3fv((pos-left+up).mV); - gGL.texCoord2f(0,1); - gGL.vertex3fv((pos+left+up).mV); - gGL.end(); - gGL.flush(); - } - - return 6; -} - -bool LLVOAvatar::allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const -{ - for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it) - { - LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD); - if (imagep && imagep->getDiscardLevel()!=0) - { - return false; - } - } - return true; -} - -bool LLVOAvatar::allLocalTexturesCompletelyDownloaded() const -{ - std::set<LLUUID> local_ids; - collectLocalTextureUUIDs(local_ids); - return allTexturesCompletelyDownloaded(local_ids); -} - -bool LLVOAvatar::allBakedTexturesCompletelyDownloaded() const -{ - std::set<LLUUID> baked_ids; - collectBakedTextureUUIDs(baked_ids); - return allTexturesCompletelyDownloaded(baked_ids); -} - -std::string LLVOAvatar::bakedTextureOriginInfo() -{ - std::string result; - - std::set<LLUUID> baked_ids; - collectBakedTextureUUIDs(baked_ids); - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - ETextureIndex texture_index = mBakedTextureDatas[i].mTextureIndex; - LLViewerFetchedTexture *imagep = - LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true); - if (!imagep || - imagep->getID() == IMG_DEFAULT || - imagep->getID() == IMG_DEFAULT_AVATAR) - - { - result += "-"; - } - else - { - bool has_url = false, has_host = false; - if (!imagep->getUrl().empty()) - { - has_url = true; - } - if (imagep->getTargetHost().isOk()) - { - has_host = true; - } - S32 discard = imagep->getDiscardLevel(); - if (has_url && !has_host) result += discard ? "u" : "U"; // server-bake texture with url - else if (has_host && !has_url) result += discard ? "h" : "H"; // old-style texture on sim - else if (has_host && has_url) result += discard ? "x" : "X"; // both origins? - else if (!has_host && !has_url) result += discard ? "n" : "N"; // no origin? - if (discard != 0) - { - result += llformat("(%d/%d)",discard,imagep->getDesiredDiscardLevel()); - } - } - - } - return result; -} - -S32Bytes LLVOAvatar::totalTextureMemForUUIDS(std::set<LLUUID>& ids) -{ - S32Bytes result(0); - for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it) - { - LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD); - if (imagep) - { - result += imagep->getTextureMemory(); - } - } - return result; -} - -void LLVOAvatar::collectLocalTextureUUIDs(std::set<LLUUID>& ids) const -{ - for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) - { - LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index); - U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); - - LLViewerFetchedTexture *imagep = NULL; - for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) - { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true); - if (imagep) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index); - if (texture_dict && texture_dict->mIsLocalTexture) - { - ids.insert(imagep->getID()); - } - } - } - } - ids.erase(IMG_DEFAULT); - ids.erase(IMG_DEFAULT_AVATAR); - ids.erase(IMG_INVISIBLE); -} - -void LLVOAvatar::collectBakedTextureUUIDs(std::set<LLUUID>& ids) const -{ - for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) - { - LLViewerFetchedTexture *imagep = NULL; - if (isIndexBakedTexture((ETextureIndex) texture_index)) - { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true); - if (imagep) - { - ids.insert(imagep->getID()); - } - } - } - ids.erase(IMG_DEFAULT); - ids.erase(IMG_DEFAULT_AVATAR); - ids.erase(IMG_INVISIBLE); -} - -void LLVOAvatar::collectTextureUUIDs(std::set<LLUUID>& ids) -{ - collectLocalTextureUUIDs(ids); - collectBakedTextureUUIDs(ids); -} - -void LLVOAvatar::releaseOldTextures() -{ - S32Bytes current_texture_mem; - - // Any textures that we used to be using but are no longer using should no longer be flagged as "NO_DELETE" - std::set<LLUUID> baked_texture_ids; - collectBakedTextureUUIDs(baked_texture_ids); - S32Bytes new_baked_mem = totalTextureMemForUUIDS(baked_texture_ids); - - std::set<LLUUID> local_texture_ids; - collectLocalTextureUUIDs(local_texture_ids); - //S32 new_local_mem = totalTextureMemForUUIDS(local_texture_ids); - - std::set<LLUUID> new_texture_ids; - new_texture_ids.insert(baked_texture_ids.begin(),baked_texture_ids.end()); - new_texture_ids.insert(local_texture_ids.begin(),local_texture_ids.end()); - S32Bytes new_total_mem = totalTextureMemForUUIDS(new_texture_ids); - - //S32 old_total_mem = totalTextureMemForUUIDS(mTextureIDs); - //LL_DEBUGS("Avatar") << getFullname() << " old_total_mem: " << old_total_mem << " new_total_mem (L/B): " << new_total_mem << " (" << new_local_mem <<", " << new_baked_mem << ")" << LL_ENDL; - if (!isSelf() && new_total_mem > new_baked_mem) - { - LL_WARNS() << "extra local textures stored for non-self av" << LL_ENDL; - } - for (std::set<LLUUID>::iterator it = mTextureIDs.begin(); it != mTextureIDs.end(); ++it) - { - if (new_texture_ids.find(*it) == new_texture_ids.end()) - { - LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD); - if (imagep) - { - current_texture_mem += imagep->getTextureMemory(); - if (imagep->getTextureState() == LLGLTexture::NO_DELETE) - { - // This will allow the texture to be deleted if not in use. - imagep->forceActive(); - - // This resets the clock to texture being flagged - // as unused, preventing the texture from being - // deleted immediately. If other avatars or - // objects are using it, it can still be flagged - // no-delete by them. - imagep->forceUpdateBindStats(); - } - } - } - } - mTextureIDs = new_texture_ids; -} - -void LLVOAvatar::updateTextures() -{ - releaseOldTextures(); - - bool render_avatar = true; - - if (mIsDummy) - { - return; - } - - if( isSelf() ) - { - render_avatar = true; - } - else - { - if(!isVisible()) - { - return ;//do not update for invisible avatar. - } - - render_avatar = !mCulled; //visible and not culled. - } - - std::vector<bool> layer_baked; - // GL NOT ACTIVE HERE - *TODO - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); - // bind the texture so that they'll be decoded slightly - // inefficient, we can short-circuit this if we have to - if (render_avatar && !gGLManager.mIsDisabled) - { - if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) - { - gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 )); - } - } - } - - mMaxPixelArea = 0.f; - mMinPixelArea = 99999999.f; - mHasGrey = false; // debug - for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) - { - LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index); - U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); - const LLTextureEntry *te = getTE(texture_index); - - // getTE can return 0. - // Not sure yet why it does, but of course it crashes when te->mScale? gets used. - // Put safeguard in place so this corner case get better handling and does not result in a crash. - F32 texel_area_ratio = 1.0f; - if( te ) - { - texel_area_ratio = fabs(te->mScaleS * te->mScaleT); - } - else - { - LL_WARNS() << "getTE( " << texture_index << " ) returned 0" <<LL_ENDL; - } - - LLViewerFetchedTexture *imagep = NULL; - for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) - { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true); - if (imagep) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index); - const EBakedTextureIndex baked_index = texture_dict ? texture_dict->mBakedTextureIndex : EBakedTextureIndex::BAKED_NUM_INDICES; - if (texture_dict && texture_dict->mIsLocalTexture) - { - addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, mBakedTextureDatas[baked_index].mIsUsed); - } - } - } - if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar) - { - const S32 boost_level = getAvatarBakedBoostLevel(); - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true); - addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); - } - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) - { - setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea))); - } -} - - -void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, - F32 texel_area_ratio, bool render_avatar, bool covered_by_baked) -{ - // No local texture stats for non-self avatars - return; -} - -const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames. -const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL = S32_MAX ; //frames -void LLVOAvatar::checkTextureLoading() -{ - static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds - - bool pause = !isVisible() ; - if(!pause) - { - mInvisibleTimer.reset() ; - } - if(mLoadedCallbacksPaused == pause) - { - if (!pause && mFirstFullyVisible && mLoadedCallbackTextures < mCallbackTextureList.size()) - { - // We still need to update 'loaded' textures count to decide on 'cloud' visibility - // Alternatively this can be done on TextureLoaded callbacks, but is harder to properly track - mLoadedCallbackTextures = 0; - for (LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); - iter != mCallbackTextureList.end(); ++iter) - { - LLViewerFetchedTexture* tex = gTextureList.findImage(*iter); - if (tex && (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())) - { - mLoadedCallbackTextures++; - } - } - } - return ; - } - - if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. - { - mLoadedCallbacksPaused = pause ; - mLoadedCallbackTextures = 0; - return ; //nothing to check. - } - - if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME) - { - return ; //have not been invisible for enough time. - } - - mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0; - - for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); - iter != mCallbackTextureList.end(); ++iter) - { - LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ; - if(tex) - { - if(pause)//pause texture fetching. - { - tex->pauseLoadedCallbacks(&mCallbackTextureList) ; - - //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames. - tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL); - tex->resetMaxVirtualSizeResetCounter() ; - } - else//unpause - { - static const F32 START_AREA = 100.f ; - - tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; - tex->addTextureStats(START_AREA); //jump start the fetching again - - // technically shouldn't need to account for missing, but callback might not have happened yet - if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset()) - { - mLoadedCallbackTextures++; // consider it loaded (we have at least some data) - } - } - } - } - - if(!pause) - { - updateTextures() ; //refresh texture stats. - } - mLoadedCallbacksPaused = pause ; - return ; -} - -const F32 SELF_ADDITIONAL_PRI = 0.75f ; -void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) -{ - //Note: - //if this function is not called for the last MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL frames, - //the texture pipeline will stop fetching this texture. - - imagep->resetTextureStats(); - imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL); - imagep->resetMaxVirtualSizeResetCounter() ; - - mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); - mMinPixelArea = llmin(pixel_area, mMinPixelArea); - imagep->addTextureStats(pixel_area / texel_area_ratio); - imagep->setBoostLevel(boost_level); -} - -//virtual -void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) -{ - setTEImage(te, imagep); -} - -//virtual -LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const -{ - return getTEImage(te); -} -//virtual -const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const -{ - return getTE(te_num); -} - -//virtual -void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te) -{ - setTE(index, te); -} - -const std::string LLVOAvatar::getImageURL(const U8 te, const LLUUID &uuid) -{ - llassert(isIndexBakedTexture(ETextureIndex(te))); - std::string url = ""; - const std::string& appearance_service_url = LLAppearanceMgr::instance().getAppearanceServiceURL(); - if (appearance_service_url.empty()) - { - // Probably a server-side issue if we get here: - LL_WARNS() << "AgentAppearanceServiceURL not set - Baked texture requests will fail" << LL_ENDL; - return url; - } - - const LLAvatarAppearanceDictionary::TextureEntry* texture_entry = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)te); - if (texture_entry != NULL) - { - url = appearance_service_url + "texture/" + getID().asString() + "/" + texture_entry->mDefaultImageName + "/" + uuid.asString(); - //LL_INFOS() << "baked texture url: " << url << LL_ENDL; - } - return url; -} - -//----------------------------------------------------------------------------- -// resolveHeight() -//----------------------------------------------------------------------------- - -void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm) -{ - LLVector3d in_pos_global, out_pos_global; - - in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent); - resolveHeightGlobal(in_pos_global, out_pos_global, out_norm); - out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); -} - - -void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm) -{ - LLViewerObject *obj; - LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj); -} - -void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm) -{ - LLVector3d zVec(0.0f, 0.0f, 0.5f); - LLVector3d p0 = inPos + zVec; - LLVector3d p1 = inPos - zVec; - LLViewerObject *obj; - LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj); - if (!obj) - { - mStepOnLand = true; - mStepMaterial = 0; - mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f); - } - else - { - mStepOnLand = false; - mStepMaterial = obj->getMaterial(); - - // We want the primitive velocity, not our velocity... (which actually subtracts the - // step object velocity) - LLVector3 angularVelocity = obj->getAngularVelocity(); - LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent(); - - LLVector3 linearComponent = angularVelocity % relativePos; -// LL_INFOS() << "Linear Component of Rotation Velocity " << linearComponent << LL_ENDL; - mStepObjectVelocity = obj->getVelocity() + linearComponent; - } -} - - -//----------------------------------------------------------------------------- -// getStepSound() -//----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getStepSound() const -{ - if ( mStepOnLand ) - { - return sStepSoundOnLand; - } - - return sStepSounds[mStepMaterial]; -} - - -//----------------------------------------------------------------------------- -// processAnimationStateChanges() -//----------------------------------------------------------------------------- -void LLVOAvatar::processAnimationStateChanges() -{ - if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) ) - { - startMotion(ANIM_AGENT_WALK_ADJUST); - stopMotion(ANIM_AGENT_FLY_ADJUST); - } - else if (mInAir && !isSitting()) - { - stopMotion(ANIM_AGENT_WALK_ADJUST); - if (mEnableDefaultMotions) - { - startMotion(ANIM_AGENT_FLY_ADJUST); - } - } - else - { - stopMotion(ANIM_AGENT_WALK_ADJUST); - stopMotion(ANIM_AGENT_FLY_ADJUST); - } - - if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) - { - if (mEnableDefaultMotions) - { - startMotion(ANIM_AGENT_TARGET); - } - stopMotion(ANIM_AGENT_BODY_NOISE); - } - else - { - stopMotion(ANIM_AGENT_TARGET); - if (mEnableDefaultMotions) - { - startMotion(ANIM_AGENT_BODY_NOISE); - } - } - - // clear all current animations - AnimIterator anim_it; - for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();) - { - AnimIterator found_anim = mSignaledAnimations.find(anim_it->first); - - // playing, but not signaled, so stop - if (found_anim == mSignaledAnimations.end()) - { - processSingleAnimationStateChange(anim_it->first, false); - mPlayingAnimations.erase(anim_it++); - continue; - } - - ++anim_it; - } - - // if jellydolled, shelve all playing animations - if (getOverallAppearance() != AOA_NORMAL) - { - mPlayingAnimations.clear(); - } - - // start up all new anims - if (getOverallAppearance() == AOA_NORMAL) - { - for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();) - { - AnimIterator found_anim = mPlayingAnimations.find(anim_it->first); - - // signaled but not playing, or different sequence id, start motion - if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second) - { - if (processSingleAnimationStateChange(anim_it->first, true)) - { - mPlayingAnimations[anim_it->first] = anim_it->second; - ++anim_it; - continue; - } - } - - ++anim_it; - } - } - - // clear source information for animations which have been stopped - if (isSelf()) - { - AnimSourceIterator source_it = mAnimationSources.begin(); - - for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();) - { - if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end()) - { - mAnimationSources.erase(source_it++); - } - else - { - ++source_it; - } - } - } - - stop_glerror(); -} - - -//----------------------------------------------------------------------------- -// processSingleAnimationStateChange(); -//----------------------------------------------------------------------------- -bool LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, bool start ) -{ - // SL-402, SL-427 - we need to update body size often enough to - // keep appearances in sync, but not so often that animations - // cause constant jiggling of the body or camera. Possible - // compromise is to do it on animation changes: - computeBodySize(); - - bool result = false; - - if ( start ) // start animation - { - if (anim_id == ANIM_AGENT_TYPE) - { - if (gAudiop) - { - LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition()); - if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global) - && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) - { - // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed - // to support both spatialized and non-spatialized instances of the same sound - //if (isSelf()) - //{ - // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); - //} - //else - { - static LLCachedControl<std::string> ui_snd_string(gSavedSettings, "UISndTyping"); - LLUUID sound_id = LLUUID(ui_snd_string); - gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global); - } - } - } - } - else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) - { - sitDown(true); - } - - - if (startMotion(anim_id)) - { - result = true; - } - else - { - LL_WARNS("Motion") << "Failed to start motion!" << LL_ENDL; - } - } - else //stop animation - { - if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) - { - sitDown(false); - } - if ((anim_id == ANIM_AGENT_DO_NOT_DISTURB) && gAgent.isDoNotDisturb()) - { - // re-assert DND tag animation - gAgent.sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, ANIM_REQUEST_START); - return result; - } - stopMotion(anim_id); - result = true; - } - - return result; -} - -//----------------------------------------------------------------------------- -// isAnyAnimationSignaled() -//----------------------------------------------------------------------------- -bool LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const -{ - for (S32 i = 0; i < num_anims; i++) - { - if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end()) - { - return true; - } - } - return false; -} - -//----------------------------------------------------------------------------- -// resetAnimations() -//----------------------------------------------------------------------------- -void LLVOAvatar::resetAnimations() -{ - LLKeyframeMotion::flushKeyframeCache(); - flushAllMotions(); -} - -// Override selectively based on avatar sex and whether we're using new -// animations. -LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) -{ - static LLCachedControl<bool> use_new_walk_run(gSavedSettings, "UseNewWalkRun"); - LLUUID result = id; - - // start special case female walk for female avatars - if (getSex() == SEX_FEMALE) - { - if (id == ANIM_AGENT_WALK) - { - if (use_new_walk_run) - result = ANIM_AGENT_FEMALE_WALK_NEW; - else - result = ANIM_AGENT_FEMALE_WALK; - } - else if (id == ANIM_AGENT_RUN) - { - // There is no old female run animation, so only override - // in one case. - if (use_new_walk_run) - result = ANIM_AGENT_FEMALE_RUN_NEW; - } - else if (id == ANIM_AGENT_SIT) - { - result = ANIM_AGENT_SIT_FEMALE; - } - } - else - { - // Male avatar. - if (id == ANIM_AGENT_WALK) - { - if (use_new_walk_run) - result = ANIM_AGENT_WALK_NEW; - } - else if (id == ANIM_AGENT_RUN) - { - if (use_new_walk_run) - result = ANIM_AGENT_RUN_NEW; - } - // keeps in sync with setSex() related code (viewer controls sit's sex) - else if (id == ANIM_AGENT_SIT_FEMALE) - { - result = ANIM_AGENT_SIT; - } - - } - - return result; - -} - -//----------------------------------------------------------------------------- -// startMotion() -// id is the asset if of the animation to start -// time_offset is the offset into the animation at which to start playing -//----------------------------------------------------------------------------- -bool LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) -{ - LL_DEBUGS("Motion") << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL; - - LLUUID remap_id = remapMotionID(id); - - if (remap_id != id) - { - LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL; - } - - if (isSelf() && remap_id == ANIM_AGENT_AWAY) - { - gAgent.setAFK(); - } - - return LLCharacter::startMotion(remap_id, time_offset); -} - -//----------------------------------------------------------------------------- -// stopMotion() -//----------------------------------------------------------------------------- -bool LLVOAvatar::stopMotion(const LLUUID& id, bool stop_immediate) -{ - LL_DEBUGS("Motion") << "Motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL; - - LLUUID remap_id = remapMotionID(id); - - if (remap_id != id) - { - LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL; - } - - if (isSelf()) - { - gAgent.onAnimStop(remap_id); - } - - return LLCharacter::stopMotion(remap_id, stop_immediate); -} - -//----------------------------------------------------------------------------- -// hasMotionFromSource() -//----------------------------------------------------------------------------- -// virtual -bool LLVOAvatar::hasMotionFromSource(const LLUUID& source_id) -{ - return false; -} - -//----------------------------------------------------------------------------- -// stopMotionFromSource() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id) -{ -} - -//----------------------------------------------------------------------------- -// addDebugText() -//----------------------------------------------------------------------------- -void LLVOAvatar::addDebugText(const std::string& text) -{ - mDebugText.append(1, '\n'); - mDebugText.append(text); -} - -//----------------------------------------------------------------------------- -// getID() -//----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() const -{ - return mID; -} - -//----------------------------------------------------------------------------- -// getJoint() -//----------------------------------------------------------------------------- -// RN: avatar joints are multi-rooted to include screen-based attachments -LLJoint *LLVOAvatar::getJoint( const std::string &name ) -{ - joint_map_t::iterator iter = mJointMap.find(name); - - LLJoint* jointp = NULL; - - if (iter == mJointMap.end() || iter->second == NULL) - { //search for joint and cache found joint in lookup table - if (mJointAliasMap.empty()) - { - getJointAliases(); - } - joint_alias_map_t::const_iterator alias_iter = mJointAliasMap.find(name); - std::string canonical_name; - if (alias_iter != mJointAliasMap.end()) - { - canonical_name = alias_iter->second; - } - else - { - canonical_name = name; - } - jointp = mRoot->findJoint(canonical_name); - mJointMap[name] = jointp; - } - else - { //return cached pointer - jointp = iter->second; - } - -#ifndef LL_RELEASE_FOR_DOWNLOAD - if (jointp && jointp->getName()!="mScreen" && jointp->getName()!="mRoot") - { - llassert(getJoint(jointp->getJointNum())==jointp); - } -#endif - return jointp; -} - -LLJoint *LLVOAvatar::getJoint( S32 joint_num ) -{ - LLJoint *pJoint = NULL; - if (joint_num >= 0) - { - if (joint_num < mNumBones) - { - pJoint = mSkeleton[joint_num]; - } - else if (joint_num < mNumBones + mNumCollisionVolumes) - { - S32 collision_id = joint_num - mNumBones; - pJoint = &mCollisionVolumes[collision_id]; - } - else - { - // Attachment IDs start at 1 - S32 attachment_id = joint_num - (mNumBones + mNumCollisionVolumes) + 1; - attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id); - if (iter != mAttachmentPoints.end()) - { - pJoint = iter->second; - } - } - } - - llassert(!pJoint || pJoint->getJointNum() == joint_num); - return pJoint; -} - -//----------------------------------------------------------------------------- -// getRiggedMeshID -// -// If viewer object is a rigged mesh, set the mesh id and return true. -// Otherwise, null out the id and return false. -//----------------------------------------------------------------------------- -// static -bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id) -{ - mesh_id.setNull(); - - //If a VO has a skin that we'll reset the joint positions to their default - if ( pVO && pVO->mDrawable ) - { - LLVOVolume* pVObj = pVO->mDrawable->getVOVolume(); - if ( pVObj ) - { - const LLMeshSkinInfo* pSkinData = pVObj->getSkinInfo(); - if (pSkinData - && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig - && pSkinData->mAlternateBindMatrix.size() > 0 ) - { - mesh_id = pSkinData->mMeshID; - return true; - } - } - } - return false; -} - -bool LLVOAvatar::jointIsRiggedTo(const LLJoint *joint) const -{ - if (joint) - { - const LLJointRiggingInfoTab& tab = mJointRiggingInfoTab; - S32 joint_num = joint->getJointNum(); - if (joint_num < tab.size() && tab[joint_num].isRiggedTo()) - { - return true; - } - } - return false; -} - -void LLVOAvatar::clearAttachmentOverrides() -{ - LLScopedContextString str("clearAttachmentOverrides " + getFullname()); - - for (S32 i=0; i<LL_CHARACTER_MAX_ANIMATED_JOINTS; i++) - { - LLJoint *pJoint = getJoint(i); - if (pJoint) - { - pJoint->clearAttachmentPosOverrides(); - pJoint->clearAttachmentScaleOverrides(); - } - } - - if (mPelvisFixups.count()>0) - { - mPelvisFixups.clear(); - LLJoint* pJointPelvis = getJoint("mPelvis"); - if (pJointPelvis) - { - pJointPelvis->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) ); - } - postPelvisSetRecalc(); - } - - mActiveOverrideMeshes.clear(); - onActiveOverrideMeshesChanged(); -} - -//----------------------------------------------------------------------------- -// rebuildAttachmentOverrides -//----------------------------------------------------------------------------- -void LLVOAvatar::rebuildAttachmentOverrides() -{ - LLScopedContextString str("rebuildAttachmentOverrides " + getFullname()); - - LL_DEBUGS("AnimatedObjects") << "rebuilding" << LL_ENDL; - dumpStack("AnimatedObjectsStack"); - - clearAttachmentOverrides(); - - // Handle the case that we're resetting the skeleton of an animated object. - LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this); - if (control_av) - { - LLVOVolume *volp = control_av->mRootVolp; - if (volp) - { - LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count " - << (S32) (1+volp->numChildren()) << LL_ENDL; - addAttachmentOverridesForObject(volp); - } - } - - // Attached objects - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment *attachment_pt = (*iter).second; - if (attachment_pt) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin(); - at_it != attachment_pt->mAttachedObjects.end(); ++at_it) - { - LLViewerObject *vo = at_it->get(); - // Attached animated objects affect joints in their control - // avs, not the avs to which they are attached. - if (vo && !vo->isAnimatedObject()) - { - addAttachmentOverridesForObject(vo); - } - } - } - } -} - -//----------------------------------------------------------------------------- -// updateAttachmentOverrides -// -// This is intended to give the same results as -// rebuildAttachmentOverrides(), while avoiding redundant work. -// ----------------------------------------------------------------------------- -void LLVOAvatar::updateAttachmentOverrides() -{ - LLScopedContextString str("updateAttachmentOverrides " + getFullname()); - - LL_DEBUGS("AnimatedObjects") << "updating" << LL_ENDL; - dumpStack("AnimatedObjectsStack"); - - std::set<LLUUID> meshes_seen; - - // Handle the case that we're updating the skeleton of an animated object. - LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this); - if (control_av) - { - LLVOVolume *volp = control_av->mRootVolp; - if (volp) - { - LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count " - << (S32) (1+volp->numChildren()) << LL_ENDL; - addAttachmentOverridesForObject(volp, &meshes_seen); - } - } - - // Attached objects - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment *attachment_pt = (*iter).second; - if (attachment_pt) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin(); - at_it != attachment_pt->mAttachedObjects.end(); ++at_it) - { - LLViewerObject *vo = at_it->get(); - // Attached animated objects affect joints in their control - // avs, not the avs to which they are attached. - if (vo && !vo->isAnimatedObject()) - { - addAttachmentOverridesForObject(vo, &meshes_seen); - } - } - } - } - // Remove meshes that are no longer present on the skeleton - - // have to work with a copy because removeAttachmentOverrides() will change mActiveOverrideMeshes. - std::set<LLUUID> active_override_meshes = mActiveOverrideMeshes; - for (std::set<LLUUID>::iterator it = active_override_meshes.begin(); it != active_override_meshes.end(); ++it) - { - if (meshes_seen.find(*it) == meshes_seen.end()) - { - removeAttachmentOverridesForObject(*it); - } - } - - -#ifdef ATTACHMENT_OVERRIDE_VALIDATION - { - std::vector<LLVector3OverrideMap> pos_overrides_by_joint; - std::vector<LLVector3OverrideMap> scale_overrides_by_joint; - LLVector3OverrideMap pelvis_fixups; - - // Capture snapshot of override state after update - for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) - { - LLVector3OverrideMap pos_overrides; - LLJoint *joint = getJoint(joint_num); - if (joint) - { - pos_overrides_by_joint.push_back(joint->m_attachmentPosOverrides); - scale_overrides_by_joint.push_back(joint->m_attachmentScaleOverrides); - } - else - { - // No joint, use default constructed empty maps - pos_overrides_by_joint.push_back(LLVector3OverrideMap()); - scale_overrides_by_joint.push_back(LLVector3OverrideMap()); - } - } - pelvis_fixups = mPelvisFixups; - //dumpArchetypeXML(getFullname() + "_paranoid_updated"); - - // Rebuild and compare - rebuildAttachmentOverrides(); - //dumpArchetypeXML(getFullname() + "_paranoid_rebuilt"); - bool mismatched = false; - for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) - { - LLJoint *joint = getJoint(joint_num); - if (joint) - { - if (pos_overrides_by_joint[joint_num] != joint->m_attachmentPosOverrides) - { - mismatched = true; - } - if (scale_overrides_by_joint[joint_num] != joint->m_attachmentScaleOverrides) - { - mismatched = true; - } - } - } - if (pelvis_fixups != mPelvisFixups) - { - mismatched = true; - } - if (mismatched) - { - LL_WARNS() << "MISMATCHED ATTACHMENT OVERRIDES" << LL_ENDL; - } - } -#endif -} - -void LLVOAvatar::notifyAttachmentMeshLoaded() -{ - if (!isFullyLoaded()) - { - // We just received mesh or skin info - // Reset timer to wait for more potential meshes or changes - mFullyLoadedTimer.reset(); - } -} - -//----------------------------------------------------------------------------- -// addAttachmentOverridesForObject -//----------------------------------------------------------------------------- -void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen, bool recursive) -{ - if (vo->getAvatar() != this && vo->getAvatarAncestor() != this) - { - LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL; - return; - } - - LLScopedContextString str("addAttachmentOverridesForObject " + getFullname()); - - if (getOverallAppearance() != AOA_NORMAL) - { - return; - } - - LL_DEBUGS("AnimatedObjects") << "adding" << LL_ENDL; - dumpStack("AnimatedObjectsStack"); - - // Process all children - if (recursive) - { - LLViewerObject::const_child_list_t& children = vo->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator it = children.begin(); - it != children.end(); ++it) - { - LLViewerObject *childp = *it; - addAttachmentOverridesForObject(childp, meshes_seen, true); - } - } - - LLVOVolume *vobj = dynamic_cast<LLVOVolume*>(vo); - bool pelvisGotSet = false; - - if (!vobj) - { - return; - } - - LLViewerObject *root_object = (LLViewerObject*)vobj->getRoot(); - LL_DEBUGS("AnimatedObjects") << "trying to add attachment overrides for root object " << root_object->getID() << " prim is " << vobj << LL_ENDL; - if (vobj->isMesh() && - ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) - { - LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " mesh asset not loaded" << LL_ENDL; - return; - } - const LLMeshSkinInfo* pSkinData = vobj->getSkinInfo(); - - if ( vobj && vobj->isMesh() && pSkinData ) - { - const int bindCnt = pSkinData->mAlternateBindMatrix.size(); - const int jointCnt = pSkinData->mJointNames.size(); - if ((bindCnt > 0) && (bindCnt != jointCnt)) - { - LL_WARNS_ONCE() << "invalid mesh, bindCnt " << bindCnt << "!= jointCnt " << jointCnt << ", joint overrides will be ignored." << LL_ENDL; - } - if ((bindCnt > 0) && (bindCnt == jointCnt)) - { - const F32 pelvisZOffset = pSkinData->mPelvisOffset; - const LLUUID& mesh_id = pSkinData->mMeshID; - - if (meshes_seen) - { - meshes_seen->insert(mesh_id); - } - bool mesh_overrides_loaded = (mActiveOverrideMeshes.find(mesh_id) != mActiveOverrideMeshes.end()); - if (mesh_overrides_loaded) - { - LL_DEBUGS("AnimatedObjects") << "skipping add attachment overrides for " << mesh_id - << " to root object " << root_object->getID() - << ", already loaded" - << LL_ENDL; - } - else - { - LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id - << " to root object " << root_object->getID() << LL_ENDL; - } - bool fullRig = jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG; - if ( fullRig && !mesh_overrides_loaded ) - { - for ( int i=0; i<jointCnt; ++i ) - { - std::string lookingForJoint = pSkinData->mJointNames[i].c_str(); - LLJoint* pJoint = getJoint( lookingForJoint ); - if (pJoint) - { - const LLVector3& jointPos = LLVector3(pSkinData->mAlternateBindMatrix[i].getTranslation()); - if (pJoint->aboveJointPosThreshold(jointPos)) - { - bool override_changed; - pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString(), override_changed ); - - if (override_changed) - { - //If joint is a pelvis then handle old/new pelvis to foot values - if ( lookingForJoint == "mPelvis" ) - { - pelvisGotSet = true; - } - } - if (pSkinData->mLockScaleIfJointPosition) - { - // Note that unlike positions, there's no threshold check here, - // just a lock at the default value. - pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), mesh_id, avString()); - } - } - } - } - - if (pelvisZOffset != 0.0F) - { - F32 pelvis_fixup_before; - bool has_fixup_before = hasPelvisFixup(pelvis_fixup_before); - addPelvisFixup( pelvisZOffset, mesh_id ); - F32 pelvis_fixup_after; - hasPelvisFixup(pelvis_fixup_after); // Don't have to check bool here because we just added it... - if (!has_fixup_before || (pelvis_fixup_before != pelvis_fixup_after)) - { - pelvisGotSet = true; - } - - } - mActiveOverrideMeshes.insert(mesh_id); - onActiveOverrideMeshesChanged(); - } - } - } - else - { - LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " not mesh or no pSkinData" << LL_ENDL; - } - - //Rebuild body data if we altered joints/pelvis - if ( pelvisGotSet ) - { - postPelvisSetRecalc(); - } -} - -//----------------------------------------------------------------------------- -// getAttachmentOverrideNames -//----------------------------------------------------------------------------- -void LLVOAvatar::getAttachmentOverrideNames(std::set<std::string>& pos_names, std::set<std::string>& scale_names) const -{ - LLVector3 pos; - LLVector3 scale; - LLUUID mesh_id; - - // Bones - for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin(); - iter != mSkeleton.end(); ++iter) - { - const LLJoint* pJoint = (*iter); - if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id)) - { - pos_names.insert(pJoint->getName()); - } - if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id)) - { - scale_names.insert(pJoint->getName()); - } - } - - // Attachment points - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - const LLViewerJointAttachment *attachment_pt = (*iter).second; - if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id)) - { - pos_names.insert(attachment_pt->getName()); - } - // Attachment points don't have scales. - } -} - -//----------------------------------------------------------------------------- -// showAttachmentOverrides -//----------------------------------------------------------------------------- -void LLVOAvatar::showAttachmentOverrides(bool verbose) const -{ - std::set<std::string> pos_names, scale_names; - getAttachmentOverrideNames(pos_names, scale_names); - if (pos_names.size()) - { - std::stringstream ss; - std::copy(pos_names.begin(), pos_names.end(), std::ostream_iterator<std::string>(ss, ",")); - LL_INFOS() << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL; - } - else - { - LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL; - } - - if (scale_names.size()) - { - std::stringstream ss; - std::copy(scale_names.begin(), scale_names.end(), std::ostream_iterator<std::string>(ss, ",")); - LL_INFOS() << getFullname() << " attachment scales defined for joints: " << ss.str() << "\n" << LL_ENDL; - } - else - { - LL_INFOS() << getFullname() << " no attachment scales defined for any joints" << "\n" << LL_ENDL; - } - - if (!verbose) - { - return; - } - - LLVector3 pos, scale; - LLUUID mesh_id; - S32 count = 0; - - // Bones - for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin(); - iter != mSkeleton.end(); ++iter) - { - const LLJoint* pJoint = (*iter); - if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id)) - { - pJoint->showAttachmentPosOverrides(getFullname()); - count++; - } - if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id)) - { - pJoint->showAttachmentScaleOverrides(getFullname()); - count++; - } - } - - // Attachment points - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - const LLViewerJointAttachment *attachment_pt = (*iter).second; - if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id)) - { - attachment_pt->showAttachmentPosOverrides(getFullname()); - count++; - } - } - - if (count) - { - LL_DEBUGS("Avatar") << avString() << " end of pos, scale overrides" << LL_ENDL; - LL_DEBUGS("Avatar") << "=================================" << LL_ENDL; - } -} - -//----------------------------------------------------------------------------- -// removeAttachmentOverridesForObject -//----------------------------------------------------------------------------- -void LLVOAvatar::removeAttachmentOverridesForObject(LLViewerObject *vo) -{ - if (vo->getAvatar() != this && vo->getAvatarAncestor() != this) - { - LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL; - return; - } - - // Process all children - LLViewerObject::const_child_list_t& children = vo->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator it = children.begin(); - it != children.end(); ++it) - { - LLViewerObject *childp = *it; - removeAttachmentOverridesForObject(childp); - } - - // Process self. - LLUUID mesh_id; - if (getRiggedMeshID(vo,mesh_id)) - { - removeAttachmentOverridesForObject(mesh_id); - } -} - -//----------------------------------------------------------------------------- -// removeAttachmentOverridesForObject -//----------------------------------------------------------------------------- -void LLVOAvatar::removeAttachmentOverridesForObject(const LLUUID& mesh_id) -{ - LLJoint* pJointPelvis = getJoint("mPelvis"); - const std::string av_string = avString(); - for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) - { - LLJoint *pJoint = getJoint(joint_num); - if (pJoint) - { - bool dummy; // unused - pJoint->removeAttachmentPosOverride(mesh_id, av_string, dummy); - pJoint->removeAttachmentScaleOverride(mesh_id, av_string); - } - if (pJoint && pJoint == pJointPelvis) - { - removePelvisFixup(mesh_id); - // SL-315 - pJoint->setPosition(LLVector3( 0.0f, 0.0f, 0.0f)); - } - } - - postPelvisSetRecalc(); - - mActiveOverrideMeshes.erase(mesh_id); - onActiveOverrideMeshesChanged(); -} - -//----------------------------------------------------------------------------- -// getCharacterPosition() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterPosition() -{ - if (mDrawable.notNull()) - { - return mDrawable->getPositionAgent(); - } - else - { - return getPositionAgent(); - } -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterRotation() -//----------------------------------------------------------------------------- -LLQuaternion LLVOAvatar::getCharacterRotation() -{ - return getRotation(); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterVelocity() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterVelocity() -{ - return getVelocity() - mStepObjectVelocity; -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterAngularVelocity() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterAngularVelocity() -{ - return getAngularVelocity(); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getGround() -//----------------------------------------------------------------------------- -void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm) -{ - LLVector3d z_vec(0.0f, 0.0f, 1.0f); - LLVector3d p0_global, p1_global; - - if (isUIAvatar()) - { - outNorm.setVec(z_vec); - out_pos_agent = in_pos_agent; - return; - } - - p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec; - p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec; - LLViewerObject *obj; - LLVector3d out_pos_global; - LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj); - out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getTimeDilation() -//----------------------------------------------------------------------------- -F32 LLVOAvatar::getTimeDilation() -{ - return mRegionp ? mRegionp->getTimeDilation() : 1.f; -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getPixelArea() -//----------------------------------------------------------------------------- -F32 LLVOAvatar::getPixelArea() const -{ - if (isUIAvatar()) - { - return 100000.f; - } - return mPixelArea; -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getPosGlobalFromAgent() -//----------------------------------------------------------------------------- -LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position) -{ - return gAgent.getPosGlobalFromAgent(position); -} - -//----------------------------------------------------------------------------- -// getPosAgentFromGlobal() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) -{ - return gAgent.getPosAgentFromGlobal(position); -} - -//----------------------------------------------------------------------------- -// requestStopMotion() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::requestStopMotion( LLMotion* motion ) -{ - // Only agent avatars should handle the stop motion notifications. -} - -//----------------------------------------------------------------------------- -// loadSkeletonNode(): loads <skeleton> node from XML tree -//----------------------------------------------------------------------------- -//virtual -bool LLVOAvatar::loadSkeletonNode () -{ - if (!LLAvatarAppearance::loadSkeletonNode()) - { - return false; - } - - bool ignore_hud_joints = false; - initAttachmentPoints(ignore_hud_joints); - - return true; -} - -//----------------------------------------------------------------------------- -// initAttachmentPoints(): creates attachment points if needed, sets state based on avatar_lad.xml. -//----------------------------------------------------------------------------- -void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints) -{ - LLAvatarXmlInfo::attachment_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); - iter != sAvatarXmlInfo->mAttachmentInfoList.end(); - ++iter) - { - LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter; - if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints)) - { - //don't process hud joint for other avatars. - continue; - } - - S32 attachmentID = info->mAttachmentID; - if (attachmentID < 1 || attachmentID > 255) - { - LL_WARNS() << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << LL_ENDL; - continue; - } - - LLViewerJointAttachment* attachment = NULL; - bool newly_created = false; - if (mAttachmentPoints.find(attachmentID) == mAttachmentPoints.end()) - { - attachment = new LLViewerJointAttachment(); - newly_created = true; - } - else - { - attachment = mAttachmentPoints[attachmentID]; - } - - attachment->setName(info->mName); - LLJoint *parent_joint = getJoint(info->mJointName); - if (!parent_joint) - { - // If the intended parent for attachment point is unavailable, avatar_lad.xml is corrupt. - LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL; - LL_ERRS() << "Invalid avatar_lad.xml file" << LL_ENDL; - } - - if (info->mHasPosition) - { - attachment->setOriginalPosition(info->mPosition); - attachment->setDefaultPosition(info->mPosition); - } - - if (info->mHasRotation) - { - LLQuaternion rotation; - rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, - info->mRotationEuler.mV[VY] * DEG_TO_RAD, - info->mRotationEuler.mV[VZ] * DEG_TO_RAD); - attachment->setRotation(rotation); - } - - int group = info->mGroup; - if (group >= 0) - { - if (group < 0 || group > 9) - { - LL_WARNS() << "Invalid group number (" << group << ") for attachment point " << info->mName << LL_ENDL; - } - else - { - attachment->setGroup(group); - } - } - - attachment->setPieSlice(info->mPieMenuSlice); - attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); - attachment->setIsHUDAttachment(info->mIsHUDAttachment); - // attachment can potentially be animated, needs a number. - attachment->setJointNum(mNumBones + mNumCollisionVolumes + attachmentID - 1); - - if (newly_created) - { - mAttachmentPoints[attachmentID] = attachment; - - // now add attachment joint - parent_joint->addChild(attachment); - } - } -} - -//----------------------------------------------------------------------------- -// updateVisualParams() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateVisualParams() -{ - ESex avatar_sex = (getVisualParamWeight("male") > 0.5f) ? SEX_MALE : SEX_FEMALE; - if (getSex() != avatar_sex) - { - if (mIsSitting && findMotion(avatar_sex == SEX_MALE ? ANIM_AGENT_SIT_FEMALE : ANIM_AGENT_SIT) != NULL) - { - // In some cases of gender change server changes sit motion with motion message, - // but in case of some avatars (legacy?) there is no update from server side, - // likely because server doesn't know about difference between motions - // (female and male sit ids are same server side, so it is likely unaware that it - // need to send update) - // Make sure motion is up to date - stopMotion(ANIM_AGENT_SIT); - setSex(avatar_sex); - startMotion(ANIM_AGENT_SIT); - } - else - { - setSex(avatar_sex); - } - } - - LLCharacter::updateVisualParams(); - - if (mLastSkeletonSerialNum != mSkeletonSerialNum) - { - computeBodySize(); - mLastSkeletonSerialNum = mSkeletonSerialNum; - mRoot->updateWorldMatrixChildren(); - } - - dirtyMesh(); - updateHeadOffset(); -} -//----------------------------------------------------------------------------- -// isActive() -//----------------------------------------------------------------------------- -bool LLVOAvatar::isActive() const -{ - return true; -} - -//----------------------------------------------------------------------------- -// setPixelAreaAndAngle() -//----------------------------------------------------------------------------- -void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) -{ - if (mDrawable.isNull()) - { - return; - } - - const LLVector4a* ext = mDrawable->getSpatialExtents(); - LLVector4a center; - center.setAdd(ext[1], ext[0]); - center.mul(0.5f); - LLVector4a size; - size.setSub(ext[1], ext[0]); - size.mul(0.5f); - - mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); - mPixelArea = mImpostorPixelArea; - - F32 range = mDrawable->mDistanceWRTCamera; - - if (range < 0.001f) // range == zero - { - mAppAngle = 180.f; - } - else - { - F32 radius = size.getLength3().getF32(); - mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; - } - - // We always want to look good to ourselves - if( isSelf() ) - { - mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); - } -} - -//----------------------------------------------------------------------------- -// updateJointLODs() -//----------------------------------------------------------------------------- -bool LLVOAvatar::updateJointLODs() -{ - const F32 MAX_PIXEL_AREA = 100000000.f; - F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE)); - F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f); - F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor); - F32 area_scale = 0.16f; - - if (isSelf()) - { - if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook()) - { - mAdjustedPixelArea = MAX_PIXEL_AREA; - } - else - { - mAdjustedPixelArea = mPixelArea*area_scale; - } - } - else if (mIsDummy) - { - mAdjustedPixelArea = MAX_PIXEL_AREA; - } - else - { - // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars - mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor; - } - - // now select meshes to render based on adjusted pixel area - LLViewerJoint* root = dynamic_cast<LLViewerJoint*>(mRoot); - bool res = false; - if (root) - { - res = root->updateLOD(mAdjustedPixelArea, true); - } - if (res) - { - sNumLODChangesThisFrame++; - dirtyMesh(2); - return true; - } - - return false; -} - -//----------------------------------------------------------------------------- -// createDrawable() -//----------------------------------------------------------------------------- -LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - mDrawable->setLit(false); - - LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*)gPipeline.getPool(mIsControlAvatar ? LLDrawPool::POOL_CONTROL_AV : LLDrawPool::POOL_AVATAR); - - // Only a single face (one per avatar) - //this face will be splitted into several if its vertex buffer is too long. - mDrawable->setState(LLDrawable::ACTIVE); - mDrawable->addFace(poolp, NULL); - mDrawable->setRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR); - - mNumInitFaces = mDrawable->getNumFaces() ; - - dirtyMesh(2); - return mDrawable; -} - - -void LLVOAvatar::updateGL() -{ - if (mMeshTexturesDirty) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR - updateMeshTextures(); - mMeshTexturesDirty = false; - } -} - -//----------------------------------------------------------------------------- -// updateGeometry() -//----------------------------------------------------------------------------- -bool LLVOAvatar::updateGeometry(LLDrawable *drawable) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))) - { - return true; - } - - if (!mMeshValid) - { - return true; - } - - if (!drawable) - { - LL_ERRS() << "LLVOAvatar::updateGeometry() called with NULL drawable" << LL_ENDL; - } - - return true; -} - -//----------------------------------------------------------------------------- -// updateSexDependentLayerSets() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateSexDependentLayerSets() -{ - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet); -} - -//----------------------------------------------------------------------------- -// dirtyMesh() -//----------------------------------------------------------------------------- -void LLVOAvatar::dirtyMesh() -{ - dirtyMesh(1); -} -void LLVOAvatar::dirtyMesh(S32 priority) -{ - mDirtyMesh = llmax(mDirtyMesh, priority); -} - -//----------------------------------------------------------------------------- -// getViewerJoint() -//----------------------------------------------------------------------------- -LLViewerJoint* LLVOAvatar::getViewerJoint(S32 idx) -{ - return dynamic_cast<LLViewerJoint*>(mMeshLOD[idx]); -} - -//----------------------------------------------------------------------------- -// hideHair() -//----------------------------------------------------------------------------- -void LLVOAvatar::hideHair() -{ - mMeshLOD[MESH_ID_HAIR]->setVisible(false, true); -} - -//----------------------------------------------------------------------------- -// hideSkirt() -//----------------------------------------------------------------------------- -void LLVOAvatar::hideSkirt() -{ - mMeshLOD[MESH_ID_SKIRT]->setVisible(false, true); -} - -bool LLVOAvatar::setParent(LLViewerObject* parent) -{ - bool ret ; - if (parent == NULL) - { - getOffObject(); - ret = LLViewerObject::setParent(parent); - if (isSelf()) - { - gAgentCamera.resetCamera(); - } - } - else - { - ret = LLViewerObject::setParent(parent); - if(ret) - { - sitOnObject(parent); - } - } - return ret ; -} - -void LLVOAvatar::addChild(LLViewerObject *childp) -{ - childp->extractAttachmentItemID(); // find the inventory item this object is associated with. - if (isSelf()) - { - const LLUUID& item_id = childp->getAttachmentItemID(); - LLViewerInventoryItem *item = gInventory.getItem(item_id); - LL_DEBUGS("Avatar") << "ATT attachment child added " << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL; - - } - - LLViewerObject::addChild(childp); - if (childp->mDrawable) - { - if (!attachObject(childp)) - { - LL_WARNS() << "ATT addChild() failed for " - << childp->getID() - << " item " << childp->getAttachmentItemID() - << LL_ENDL; - // MAINT-3312 backout - // mPendingAttachment.push_back(childp); - } - } - else - { - mPendingAttachment.push_back(childp); - } -} - -void LLVOAvatar::removeChild(LLViewerObject *childp) -{ - LLViewerObject::removeChild(childp); - if (!detachObject(childp)) - { - LL_WARNS() << "Calling detach on non-attached object " << LL_ENDL; - } -} - -LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object) -{ - S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getAttachmentState()); - - // This should never happen unless the server didn't process the attachment point - // correctly, but putting this check in here to be safe. - if (attachmentID & ATTACHMENT_ADD) - { - LL_WARNS() << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << LL_ENDL; - attachmentID &= ~ATTACHMENT_ADD; - } - - LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); - - if (!attachment) - { - LL_WARNS() << "Object attachment point invalid: " << attachmentID - << " trying to use 1 (chest)" - << LL_ENDL; - - attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest) - if (attachment) - { - LL_WARNS() << "Object attachment point invalid: " << attachmentID - << " on object " << viewer_object->getID() - << " attachment item " << viewer_object->getAttachmentItemID() - << " falling back to 1 (chest)" - << LL_ENDL; - } - else - { - LL_WARNS() << "Object attachment point invalid: " << attachmentID - << " on object " << viewer_object->getID() - << " attachment item " << viewer_object->getAttachmentItemID() - << "Unable to use fallback attachment point 1 (chest)" - << LL_ENDL; - } - } - - return attachment; -} - -//----------------------------------------------------------------------------- -// attachObject() -//----------------------------------------------------------------------------- -const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) -{ - if (isSelf()) - { - const LLUUID& item_id = viewer_object->getAttachmentItemID(); - LLViewerInventoryItem *item = gInventory.getItem(item_id); - LL_DEBUGS("Avatar") << "ATT attaching object " - << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL; - } - LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); - - if (!attachment || !attachment->addObject(viewer_object)) - { - const LLUUID& item_id = viewer_object->getAttachmentItemID(); - LLViewerInventoryItem *item = gInventory.getItem(item_id); - LL_WARNS("Avatar") << "ATT attach failed " - << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL; - return 0; - } - - if (!viewer_object->isAnimatedObject()) - { - updateAttachmentOverrides(); - } - - updateVisualComplexity(); - - if (viewer_object->isSelected()) - { - LLSelectMgr::getInstance()->updateSelectionCenter(); - LLSelectMgr::getInstance()->updatePointAt(); - } - - viewer_object->refreshBakeTexture(); - - - LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* objectp = *iter; - if (objectp) - { - objectp->refreshBakeTexture(); - } - } - - updateMeshVisibility(); - - return attachment; -} - -//----------------------------------------------------------------------------- -// getNumAttachments() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::getNumAttachments() const -{ - U32 num_attachments = 0; - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - const LLViewerJointAttachment *attachment_pt = (*iter).second; - num_attachments += attachment_pt->getNumObjects(); - } - return num_attachments; -} - -//----------------------------------------------------------------------------- -// getMaxAttachments() -//----------------------------------------------------------------------------- -S32 LLVOAvatar::getMaxAttachments() const -{ - return LLAgentBenefitsMgr::current().getAttachmentLimit(); -} - -//----------------------------------------------------------------------------- -// canAttachMoreObjects() -// Returns true if we can attach <n> more objects. -//----------------------------------------------------------------------------- -bool LLVOAvatar::canAttachMoreObjects(U32 n) const -{ - return (getNumAttachments() + n) <= getMaxAttachments(); -} - -//----------------------------------------------------------------------------- -// getNumAnimatedObjectAttachments() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::getNumAnimatedObjectAttachments() const -{ - U32 num_attachments = 0; - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - const LLViewerJointAttachment *attachment_pt = (*iter).second; - num_attachments += attachment_pt->getNumAnimatedObjects(); - } - return num_attachments; -} - -//----------------------------------------------------------------------------- -// getMaxAnimatedObjectAttachments() -// Gets from simulator feature if available, otherwise 0. -//----------------------------------------------------------------------------- -S32 LLVOAvatar::getMaxAnimatedObjectAttachments() const -{ - return LLAgentBenefitsMgr::current().getAnimatedObjectLimit(); -} - -//----------------------------------------------------------------------------- -// canAttachMoreAnimatedObjects() -// Returns true if we can attach <n> more animated objects. -//----------------------------------------------------------------------------- -bool LLVOAvatar::canAttachMoreAnimatedObjects(U32 n) const -{ - return (getNumAnimatedObjectAttachments() + n) <= getMaxAnimatedObjectAttachments(); -} - -//----------------------------------------------------------------------------- -// lazyAttach() -//----------------------------------------------------------------------------- -void LLVOAvatar::lazyAttach() -{ - std::vector<LLPointer<LLViewerObject> > still_pending; - - for (U32 i = 0; i < mPendingAttachment.size(); i++) - { - LLPointer<LLViewerObject> cur_attachment = mPendingAttachment[i]; - // Object might have died while we were waiting for drawable - if (!cur_attachment->isDead()) - { - if (cur_attachment->mDrawable) - { - if (isSelf()) - { - const LLUUID& item_id = cur_attachment->getAttachmentItemID(); - LLViewerInventoryItem *item = gInventory.getItem(item_id); - LL_DEBUGS("Avatar") << "ATT attaching object " - << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL; - } - if (!attachObject(cur_attachment)) - { // Drop it - LL_WARNS() << "attachObject() failed for " - << cur_attachment->getID() - << " item " << cur_attachment->getAttachmentItemID() - << LL_ENDL; - // MAINT-3312 backout - //still_pending.push_back(cur_attachment); - } - } - else - { - still_pending.push_back(cur_attachment); - } - } - } - - mPendingAttachment = still_pending; -} - -void LLVOAvatar::resetHUDAttachments() -{ - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object && attached_object->mDrawable.notNull()) - { - gPipeline.markMoved(attached_object->mDrawable); - } - } - } - } -} - -void LLVOAvatar::rebuildRiggedAttachments( void ) -{ - for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) - { - LLViewerJointAttachment* pAttachment = iter->second; - LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end(); - - for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin(); - attachmentIter != attachmentIterEnd; ++attachmentIter) - { - const LLViewerObject* pAttachedObject = *attachmentIter; - if ( pAttachment && pAttachedObject->mDrawable.notNull() ) - { - gPipeline.markRebuild(pAttachedObject->mDrawable); - } - } - } -} -//----------------------------------------------------------------------------- -// cleanupAttachedMesh() -//----------------------------------------------------------------------------- -void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) -{ - LLUUID mesh_id; - if (getRiggedMeshID(pVO, mesh_id)) - { - // FIXME this seems like an odd place for this code. - if ( gAgentCamera.cameraCustomizeAvatar() ) - { - gAgent.unpauseAnimation(); - //Still want to refocus on head bone - gAgentCamera.changeCameraToCustomizeAvatar(); - } - } -} - -bool LLVOAvatar::hasPendingAttachedMeshes() -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* objectp = attachment_iter->get(); - if (objectp) - { - LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin(); - iter1 != child_list.end(); ++iter1) - { - LLViewerObject* objectchild = *iter1; - if (objectchild && objectchild->getVolume()) - { - const LLUUID& mesh_id = objectchild->getVolume()->getParams().getSculptID(); - if (mesh_id.isNull()) - { - // No mesh nor skin info needed - continue; - } - - if (objectchild->getVolume()->isMeshAssetUnavaliable()) - { - // Mesh failed to load, do not expect it - continue; - } - - if (objectchild->mDrawable) - { - LLVOVolume* pvobj = objectchild->mDrawable->getVOVolume(); - if (pvobj) - { - if (!pvobj->isMesh()) - { - // Not a mesh - continue; - } - - if (!objectchild->getVolume()->isMeshAssetLoaded()) - { - // Waiting for mesh - return true; - } - - const LLMeshSkinInfo* skin_data = pvobj->getSkinInfo(); - if (skin_data) - { - // Skin info present, done - continue; - } - - if (pvobj->isSkinInfoUnavaliable()) - { - // Load failed or info not present, don't expect it - continue; - } - } - - // objectchild is not ready - return true; - } - } - } - } - } - } - } - return false; -} - -//----------------------------------------------------------------------------- -// detachObject() -//----------------------------------------------------------------------------- -bool LLVOAvatar::detachObject(LLViewerObject *viewer_object) -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - if (attachment->isObjectAttached(viewer_object)) - { - updateVisualComplexity(); - bool is_animated_object = viewer_object->isAnimatedObject(); - cleanupAttachedMesh(viewer_object); - - attachment->removeObject(viewer_object); - if (!is_animated_object) - { - updateAttachmentOverrides(); - } - viewer_object->refreshBakeTexture(); - - LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin(); - iter1 != child_list.end(); ++iter1) - { - LLViewerObject* objectp = *iter1; - if (objectp) - { - objectp->refreshBakeTexture(); - } - } - - updateMeshVisibility(); - - LL_DEBUGS() << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << LL_ENDL; - return true; - } - } - - std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object); - if (iter != mPendingAttachment.end()) - { - mPendingAttachment.erase(iter); - return true; - } - - return false; -} - -//----------------------------------------------------------------------------- -// sitDown() -//----------------------------------------------------------------------------- -void LLVOAvatar::sitDown(bool bSitting) -{ - mIsSitting = bSitting; - if (isSelf()) - { - // Update Movement Controls according to own Sitting mode - LLFloaterMove::setSittingMode(bSitting); - } -} - -//----------------------------------------------------------------------------- -// sitOnObject() -//----------------------------------------------------------------------------- -void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) -{ - if (isSelf()) - { - // Might be first sit - //LLFirstUse::useSit(); - - gAgent.setFlying(false); - gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); - //interpolate to new camera position - gAgentCamera.startCameraAnimation(); - // make sure we are not trying to autopilot - gAgent.stopAutoPilot(); - gAgentCamera.setupSitCamera(); - if (gAgentCamera.getForceMouselook()) - { - gAgentCamera.changeCameraToMouselook(); - } - - if (gAgentCamera.getFocusOnAvatar() && LLToolMgr::getInstance()->inEdit()) - { - LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode(); - if (node && node->mValid) - { - LLViewerObject* root_object = node->getObject(); - if (root_object == sit_object) - { - LLFloaterTools::sPreviousFocusOnAvatar = true; - } - } - } - } - - if (mDrawable.isNull()) - { - return; - } - LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation(); - LLVector3 obj_pos = sit_object->getRenderPosition(); - - LLVector3 rel_pos = getRenderPosition() - obj_pos; - rel_pos.rotVec(inv_obj_rot); - - mDrawable->mXform.setPosition(rel_pos); - mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); - - gPipeline.markMoved(mDrawable, true); - // Notice that removing sitDown() from here causes avatars sitting on - // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. - sitDown(true); - mRoot->getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject - // SL-315 - mRoot->setPosition(getPosition()); - mRoot->updateWorldMatrixChildren(); - - stopMotion(ANIM_AGENT_BODY_NOISE); - - gAgentCamera.setInitSitRot(gAgent.getFrameAgent().getQuaternion()); -} - -//----------------------------------------------------------------------------- -// getOffObject() -//----------------------------------------------------------------------------- -void LLVOAvatar::getOffObject() -{ - if (mDrawable.isNull()) - { - return; - } - - LLViewerObject* sit_object = (LLViewerObject*)getParent(); - - if (sit_object) - { - stopMotionFromSource(sit_object->getID()); - LLFollowCamMgr::getInstance()->setCameraActive(sit_object->getID(), false); - - LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* child_objectp = *iter; - - stopMotionFromSource(child_objectp->getID()); - LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), false); - } - } - - // assumes that transform will not be updated with drawable still having a parent - // or that drawable had no parent from the start - LLVector3 cur_position_world = mDrawable->getWorldPosition(); - LLQuaternion cur_rotation_world = mDrawable->getWorldRotation(); - - if (mLastRootPos.length() >= MAX_STANDOFF_FROM_ORIGIN - && (cur_position_world.length() < MAX_STANDOFF_FROM_ORIGIN - || dist_vec(cur_position_world, mLastRootPos) > MAX_STANDOFF_DISTANCE_CHANGE)) - { - // Most likely drawable got updated too early or some updates were missed - we got relative position to non-existing parent - // restore coordinates from cache - cur_position_world = mLastRootPos; - } - - // set *local* position based on last *world* position, since we're unparenting the avatar - mDrawable->mXform.setPosition(cur_position_world); - mDrawable->mXform.setRotation(cur_rotation_world); - - gPipeline.markMoved(mDrawable, true); - - sitDown(false); - - mRoot->getXform()->setParent(NULL); // LLVOAvatar::getOffObject - // SL-315 - mRoot->setPosition(cur_position_world); - mRoot->setRotation(cur_rotation_world); - mRoot->getXform()->update(); - - if (mEnableDefaultMotions) - { - startMotion(ANIM_AGENT_BODY_NOISE); - } - - if (isSelf()) - { - LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); - LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; - av_rot = av_rot * obj_rot; - LLVector3 at_axis = LLVector3::x_axis; - at_axis = at_axis * av_rot; - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); - gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); - gAgentCamera.setSitCamera(LLUUID::null); - } -} - -//----------------------------------------------------------------------------- -// findAvatarFromAttachment() -//----------------------------------------------------------------------------- -// static -LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) -{ - if( obj->isAttachment() ) - { - do - { - obj = (LLViewerObject*) obj->getParent(); - } - while( obj && !obj->isAvatar() ); - - if( obj && !obj->isDead() ) - { - return (LLVOAvatar*)obj; - } - } - return NULL; -} - -S32 LLVOAvatar::getAttachmentCount() const -{ - S32 count = 0; - - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) - { - LLViewerJointAttachment* pAttachment = iter->second; - count += pAttachment->mAttachedObjects.size(); - } - - return count; -} - -bool LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const -{ - if (mIsDummy) return true; - - if (isSelf()) - { - return LLAvatarAppearance::isWearingWearableType(type); - } - - switch(type) - { - case LLWearableType::WT_SHAPE: - case LLWearableType::WT_SKIN: - case LLWearableType::WT_HAIR: - case LLWearableType::WT_EYES: - return true; // everyone has all bodyparts - default: - break; // Do nothing - } - - for (LLAvatarAppearanceDictionary::Textures::const_iterator tex_iter = LLAvatarAppearance::getDictionary()->getTextures().begin(); - tex_iter != LLAvatarAppearance::getDictionary()->getTextures().end(); - ++tex_iter) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = tex_iter->second; - if (texture_dict->mWearableType == type) - { - // Thus, you must check to see if the corresponding baked texture is defined. - // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing - // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that - // gets baked into a texture that always exists (upper or lower). - if (texture_dict->mIsUsedByBakedTexture) - { - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - return isTextureDefined(LLAvatarAppearance::getDictionary()->getBakedTexture(baked_index)->mTextureIndex); - } - return false; - } - } - return false; -} - -LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) const -{ - for(attachment_map_t::const_iterator attachment_points_iter = mAttachmentPoints.begin(); - attachment_points_iter != gAgentAvatarp->mAttachmentPoints.end(); - ++attachment_points_iter) - { - LLViewerJointAttachment* attachment = attachment_points_iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject *attached_object = attachment_iter->get(); - if (attached_object && - attached_object->getID() == target_id) - { - return attached_object; - } - } - } - - return NULL; -} - -// virtual -void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset) -{ -} - -void LLVOAvatar::invalidateAll() -{ -} - -// virtual -void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color) -{ - if (global_color == mTexSkinColor) - { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet); - } - else if (global_color == mTexHairColor) - { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet); - invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet); - - // ! BACKWARDS COMPATIBILITY ! - // Fix for dealing with avatars from viewers that don't bake hair. - if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) - { - LLColor4 color = mTexHairColor->getColor(); - avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin(); - avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end(); - for (; iter != end; ++iter) - { - LLAvatarJointMesh* mesh = (*iter); - if (mesh) - { - mesh->setColor( color ); - } - } - } - } - else if (global_color == mTexEyeColor) - { - // LL_INFOS() << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << LL_ENDL; - invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet); - } - updateMeshTextures(); -} - -// virtual -// Do rigged mesh attachments display with this av? -bool LLVOAvatar::shouldRenderRigged() const -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - if (getOverallAppearance() == AOA_NORMAL) - { - return true; - } - // TBD - render for AOA_JELLYDOLL? - return false; -} - -// FIXME: We have an mVisible member, set in updateVisibility(), but this -// function doesn't return it! isVisible() and mVisible are used -// different places for different purposes. mVisible seems to be more -// related to whether the actual avatar mesh is shown, and isVisible() -// to whether anything about the avatar is displayed in the scene. -// Maybe better naming could make this clearer? -bool LLVOAvatar::isVisible() const -{ - return mDrawable.notNull() - && (!mOrphaned || isSelf()) - && (mDrawable->isVisible() || mIsDummy); -} - -// Determine if we have enough avatar data to render -bool LLVOAvatar::getIsCloud() const -{ - if (mIsDummy) - { - return false; - } - - return ( ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault())// Do we have a shape? - || ( !isTextureDefined(TEX_LOWER_BAKED) - || !isTextureDefined(TEX_UPPER_BAKED) - || !isTextureDefined(TEX_HEAD_BAKED) - ) - ); -} - -void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status) -{ - // State machine for rezzed status. Statuses are -1 on startup, 0 - // = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full. - // Purpose is to collect time data for each it takes avatar to reach - // various loading landmarks: gray, textured (partial), textured fully. - - if (rez_status != mLastRezzedStatus) - { - LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL; - - if (mLastRezzedStatus == -1 && rez_status != -1) - { - // First time initialization, start all timers. - for (S32 i = 1; i < 4; i++) - { - startPhase("load_" + LLVOAvatar::rezStatusToString(i)); - startPhase("first_load_" + LLVOAvatar::rezStatusToString(i)); - } - } - if (rez_status < mLastRezzedStatus) - { - // load level has decreased. start phase timers for higher load levels. - for (S32 i = rez_status+1; i <= mLastRezzedStatus; i++) - { - startPhase("load_" + LLVOAvatar::rezStatusToString(i)); - } - } - else if (rez_status > mLastRezzedStatus) - { - // load level has increased. stop phase timers for lower and equal load levels. - for (S32 i = llmax(mLastRezzedStatus+1,1); i <= rez_status; i++) - { - stopPhase("load_" + LLVOAvatar::rezStatusToString(i)); - stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false); - } - if (rez_status == 4) - { - // "fully loaded", mark any pending appearance change complete. - selfStopPhase("update_appearance_from_cof"); - selfStopPhase("wear_inventory_category", false); - selfStopPhase("process_initial_wearables_update", false); - - updateVisualComplexity(); - } - } - mLastRezzedStatus = rez_status; - - static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false); - if (show_rez_status) - { - mNameIsSet = false; - } - } -} - -void LLVOAvatar::clearPhases() -{ - getPhases().clearPhases(); -} - -void LLVOAvatar::startPhase(const std::string& phase_name) -{ - F32 elapsed = 0.0; - bool completed = false; - bool found = getPhases().getPhaseValues(phase_name, elapsed, completed); - //LL_DEBUGS("Avatar") << avString() << " phase state " << phase_name - // << " found " << found << " elapsed " << elapsed << " completed " << completed << LL_ENDL; - if (found) - { - if (!completed) - { - LL_DEBUGS("Avatar") << avString() << "no-op, start when started already for " << phase_name << LL_ENDL; - return; - } - } - LL_DEBUGS("Avatar") << "started phase " << phase_name << LL_ENDL; - getPhases().startPhase(phase_name); -} - -void LLVOAvatar::stopPhase(const std::string& phase_name, bool err_check) -{ - F32 elapsed = 0.0; - bool completed = false; - if (getPhases().getPhaseValues(phase_name, elapsed, completed)) - { - if (!completed) - { - getPhases().stopPhase(phase_name); - completed = true; - logMetricsTimerRecord(phase_name, elapsed, completed); - LL_DEBUGS("Avatar") << avString() << "stopped phase " << phase_name << " elapsed " << elapsed << LL_ENDL; - } - else - { - if (err_check) - { - LL_DEBUGS("Avatar") << "no-op, stop when stopped already for " << phase_name << LL_ENDL; - } - } - } - else - { - if (err_check) - { - LL_DEBUGS("Avatar") << "no-op, stop when not started for " << phase_name << LL_ENDL; - } - } -} - -void LLVOAvatar::logPendingPhases() -{ - if (!isAgentAvatarValid()) - { - return; - } - - for (LLViewerStats::phase_map_t::iterator it = getPhases().begin(); - it != getPhases().end(); - ++it) - { - const std::string& phase_name = it->first; - F32 elapsed; - bool completed; - if (getPhases().getPhaseValues(phase_name, elapsed, completed)) - { - if (!completed) - { - logMetricsTimerRecord(phase_name, elapsed, completed); - } - } - } -} - -//static -void LLVOAvatar::logPendingPhasesAllAvatars() -{ - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if( inst->isDead() ) - { - continue; - } - inst->logPendingPhases(); - } -} - -void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed) -{ - if (!isAgentAvatarValid()) - { - return; - } - - LLSD record; - record["timer_name"] = phase_name; - record["avatar_id"] = getID(); - record["elapsed"] = elapsed; - record["completed"] = completed; - U32 grid_x(0), grid_y(0); - if (getRegion() && LLWorld::instance().isRegionListed(getRegion())) - { - record["central_bake_version"] = LLSD::Integer(getRegion()->getCentralBakeVersion()); - grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y); - } - record["grid_x"] = LLSD::Integer(grid_x); - record["grid_y"] = LLSD::Integer(grid_y); - record["is_using_server_bakes"] = true; - record["is_self"] = isSelf(); - - if (isAgentAvatarValid()) - { - gAgentAvatarp->addMetricsTimerRecord(record); - } -} - -// call periodically to keep isFullyLoaded up to date. -// returns true if the value has changed. -bool LLVOAvatar::updateIsFullyLoaded() -{ - S32 rez_status = getRezzedStatus(); - bool loading = rez_status == 0; - if (mFirstFullyVisible && !mIsControlAvatar) - { - loading = ((rez_status < 2) - // Wait at least 60s for unfinished textures to finish on first load, - // don't wait forever, it might fail. Even if it will eventually load by - // itself and update mLoadedCallbackTextures (or fail and clean the list), - // avatars are more time-sensitive than textures and can't wait that long. - || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC) - || !mPendingAttachment.empty() - || (rez_status < 3 && !isFullyBaked()) - || hasPendingAttachedMeshes() - ); - - // compare amount of attachments to one reported by simulator - if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount < mSimAttachments.size()) - { - S32 attachment_count = getAttachmentCount(); - if (mLastCloudAttachmentCount != attachment_count) - { - mLastCloudAttachmentCount = attachment_count; - if (attachment_count != mSimAttachments.size()) - { - // attachment count changed, but still below desired, wait for more updates - mLastCloudAttachmentChangeTime.reset(); - loading = true; - } - } - else if (mLastCloudAttachmentChangeTime.getElapsedTimeF32() < MAX_ATTACHMENT_WAIT_TIME_SEC) - { - // waiting - loading = true; - } - } - } - updateRezzedStatusTimers(rez_status); - updateRuthTimer(loading); - return processFullyLoadedChange(loading); -} - -void LLVOAvatar::updateRuthTimer(bool loading) -{ - if (isSelf() || !loading) - { - return; - } - - if (mPreviousFullyLoaded) - { - mRuthTimer.reset(); - debugAvatarRezTime("AvatarRezCloudNotification","became cloud"); - } - - const F32 LOADING_TIMEOUT__SECONDS = 120.f; - if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS) - { - LL_DEBUGS("Avatar") << avString() - << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' " - << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) " - << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) " - << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) " - << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )." - << LL_ENDL; - - LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); - mRuthTimer.reset(); - } -} - -bool LLVOAvatar::processFullyLoadedChange(bool loading) -{ - // We wait a little bit before giving the 'all clear', to let things to - // settle down: models to snap into place, textures to get first packets, - // LODs to load. - const F32 LOADED_DELAY = 1.f; - - if (loading) - { - mFullyLoadedTimer.reset(); - } - - if (mFirstFullyVisible) - { - F32 first_use_delay = FIRST_APPEARANCE_CLOUD_MIN_DELAY; - if (!isSelf() && loading) - { - // Note that textures can causes 60s delay on thier own - // so this delay might end up on top of textures' delay - first_use_delay = llclamp( - mFirstAppearanceMessageTimer.getElapsedTimeF32(), - FIRST_APPEARANCE_CLOUD_MIN_DELAY, - FIRST_APPEARANCE_CLOUD_MAX_DELAY); - - if (shouldImpostor()) - { - // Impostors are less of a priority, - // let them stay cloud longer - first_use_delay *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER; - } - } - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > first_use_delay); - } - else - { - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY); - } - - if (!mPreviousFullyLoaded && !loading && mFullyLoaded) - { - debugAvatarRezTime("AvatarRezNotification", "fully loaded"); - } - - // did our loading state "change" from last call? - // FIXME runway - why are we updating every 30 calls even if nothing has changed? - // This causes updateLOD() to run every 30 frames, among other things. - const S32 UPDATE_RATE = 30; - bool changed = - ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call - (!mFullyLoadedInitialized) || // if we've never been called before - (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change - bool fully_loaded_changed = (mFullyLoaded != mPreviousFullyLoaded); - - mPreviousFullyLoaded = mFullyLoaded; - mFullyLoadedInitialized = true; - mFullyLoadedFrameCounter++; - - if (changed && isSelf()) - { - // to know about outfit switching - LLAvatarRenderNotifier::getInstance()->updateNotificationState(); - } - - if (fully_loaded_changed && !isSelf() && mFullyLoaded && isImpostor()) - { - // Fix for jellydoll initially invisible - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 6; - } - return changed; -} - -bool LLVOAvatar::isFullyLoaded() const -{ - return (mRenderUnloadedAvatar || mFullyLoaded); -} - -bool LLVOAvatar::isTooComplex() const -{ - bool too_complex; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); - bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); - - if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) - { - too_complex = false; - } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) - { - too_complex = true; - } - else - { - // Determine if visually muted or not - static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U); - static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f); - // If the user has chosen unlimited max complexity, we also disregard max attachment area - // so that unlimited will completely disable the overly complex impostor rendering - // yes, this leaves them vulnerable to griefing objects... their choice - too_complex = ( max_render_cost > 0 - && (mVisualComplexity > max_render_cost - || (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area) - )); - } - - return too_complex; -} - -bool LLVOAvatar::isTooSlow() const -{ - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); - bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); - - if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) - { - return false; - } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) - { - return true; - } - return mTooSlow; -} - -// Udpate Avatar state based on render time -void LLVOAvatar::updateTooSlow() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); - static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); - const auto id = getID(); - - // mTooSlow - Is the avatar flagged as being slow (includes shadow time) - // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed. - - // get max render time in ms - F32 max_art_ms = (F32) (LLPerfStats::renderAvatarMaxART_ns / 1000000.0); - - bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); - - bool ignore_tune = false; - if (autotune && sAVsIgnoringARTLimit.size() > 0) - { - auto it = std::find(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID); - if (it != sAVsIgnoringARTLimit.end()) - { - S32 index = it - sAVsIgnoringARTLimit.begin(); - ignore_tune = (index < (MIN_NONTUNED_AVS - sAvatarsNearby + 1 + LLPerfStats::tunedAvatars)); - } - } - - bool exceeds_max_ART = - ((LLPerfStats::renderAvatarMaxART_ns > 0) && - (mGPURenderTime >= max_art_ms)); // NOTE: don't use getGPURenderTime accessor here to avoid "isTooSlow" feedback loop - - if (exceeds_max_ART && !ignore_tune) - { - mTooSlow = true; - - if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap - { - bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; - bool render_friend_or_exception = (always_render_friends && LLAvatarTracker::instance().isBuddy( id ) ) || - ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); - if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception) - { - // Note: slow rendering Friends still get their shadows zapped. - mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time - || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); - } - } - } - else - { - mTooSlow = false; - mTooSlowWithoutShadows = false; - - if (ignore_tune) - { - return; - } - } - if(mTooSlow && !mTuned) - { - LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked. - mTuned = true; - } - else if(!mTooSlow && mTuned) - { - LLPerfStats::tunedAvatars--; - mTuned = false; - } -} - -//----------------------------------------------------------------------------- -// findMotion() -//----------------------------------------------------------------------------- -LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const -{ - return mMotionController.findMotion(id); -} - -// This is a semi-deprecated debugging tool - meshes will not show as -// colorized if using deferred rendering. -void LLVOAvatar::debugColorizeSubMeshes(U32 i, const LLColor4& color) -{ - if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked")) - { - avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); - avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); - for (; iter != end; ++iter) - { - LLAvatarJointMesh* mesh = (*iter); - if (mesh) - { - mesh->setColor(color); - } - } - } -} - - -//----------------------------------------------------------------------------- -// updateMeshVisibility() -// Hide the mesh joints if attachments are using baked textures -//----------------------------------------------------------------------------- -void LLVOAvatar::updateMeshVisibility() -{ - bool bake_flag[BAKED_NUM_INDICES]; - memset(bake_flag, 0, BAKED_NUM_INDICES*sizeof(bool)); - - if (getOverallAppearance() == AOA_NORMAL) - { - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject *objectp = attachment_iter->get(); - if (objectp) - { - for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++) - { - LLTextureEntry* tex_entry = objectp->getTE(face_index); - bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD); - bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES); - bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR); - bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER); - bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER); - bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT); - bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM); - bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG); - bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1); - bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2); - bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3); - } - } - - LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin(); - iter1 != child_list.end(); ++iter1) - { - LLViewerObject* objectchild = *iter1; - if (objectchild) - { - for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++) - { - LLTextureEntry* tex_entry = objectchild->getTE(face_index); - bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD); - bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES); - bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR); - bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER); - bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER); - bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT); - bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM); - bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG); - bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1); - bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2); - bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3); - } - } - } - } - } - } - } - - //LL_INFOS() << "head " << bake_flag[BAKED_HEAD] << "eyes " << bake_flag[BAKED_EYES] << "hair " << bake_flag[BAKED_HAIR] << "lower " << bake_flag[BAKED_LOWER] << "upper " << bake_flag[BAKED_UPPER] << "skirt " << bake_flag[BAKED_SKIRT] << LL_ENDL; - - for (S32 i = 0; i < mMeshLOD.size(); i++) - { - LLAvatarJoint* joint = mMeshLOD[i]; - if (i == MESH_ID_HAIR) - { - joint->setVisible(!bake_flag[BAKED_HAIR], true); - } - else if (i == MESH_ID_HEAD) - { - joint->setVisible(!bake_flag[BAKED_HEAD], true); - } - else if (i == MESH_ID_SKIRT) - { - joint->setVisible(!bake_flag[BAKED_SKIRT], true); - } - else if (i == MESH_ID_UPPER_BODY) - { - joint->setVisible(!bake_flag[BAKED_UPPER], true); - } - else if (i == MESH_ID_LOWER_BODY) - { - joint->setVisible(!bake_flag[BAKED_LOWER], true); - } - else if (i == MESH_ID_EYEBALL_LEFT) - { - joint->setVisible(!bake_flag[BAKED_EYES], true); - } - else if (i == MESH_ID_EYEBALL_RIGHT) - { - joint->setVisible(!bake_flag[BAKED_EYES], true); - } - else if (i == MESH_ID_EYELASH) - { - joint->setVisible(!bake_flag[BAKED_HEAD], true); - } - } -} - -//----------------------------------------------------------------------------- -// updateMeshTextures() -// Uses the current TE values to set the meshes' and layersets' textures. -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::updateMeshTextures() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR - static S32 update_counter = 0; - mBakedTextureDebugText.clear(); - - // if user has never specified a texture, assign the default - for (U32 i=0; i < getNumTEs(); i++) - { - const LLViewerTexture* te_image = getImage(i, 0); - if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) - { - // IMG_DEFAULT_AVATAR = a special texture that's never rendered. - const LLUUID& image_id = (i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR); - setImage(i, LLViewerTextureManager::getFetchedTexture(image_id), 0); - } - } - - const bool other_culled = !isSelf() && mCulled; - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - bool paused = false; - if(!isSelf()) - { - src_callback_list = &mCallbackTextureList ; - paused = !isVisible(); - } - - std::vector<bool> is_layer_baked; - is_layer_baked.resize(mBakedTextureDatas.size(), false); - - std::vector<bool> use_lkg_baked_layer; // lkg = "last known good" - use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); - - mBakedTextureDebugText += llformat("%06d\n",update_counter++); - mBakedTextureDebugText += "indx layerset linvld ltda ilb ulkg ltid\n"; - for (U32 i=0; i < mBakedTextureDatas.size(); i++) - { - is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); - LLViewerTexLayerSet* layerset = NULL; - bool layerset_invalid = false; - if (!other_culled) - { - // When an avatar is changing clothes and not in Appearance mode, - // use the last-known good baked texture until it finishes the first - // render of the new layerset. - layerset = getTexLayerSet(i); - layerset_invalid = layerset && ( !layerset->getViewerComposite()->isInitialized() - || !layerset->isLocalTextureDataAvailable() ); - use_lkg_baked_layer[i] = (!is_layer_baked[i] - && (mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR) - && layerset_invalid); - if (use_lkg_baked_layer[i]) - { - layerset->setUpdatesEnabled(true); - } - } - else - { - use_lkg_baked_layer[i] = (!is_layer_baked[i] - && mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR); - } - - std::string last_id_string; - if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT_AVATAR) - last_id_string = "A"; - else if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT) - last_id_string = "D"; - else if (mBakedTextureDatas[i].mLastTextureID == IMG_INVISIBLE) - last_id_string = "I"; - else - last_id_string = "*"; - bool is_ltda = layerset - && layerset->getViewerComposite()->isInitialized() - && layerset->isLocalTextureDataAvailable(); - mBakedTextureDebugText += llformat("%4d %4s %4d %4d %4d %4d %4s\n", - i, - (layerset?"*":"0"), - layerset_invalid, - is_ltda, - is_layer_baked[i], - use_lkg_baked_layer[i], - last_id_string.c_str()); - } - - for (U32 i=0; i < mBakedTextureDatas.size(); i++) - { - debugColorizeSubMeshes(i, LLColor4::white); - - LLViewerTexLayerSet* layerset = getTexLayerSet(i); - if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() ) - { - // use last known good layer (no new one) - LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID); - mBakedTextureDatas[i].mIsUsed = true; - - debugColorizeSubMeshes(i,LLColor4::red); - - avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); - avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); - for (; iter != end; ++iter) - { - LLAvatarJointMesh* mesh = (*iter); - if (mesh) - { - mesh->setTexture( baked_img ); - } - } - } - else if (!isUsingLocalAppearance() && is_layer_baked[i]) - { - // use new layer - LLViewerFetchedTexture* baked_img = - LLViewerTextureManager::staticCastToFetchedTexture( - getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ; - if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureID ) - { - // Even though the file may not be finished loading, - // we'll consider it loaded and use it (rather than - // doing compositing). - useBakedTexture( baked_img->getID() ); - mLoadedCallbacksPaused |= !isVisible(); - checkTextureLoading(); - } - else - { - mBakedTextureDatas[i].mIsLoaded = false; - if ( (baked_img->getID() != IMG_INVISIBLE) && - ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) - { - baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ), - src_callback_list, paused); - } - baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, false, false, new LLUUID( mID ), - src_callback_list, paused ); - if (baked_img->getDiscardLevel() < 0 && !paused) - { - // mLoadedCallbackTextures will be updated by checkTextureLoading() below - mLastTexCallbackAddedTime.reset(); - } - - // this could add paused texture callbacks - mLoadedCallbacksPaused |= paused; - checkTextureLoading(); - } - } - else if (layerset && isUsingLocalAppearance()) - { - debugColorizeSubMeshes(i,LLColor4::yellow ); - - layerset->createComposite(); - layerset->setUpdatesEnabled( true ); - mBakedTextureDatas[i].mIsUsed = false; - - avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); - avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); - for (; iter != end; ++iter) - { - LLAvatarJointMesh* mesh = (*iter); - if (mesh) - { - mesh->setLayerSet( layerset ); - } - } - } - else - { - debugColorizeSubMeshes(i,LLColor4::blue); - } - } - - // set texture and color of hair manually if we are not using a baked image. - // This can happen while loading hair for yourself, or for clients that did not - // bake a hair texture. Still needed for yourself after 1.22 is depricated. - if (!is_layer_baked[BAKED_HAIR]) - { - const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); - LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 ); - avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin(); - avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end(); - for (; iter != end; ++iter) - { - LLAvatarJointMesh* mesh = (*iter); - if (mesh) - { - mesh->setColor( color ); - mesh->setTexture( hair_img ); - } - } - } - - - for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = - LLAvatarAppearance::getDictionary()->getBakedTextures().begin(); - baked_iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end(); - ++baked_iter) - { - const EBakedTextureIndex baked_index = baked_iter->first; - const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second; - - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - ++local_tex_iter) - { - const ETextureIndex texture_index = *local_tex_iter; - const bool is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; - if (isSelf()) - { - setBakedReady(texture_index, is_baked_ready); - } - } - } - - // removeMissingBakedTextures() will call back into this rountine if something is removed, and can blow up the stack - static bool call_remove_missing = true; - if (call_remove_missing) - { - call_remove_missing = false; - removeMissingBakedTextures(); // May call back into this function if anything is removed - call_remove_missing = true; - } - - //refresh bakes on any attached objects - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object && !attached_object->isDead()) - { - attached_object->refreshBakeTexture(); - - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* objectp = *iter; - if (objectp && !objectp->isDead()) - { - objectp->refreshBakeTexture(); - } - } - } - } - } - - - -} - -// virtual -//----------------------------------------------------------------------------- -// setLocalTexture() -//----------------------------------------------------------------------------- -void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, bool baked_version_ready, U32 index ) -{ - // invalid for anyone but self - llassert(0); -} - -//virtual -void LLVOAvatar::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index) -{ - // invalid for anyone but self - llassert(0); -} - -void LLVOAvatar::addChat(const LLChat& chat) -{ - std::deque<LLChat>::iterator chat_iter; - - mChats.push_back(chat); - - S32 chat_length = 0; - for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter) - { - chat_length += chat_iter->mText.size(); - } - - // remove any excess chat - chat_iter = mChats.begin(); - while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end()) - { - chat_length -= chat_iter->mText.size(); - mChats.pop_front(); - chat_iter = mChats.begin(); - } - - mChatTimer.reset(); -} - -void LLVOAvatar::clearChat() -{ - mChats.clear(); -} - - -void LLVOAvatar::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index) -{ - if (index >= BAKED_NUM_INDICES) - { - LL_WARNS() << "invalid baked texture index passed to applyMorphMask" << LL_ENDL; - return; - } - - for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); - iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter) - { - const LLMaskedMorph* maskedMorph = (*iter); - LLPolyMorphTarget* morph_target = dynamic_cast<LLPolyMorphTarget*>(maskedMorph->mMorphTarget); - if (morph_target) - { - morph_target->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); - } - } -} - -// returns true if morph masks are present and not valid for a given baked texture, false otherwise -bool LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index) -{ - if (index >= BAKED_NUM_INDICES) - { - return false; - } - - if (!mBakedTextureDatas[index].mMaskedMorphs.empty()) - { - if (isSelf()) - { - LLViewerTexLayerSet *layer_set = getTexLayerSet(index); - if (layer_set) - { - return !layer_set->isMorphValid(); - } - } - else - { - return false; - } - } - - return false; -} - -//----------------------------------------------------------------------------- -// releaseComponentTextures() -// release any component texture UUIDs for which we have a baked texture -// ! BACKWARDS COMPATIBILITY ! -// This is only called for non-self avatars, it can be taken out once component -// textures aren't communicated by non-self avatars. -//----------------------------------------------------------------------------- -void LLVOAvatar::releaseComponentTextures() -{ - // ! BACKWARDS COMPATIBILITY ! - // Detect if the baked hair texture actually wasn't sent, and if so set to default - if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID()) - { - if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE) - { - // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default - setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); - } - } - - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) - { - const LLAvatarAppearanceDictionary::BakedEntry * bakedDicEntry = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index); - // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID - if (!isTextureDefined(bakedDicEntry->mTextureIndex) - && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) )) - { - continue; - } - - for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++) - { - const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture]; - setTETexture(te, IMG_DEFAULT_AVATAR); - } - } -} - -void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const -{ - LL_DEBUGS("Avatar") << avString() << (isSelf() ? "Self: " : "Other: ") << context << LL_ENDL; - for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin(); - iter != LLAvatarAppearance::getDictionary()->getTextures().end(); - ++iter) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if( !te_image ) - { - LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null ptr" << LL_ENDL; - } - else if( te_image->getID().isNull() ) - { - LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null UUID" << LL_ENDL; - } - else if( te_image->getID() == IMG_DEFAULT ) - { - LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT" << LL_ENDL; - } - else if( te_image->getID() == IMG_DEFAULT_AVATAR ) - { - LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << LL_ENDL; - } - else - { - LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": " << te_image->getID() << LL_ENDL; - } - } -} - -//----------------------------------------------------------------------------- -// clampAttachmentPositions() -//----------------------------------------------------------------------------- -void LLVOAvatar::clampAttachmentPositions() -{ - if (isDead()) - { - return; - } - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment) - { - attachment->clampObjectPosition(); - } - } -} - -bool LLVOAvatar::hasHUDAttachment() const -{ - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0) - { - return true; - } - } - return false; -} - -LLBBox LLVOAvatar::getHUDBBox() const -{ - LLBBox bbox; - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object == NULL) - { - LL_WARNS() << "HUD attached object is NULL!" << LL_ENDL; - continue; - } - // initialize bounding box to contain identity orientation and center point for attached object - bbox.addPointLocal(attached_object->getPosition()); - // add rotated bounding box for attached object - bbox.addBBoxAgent(attached_object->getBoundingBoxAgent()); - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); - ++iter) - { - const LLViewerObject* child_objectp = *iter; - bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); - } - } - } - } - - return bbox; -} - -//----------------------------------------------------------------------------- -// onFirstTEMessageReceived() -//----------------------------------------------------------------------------- -void LLVOAvatar::onFirstTEMessageReceived() -{ - LL_DEBUGS("Avatar") << avString() << LL_ENDL; - if( !mFirstTEMessageReceived ) - { - mFirstTEMessageReceived = true; - - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - bool paused = false ; - if(!isSelf()) - { - src_callback_list = &mCallbackTextureList ; - paused = !isVisible(); - } - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - const bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); - - // Use any baked textures that we have even if they haven't downloaded yet. - // (That is, don't do a transition from unbaked to baked.) - if (layer_baked) - { - LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ; - mBakedTextureDatas[i].mLastTextureID = image->getID(); - // If we have more than one texture for the other baked layers, we'll want to call this for them too. - if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) - { - image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ), - src_callback_list, paused); - } - LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL; - image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, false, false, new LLUUID( mID ), - src_callback_list, paused ); - if (image->getDiscardLevel() < 0 && !paused) - { - mLastTexCallbackAddedTime.reset(); - } - // this could add paused texture callbacks - mLoadedCallbacksPaused |= paused; - } - } - - mMeshTexturesDirty = true; - gPipeline.markGLRebuild(this); - - mFirstAppearanceMessageTimer.reset(); - mFullyLoadedTimer.reset(); - } -} - -//----------------------------------------------------------------------------- -// bool visualParamWeightsAreDefault() -//----------------------------------------------------------------------------- -bool LLVOAvatar::visualParamWeightsAreDefault() -{ - bool rtn = true; - - bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT); - for (LLVisualParam *param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param); - llassert(vparam); - bool is_skirt_param = vparam && - LLWearableType::WT_SKIRT == vparam->getWearableType(); - if (param->getWeight() != param->getDefaultWeight() && - // we have to not care whether skirt weights are default, if we're not actually wearing a skirt - (is_wearing_skirt || !is_skirt_param)) - { - //LL_INFOS() << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << LL_ENDL; - rtn = false; - break; - } - } - } - - //LL_INFOS() << "params are default ? " << int(rtn) << LL_ENDL; - - return rtn; -} - -void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value) -{ - std::string type_string = "unknown"; - if (dynamic_cast<LLTexLayerParamAlpha*>(viewer_param)) - type_string = "param_alpha"; - if (dynamic_cast<LLTexLayerParamColor*>(viewer_param)) - type_string = "param_color"; - if (dynamic_cast<LLDriverParam*>(viewer_param)) - type_string = "param_driver"; - if (dynamic_cast<LLPolyMorphTarget*>(viewer_param)) - type_string = "param_morph"; - if (dynamic_cast<LLPolySkeletalDistortion*>(viewer_param)) - type_string = "param_skeleton"; - S32 wtype = -1; - LLViewerVisualParam *vparam = dynamic_cast<LLViewerVisualParam*>(viewer_param); - if (vparam) - { - wtype = vparam->getWearableType(); - } - S32 u8_value = F32_to_U8(value,viewer_param->getMinWeight(),viewer_param->getMaxWeight()); - apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" display=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\" group=\"%d\"/>\n", - viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getDisplayName().c_str(), value, u8_value, type_string.c_str(), - LLWearableType::getInstance()->getTypeName(LLWearableType::EType(wtype)).c_str(), - viewer_param->getGroup()); - } - - -void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix, - const LLAppearanceMessageContents& contents) -{ - std::string outfilename = get_sequential_numbered_file_name(dump_prefix,".xml"); - const std::vector<F32>& params_for_dump = contents.mParamWeights; - const LLTEContents& tec = contents.mTEContents; - - LLAPRFile outfile; - std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename); - outfile.open(fullpath, LL_APR_WB ); - apr_file_t* file = outfile.getFileHandle(); - if (!file) - { - return; - } - else - { - LL_DEBUGS("Avatar") << "dumping appearance message to " << fullpath << LL_ENDL; - } - - apr_file_printf(file, "<header>\n"); - apr_file_printf(file, "\t\t<cof_version %i />\n", contents.mCOFVersion); - apr_file_printf(file, "\t\t<appearance_version %i />\n", contents.mAppearanceVersion); - apr_file_printf(file, "</header>\n"); - - apr_file_printf(file, "\n<params>\n"); - LLVisualParam* param = getFirstVisualParam(); - for (S32 i = 0; i < params_for_dump.size(); i++) - { - while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) && - (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - { - param = getNextVisualParam(); - } - LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; - F32 value = params_for_dump[i]; - dump_visual_param(file, viewer_param, value); - param = getNextVisualParam(); - } - apr_file_printf(file, "</params>\n"); - - apr_file_printf(file, "\n<textures>\n"); - for (U32 i = 0; i < tec.face_count; i++) - { - std::string uuid_str; - ((LLUUID*)tec.image_data)[i].toString(uuid_str); - apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", i, uuid_str.c_str()); - } - apr_file_printf(file, "</textures>\n"); -} - -void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& contents) -{ - parseTEMessage(mesgsys, _PREHASH_ObjectData, -1, contents.mTEContents); - - // Parse the AppearanceData field, if any. - if (mesgsys->has(_PREHASH_AppearanceData)) - { - U8 av_u8; - mesgsys->getU8Fast(_PREHASH_AppearanceData, _PREHASH_AppearanceVersion, av_u8, 0); - contents.mAppearanceVersion = av_u8; - //LL_DEBUGS("Avatar") << "appversion set by AppearanceData field: " << contents.mAppearanceVersion << LL_ENDL; - mesgsys->getS32Fast(_PREHASH_AppearanceData, _PREHASH_CofVersion, contents.mCOFVersion, 0); - // For future use: - //mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0); - } - - // Parse the AppearanceHover field, if any. - contents.mHoverOffsetWasSet = false; - if (mesgsys->has(_PREHASH_AppearanceHover)) - { - LLVector3 hover; - mesgsys->getVector3Fast(_PREHASH_AppearanceHover, _PREHASH_HoverHeight, hover); - //LL_DEBUGS("Avatar") << avString() << " hover received " << hover.mV[ VX ] << "," << hover.mV[ VY ] << "," << hover.mV[ VZ ] << LL_ENDL; - contents.mHoverOffset = hover; - contents.mHoverOffsetWasSet = true; - } - - // Get attachment info, if sent - LLUUID attachment_id; - U8 attach_point; - S32 attach_count = mesgsys->getNumberOfBlocksFast(_PREHASH_AttachmentBlock); - LL_DEBUGS("AVAppearanceAttachments") << "Agent " << getID() << " has " - << attach_count << " attachments" << LL_ENDL; - size_t old_size = mSimAttachments.size(); - mSimAttachments.clear(); - for (S32 attach_i = 0; attach_i < attach_count; attach_i++) - { - mesgsys->getUUIDFast(_PREHASH_AttachmentBlock, _PREHASH_ID, attachment_id, attach_i); - mesgsys->getU8Fast(_PREHASH_AttachmentBlock, _PREHASH_AttachmentPoint, attach_point, attach_i); - LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID() << " has attachment " << attach_i << " " - << (attachment_id.isNull() ? "pending" : attachment_id.asString()) - << " on point " << (S32)attach_point << LL_ENDL; - - if (attachment_id.notNull()) - { - mSimAttachments[attachment_id] = attach_point; - } - else - { - // at the moment viewer is only interested in non-null attachments - LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID() - << " has null attachment on point " << (S32)attach_point - << ", discarding" << LL_ENDL; - } - } - - // todo? Doesn't detect if attachments were switched - if (old_size != mSimAttachments.size()) - { - mLastCloudAttachmentCount = 0; - mLastCloudAttachmentChangeTime.reset(); - if (!isFullyLoaded()) - { - mFullyLoadedTimer.reset(); - } - } - - // Parse visual params, if any. - S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); - static LLCachedControl<bool> block_some_avatars(gSavedSettings, "BlockSomeAvatarAppearanceVisualParams"); - bool drop_visual_params_debug = block_some_avatars && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing - if( num_blocks > 1 && !drop_visual_params_debug) - { - //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_blocks " << num_blocks << LL_ENDL; - - LLVisualParam* param = getFirstVisualParam(); - llassert(param); // if this ever fires, we should do the same as when num_blocks<=1 - if (!param) - { - LL_WARNS() << "No visual params!" << LL_ENDL; - } - else - { - for( S32 i = 0; i < num_blocks; i++ ) - { - while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) && - (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - { - param = getNextVisualParam(); - } - - if( !param ) - { - // more visual params supplied than expected - just process what we know about - break; - } - - U8 value; - mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i); - F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight()); - contents.mParamWeights.push_back(newWeight); - contents.mParams.push_back(param); - - param = getNextVisualParam(); - } - } - - const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) + - getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - if (num_blocks != expected_tweakable_count) - { - LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL; - } - } - else - { - if (drop_visual_params_debug) - { - LL_INFOS() << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << LL_ENDL; - } - else - { - LL_DEBUGS("Avatar") << "AvatarAppearance msg received without any parameters, object: " << getID() << LL_ENDL; - } - } - - LLVisualParam* appearance_version_param = getVisualParam(11000); - if (appearance_version_param) - { - std::vector<LLVisualParam*>::iterator it = std::find(contents.mParams.begin(), contents.mParams.end(),appearance_version_param); - if (it != contents.mParams.end()) - { - S32 index = it - contents.mParams.begin(); - contents.mParamAppearanceVersion = ll_round(contents.mParamWeights[index]); - //LL_DEBUGS("Avatar") << "appversion req by appearance_version param: " << contents.mParamAppearanceVersion << LL_ENDL; - } - } -} - -bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32& appearance_version) -{ - appearance_version = -1; - - if ((contents.mAppearanceVersion) >= 0 && - (contents.mParamAppearanceVersion >= 0) && - (contents.mAppearanceVersion != contents.mParamAppearanceVersion)) - { - LL_WARNS() << "inconsistent appearance_version settings - field: " << - contents.mAppearanceVersion << ", param: " << contents.mParamAppearanceVersion << LL_ENDL; - return false; - } - if (contents.mParamAppearanceVersion >= 0) // use visual param if available. - { - appearance_version = contents.mParamAppearanceVersion; - } - else if (contents.mAppearanceVersion > 0) - { - appearance_version = contents.mAppearanceVersion; - } - else // still not set, go with 1. - { - appearance_version = 1; - } - //LL_DEBUGS("Avatar") << "appearance version info - field " << contents.mAppearanceVersion - // << " param: " << contents.mParamAppearanceVersion - // << " final: " << appearance_version << LL_ENDL; - return true; -} - -//----------------------------------------------------------------------------- -// processAvatarAppearance() -//----------------------------------------------------------------------------- -void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) -{ - LL_DEBUGS("Avatar") << "starts" << LL_ENDL; - - static LLCachedControl<bool> enable_verbose_dumps(gSavedSettings, "DebugAvatarAppearanceMessage"); - static LLCachedControl<bool> block_avatar_appearance_messages(gSavedSettings, "BlockAvatarAppearanceMessages"); - - std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_"; - if (block_avatar_appearance_messages) - { - LL_WARNS() << "Blocking AvatarAppearance message" << LL_ENDL; - return; - } - - mLastAppearanceMessageTimer.reset(); - - LLPointer<LLAppearanceMessageContents> contents(new LLAppearanceMessageContents); - parseAppearanceMessage(mesgsys, *contents); - if (enable_verbose_dumps) - { - dumpAppearanceMsgParams(dump_prefix + "appearance_msg", *contents); - } - - S32 appearance_version; - if (!resolve_appearance_version(*contents, appearance_version)) - { - LL_WARNS() << "bad appearance version info, discarding" << LL_ENDL; - return; - } - llassert(appearance_version > 0); - if (appearance_version > 1) - { - LL_WARNS() << "unsupported appearance version " << appearance_version << ", discarding appearance message" << LL_ENDL; - return; - } - - S32 thisAppearanceVersion(contents->mCOFVersion); - if (isSelf()) - { // In the past this was considered to be the canonical COF version, - // that is no longer the case. The canonical version is maintained - // by the AIS code and should match the COF version there. Even so, - // we must prevent rolling this one backwards backwards or processing - // stale versions. - - S32 aisCOFVersion(LLAppearanceMgr::instance().getCOFVersion()); - - LL_DEBUGS("Avatar") << "handling self appearance message #" << thisAppearanceVersion << - " (highest seen #" << mLastUpdateReceivedCOFVersion << - ") (AISCOF=#" << aisCOFVersion << ")" << LL_ENDL; - - if (mLastUpdateReceivedCOFVersion >= thisAppearanceVersion) - { - LL_WARNS("Avatar") << "Stale appearance received #" << thisAppearanceVersion << - " attempt to roll back from #" << mLastUpdateReceivedCOFVersion << - "... dropping." << LL_ENDL; - return; - } - if (isEditingAppearance()) - { - LL_DEBUGS("Avatar") << "Editing appearance. Dropping appearance update." << LL_ENDL; - return; - } - - } - - // SUNSHINE CLEANUP - is this case OK now? - S32 num_params = contents->mParamWeights.size(); - if (num_params <= 1) - { - // In this case, we have no reliable basis for knowing - // appearance version, which may cause us to look for baked - // textures in the wrong place and flag them as missing - // assets. - LL_DEBUGS("Avatar") << "ignoring appearance message due to lack of params" << LL_ENDL; - return; - } - - // No backsies zone - if we get here, the message should be valid and usable, will be processed. - // Note: - // RequestAgentUpdateAppearanceResponder::onRequestRequested() - // assumes that cof version is only updated with server-bake - // appearance messages. - if (isSelf()) - { - LL_INFOS("Avatar") << "Processing appearance message version " << thisAppearanceVersion << LL_ENDL; - } - else - { - LL_INFOS("Avatar") << "Processing appearance message for " << getID() << ", version " << thisAppearanceVersion << LL_ENDL; - } - - // Note: - // locally the COF is maintained via LLInventoryModel::accountForUpdate - // which is called from various places. This should match the simhost's - // idea of what the COF version is. AIS however maintains its own version - // of the COF that should be considered canonical. - mLastUpdateReceivedCOFVersion = thisAppearanceVersion; - - mLastProcessedAppearance = contents; - - bool slam_params = false; - applyParsedAppearanceMessage(*contents, slam_params); - if (getOverallAppearance() != AOA_NORMAL) - { - resetSkeleton(false); - } -} - -void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params) -{ - S32 num_params = contents.mParamWeights.size(); - ESex old_sex = getSex(); - - if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE)) - { - updateVisualComplexity(); - } - - // prevent the overwriting of valid baked textures with invalid baked textures - for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++) - { - if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex) - && mBakedTextureDatas[baked_index].mLastTextureID != IMG_DEFAULT - && baked_index != BAKED_SKIRT && baked_index != BAKED_LEFT_ARM && baked_index != BAKED_LEFT_LEG && baked_index != BAKED_AUX1 && baked_index != BAKED_AUX2 && baked_index != BAKED_AUX3) - { - LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL; - setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, - LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); - } - else - { - LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using texture id " - << getTE(mBakedTextureDatas[baked_index].mTextureIndex)->getID() << LL_ENDL; - } - } - - // runway - was - // if (!is_first_appearance_message ) - // which means it would be called on second appearance message - probably wrong. - bool is_first_appearance_message = !mFirstAppearanceMessageReceived; - mFirstAppearanceMessageReceived = true; - - //LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID - // << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL; - - if (is_first_appearance_message ) - { - onFirstTEMessageReceived(); - } - - setCompositeUpdatesEnabled( false ); - gPipeline.markGLRebuild(this); - - // Apply visual params - if( num_params > 1) - { - //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL; - bool params_changed = false; - bool interp_params = false; - S32 params_changed_count = 0; - - for( S32 i = 0; i < num_params; i++ ) - { - LLVisualParam* param = contents.mParams[i]; - F32 newWeight = contents.mParamWeights[i]; - - if (slam_params || is_first_appearance_message || (param->getWeight() != newWeight)) - { - params_changed = true; - params_changed_count++; - - if(is_first_appearance_message || slam_params) - { - //LL_DEBUGS("Avatar") << "param slam " << i << " " << newWeight << LL_ENDL; - param->setWeight(newWeight); - } - else - { - interp_params = true; - param->setAnimationTarget(newWeight); - } - } - } - const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) + - getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - if (num_params != expected_tweakable_count) - { - LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_params << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL; - } - - LL_DEBUGS("Avatar") << "Changed " << params_changed_count << " params" << LL_ENDL; - if (params_changed) - { - if (interp_params) - { - startAppearanceAnimation(); - } - updateVisualParams(); - - ESex new_sex = getSex(); - if( old_sex != new_sex ) - { - updateSexDependentLayerSets(); - } - } - - llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); - } - else - { - // AvatarAppearance message arrived without visual params - LL_DEBUGS("Avatar") << avString() << "no visual params" << LL_ENDL; - - const F32 LOADING_TIMEOUT_SECONDS = 60.f; - // this isn't really a problem if we already have a non-default shape - if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS) - { - // re-request appearance, hoping that it comes back with a shape next time - LL_INFOS() << "Re-requesting AvatarAppearance for object: " << getID() << LL_ENDL; - LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); - mRuthTimer.reset(); - } - else - { - LL_INFOS() << "That's okay, we already have a non-default shape for object: " << getID() << LL_ENDL; - // we don't really care. - } - } - - if (contents.mHoverOffsetWasSet && !isSelf()) - { - // Got an update for some other avatar - // Ignore updates for self, because we have a more authoritative value in the preferences. - setHoverOffset(contents.mHoverOffset); - LL_DEBUGS("Avatar") << avString() << "setting hover to " << contents.mHoverOffset[2] << LL_ENDL; - } - - if (!contents.mHoverOffsetWasSet && !isSelf()) - { - // If we don't get a value at all, we are presumably in a - // region that does not support hover height. - LL_WARNS() << avString() << "zeroing hover because not defined in appearance message" << LL_ENDL; - setHoverOffset(LLVector3(0.0, 0.0, 0.0)); - } - - setCompositeUpdatesEnabled( true ); - - // If all of the avatars are completely baked, release the global image caches to conserve memory. - LLVOAvatar::cullAvatarsByPixelArea(); - - if (isSelf()) - { - mUseLocalAppearance = false; - } - - updateMeshTextures(); - updateMeshVisibility(); - -} - -LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te) -{ - if (te < 0 || te >= BAKED_NUM_INDICES) - { - return NULL; - } - - bool is_layer_baked = isTextureDefined(mBakedTextureDatas[te].mTextureIndex); - - LLViewerTexLayerSet* layerset = NULL; - layerset = getTexLayerSet(te); - - - if (!isEditingAppearance() && is_layer_baked) - { - LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage(mBakedTextureDatas[te].mTextureIndex, 0), true); - return baked_img; - } - else if (layerset && isEditingAppearance()) - { - layerset->createComposite(); - layerset->setUpdatesEnabled(true); - - return layerset->getViewerComposite(); - } - - return NULL; - - -} - -const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin) -{ - U64 hash = skin->mHash; - MatrixPaletteCache& entry = mMatrixPaletteCache[hash]; - - if (entry.mFrame != gFrameCount) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - entry.mFrame = gFrameCount; - - //build matrix palette - U32 count = LLSkinningUtil::getMeshJointCount(skin); - entry.mMatrixPalette.resize(count); - LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this); - - const LLMatrix4a* mat = &(entry.mMatrixPalette[0]); - - entry.mGLMp.resize(count * 12); - - F32* mp = &(entry.mGLMp[0]); - - for (U32 i = 0; i < count; ++i) - { - F32* m = (F32*)mat[i].mMatrix[0].getF32ptr(); - - U32 idx = i * 12; - - mp[idx + 0] = m[0]; - mp[idx + 1] = m[1]; - mp[idx + 2] = m[2]; - mp[idx + 3] = m[12]; - - mp[idx + 4] = m[4]; - mp[idx + 5] = m[5]; - mp[idx + 6] = m[6]; - mp[idx + 7] = m[13]; - - mp[idx + 8] = m[8]; - mp[idx + 9] = m[9]; - mp[idx + 10] = m[10]; - mp[idx + 11] = m[14]; - } - } - - return entry; -} - -// static -void LLVOAvatar::getAnimLabels( std::vector<std::string>* labels ) -{ - S32 i; - labels->reserve(gUserAnimStatesCount); - for( i = 0; i < gUserAnimStatesCount; i++ ) - { - labels->push_back( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) ); - } - - // Special case to trigger away (AFK) state - labels->push_back( "Away From Keyboard" ); -} - -// static -void LLVOAvatar::getAnimNames( std::vector<std::string>* names ) -{ - S32 i; - - names->reserve(gUserAnimStatesCount); - for( i = 0; i < gUserAnimStatesCount; i++ ) - { - names->push_back( std::string(gUserAnimStates[i].mName) ); - } - - // Special case to trigger away (AFK) state - names->push_back( "enter_away_from_keyboard_state" ); -} - -// static -void LLVOAvatar::onBakedTextureMasksLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata ) -{ - if (!userdata) return; - - //LL_INFOS() << "onBakedTextureMasksLoaded: " << src_vi->getID() << LL_ENDL; - const LLUUID id = src_vi->getID(); - - LLTextureMaskData* maskData = (LLTextureMaskData*) userdata; - LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID ); - - // if discard level is 2 less than last discard level we processed, or we hit 0, - // then generate morph masks - if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0)) - { - if(aux_src && aux_src->getComponents() == 1) - { - LLImageDataSharedLock lock(aux_src); - - if (!aux_src->getData()) - { - LL_ERRS() << "No auxiliary source (morph mask) data for image id " << id << LL_ENDL; - return; - } - - U32 gl_name; - LLImageGL::generateTextures(1, &gl_name ); - stop_glerror(); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); - stop_glerror(); - - LLImageGL::setManualImage( - GL_TEXTURE_2D, 0, GL_ALPHA8, - aux_src->getWidth(), aux_src->getHeight(), - GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData()); - stop_glerror(); - - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - - /* if( id == head_baked->getID() ) - if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) - //LL_INFOS() << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << LL_ENDL; - self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); - maskData->mLastDiscardLevel = discard_level; */ - bool found_texture_id = false; - for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin(); - iter != LLAvatarAppearance::getDictionary()->getTextures().end(); - ++iter) - { - - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second; - if (texture_dict->mIsUsedByBakedTexture) - { - const ETextureIndex texture_index = iter->first; - const LLViewerTexture *baked_img = self->getImage(texture_index, 0); - if (baked_img && id == baked_img->getID()) - { - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); - maskData->mLastDiscardLevel = discard_level; - if (self->mBakedTextureDatas[baked_index].mMaskTexName) - { - LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); - } - self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; - found_texture_id = true; - break; - } - } - } - if (!found_texture_id) - { - LL_INFOS() << "unexpected image id: " << id << LL_ENDL; - } - self->dirtyMesh(); - } - else - { - // this can happen when someone uses an old baked texture possibly provided by - // viewer-side baked texture caching - LL_WARNS() << "Masks loaded callback but NO aux source, id " << id << LL_ENDL; - } - } - - if (final || !success) - { - delete maskData; - } -} - -// static -void LLVOAvatar::onInitialBakedTextureLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata ) -{ - LLUUID *avatar_idp = (LLUUID *)userdata; - LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); - - if (selfp) - { - //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << LL_ENDL; - } - - if (!success && selfp) - { - selfp->removeMissingBakedTextures(); - } - if (final || !success ) - { - delete avatar_idp; - } -} - -// Static -void LLVOAvatar::onBakedTextureLoaded(bool success, - LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, - S32 discard_level, bool final, void* userdata) -{ - //LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL; - - LLUUID id = src_vi->getID(); - LLUUID *avatar_idp = (LLUUID *)userdata; - LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); - if (selfp) - { - //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << " id " << src_vi->getID() << LL_ENDL; - } - - if (selfp && !success) - { - selfp->removeMissingBakedTextures(); - } - - if( final || !success ) - { - delete avatar_idp; - } - - if( selfp && success && final ) - { - selfp->useBakedTexture( id ); - } -} - - -// Called when baked texture is loaded and also when we start up with a baked texture -void LLVOAvatar::useBakedTexture( const LLUUID& id ) -{ - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 ); - if (id == image_baked->getID()) - { - //LL_DEBUGS("Avatar") << avString() << " i " << i << " id " << id << LL_ENDL; - mBakedTextureDatas[i].mIsLoaded = true; - mBakedTextureDatas[i].mLastTextureID = id; - mBakedTextureDatas[i].mIsUsed = true; - - if (isUsingLocalAppearance()) - { - LL_INFOS() << "not changing to baked texture while isUsingLocalAppearance" << LL_ENDL; - } - else - { - debugColorizeSubMeshes(i,LLColor4::green); - - avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); - avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); - for (; iter != end; ++iter) - { - LLAvatarJointMesh* mesh = (*iter); - if (mesh) - { - mesh->setTexture( image_baked ); - } - } - } - - const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = - LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)i); - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - ++local_tex_iter) - { - if (isSelf()) setBakedReady(*local_tex_iter, true); - } - - // ! BACKWARDS COMPATIBILITY ! - // Workaround for viewing avatars from old viewers that haven't baked hair textures. - // This is paired with similar code in updateMeshTextures that sets hair mesh color. - if (i == BAKED_HAIR) - { - avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); - avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); - for (; iter != end; ++iter) - { - LLAvatarJointMesh* mesh = (*iter); - if (mesh) - { - mesh->setColor( LLColor4::white ); - } - } - } - } - } - - dirtyMesh(); -} - -std::string get_sequential_numbered_file_name(const std::string& prefix, - const std::string& suffix) -{ - typedef std::map<std::string,S32> file_num_type; - static file_num_type file_nums; - file_num_type::iterator it = file_nums.find(prefix); - S32 num = 0; - if (it != file_nums.end()) - { - num = it->second; - } - file_nums[prefix] = num+1; - std::string outfilename = prefix + " " + llformat("%04d",num) + ".xml"; - std::replace(outfilename.begin(),outfilename.end(),' ','_'); - return outfilename; -} - -void dump_sequential_xml(const std::string outprefix, const LLSD& content) -{ - std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml"); - std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename); - llofstream ofs(fullpath.c_str(), std::ios_base::out); - ofs << LLSDOStreamer<LLSDXMLFormatter>(content, LLSDFormatter::OPTIONS_PRETTY); - LL_DEBUGS("Avatar") << "results saved to: " << fullpath << LL_ENDL; -} - -void LLVOAvatar::getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const -{ - result.clear(); - if (joint_type==0) - { - avatar_joint_list_t::const_iterator iter = mSkeleton.begin(); - avatar_joint_list_t::const_iterator end = mSkeleton.end(); - for (; iter != end; ++iter) - { - LLJoint* pJoint = (*iter); - result.push_back(pJoint->getName()); - } - } - else if (joint_type==1) - { - for (S32 i = 0; i < mNumCollisionVolumes; i++) - { - LLAvatarJointCollisionVolume* pJoint = &mCollisionVolumes[i]; - result.push_back(pJoint->getName()); - } - } - else if (joint_type==2) - { - for (LLVOAvatar::attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); ++iter) - { - LLViewerJointAttachment* pJoint = iter->second; - if (!pJoint) continue; - result.push_back(pJoint->getName()); - } - } - std::sort(result.begin(), result.end()); -} - -void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_wearables ) -{ - std::string outprefix(prefix); - if (outprefix.empty()) - { - outprefix = getFullname() + (isSelf()?"_s":"_o"); - } - if (outprefix.empty()) - { - outprefix = std::string("new_archetype"); - } - std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml"); - - LLAPRFile outfile; - LLWearableType *wr_inst = LLWearableType::getInstance(); - std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename); - if (APR_SUCCESS == outfile.open(fullpath, LL_APR_WB )) - { - apr_file_t* file = outfile.getFileHandle(); - LL_INFOS() << "xmlfile write handle obtained : " << fullpath << LL_ENDL; - - apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" ); - apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" ); - apr_file_printf( file, "\n\t<archetype name=\"???\">\n" ); - - bool agent_is_godlike = gAgent.isGodlikeWithoutAdminMenuFakery(); - - if (group_by_wearables) - { - for (S32 type = LLWearableType::WT_SHAPE; type < LLWearableType::WT_COUNT; type++) - { - const std::string& wearable_name = wr_inst->getTypeName((LLWearableType::EType)type); - apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() ); - - for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam()) - { - LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; - if( (viewer_param->getWearableType() == type) && - (viewer_param->isTweakable() ) ) - { - dump_visual_param(file, viewer_param, viewer_param->getWeight()); - } - } - - for (U8 te = 0; te < TEX_NUM_INDICES; te++) - { - if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)te) == type) - { - // MULTIPLE_WEARABLES: extend to multiple wearables? - LLViewerTexture* te_image = getImage((ETextureIndex)te, 0); - if( te_image ) - { - std::string uuid_str = LLUUID().asString(); - if (agent_is_godlike) - { - te_image->getID().toString(uuid_str); - } - apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str()); - } - } - } - } - } - else - { - // Just dump all params sequentially. - for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam()) - { - LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; - dump_visual_param(file, viewer_param, viewer_param->getWeight()); - } - - for (U8 te = 0; te < TEX_NUM_INDICES; te++) - { - // MULTIPLE_WEARABLES: extend to multiple wearables? - LLViewerTexture* te_image = getImage((ETextureIndex)te, 0); - if( te_image ) - { - std::string uuid_str = LLUUID().asString(); - if (agent_is_godlike) - { - te_image->getID().toString(uuid_str); - } - apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str()); - } - } - } - - // Root joint - const LLVector3& pos = mRoot->getPosition(); - const LLVector3& scale = mRoot->getScale(); - apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", - mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); - - // Bones - std::vector<std::string> bone_names, cv_names, attach_names, all_names; - getSortedJointNames(0, bone_names); - getSortedJointNames(1, cv_names); - getSortedJointNames(2, attach_names); - all_names.insert(all_names.end(), bone_names.begin(), bone_names.end()); - all_names.insert(all_names.end(), cv_names.begin(), cv_names.end()); - all_names.insert(all_names.end(), attach_names.begin(), attach_names.end()); - - for (std::vector<std::string>::iterator name_iter = bone_names.begin(); - name_iter != bone_names.end(); ++name_iter) - { - LLJoint *pJoint = getJoint(*name_iter); - const LLVector3& pos = pJoint->getPosition(); - const LLVector3& scale = pJoint->getScale(); - apr_file_printf( file, "\t\t<bone name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", - pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); - } - - // Collision volumes - for (std::vector<std::string>::iterator name_iter = cv_names.begin(); - name_iter != cv_names.end(); ++name_iter) - { - LLJoint *pJoint = getJoint(*name_iter); - const LLVector3& pos = pJoint->getPosition(); - const LLVector3& scale = pJoint->getScale(); - apr_file_printf( file, "\t\t<collision_volume name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", - pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); - } - - // Attachment joints - for (std::vector<std::string>::iterator name_iter = attach_names.begin(); - name_iter != attach_names.end(); ++name_iter) - { - LLJoint *pJoint = getJoint(*name_iter); - if (!pJoint) continue; - const LLVector3& pos = pJoint->getPosition(); - const LLVector3& scale = pJoint->getScale(); - apr_file_printf( file, "\t\t<attachment_point name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n", - pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]); - } - - // Joint pos overrides - for (std::vector<std::string>::iterator name_iter = all_names.begin(); - name_iter != all_names.end(); ++name_iter) - { - LLJoint *pJoint = getJoint(*name_iter); - - LLVector3 pos; - LLUUID mesh_id; - - if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id)) - { - S32 num_pos_overrides; - std::set<LLVector3> distinct_pos_overrides; - pJoint->getAllAttachmentPosOverrides(num_pos_overrides, distinct_pos_overrides); - apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n", - pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str(), - num_pos_overrides, (S32) distinct_pos_overrides.size()); - } - } - // Joint scale overrides - for (std::vector<std::string>::iterator name_iter = all_names.begin(); - name_iter != all_names.end(); ++name_iter) - { - LLJoint *pJoint = getJoint(*name_iter); - - LLVector3 scale; - LLUUID mesh_id; - - if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id)) - { - S32 num_scale_overrides; - std::set<LLVector3> distinct_scale_overrides; - pJoint->getAllAttachmentPosOverrides(num_scale_overrides, distinct_scale_overrides); - apr_file_printf( file, "\t\t<joint_scale name=\"%s\" scale=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n", - pJoint->getName().c_str(), scale[0], scale[1], scale[2], mesh_id.asString().c_str(), - num_scale_overrides, (S32) distinct_scale_overrides.size()); - } - } - F32 pelvis_fixup; - LLUUID mesh_id; - if (hasPelvisFixup(pelvis_fixup, mesh_id)) - { - apr_file_printf( file, "\t\t<pelvis_fixup z=\"%f\" mesh_id=\"%s\"/>\n", - pelvis_fixup, mesh_id.asString().c_str()); - } - - LLVector3 rp = getRootJoint()->getWorldPosition(); - LLVector4a rpv; - rpv.load3(rp.mV); - - for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) - { - LLJoint *joint = getJoint(joint_num); - if (joint_num < mJointRiggingInfoTab.size()) - { - LLJointRiggingInfo& rig_info = mJointRiggingInfoTab[joint_num]; - if (rig_info.isRiggedTo()) - { - LLMatrix4a mat; - LLVector4a new_extents[2]; - mat.loadu(joint->getWorldMatrix()); - matMulBoundBox(mat, rig_info.getRiggedExtents(), new_extents); - LLVector4a rrp[2]; - rrp[0].setSub(new_extents[0],rpv); - rrp[1].setSub(new_extents[1],rpv); - apr_file_printf( file, "\t\t<joint_rig_info num=\"%d\" name=\"%s\" min=\"%f %f %f\" max=\"%f %f %f\" tmin=\"%f %f %f\" tmax=\"%f %f %f\"/>\n", - joint_num, - joint->getName().c_str(), - rig_info.getRiggedExtents()[0][0], - rig_info.getRiggedExtents()[0][1], - rig_info.getRiggedExtents()[0][2], - rig_info.getRiggedExtents()[1][0], - rig_info.getRiggedExtents()[1][1], - rig_info.getRiggedExtents()[1][2], - rrp[0][0], - rrp[0][1], - rrp[0][2], - rrp[1][0], - rrp[1][1], - rrp[1][2] ); - } - } - } - - bool ultra_verbose = false; - if (isSelf() && ultra_verbose) - { - // show the cloned params inside the wearables as well. - gAgentAvatarp->dumpWearableInfo(outfile); - } - - apr_file_printf( file, "\t</archetype>\n" ); - apr_file_printf( file, "\n</linden_genepool>\n" ); - - LLSD args; - args["PATH"] = fullpath; - LLNotificationsUtil::add("AppearanceToXMLSaved", args); - } - else - { - LLNotificationsUtil::add("AppearanceToXMLFailed"); - } - // File will close when handle goes out of scope -} - - -void LLVOAvatar::setVisibilityRank(U32 rank) -{ - if (mDrawable.isNull() || mDrawable->isDead()) - { - // do nothing - return; - } - mVisibilityRank = rank; -} - -// Assumes LLVOAvatar::sInstances has already been sorted. -S32 LLVOAvatar::getUnbakedPixelAreaRank() -{ - S32 rank = 1; - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if (inst == this) - { - return rank; - } - else if (!inst->isDead() && !inst->isFullyBaked()) - { - rank++; - } - } - - llassert(0); - return 0; -} - -struct CompareScreenAreaGreater -{ - bool operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) - { - return lhs->getPixelArea() > rhs->getPixelArea(); - } -}; - -// static -void LLVOAvatar::cullAvatarsByPixelArea() -{ - std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); - - // Update the avatars that have changed status - U32 rank = 2; //1 is reserved for self. - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - bool culled; - if (inst->isSelf() || inst->isFullyBaked()) - { - culled = false; - } - else - { - culled = true; - } - - if (inst->mCulled != culled) - { - inst->mCulled = culled; - LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL; - inst->updateMeshTextures(); - } - - if (inst->isSelf()) - { - inst->setVisibilityRank(1); - } - else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) - { - inst->setVisibilityRank(rank++); - } - } - - // runway - this doesn't really detect gray/grey state. - S32 grey_avatars = 0; - if (!LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars)) - { - if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame - { - sUnbakedUpdateTime = gFrameTimeSeconds; - sUnbakedTime += gFrameIntervalSeconds.value(); - } - if (grey_avatars > 0) - { - if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame - { - sGreyUpdateTime = gFrameTimeSeconds; - sGreyTime += gFrameIntervalSeconds.value(); - } - } - } -} - -void LLVOAvatar::startAppearanceAnimation() -{ - if(!mAppearanceAnimating) - { - mAppearanceAnimating = true; - mAppearanceMorphTimer.reset(); - mLastAppearanceBlendTime = 0.f; - } -} - -// virtual -void LLVOAvatar::removeMissingBakedTextures() -{ -} - -//virtual -void LLVOAvatar::updateRegion(LLViewerRegion *regionp) -{ - LLViewerObject::updateRegion(regionp); -} - -// virtual -std::string LLVOAvatar::getFullname() const -{ - std::string name; - - LLNameValue* first = getNVPair("FirstName"); - LLNameValue* last = getNVPair("LastName"); - if (first && last) - { - name = LLCacheName::buildFullName( first->getString(), last->getString() ); - } - - return name; -} - -LLHost LLVOAvatar::getObjectHost() const -{ - LLViewerRegion* region = getRegion(); - if (region && !isDead()) - { - return region->getHost(); - } - else - { - return LLHost(); - } -} - -bool LLVOAvatar::updateLOD() -{ - if (mDrawable.isNull()) - { - return false; - } - - if (!LLPipeline::sImpostorRender && isImpostor() && 0 != mDrawable->getNumFaces() && mDrawable->getFace(0)->hasGeometry()) - { - return true; - } - - bool res = updateJointLODs(); - - LLFace* facep = mDrawable->getFace(0); - if (!facep || !facep->getVertexBuffer()) - { - dirtyMesh(2); - } - - if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) - { //LOD changed or new mesh created, allocate new vertex buffer if needed - updateMeshData(); - mDirtyMesh = 0; - mNeedsSkin = true; - mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); - } - updateVisibility(); - - return res; -} - -void LLVOAvatar::updateLODRiggedAttachments() -{ - updateLOD(); - rebuildRiggedAttachments(); -} - -void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32& count_rigged, S32& count_box) -{ - count_rigged = count_box = 0; - LLVector4a zero_vec; - zero_vec.clear(); - for (S32 i=0; i<tab.size(); i++) - { - if (tab[i].isRiggedTo()) - { - count_rigged++; - LLJoint *joint = avatar->getJoint(i); - LL_DEBUGS("RigSpam") << "joint " << i << " name " << joint->getName() << " box " - << tab[i].getRiggedExtents()[0] << ", " << tab[i].getRiggedExtents()[1] << LL_ENDL; - if ((!tab[i].getRiggedExtents()[0].equals3(zero_vec)) || - (!tab[i].getRiggedExtents()[1].equals3(zero_vec))) - { - count_box++; - } - } - } -} - -void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) - { - LLViewerJointAttachment* attachment = iter->second; - LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_end = attachment->mAttachedObjects.end(); - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_iter = attachment->mAttachedObjects.begin(); - attach_iter != attach_end; ++attach_iter) - { - LLViewerObject* attached_object = attach_iter->get(); - LLVOVolume *volume = dynamic_cast<LLVOVolume*>(attached_object); - if (volume) - { - volumes.push_back(volume); - if (volume->isAnimatedObject()) - { - // For animated object attachment, don't need - // the children. Will just get bounding box - // from the control avatar. - continue; - } - } - LLViewerObject::const_child_list_t& children = attached_object->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator it = children.begin(); - it != children.end(); ++it) - { - LLViewerObject *childp = *it; - LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp); - if (volume) - { - volumes.push_back(volume); - } - } - } - } - - LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this); - if (control_av) - { - LLVOVolume *volp = control_av->mRootVolp; - if (volp) - { - volumes.push_back(volp); - LLViewerObject::const_child_list_t& children = volp->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator it = children.begin(); - it != children.end(); ++it) - { - LLViewerObject *childp = *it; - LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp); - if (volume) - { - volumes.push_back(volume); - } - } - } - } -} - -// virtual -void LLVOAvatar::updateRiggingInfo() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL; - - std::vector<LLVOVolume*> volumes; - - getAssociatedVolumes(volumes); - - std::map<LLUUID,S32> curr_rigging_info_key; - { - // Get current rigging info key - for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it) - { - LLVOVolume *vol = *it; - if (vol->isMesh() && vol->getVolume()) - { - const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID(); - S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD); - curr_rigging_info_key[mesh_id] = max_lod; - } - } - - // Check for key change, which indicates some change in volume composition or LOD. - if (curr_rigging_info_key == mLastRiggingInfoKey) - { - return; - } - } - - // Something changed. Update. - mLastRiggingInfoKey = curr_rigging_info_key; - mJointRiggingInfoTab.clear(); - for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it) - { - LLVOVolume *vol = *it; - vol->updateRiggingInfo(); - mJointRiggingInfoTab.merge(vol->mJointRiggingInfoTab); - } - - //LL_INFOS() << "done update rig count is " << countRigInfoTab(mJointRiggingInfoTab) << LL_ENDL; - LL_DEBUGS("RigSpammish") << getFullname() << " after update rig tab:" << LL_ENDL; - S32 joint_count, box_count; - showRigInfoTabExtents(this, mJointRiggingInfoTab, joint_count, box_count); - LL_DEBUGS("RigSpammish") << "uses " << joint_count << " joints " << " nonzero boxes: " << box_count << LL_ENDL; -} - -// virtual -void LLVOAvatar::onActiveOverrideMeshesChanged() -{ - mJointRiggingInfoTab.setNeedsUpdate(true); -} - -U32 LLVOAvatar::getPartitionType() const -{ - // Avatars merely exist as drawables in the bridge partition - return mIsControlAvatar ? LLViewerRegion::PARTITION_CONTROL_AV : LLViewerRegion::PARTITION_AVATAR; -} - -//static -void LLVOAvatar::updateImpostors() -{ - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - std::vector<LLCharacter*> instances_copy = LLCharacter::sInstances; - for (std::vector<LLCharacter*>::iterator iter = instances_copy.begin(); - iter != instances_copy.end(); ++iter) - { - LLVOAvatar* avatar = (LLVOAvatar*) *iter; - if (!avatar->isDead() - && avatar->isVisible() - && avatar->isImpostor() - && avatar->needsImpostorUpdate()) - { - avatar->calcMutedAVColor(); - gPipeline.generateImpostor(avatar); - } - } - - LLCharacter::sAllowInstancesChange = true; -} - -// virtual -bool LLVOAvatar::isImpostor() -{ - return isVisuallyMuted() || (sLimitNonImpostors && (mUpdatePeriod > 1)); -} - -bool LLVOAvatar::shouldImpostor(const F32 rank_factor) -{ - if (isSelf()) - { - return false; - } - if (isVisuallyMuted()) - { - return true; - } - return sLimitNonImpostors && (mVisibilityRank > sMaxNonImpostors * rank_factor); -} - -bool LLVOAvatar::needsImpostorUpdate() const -{ - return mNeedsImpostorUpdate; -} - -const LLVector3& LLVOAvatar::getImpostorOffset() const -{ - return mImpostorOffset; -} - -const LLVector2& LLVOAvatar::getImpostorDim() const -{ - return mImpostorDim; -} - -void LLVOAvatar::setImpostorDim(const LLVector2& dim) -{ - mImpostorDim = dim; -} - -void LLVOAvatar::cacheImpostorValues() -{ - getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); -} - -void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const -{ - const LLVector4a* ext = mDrawable->getSpatialExtents(); - extents[0] = ext[0]; - extents[1] = ext[1]; - - LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset); - distance = at.normalize(); - F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis()); - angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da; - angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da; - angle.mV[2] = da; -} - -// static -const U32 LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER = 66; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors - * slider in panel_preferences_graphics1.xml */ - -// static -void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue) -{ - U32 oldmax = sMaxNonImpostors; - bool oldflg = sLimitNonImpostors; - - if (NON_IMPOSTORS_MAX_SLIDER <= newMaxNonImpostorsValue) - { - sMaxNonImpostors = 0; - } - else - { - sMaxNonImpostors = newMaxNonImpostorsValue; - } - // the sLimitNonImpostors flag depends on whether or not sMaxNonImpostors is set to the no-limit value (0) - sLimitNonImpostors = (0 != sMaxNonImpostors); - if ( oldflg != sLimitNonImpostors ) - { - LL_DEBUGS("AvatarRender") - << "was " << (oldflg ? "use" : "don't use" ) << " impostors (max " << oldmax << "); " - << "now " << (sLimitNonImpostors ? "use" : "don't use" ) << " impostors (max " << sMaxNonImpostors << "); " - << LL_ENDL; - } -} - - -void LLVOAvatar::idleUpdateRenderComplexity() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - if (isControlAvatar()) - { - LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this); - bool is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects - if (is_attachment) - { - // ARC for animated object attachments is accounted with the avatar they're attached to. - return; - } - } - - // Render Complexity - calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed - - bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); - if (autotune && !isDead()) - { - static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); - F32 radius = render_far_clip * render_far_clip; - - bool is_nearby = true; - if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && - (dist_vec_squared(getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius)) - { - is_nearby = false; - } - - if (is_nearby && (sAVsIgnoringARTLimit.size() < MIN_NONTUNED_AVS)) - { - if (std::count(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID) == 0) - { - sAVsIgnoringARTLimit.push_back(mID); - } - } - else if (!is_nearby) - { - sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), - sAVsIgnoringARTLimit.end()); - } - updateNearbyAvatarCount(); - } -} - -void LLVOAvatar::updateNearbyAvatarCount() -{ - static LLFrameTimer agent_update_timer; - - if (agent_update_timer.getElapsedTimeF32() > 1.0f) - { - S32 avs_nearby = 0; - static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); - F32 radius = render_far_clip * render_far_clip; - std::vector<LLCharacter *>::iterator char_iter = LLCharacter::sInstances.begin(); - while (char_iter != LLCharacter::sInstances.end()) - { - LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(*char_iter); - if (avatar && !avatar->isDead() && !avatar->isControlAvatar()) - { - if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && - (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius)) - { - char_iter++; - continue; - } - avs_nearby++; - } - char_iter++; - } - sAvatarsNearby = avs_nearby; - agent_update_timer.reset(); - } -} - -void LLVOAvatar::idleUpdateDebugInfo() -{ - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO)) - { - std::string info_line; - F32 red_level; - F32 green_level; - LLColor4 info_color; - LLFontGL::StyleFlags info_style; - - if ( !mText ) - { - initHudText(); - mText->setFadeDistance(20.0, 5.0); // limit clutter in large crowds - } - else - { - mText->clearString(); // clear debug text - } - - /* - * NOTE: the logic for whether or not each of the values below - * controls muting MUST match that in the isVisuallyMuted and isTooComplex methods. - */ - - static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0); - info_line = llformat("%d Complexity", mVisualComplexity); - - if (max_render_cost != 0) // zero means don't care, so don't bother coloring based on this - { - green_level = 1.f-llclamp(((F32) mVisualComplexity-(F32)max_render_cost)/(F32)max_render_cost, 0.f, 1.f); - red_level = llmin((F32) mVisualComplexity/(F32)max_render_cost, 1.f); - info_color.set(red_level, green_level, 0.0, 1.0); - info_style = ( mVisualComplexity > max_render_cost - ? LLFontGL::BOLD : LLFontGL::NORMAL ); - } - else - { - info_color.set(LLColor4::grey); - info_style = LLFontGL::NORMAL; - } - mText->addLine(info_line, info_color, info_style); - - // Visual rank - info_line = llformat("%d rank", mVisibilityRank); - // Use grey for imposters, white for normal rendering or no impostors - info_color.set(isImpostor() ? LLColor4::grey : (isControlAvatar() ? LLColor4::yellow : LLColor4::white)); - info_style = LLFontGL::NORMAL; - mText->addLine(info_line, info_color, info_style); - - // Triangle count - mText->addLine(std::string("VisTris ") + LLStringOps::getReadableNumber(mAttachmentVisibleTriangleCount), - info_color, info_style); - mText->addLine(std::string("EstMaxTris ") + LLStringOps::getReadableNumber(mAttachmentEstTriangleCount), - info_color, info_style); - - // Attachment Surface Area - static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f); - info_line = llformat("%.0f m^2", mAttachmentSurfaceArea); - - if (max_render_cost != 0 && max_attachment_area != 0) // zero means don't care, so don't bother coloring based on this - { - green_level = 1.f-llclamp((mAttachmentSurfaceArea-max_attachment_area)/max_attachment_area, 0.f, 1.f); - red_level = llmin(mAttachmentSurfaceArea/max_attachment_area, 1.f); - info_color.set(red_level, green_level, 0.0, 1.0); - info_style = ( mAttachmentSurfaceArea > max_attachment_area - ? LLFontGL::BOLD : LLFontGL::NORMAL ); - - } - else - { - info_color.set(LLColor4::grey); - info_style = LLFontGL::NORMAL; - } - - mText->addLine(info_line, info_color, info_style); - - updateText(); // corrects position - } -} - -void LLVOAvatar::updateVisualComplexity() -{ - LL_DEBUGS("AvatarRender") << "avatar " << getID() << " appearance changed" << LL_ENDL; - // Set the cache time to in the past so it's updated ASAP - mVisualComplexityStale = true; -} - - -// Account for the complexity of a single top-level object associated -// with an avatar. This will be either an attached object or an animated -// object. -void LLVOAvatar::accountRenderComplexityForObject( - LLViewerObject *attached_object, - const F32 max_attachment_complexity, - LLVOVolume::texture_cost_t& textures, - U32& cost, - hud_complexity_list_t& hud_complexity_list, - object_complexity_list_t& object_complexity_list) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - if (attached_object && !attached_object->isHUDAttachment()) - { - mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount(); - mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax(); - mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea(); - - textures.clear(); - const LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - const LLVOVolume* volume = drawable->getVOVolume(); - if (volume) - { - F32 attachment_total_cost = 0; - F32 attachment_volume_cost = 0; - F32 attachment_texture_cost = 0; - F32 attachment_children_cost = 0; - const F32 animated_object_attachment_surcharge = 1000; - - if (volume->isAnimatedObjectFast()) - { - attachment_volume_cost += animated_object_attachment_surcharge; - } - attachment_volume_cost += volume->getRenderCost(textures); - - const_child_list_t children = volume->getChildren(); - for (const_child_list_t::const_iterator child_iter = children.begin(); - child_iter != children.end(); - ++child_iter) - { - LLViewerObject* child_obj = *child_iter; - LLVOVolume* child = dynamic_cast<LLVOVolume*>(child_obj); - if (child) - { - attachment_children_cost += child->getRenderCost(textures); - } - } - - for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); - volume_texture != textures.end(); - ++volume_texture) - { - // add the cost of each individual texture in the linkset - attachment_texture_cost += LLVOVolume::getTextureCost(*volume_texture); - } - attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost; - LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID() - << " total: " << attachment_total_cost - << ", volume: " << attachment_volume_cost - << ", " << textures.size() - << " textures: " << attachment_texture_cost - << ", " << volume->numChildren() - << " children: " << attachment_children_cost - << LL_ENDL; - // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI - cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity); - - if (isSelf()) - { - LLObjectComplexity object_complexity; - object_complexity.objectName = attached_object->getAttachmentItemName(); - object_complexity.objectId = attached_object->getAttachmentItemID(); - object_complexity.objectCost = attachment_total_cost; - object_complexity_list.push_back(object_complexity); - } - } - } - } - if (isSelf() - && attached_object - && attached_object->isHUDAttachment() - && !attached_object->isTempAttachment() - && attached_object->mDrawable) - { - textures.clear(); - mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea(); - - const LLVOVolume* volume = attached_object->mDrawable->getVOVolume(); - if (volume) - { - bool is_rigged_mesh = volume->isRiggedMeshFast(); - LLHUDComplexity hud_object_complexity; - hud_object_complexity.objectName = attached_object->getAttachmentItemName(); - hud_object_complexity.objectId = attached_object->getAttachmentItemID(); - std::string joint_name; - gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name); - hud_object_complexity.jointName = joint_name; - // get cost and individual textures - hud_object_complexity.objectsCost += volume->getRenderCost(textures); - hud_object_complexity.objectsCount++; - - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* childp = *iter; - const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp); - if (chld_volume) - { - is_rigged_mesh = is_rigged_mesh || chld_volume->isRiggedMeshFast(); - // get cost and individual textures - hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures); - hud_object_complexity.objectsCount++; - } - } - if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned) - { - LLSD args; - LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID()); - args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown"); - args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName()); - LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args); - - attached_object->mRiggedAttachedWarned = true; - } - - hud_object_complexity.texturesCount += textures.size(); - - for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin(); - volume_texture != textures.end(); - ++volume_texture) - { - // add the cost of each individual texture (ignores duplicates) - hud_object_complexity.texturesCost += LLVOVolume::getTextureCost(*volume_texture); - const LLViewerTexture* img = *volume_texture; - if (img->getType() == LLViewerTexture::FETCHED_TEXTURE) - { - LLViewerFetchedTexture* tex = (LLViewerFetchedTexture*)img; - // Note: Texture memory might be incorect since texture might be still loading. - hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory(); - if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE) - { - hud_object_complexity.largeTexturesCount++; - } - } - } - hud_complexity_list.push_back(hud_object_complexity); - } - } -} - -// Calculations for mVisualComplexity value -void LLVOAvatar::calculateUpdateRenderComplexity() -{ - /***************************************************************** - * This calculation should not be modified by third party viewers, - * since it is used to limit rendering and should be uniform for - * everyone. If you have suggested improvements, submit them to - * the official viewer for consideration. - *****************************************************************/ - if (mVisualComplexityStale) - { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - static const U32 COMPLEXITY_BODY_PART_COST = 200; - static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity"); - F32 max_attachment_complexity = max_complexity_setting; - max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY); - - // Diagnostic list of all textures on our avatar - static std::unordered_set<const LLViewerTexture*> all_textures; - - U32 cost = VISUAL_COMPLEXITY_UNKNOWN; - LLVOVolume::texture_cost_t textures; - hud_complexity_list_t hud_complexity_list; - object_complexity_list_t object_complexity_list; - - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) - { - const LLAvatarAppearanceDictionary::BakedEntry *baked_dict - = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index); - ETextureIndex tex_index = baked_dict->mTextureIndex; - if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) - { - // Same as isTextureVisible(), but doesn't account for isSelf to ensure identical numbers for all avatars - if (isIndexLocalTexture(tex_index)) - { - if (isTextureDefined(tex_index, 0)) - { - cost += COMPLEXITY_BODY_PART_COST; - } - } - else - { - // baked textures can use TE images directly - if (isTextureDefined(tex_index) - && (getTEImage(tex_index)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)) - { - cost += COMPLEXITY_BODY_PART_COST; - } - } - } - } - LL_DEBUGS("ARCdetail") << "Avatar body parts complexity: " << cost << LL_ENDL; - - mAttachmentVisibleTriangleCount = 0; - mAttachmentEstTriangleCount = 0.f; - mAttachmentSurfaceArea = 0.f; - - // A standalone animated object needs to be accounted for - // using its associated volume. Attached animated objects - // will be covered by the subsequent loop over attachments. - LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this); - if (control_av) - { - LLVOVolume *volp = control_av->mRootVolp; - if (volp && !volp->isAttachment()) - { - accountRenderComplexityForObject(volp, max_attachment_complexity, - textures, cost, hud_complexity_list, object_complexity_list); - } - } - - // Account for complexity of all attachments. - for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin(); - attachment_point != mAttachmentPoints.end(); - ++attachment_point) - { - LLViewerJointAttachment* attachment = attachment_point->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = attachment_iter->get(); - accountRenderComplexityForObject(attached_object, max_attachment_complexity, - textures, cost, hud_complexity_list, object_complexity_list); - } - } - - if ( cost != mVisualComplexity ) - { - LL_DEBUGS("AvatarRender") << "Avatar "<< getID() - << " complexity updated was " << mVisualComplexity << " now " << cost - << " reported " << mReportedVisualComplexity - << LL_ENDL; - } - else - { - LL_DEBUGS("AvatarRender") << "Avatar "<< getID() - << " complexity updated no change " << mVisualComplexity - << " reported " << mReportedVisualComplexity - << LL_ENDL; - } - mVisualComplexity = cost; - mVisualComplexityStale = false; - - static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20); - - if (isSelf() && show_my_complexity_changes) - { - // Avatar complexity - LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity); - LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list); - // HUD complexity - LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list); - } - - //schedule an update to ART next frame if needed - if (LLPerfStats::tunables.userAutoTuneEnabled && - LLPerfStats::tunables.userFPSTuningStrategy != LLPerfStats::TUNE_SCENE_ONLY && - !isVisuallyMuted()) - { - LLUUID id = getID(); // <== use id to make sure this avatar didn't get deleted between frames - LL::WorkQueue::getInstance("mainloop")->post([this, id]() - { - if (gObjectList.findObject(id) != nullptr) - { - gPipeline.profileAvatar(this); - } - }); - } - } -} - -void LLVOAvatar::setVisualMuteSettings(VisualMuteSettings set) -{ - mVisuallyMuteSetting = set; - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 7; - - LLRenderMuteList::getInstance()->saveVisualMuteSetting(getID(), S32(set)); -} - - -void LLVOAvatar::setOverallAppearanceNormal() -{ - if (isControlAvatar()) - return; - - LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition(); - if (isControlAvatar() || mLastProcessedAppearance) - { - resetSkeleton(false); - } - getJoint("mPelvis")->setPosition(pelvis_pos); - - for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it) - { - bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end()); - LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL; - if (!is_playing) - { - // Anim was not requested for this av by sim, but may be playing locally - stopMotion(*it); - } - } - mJellyAnims.clear(); - - processAnimationStateChanges(); -} - -void LLVOAvatar::setOverallAppearanceJellyDoll() -{ - if (isControlAvatar()) - return; - - // stop current animations - { - for ( LLVOAvatar::AnimIterator anim_it= mPlayingAnimations.begin(); - anim_it != mPlayingAnimations.end(); - ++anim_it) - { - { - stopMotion(anim_it->first, true); - } - } - } - processAnimationStateChanges(); - - // Start any needed anims for jellydoll - updateOverallAppearanceAnimations(); - - LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition(); - resetSkeleton(false); - getJoint("mPelvis")->setPosition(pelvis_pos); - -} - -void LLVOAvatar::setOverallAppearanceInvisible() -{ -} - -void LLVOAvatar::updateOverallAppearance() -{ - AvatarOverallAppearance new_overall = getOverallAppearance(); - if (new_overall != mOverallAppearance) - { - switch (new_overall) - { - case AOA_NORMAL: - setOverallAppearanceNormal(); - break; - case AOA_JELLYDOLL: - setOverallAppearanceJellyDoll(); - break; - case AOA_INVISIBLE: - setOverallAppearanceInvisible(); - break; - } - mOverallAppearance = new_overall; - if (!isSelf()) - { - mNeedsImpostorUpdate = true; - mLastImpostorUpdateReason = 8; - } - updateMeshVisibility(); - } - - // This needs to be done even if overall appearance has not - // changed, since sit/stand status can be different. - updateOverallAppearanceAnimations(); -} - -void LLVOAvatar::updateOverallAppearanceAnimations() -{ - if (isControlAvatar()) - return; - - if (getOverallAppearance() == AOA_JELLYDOLL) - { - LLUUID motion_id; - if (isSitting() && getParent()) // sitting on object - { - motion_id = ANIM_AGENT_SIT_FEMALE; - } - else if (isSitting()) // sitting on ground - { - motion_id = ANIM_AGENT_SIT_GROUND_CONSTRAINED; - } - else // standing - { - motion_id = ANIM_AGENT_STAND; - } - if (mJellyAnims.find(motion_id) == mJellyAnims.end()) - { - for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it) - { - bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end()); - LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL; - if (!is_playing) - { - // Anim was not requested for this av by sim, but may be playing locally - stopMotion(*it, true); - } - } - mJellyAnims.clear(); - - startMotion(motion_id); - mJellyAnims.insert(motion_id); - - processAnimationStateChanges(); - } - } -} - -// Based on isVisuallyMuted(), but has 3 possible results. -LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - AvatarOverallAppearance result = AOA_NORMAL; - - // Priority order (highest priority first) - // * own avatar is always drawn normally - // * if on the "always draw normally" list, draw them normally - // * if on the "always visually mute" list, show as jellydoll - // * if explicitly muted (blocked), show as invisible - // * check against the render cost and attachment limits - if too complex, show as jellydoll - if (isSelf()) - { - result = AOA_NORMAL; - } - else // !isSelf() - { - if (isInMuteList()) - { - result = AOA_INVISIBLE; - } - else if (mVisuallyMuteSetting == AV_ALWAYS_RENDER) - { - result = AOA_NORMAL; - } - else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER) - { // Always want to see this AV as an impostor - result = AOA_JELLYDOLL; - } - else if (isTooComplex() || isTooSlow()) - { - result = AOA_JELLYDOLL; - } - } - - return result; -} - -void LLVOAvatar::calcMutedAVColor() -{ - LLColor4 new_color(mMutedAVColor); - std::string change_msg; - LLUUID av_id(getID()); - - if (getVisualMuteSettings() == AV_DO_NOT_RENDER) - { - // explicitly not-rendered avatars are light grey - new_color = LLColor4::grey4; - change_msg = " not rendered: color is grey4"; - } - else if (LLMuteList::getInstance()->isMuted(av_id)) // the user blocked them - { - // blocked avatars are dark grey - new_color = LLColor4::grey4; - change_msg = " blocked: color is grey4"; - } - else if (!isTooComplex() && !isTooSlow()) - { - new_color = LLColor4::white; - change_msg = " simple imposter "; - } -#ifdef COLORIZE_JELLYDOLLS - else if ( mMutedAVColor == LLColor4::white || mMutedAVColor == LLColor4::grey3 || mMutedAVColor == LLColor4::grey4 ) - { - // select a color based on the first byte of the agents uuid so any muted agent is always the same color - F32 color_value = (F32) (av_id.mData[0]); - F32 spectrum = (color_value / 256.0); // spectrum is between 0 and 1.f - - // Array of colors. These are arranged so only one RGB color changes between each step, - // and it loops back to red so there is an even distribution. It is not a heat map - const S32 NUM_SPECTRUM_COLORS = 7; - static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red }; - - spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors - S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index - S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive) - F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1) - - new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween); - new_color.normalize(); - new_color *= 0.28f; // Tone it down - } -#endif - else - { - new_color = LLColor4::grey4; - change_msg = " over limit color "; - } - - if (mMutedAVColor != new_color) - { - LL_DEBUGS("AvatarRender") << "avatar "<< av_id << change_msg << std::setprecision(3) << new_color << LL_ENDL; - mMutedAVColor = new_color; - } -} - -// static -bool LLVOAvatar::isIndexLocalTexture(ETextureIndex index) -{ - return (index < 0 || index >= TEX_NUM_INDICES) - ? false - : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsLocalTexture; -} - -// static -bool LLVOAvatar::isIndexBakedTexture(ETextureIndex index) -{ - return (index < 0 || index >= TEX_NUM_INDICES) - ? false - : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsBakedTexture; -} - -const std::string LLVOAvatar::getBakedStatusForPrintout() const -{ - std::string line; - - for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin(); - iter != LLAvatarAppearance::getDictionary()->getTextures().end(); - ++iter) - { - const ETextureIndex index = iter->first; - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second; - if (texture_dict->mIsBakedTexture) - { - line += texture_dict->mName; - if (isTextureDefined(index)) - { - line += "_baked"; - } - line += " "; - } - } - return line; -} - - - -//virtual -S32 LLVOAvatar::getTexImageSize() const -{ - return TEX_IMAGE_SIZE_OTHER; -} - -//----------------------------------------------------------------------------- -// Utility functions -//----------------------------------------------------------------------------- - -F32 calc_bouncy_animation(F32 x) -{ - return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; -} - -//virtual -bool LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index ) const -{ - if (isIndexLocalTexture(te)) - { - return false; - } - - LLViewerTexture* tex = getImage(te, index); - if (!tex) - { - LL_WARNS() << "getImage( " << te << ", " << index << " ) returned 0" << LL_ENDL; - return false; - } - - return (tex->getID() != IMG_DEFAULT_AVATAR && - tex->getID() != IMG_DEFAULT); -} - -//virtual -bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const -{ - if (isIndexLocalTexture(type)) - { - return isTextureDefined(type, index); - } - - // baked textures can use TE images directly - return ((isTextureDefined(type) || isSelf()) && - (getTEImage(type)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)); -} - -//virtual -bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const -{ - // non-self avatars don't have wearables - return false; -} - -void LLVOAvatar::placeProfileQuery() -{ - if (mGPUTimerQuery == 0) - { - glGenQueries(1, &mGPUTimerQuery); - } - - glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery); -} - -void LLVOAvatar::readProfileQuery(S32 retries) -{ - if (!mGPUProfilePending) - { - glEndQuery(GL_TIME_ELAPSED); - mGPUProfilePending = true; - } - - GLuint64 result = 0; - glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result); - - if (result == GL_TRUE || --retries <= 0) - { // query available, readback result - GLuint64 time_elapsed = 0; - glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed); - mGPURenderTime = time_elapsed / 1000000.f; - mGPUProfilePending = false; - - setDebugText(llformat("%d", (S32)(mGPURenderTime * 1000.f))); - - } - else - { // wait until next frame - LLUUID id = getID(); - - LL::WorkQueue::getInstance("mainloop")->post([id, retries] { - LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id); - if(avatar) - { - avatar->readProfileQuery(retries); - } - }); - } -} - - -F32 LLVOAvatar::getGPURenderTime() -{ - return isVisuallyMuted() ? 0.f : mGPURenderTime; -} - -// static -F32 LLVOAvatar::getTotalGPURenderTime() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - F32 ret = 0.f; - - for (LLCharacter* iter : LLCharacter::sInstances) - { - LLVOAvatar* inst = (LLVOAvatar*) iter; - ret += inst->getGPURenderTime(); - } - - return ret; -} - -F32 LLVOAvatar::getMaxGPURenderTime() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - F32 ret = 0.f; - - for (LLCharacter* iter : LLCharacter::sInstances) - { - LLVOAvatar* inst = (LLVOAvatar*)iter; - ret = llmax(inst->getGPURenderTime(), ret); - } - - return ret; -} - -F32 LLVOAvatar::getAverageGPURenderTime() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - - F32 ret = 0.f; - - S32 count = 0; - - for (LLCharacter* iter : LLCharacter::sInstances) - { - LLVOAvatar* inst = (LLVOAvatar*)iter; - if (!inst->isTooSlow()) - { - ret += inst->getGPURenderTime(); - ++count; - } - } - - if (count > 0) - { - ret /= count; - } - - return ret; -} -bool LLVOAvatar::isBuddy() const -{ - return LLAvatarTracker::instance().isBuddy(getID()); -} - +/**
+ * @File llvoavatar.cpp
+ * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llvoavatar.h"
+
+#include <stdio.h>
+#include <ctype.h>
+#include <sstream>
+
+#include "llaudioengine.h"
+#include "noise.h"
+#include "sound_ids.h"
+#include "raytrace.h"
+
+#include "llagent.h" // Get state values from here
+#include "llagentbenefits.h"
+#include "llagentcamera.h"
+#include "llagentwearables.h"
+#include "llanimationstates.h"
+#include "llavatarnamecache.h"
+#include "llavatarpropertiesprocessor.h"
+#include "llavatarrendernotifier.h"
+#include "llcontrolavatar.h"
+#include "llexperiencecache.h"
+#include "llphysicsmotion.h"
+#include "llviewercontrol.h"
+#include "llcallingcard.h" // IDEVO for LLAvatarTracker
+#include "lldrawpoolavatar.h"
+#include "lldriverparam.h"
+#include "llpolyskeletaldistortion.h"
+#include "lleditingmotion.h"
+#include "llemote.h"
+#include "llfloatertools.h"
+#include "llheadrotmotion.h"
+#include "llhudeffecttrail.h"
+#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h" // for mText/mDebugText
+#include "llimview.h"
+#include "llinitparam.h"
+#include "llkeyframefallmotion.h"
+#include "llkeyframestandmotion.h"
+#include "llkeyframewalkmotion.h"
+#include "llmanipscale.h" // for get_default_max_prim_scale()
+#include "llmeshrepository.h"
+#include "llmutelist.h"
+#include "llmoveview.h"
+#include "llnotificationsutil.h"
+#include "llphysicsshapebuilderutil.h"
+#include "llquantize.h"
+#include "llrand.h"
+#include "llregionhandle.h"
+#include "llresmgr.h"
+#include "llselectmgr.h"
+#include "llsprite.h"
+#include "lltargetingmotion.h"
+#include "lltoolmgr.h"
+#include "lltoolmorph.h"
+#include "llviewercamera.h"
+#include "llviewertexlayer.h"
+#include "llviewertexturelist.h"
+#include "llviewermenu.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewershadermgr.h"
+#include "llviewerstats.h"
+#include "llviewerwearable.h"
+#include "llvoavatarself.h"
+#include "llvovolume.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llviewershadermgr.h"
+#include "llsky.h"
+#include "llanimstatelabels.h"
+#include "lltrans.h"
+#include "llappearancemgr.h"
+
+#include "llgesturemgr.h" //needed to trigger the voice gesticulations
+#include "llvoiceclient.h"
+#include "llvoicevisualizer.h" // Ventrella
+
+#include "lldebugmessagebox.h"
+#include "llsdutil.h"
+#include "llscenemonitor.h"
+#include "llsdserialize.h"
+#include "llcallstack.h"
+#include "llrendersphere.h"
+#include "llskinningutil.h"
+
+#include "llperfstats.h"
+
+#include <boost/lexical_cast.hpp>
+
+extern F32 SPEED_ADJUST_MAX;
+extern F32 SPEED_ADJUST_MAX_SEC;
+extern F32 ANIM_SPEED_MAX;
+extern F32 ANIM_SPEED_MIN;
+extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
+
+const F32 MAX_HOVER_Z = 2.0;
+const F32 MIN_HOVER_Z = -2.0;
+
+const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
+const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
+
+// Unlike with 'self' avatar, server doesn't inform viewer about
+// expected attachments so viewer has to wait to see if anything
+// else will arrive
+const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds
+const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 15.f;
+const F32 FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER = 1.25f;
+
+using namespace LLAvatarAppearanceDefines;
+
+//-----------------------------------------------------------------------------
+// Global constants
+//-----------------------------------------------------------------------------
+const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
+const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
+const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
+const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
+const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
+const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
+const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
+const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
+const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
+const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
+const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
+
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured delta_time to this
+const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
+
+const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
+const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
+const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
+const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
+const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
+const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
+
+const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f;
+
+const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000;
+const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000;
+const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40;
+
+const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars
+
+const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f;
+
+const S32 MORPH_MASK_REQUESTED_DISCARD = 0;
+
+const F32 MAX_STANDOFF_FROM_ORIGIN = 3;
+const F32 MAX_STANDOFF_DISTANCE_CHANGE = 32;
+
+// Discard level at which to switch to baked textures
+// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB
+const S32 SWITCH_TO_BAKED_DISCARD = 5;
+
+const F32 HOVER_EFFECT_MAX_SPEED = 3.f;
+const F32 HOVER_EFFECT_STRENGTH = 0.f;
+const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f;
+const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f;
+const F32 APPEARANCE_MORPH_TIME = 0.65f;
+const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
+const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
+const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
+const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
+const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
+const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
+const F32 CHAT_FADE_TIME = 8.0;
+const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
+const F32 NAMETAG_UPDATE_THRESHOLD = 0.3f;
+const F32 NAMETAG_VERTICAL_SCREEN_OFFSET = 25.f;
+const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f;
+
+const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0;
+const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
+
+const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60;
+const F32 MAX_ATTACHMENT_WAIT_TIME_SEC = 60;
+
+const S32 MIN_NONTUNED_AVS = 5;
+
+enum ERenderName
+{
+ RENDER_NAME_NEVER,
+ RENDER_NAME_ALWAYS,
+ RENDER_NAME_FADE
+};
+
+#define JELLYDOLLS_SHOULD_IMPOSTOR
+
+//-----------------------------------------------------------------------------
+// Callback data
+//-----------------------------------------------------------------------------
+
+struct LLTextureMaskData
+{
+ LLTextureMaskData( const LLUUID& id ) :
+ mAvatarID(id),
+ mLastDiscardLevel(S32_MAX)
+ {}
+ LLUUID mAvatarID;
+ S32 mLastDiscardLevel;
+};
+
+/*********************************************************************************
+ ** **
+ ** Begin private LLVOAvatar Support classes
+ **
+ **/
+
+
+struct LLAppearanceMessageContents: public LLRefCount
+{
+ LLAppearanceMessageContents():
+ mAppearanceVersion(-1),
+ mParamAppearanceVersion(-1),
+ mCOFVersion(LLViewerInventoryCategory::VERSION_UNKNOWN)
+ {
+ }
+ LLTEContents mTEContents;
+ S32 mAppearanceVersion;
+ S32 mParamAppearanceVersion;
+ S32 mCOFVersion;
+ // For future use:
+ //U32 appearance_flags = 0;
+ std::vector<F32> mParamWeights;
+ std::vector<LLVisualParam*> mParams;
+ LLVector3 mHoverOffset;
+ bool mHoverOffsetWasSet;
+};
+
+
+//-----------------------------------------------------------------------------
+// class LLBodyNoiseMotion
+//-----------------------------------------------------------------------------
+class LLBodyNoiseMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBodyNoiseMotion(const LLUUID &id)
+ : LLMotion(id)
+ {
+ mName = "body_noise";
+ mTorsoState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLBodyNoiseMotion() { }
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
+ {
+ return STATUS_FAILURE;
+ }
+
+ mTorsoState->setUsage(LLJointState::ROT);
+
+ addJointState( mTorsoState );
+ return STATUS_SUCCESS;
+ }
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate() { return true; }
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ F32 nx[2];
+ nx[0]=time*TORSO_NOISE_SPEED;
+ nx[1]=0.0f;
+ F32 ny[2];
+ ny[0]=0.0f;
+ ny[1]=time*TORSO_NOISE_SPEED;
+ F32 noiseX = noise2(nx);
+ F32 noiseY = noise2(ny);
+
+ F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f;
+ F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
+ LLQuaternion tQn;
+ tQn.setQuat( rx, ry, 0.0f );
+ mTorsoState->setRotation( tQn );
+
+ return true;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mTorsoState;
+};
+
+//-----------------------------------------------------------------------------
+// class LLBreatheMotionRot
+//-----------------------------------------------------------------------------
+class LLBreatheMotionRot :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLBreatheMotionRot(const LLUUID &id) :
+ LLMotion(id),
+ mBreatheRate(1.f),
+ mCharacter(NULL)
+ {
+ mName = "breathe_rot";
+ mChestState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLBreatheMotionRot() {}
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ mCharacter = character;
+ bool success = true;
+
+ if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) )
+ {
+ success = false;
+ }
+
+ if ( success )
+ {
+ mChestState->setUsage(LLJointState::ROT);
+ addJointState( mChestState );
+ }
+
+ if ( success )
+ {
+ return STATUS_SUCCESS;
+ }
+ else
+ {
+ return STATUS_FAILURE;
+ }
+ }
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate() { return true; }
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ mBreatheRate = 1.f;
+
+ F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
+
+ mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
+
+ return true;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mChestState;
+ F32 mBreatheRate;
+ LLCharacter* mCharacter;
+};
+
+//-----------------------------------------------------------------------------
+// class LLPelvisFixMotion
+//-----------------------------------------------------------------------------
+class LLPelvisFixMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLPelvisFixMotion(const LLUUID &id)
+ : LLMotion(id), mCharacter(NULL)
+ {
+ mName = "pelvis_fix";
+
+ mPelvisState = new LLJointState;
+ }
+
+ // Destructor
+ virtual ~LLPelvisFixMotion() { }
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() { return true; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.5f; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.5f; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character)
+ {
+ mCharacter = character;
+
+ if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
+ {
+ return STATUS_FAILURE;
+ }
+
+ mPelvisState->setUsage(LLJointState::POS);
+
+ addJointState( mPelvisState );
+ return STATUS_SUCCESS;
+ }
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate() { return true; }
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ mPelvisState->setPosition(LLVector3::zero);
+
+ return true;
+ }
+
+ // called when a motion is deactivated
+ virtual void onDeactivate() {}
+
+private:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mPelvisState;
+ LLCharacter* mCharacter;
+};
+
+/**
+ **
+ ** End LLVOAvatar Support classes
+ ** **
+ *********************************************************************************/
+
+
+//-----------------------------------------------------------------------------
+// Static Data
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::sMaxNonImpostors = 12; // Set from RenderAvatarMaxNonImpostors
+bool LLVOAvatar::sLimitNonImpostors = false; // True unless RenderAvatarMaxNonImpostors is 0 (unlimited)
+F32 LLVOAvatar::sRenderDistance = 256.f;
+S32 LLVOAvatar::sNumVisibleAvatars = 0;
+S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
+
+const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
+const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
+{
+ SND_STONE_RUBBER,
+ SND_METAL_RUBBER,
+ SND_GLASS_RUBBER,
+ SND_WOOD_RUBBER,
+ SND_FLESH_RUBBER,
+ SND_RUBBER_PLASTIC,
+ SND_RUBBER_RUBBER
+};
+
+S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
+bool LLVOAvatar::sRenderGroupTitles = true;
+S32 LLVOAvatar::sNumVisibleChatBubbles = 0;
+bool LLVOAvatar::sDebugInvisible = false;
+bool LLVOAvatar::sShowAttachmentPoints = false;
+bool LLVOAvatar::sShowAnimationDebug = false;
+bool LLVOAvatar::sVisibleInFirstPerson = false;
+F32 LLVOAvatar::sLODFactor = 1.f;
+F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
+bool LLVOAvatar::sJointDebug = false;
+F32 LLVOAvatar::sUnbakedTime = 0.f;
+F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
+F32 LLVOAvatar::sGreyTime = 0.f;
+F32 LLVOAvatar::sGreyUpdateTime = 0.f;
+LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL;
+std::vector<LLUUID> LLVOAvatar::sAVsIgnoringARTLimit;
+S32 LLVOAvatar::sAvatarsNearby = 0;
+
+//-----------------------------------------------------------------------------
+// Helper functions
+//-----------------------------------------------------------------------------
+static F32 calc_bouncy_animation(F32 x);
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar()
+//-----------------------------------------------------------------------------
+LLVOAvatar::LLVOAvatar(const LLUUID& id,
+ const LLPCode pcode,
+ LLViewerRegion* regionp) :
+ LLAvatarAppearance(&gAgentWearables),
+ LLViewerObject(id, pcode, regionp),
+ mSpecialRenderMode(0),
+ mAttachmentSurfaceArea(0.f),
+ mAttachmentVisibleTriangleCount(0),
+ mAttachmentEstTriangleCount(0.f),
+ mReportedVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
+ mTurning(false),
+ mLastSkeletonSerialNum( 0 ),
+ mIsSitting(false),
+ mTimeVisible(),
+ mTyping(false),
+ mMeshValid(false),
+ mVisible(false),
+ mLastImpostorUpdateFrameTime(0.f),
+ mLastImpostorUpdateReason(0),
+ mWindFreq(0.f),
+ mRipplePhase( 0.f ),
+ mBelowWater(false),
+ mLastAppearanceBlendTime(0.f),
+ mAppearanceAnimating(false),
+ mNameIsSet(false),
+ mTitle(),
+ mNameAway(false),
+ mNameDoNotDisturb(false),
+ mNameMute(false),
+ mNameAppearance(false),
+ mNameFriend(false),
+ mNameAlpha(0.f),
+ mRenderGroupTitles(sRenderGroupTitles),
+ mNameCloud(false),
+ mFirstTEMessageReceived( false ),
+ mFirstAppearanceMessageReceived( false ),
+ mCulled( false ),
+ mVisibilityRank(0),
+ mNeedsSkin(false),
+ mLastSkinTime(0.f),
+ mUpdatePeriod(1),
+ mOverallAppearance(AOA_INVISIBLE),
+ mVisualComplexityStale(true),
+ mVisuallyMuteSetting(AV_RENDER_NORMALLY),
+ mMutedAVColor(LLColor4::white /* used for "uninitialize" */),
+ mFirstFullyVisible(true),
+ mFirstDecloudTime(-1.f),
+ mFullyLoaded(false),
+ mPreviousFullyLoaded(false),
+ mFullyLoadedInitialized(false),
+ mLastCloudAttachmentCount(0),
+ mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
+ mLoadedCallbacksPaused(false),
+ mLoadedCallbackTextures(0),
+ mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
+ mLastRezzedStatus(-1),
+ mIsEditingAppearance(false),
+ mUseLocalAppearance(false),
+ mLastUpdateRequestCOFVersion(-1),
+ mLastUpdateReceivedCOFVersion(-1),
+ mCachedMuteListUpdateTime(0),
+ mCachedInMuteList(false),
+ mIsControlAvatar(false),
+ mIsUIAvatar(false),
+ mEnableDefaultMotions(true)
+{
+ LL_DEBUGS("AvatarRender") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
+
+ //VTResume(); // VTune
+ setHoverOffset(LLVector3(0.0, 0.0, 0.0));
+
+ // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
+ const bool needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
+ mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
+
+ LL_DEBUGS("Avatar","Message") << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << LL_ENDL;
+ mPelvisp = NULL;
+
+ mDirtyMesh = 2; // Dirty geometry, need to regenerate.
+ mMeshTexturesDirty = false;
+ mHeadp = NULL;
+
+
+ // set up animation variables
+ mSpeed = 0.f;
+ setAnimationData("Speed", &mSpeed);
+
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 0;
+ mNeedsAnimUpdate = true;
+
+ mNeedsExtentUpdate = true;
+
+ mImpostorDistance = 0;
+ mImpostorPixelArea = 0;
+
+ setNumTEs(TEX_NUM_INDICES);
+
+ mbCanSelect = true;
+
+ mSignaledAnimations.clear();
+ mPlayingAnimations.clear();
+
+ mWasOnGroundLeft = false;
+ mWasOnGroundRight = false;
+
+ mTimeLast = 0.0f;
+ mSpeedAccum = 0.0f;
+
+ mRippleTimeLast = 0.f;
+
+ mInAir = false;
+
+ mStepOnLand = true;
+ mStepMaterial = 0;
+
+ mLipSyncActive = false;
+ mOohMorph = NULL;
+ mAahMorph = NULL;
+
+ mCurrentGesticulationLevel = 0;
+
+ mFirstAppearanceMessageTimer.reset();
+ mRuthTimer.reset();
+ mRuthDebugTimer.reset();
+ mDebugExistenceTimer.reset();
+ mLastAppearanceMessageTimer.reset();
+
+ if(LLSceneMonitor::getInstance()->isEnabled())
+ {
+ LLSceneMonitor::getInstance()->freezeAvatar((LLCharacter*)this);
+ }
+
+ mVisuallyMuteSetting = LLVOAvatar::VisualMuteSettings(LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(getID()));
+}
+
+std::string LLVOAvatar::avString() const
+{
+ if (isControlAvatar())
+ {
+ return " " + getFullname() + " ";
+ }
+ else
+ {
+ std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus());
+ return " Avatar '" + getFullname() + "' " + viz_string + " ";
+ }
+}
+
+void LLVOAvatar::debugAvatarRezTime(std::string notification_name, std::string comment)
+{
+ if (gDisconnected)
+ {
+ // If we disconected, these values are likely to be invalid and
+ // avString() might crash due to a dead sAvatarDictionary
+ return;
+ }
+
+ LL_INFOS("Avatar") << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32()
+ << "sec ]"
+ << avString()
+ << "RuthTimer " << (U32)mRuthDebugTimer.getElapsedTimeF32()
+ << " Notification " << notification_name
+ << " : " << comment
+ << LL_ENDL;
+
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add(notification_name,args);
+ }
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::~LLVOAvatar()
+//------------------------------------------------------------------------
+LLVOAvatar::~LLVOAvatar()
+{
+ if (!mFullyLoaded)
+ {
+ debugAvatarRezTime("AvatarRezLeftCloudNotification","left after ruth seconds as cloud");
+ }
+ else
+ {
+ debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding");
+ }
+
+ if(mTuned)
+ {
+ LLPerfStats::tunedAvatars--;
+ mTuned = false;
+ }
+ sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), sAVsIgnoringARTLimit.end());
+
+
+ logPendingPhases();
+
+ LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL;
+
+ std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
+ mAttachmentPoints.clear();
+
+ mDead = true;
+
+ mAnimationSources.clear();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+
+ getPhases().clearPhases();
+
+ LL_DEBUGS() << "LLVOAvatar Destructor end" << LL_ENDL;
+}
+
+void LLVOAvatar::markDead()
+{
+ if (mNameText)
+ {
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ mVoiceVisualizer->markDead();
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+ LLViewerObject::markDead();
+}
+
+
+bool LLVOAvatar::isFullyBaked()
+{
+ if (mIsDummy) return true;
+ if (getNumTEs() == 0) return false;
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
+ && ((i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT))
+ && (i != BAKED_LEFT_ARM) && (i != BAKED_LEFT_LEG) && (i != BAKED_AUX1) && (i != BAKED_AUX2) && (i != BAKED_AUX3))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool LLVOAvatar::isFullyTextured() const
+{
+ for (S32 i = 0; i < mMeshLOD.size(); i++)
+ {
+ LLAvatarJoint* joint = mMeshLOD[i];
+ if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT))
+ {
+ continue; // don't care about skirt textures if we're not wearing one.
+ }
+ if (!joint)
+ {
+ continue; // nonexistent LOD OK.
+ }
+ avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
+ if (meshIter != joint->mMeshParts.end())
+ {
+ LLAvatarJointMesh *mesh = (*meshIter);
+ if (!mesh)
+ {
+ continue; // nonexistent mesh OK
+ }
+ if (mesh->hasGLTexture())
+ {
+ continue; // Mesh exists and has a baked texture.
+ }
+ if (mesh->hasComposite())
+ {
+ continue; // Mesh exists and has a composite texture.
+ }
+ // Fail
+ return false;
+ }
+ }
+ return true;
+}
+
+bool LLVOAvatar::hasGray() const
+{
+ return !getIsCloud() && !isFullyTextured();
+}
+
+S32 LLVOAvatar::getRezzedStatus() const
+{
+ if (getIsCloud()) return 0;
+ bool textured = isFullyTextured();
+ bool all_baked_loaded = allBakedTexturesCompletelyDownloaded();
+ if (textured && all_baked_loaded && getAttachmentCount() == mSimAttachments.size()) return 4;
+ if (textured && all_baked_loaded) return 3;
+ if (textured) return 2;
+ llassert(hasGray());
+ return 1; // gray
+}
+
+void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
+{
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ if (mBakedTextureDatas[i].mTexLayerSet)
+ {
+ // ! BACKWARDS COMPATIBILITY !
+ // Can be removed after hair baking is mandatory on the grid
+ if ((i != BAKED_HAIR || isSelf()) && !clearAll)
+ {
+ mBakedTextureDatas[i].mTexLayerSet->deleteCaches();
+ }
+ }
+ if (mBakedTextureDatas[i].mMaskTexName)
+ {
+ LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
+ mBakedTextureDatas[i].mMaskTexName = 0 ;
+ }
+ }
+}
+
+// static
+bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
+{
+ bool res = true;
+ grey_avatars = 0;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if( inst->isDead() )
+ {
+ continue;
+ }
+ else if( !inst->isFullyBaked() )
+ {
+ res = false;
+ if (inst->mHasGrey)
+ {
+ ++grey_avatars;
+ }
+ }
+ }
+ return res;
+}
+
+// static
+void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars)
+{
+ counts.clear();
+ counts.resize(5);
+ avg_cloud_time = 0;
+ cloud_avatars = 0;
+ S32 count_avg = 0;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if (inst)
+ {
+ S32 rez_status = inst->getRezzedStatus();
+ counts[rez_status]++;
+ F32 time = inst->getFirstDecloudTime();
+ if (time >= 0)
+ {
+ avg_cloud_time+=time;
+ count_avg++;
+ }
+ if (!inst->isFullyLoaded() || time < 0)
+ {
+ // still renders as cloud
+ cloud_avatars++;
+ }
+ }
+ }
+ if (count_avg > 0)
+ {
+ avg_cloud_time /= count_avg;
+ }
+}
+
+// static
+std::string LLVOAvatar::rezStatusToString(S32 rez_status)
+{
+ if (rez_status==0) return "cloud";
+ if (rez_status==1) return "gray";
+ if (rez_status==2) return "downloading baked";
+ if (rez_status==3) return "loading attachments";
+ if (rez_status==4) return "full";
+ return "unknown";
+}
+
+// static
+void LLVOAvatar::dumpBakedStatus()
+{
+ LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
+
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ LL_INFOS() << "Avatar ";
+
+ LLNameValue* firstname = inst->getNVPair("FirstName");
+ LLNameValue* lastname = inst->getNVPair("LastName");
+
+ if( firstname )
+ {
+ LL_CONT << firstname->getString();
+ }
+ if( lastname )
+ {
+ LL_CONT << " " << lastname->getString();
+ }
+
+ LL_CONT << " " << inst->mID;
+
+ if( inst->isDead() )
+ {
+ LL_CONT << " DEAD ("<< inst->getNumRefs() << " refs)";
+ }
+
+ if( inst->isSelf() )
+ {
+ LL_CONT << " (self)";
+ }
+
+
+ F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length();
+ LL_CONT << " " << dist_to_camera << "m ";
+
+ LL_CONT << " " << inst->mPixelArea << " pixels";
+
+ if( inst->isVisible() )
+ {
+ LL_CONT << " (visible)";
+ }
+ else
+ {
+ LL_CONT << " (not visible)";
+ }
+
+ if( inst->isFullyBaked() )
+ {
+ LL_CONT << " Baked";
+ }
+ else
+ {
+ LL_CONT << " Unbaked (";
+
+ for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator iter = LLAvatarAppearance::getDictionary()->getBakedTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end();
+ ++iter)
+ {
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = iter->second;
+ const ETextureIndex index = baked_dict->mTextureIndex;
+ if (!inst->isTextureDefined(index))
+ {
+ LL_CONT << " " << (LLAvatarAppearance::getDictionary()->getTexture(index) ? LLAvatarAppearance::getDictionary()->getTexture(index)->mName : "");
+ }
+ }
+ LL_CONT << " ) " << inst->getUnbakedPixelAreaRank();
+ if( inst->isCulled() )
+ {
+ LL_CONT << " culled";
+ }
+ }
+ LL_CONT << LL_ENDL;
+ }
+}
+
+//static
+void LLVOAvatar::restoreGL()
+{
+ if (!isAgentAvatarValid()) return;
+
+ gAgentAvatarp->setCompositeUpdatesEnabled(true);
+ for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++)
+ {
+ gAgentAvatarp->invalidateComposite(gAgentAvatarp->getTexLayerSet(i));
+ }
+ gAgentAvatarp->updateMeshTextures();
+}
+
+//static
+void LLVOAvatar::destroyGL()
+{
+ deleteCachedImages();
+
+ resetImpostors();
+}
+
+//static
+void LLVOAvatar::resetImpostors()
+{
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) *iter;
+ avatar->mImpostor.release();
+ avatar->mNeedsImpostorUpdate = true;
+ avatar->mLastImpostorUpdateReason = 1;
+ }
+}
+
+// static
+void LLVOAvatar::deleteCachedImages(bool clearAll)
+{
+ if (LLViewerTexLayerSet::sHasCaches)
+ {
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ inst->deleteLayerSetCaches(clearAll);
+ }
+ LLViewerTexLayerSet::sHasCaches = false;
+ }
+ LLVOAvatarSelf::deleteScratchTextures();
+ LLTexLayerStaticImageList::getInstance()->deleteCachedImages();
+}
+
+
+//------------------------------------------------------------------------
+// static
+// LLVOAvatar::initClass()
+//------------------------------------------------------------------------
+void LLVOAvatar::initClass()
+{
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PHYSICS_MOTION,"physics_motion");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target");
+ gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust");
+
+ // Where should this be set initially?
+ LLJoint::setDebugJointNames(gSavedSettings.getString("DebugAvatarJoints"));
+
+ LLControlAvatar::sRegionChangedSlot = gAgent.addRegionChangedCallback(&LLControlAvatar::onRegionChanged);
+
+ sCloudTexture = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
+}
+
+
+void LLVOAvatar::cleanupClass()
+{
+}
+
+// virtual
+void LLVOAvatar::initInstance()
+{
+ //-------------------------------------------------------------------------
+ // register motions
+ //-------------------------------------------------------------------------
+ if (LLCharacter::sInstances.size() == 1)
+ {
+ registerMotion( ANIM_AGENT_DO_NOT_DISTURB, LLNullMotion::create );
+ registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
+ registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
+ registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create );
+ registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create );
+ registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create );
+
+ // motions without a start/stop bit
+ registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
+ registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
+ registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
+ registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
+ registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
+ registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
+ registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
+ registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
+ registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
+ registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create );
+ registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
+ registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
+ registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
+ }
+
+ LLAvatarAppearance::initInstance();
+
+ // preload specific motions here
+ createMotion( ANIM_AGENT_CUSTOMIZE);
+ createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
+
+ //VTPause(); // VTune
+
+ mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) );
+
+ mInitFlags |= 1<<1;
+}
+
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint()
+{
+ return new LLViewerJoint();
+}
+
+// virtual
+LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num)
+{
+ return new LLViewerJoint(joint_num);
+}
+
+// virtual
+LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh()
+{
+ return new LLViewerJointMesh();
+}
+
+// virtual
+LLTexLayerSet* LLVOAvatar::createTexLayerSet()
+{
+ return new LLViewerTexLayerSet(this);
+}
+
+const LLVector3 LLVOAvatar::getRenderPosition() const
+{
+
+ if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
+ {
+ return getPositionAgent();
+ }
+ else if (isRoot())
+ {
+ F32 fixup;
+ if ( hasPelvisFixup( fixup) )
+ {
+ //Apply a pelvis fixup (as defined by the avs skin)
+ LLVector3 pos = mDrawable->getPositionAgent();
+ pos[VZ] += fixup;
+ return pos;
+ }
+ else
+ {
+ return mDrawable->getPositionAgent();
+ }
+ }
+ else
+ {
+ return getPosition() * mDrawable->getParent()->getRenderMatrix();
+ }
+}
+
+void LLVOAvatar::updateDrawable(bool force_damped)
+{
+ clearChanged(SHIFTED);
+}
+
+void LLVOAvatar::onShift(const LLVector4a& shift_vector)
+{
+ const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
+}
+
+void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ if (mNeedsExtentUpdate)
+ {
+ calculateSpatialExtents(newMin,newMax);
+ mLastAnimExtents[0].set(newMin.getF32ptr());
+ mLastAnimExtents[1].set(newMax.getF32ptr());
+ mLastAnimBasePos = mPelvisp->getWorldPosition();
+ mNeedsExtentUpdate = false;
+ }
+ else
+ {
+ LLVector3 new_base_pos = mPelvisp->getWorldPosition();
+ LLVector3 shift = new_base_pos-mLastAnimBasePos;
+ mLastAnimExtents[0] += shift;
+ mLastAnimExtents[1] += shift;
+ mLastAnimBasePos = new_base_pos;
+
+ }
+
+ if (isImpostor() && !needsImpostorUpdate())
+ {
+ LLVector3 delta = getRenderPosition() -
+ ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
+
+ newMin.load3( (mLastAnimExtents[0] + delta).mV);
+ newMax.load3( (mLastAnimExtents[1] + delta).mV);
+ }
+ else
+ {
+ newMin.load3(mLastAnimExtents[0].mV);
+ newMax.load3(mLastAnimExtents[1].mV);
+ LLVector4a pos_group;
+ pos_group.setAdd(newMin,newMax);
+ pos_group.mul(0.5f);
+ mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
+ mDrawable->setPositionGroup(pos_group);
+ }
+}
+
+
+void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ const S32 BOX_DETAIL_DEFAULT = 3;
+ S32 box_detail = BOX_DETAIL_DEFAULT;
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ if (isControlAvatar())
+ {
+ // Animated objects don't show system avatar but do need to include rigged meshes in their bounding box.
+ box_detail = 3;
+ }
+ else
+ {
+ // Jellydolled avatars ignore attachments, etc, use only system avatar.
+ box_detail = 1;
+ }
+ }
+
+ // FIXME the update_min_max function used below assumes there is a
+ // known starting point, but in general there isn't. Ideally the
+ // box update logic should be modified to handle the no-point-yet
+ // case. For most models, starting with the pelvis is safe though.
+ LLVector3 zero_pos;
+ LLVector4a pos;
+ if (dist_vec(zero_pos, mPelvisp->getWorldPosition())<0.001)
+ {
+ // Don't use pelvis until av initialized
+ pos.load3(getRenderPosition().mV);
+ }
+ else
+ {
+ pos.load3(mPelvisp->getWorldPosition().mV);
+ }
+ newMin = pos;
+ newMax = pos;
+
+ if (box_detail>=1 && !isControlAvatar())
+ {
+ //stretch bounding box by joint positions. Doing this for
+ //control avs, where the polymeshes aren't maintained or
+ //displayed, can give inaccurate boxes due to joints stuck at (0,0,0).
+ for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i)
+ {
+ LLPolyMesh* mesh = i->second;
+ for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.size(); joint_num++)
+ {
+ LLVector4a trans;
+ trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
+ update_min_max(newMin, newMax, trans);
+ }
+ }
+ }
+
+ // Pad bounding box for starting joint, plus polymesh if
+ // applicable. Subsequent calcs should be accurate enough to not
+ // need padding.
+ LLVector4a padding(0.25);
+ newMin.sub(padding);
+ newMax.add(padding);
+
+
+ //stretch bounding box by static attachments
+ if (box_detail >= 2)
+ {
+ float max_attachment_span = get_default_max_prim_scale() * 5.0f;
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ if (attachment->getValid())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ // Don't we need to look at children of attached_object as well?
+ const LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ const LLVOVolume *vol = dynamic_cast<const LLVOVolume*>(attached_object);
+ if (vol && vol->isAnimatedObject())
+ {
+ // Animated objects already have a bounding box in their control av, use that.
+ // Could lag by a frame if there's no guarantee on order of processing for avatars.
+ LLControlAvatar *cav = vol->getControlAvatar();
+ if (cav)
+ {
+ LLVector4a cav_min;
+ cav_min.load3(cav->mLastAnimExtents[0].mV);
+ LLVector4a cav_max;
+ cav_max.load3(cav->mLastAnimExtents[1].mV);
+ update_min_max(newMin,newMax,cav_min);
+ update_min_max(newMin,newMax,cav_max);
+ continue;
+ }
+ }
+ if (vol && vol->isRiggedMeshFast())
+ {
+ continue;
+ }
+ LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable && !drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) // <-- don't extend bounding box if any rigged objects are present
+ {
+ LLSpatialBridge* bridge = drawable->getSpatialBridge();
+ if (bridge)
+ {
+ const LLVector4a* ext = bridge->getSpatialExtents();
+ LLVector4a distance;
+ distance.setSub(ext[1], ext[0]);
+ LLVector4a max_span(max_attachment_span);
+
+ S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
+
+ // Only add the prim to spatial extents calculations if it isn't a megaprim.
+ // max_attachment_span calculated at the start of the function
+ // (currently 5 times our max prim size)
+ if (lt == 0x7)
+ {
+ update_min_max(newMin,newMax,ext[0]);
+ update_min_max(newMin,newMax,ext[1]);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Stretch bounding box by rigged mesh joint boxes
+ if (box_detail>=3)
+ {
+ updateRiggingInfo();
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *joint = getJoint(joint_num);
+ LLJointRiggingInfo *rig_info = NULL;
+ if (joint_num < mJointRiggingInfoTab.size())
+ {
+ rig_info = &mJointRiggingInfoTab[joint_num];
+ }
+
+ if (joint && rig_info && rig_info->isRiggedTo())
+ {
+ LLViewerJointAttachment *as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint);
+ if (as_joint_attach && as_joint_attach->getIsHUDAttachment())
+ {
+ // Ignore bounding box of HUD joints
+ continue;
+ }
+ LLMatrix4a mat;
+ LLVector4a new_extents[2];
+ mat.loadu(joint->getWorldMatrix());
+ matMulBoundBox(mat, rig_info->getRiggedExtents(), new_extents);
+ update_min_max(newMin, newMax, new_extents[0]);
+ update_min_max(newMin, newMax, new_extents[1]);
+ //if (isSelf())
+ //{
+ // LL_INFOS() << joint->getName() << " extents " << new_extents[0] << "," << new_extents[1] << LL_ENDL;
+ // LL_INFOS() << joint->getName() << " av box is " << newMin << "," << newMax << LL_ENDL;
+ //}
+ }
+ }
+ }
+
+ // Update pixel area
+ LLVector4a center, size;
+ center.setAdd(newMin, newMax);
+ center.mul(0.5f);
+
+ size.setSub(newMax,newMin);
+ size.mul(0.5f);
+
+ mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+}
+
+void render_sphere_and_line(const LLVector3& begin_pos, const LLVector3& end_pos, F32 sphere_scale, const LLVector3& occ_color, const LLVector3& visible_color)
+{
+ // Unoccluded bone portions
+ LLGLDepthTest normal_depth(GL_TRUE);
+
+ // Draw line segment for unoccluded joint
+ gGL.diffuseColor3f(visible_color[0], visible_color[1], visible_color[2]);
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(begin_pos.mV);
+ gGL.vertex3fv(end_pos.mV);
+ gGL.end();
+
+
+ // Draw sphere representing joint pos
+ gGL.pushMatrix();
+ gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
+ gSphere.renderGGL();
+ gGL.popMatrix();
+
+ LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ // Occluded bone portions
+ gGL.diffuseColor3f(occ_color[0], occ_color[1], occ_color[2]);
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(begin_pos.mV);
+ gGL.vertex3fv(end_pos.mV);
+ gGL.end();
+
+ // Draw sphere representing joint pos
+ gGL.pushMatrix();
+ gGL.scalef(sphere_scale, sphere_scale, sphere_scale);
+ gSphere.renderGGL();
+ gGL.popMatrix();
+}
+
+//-----------------------------------------------------------------------------
+// renderCollisionVolumes()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::renderCollisionVolumes()
+{
+ std::ostringstream ostr;
+
+ for (S32 i = 0; i < mNumCollisionVolumes; i++)
+ {
+ ostr << mCollisionVolumes[i].getName() << ", ";
+
+ LLAvatarJointCollisionVolume& collision_volume = mCollisionVolumes[i];
+
+ collision_volume.updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &collision_volume.getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ LLVector3 begin_pos(0,0,0);
+ LLVector3 end_pos(collision_volume.getEnd());
+ static F32 sphere_scale = 1.0f;
+ static F32 center_dot_scale = 0.05f;
+
+ static LLVector3 BLUE(0.0f, 0.0f, 1.0f);
+ static LLVector3 PASTEL_BLUE(0.5f, 0.5f, 1.0f);
+ static LLVector3 RED(1.0f, 0.0f, 0.0f);
+ static LLVector3 PASTEL_RED(1.0f, 0.5f, 0.5f);
+ static LLVector3 WHITE(1.0f, 1.0f, 1.0f);
+
+
+ LLVector3 cv_color_occluded;
+ LLVector3 cv_color_visible;
+ LLVector3 dot_color_occluded(WHITE);
+ LLVector3 dot_color_visible(WHITE);
+ if (isControlAvatar())
+ {
+ cv_color_occluded = RED;
+ cv_color_visible = PASTEL_RED;
+ }
+ else
+ {
+ cv_color_occluded = BLUE;
+ cv_color_visible = PASTEL_BLUE;
+ }
+ render_sphere_and_line(begin_pos, end_pos, sphere_scale, cv_color_occluded, cv_color_visible);
+ render_sphere_and_line(begin_pos, end_pos, center_dot_scale, dot_color_occluded, dot_color_visible);
+
+ gGL.popMatrix();
+ }
+
+
+ if (mNameText.notNull())
+ {
+ LLVector4a unused;
+
+ mNameText->lineSegmentIntersect(unused, unused, unused, true);
+ }
+}
+
+void LLVOAvatar::renderBones(const std::string &selected_joint)
+{
+ LLGLEnable blend(GL_BLEND);
+
+ avatar_joint_list_t::iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::iterator end = mSkeleton.end();
+
+ // For selected joints
+ static LLVector3 SELECTED_COLOR_OCCLUDED(1.0f, 1.0f, 0.0f);
+ static LLVector3 SELECTED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+ // For bones with position overrides defined
+ static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f);
+ static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+ // For bones which are rigged to by at least one attachment
+ static LLVector3 RIGGED_COLOR_OCCLUDED(0.0f, 1.0f, 1.0f);
+ static LLVector3 RIGGED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+ // For bones not otherwise colored
+ static LLVector3 OTHER_COLOR_OCCLUDED(0.0f, 1.0f, 0.0f);
+ static LLVector3 OTHER_COLOR_VISIBLE(0.5f, 0.5f, 0.5f);
+
+ static F32 SPHERE_SCALEF = 0.001f;
+
+ for (; iter != end; ++iter)
+ {
+ LLJoint* jointp = *iter;
+ if (!jointp)
+ {
+ continue;
+ }
+
+ jointp->updateWorldMatrix();
+
+ LLVector3 occ_color, visible_color;
+
+ LLVector3 pos;
+ LLUUID mesh_id;
+ F32 sphere_scale = SPHERE_SCALEF;
+
+ // We are in render, so it is preferable to implement selection
+ // in a different way, but since this is for debug/preview, this
+ // is low priority
+ if (jointp->getName() == selected_joint)
+ {
+ sphere_scale *= 16;
+ occ_color = SELECTED_COLOR_OCCLUDED;
+ visible_color = SELECTED_COLOR_VISIBLE;
+ }
+ else if (jointp->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ occ_color = OVERRIDE_COLOR_OCCLUDED;
+ visible_color = OVERRIDE_COLOR_VISIBLE;
+ }
+ else
+ {
+ if (jointIsRiggedTo(jointp))
+ {
+ occ_color = RIGGED_COLOR_OCCLUDED;
+ visible_color = RIGGED_COLOR_VISIBLE;
+ }
+ else
+ {
+ occ_color = OTHER_COLOR_OCCLUDED;
+ visible_color = OTHER_COLOR_VISIBLE;
+ }
+ }
+ LLVector3 begin_pos(0,0,0);
+ LLVector3 end_pos(jointp->getEnd());
+
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ render_sphere_and_line(begin_pos, end_pos, sphere_scale, occ_color, visible_color);
+
+ gGL.popMatrix();
+ }
+}
+
+
+void LLVOAvatar::renderJoints()
+{
+ std::ostringstream ostr;
+ std::ostringstream nullstr;
+
+ for (joint_map_t::iterator iter = mJointMap.begin(); iter != mJointMap.end(); ++iter)
+ {
+ LLJoint* jointp = iter->second;
+ if (!jointp)
+ {
+ nullstr << iter->first << " is NULL" << std::endl;
+ continue;
+ }
+
+ ostr << jointp->getName() << ", ";
+
+ jointp->updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ gGL.diffuseColor3f( 1.f, 0.f, 1.f );
+
+ gGL.begin(LLRender::LINES);
+
+ LLVector3 v[] =
+ {
+ LLVector3(1,0,0),
+ LLVector3(-1,0,0),
+ LLVector3(0,1,0),
+ LLVector3(0,-1,0),
+
+ LLVector3(0,0,-1),
+ LLVector3(0,0,1),
+ };
+
+ //sides
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[3].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[3].mV);
+
+
+ //top
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[4].mV);
+
+
+ //bottom
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.end();
+
+ gGL.popMatrix();
+ }
+
+ mDebugText.clear();
+ addDebugText(ostr.str());
+ addDebugText(nullstr.str());
+}
+
+bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_unselectable,
+ S32* face_hit,
+ LLVector4a* intersection,
+ LLVector2* tex_coord,
+ LLVector4a* normal,
+ LLVector4a* tangent)
+{
+ if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
+ {
+ return false;
+ }
+
+ if (isControlAvatar())
+ {
+ return false;
+ }
+
+ if (lineSegmentBoundingBox(start, end))
+ {
+ for (S32 i = 0; i < mNumCollisionVolumes; ++i)
+ {
+ mCollisionVolumes[i].updateWorldMatrix();
+
+ glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
+ glh::matrix4f inverse = mat.inverse();
+ glh::matrix4f norm_mat = inverse.transpose();
+
+ glh::vec3f p1(start.getF32ptr());
+ glh::vec3f p2(end.getF32ptr());
+
+ inverse.mult_matrix_vec(p1);
+ inverse.mult_matrix_vec(p2);
+
+ LLVector3 position;
+ LLVector3 norm;
+
+ if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
+ {
+ glh::vec3f res_pos(position.mV);
+ mat.mult_matrix_vec(res_pos);
+
+ norm.normalize();
+ glh::vec3f res_norm(norm.mV);
+ norm_mat.mult_matrix_dir(res_norm);
+
+ if (intersection)
+ {
+ intersection->load3(res_pos.v);
+ }
+
+ if (normal)
+ {
+ normal->load3(res_norm.v);
+ }
+
+ return true;
+ }
+ }
+
+ if (isSelf())
+ {
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+
+ if (attached_object && !attached_object->isDead() && attachment->getValid())
+ {
+ LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable->isState(LLDrawable::RIGGED))
+ { //regenerate octree for rigged attachment
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED);
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+
+ LLVector4a position;
+ if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
+ {
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+// virtual
+LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_unselectable,
+ S32* face_hit,
+ LLVector4a* intersection,
+ LLVector2* tex_coord,
+ LLVector4a* normal,
+ LLVector4a* tangent)
+{
+ if (isSelf() && !gAgent.needsRenderAvatar())
+ {
+ return NULL;
+ }
+
+ LLViewerObject* hit = NULL;
+
+ if (lineSegmentBoundingBox(start, end))
+ {
+ LLVector4a local_end = end;
+ LLVector4a local_intersection;
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+
+ if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, pick_unselectable, face_hit, &local_intersection, tex_coord, normal, tangent))
+ {
+ local_end = local_intersection;
+ if (intersection)
+ {
+ *intersection = local_intersection;
+ }
+
+ hit = attached_object;
+ }
+ }
+ }
+ }
+
+ return hit;
+}
+
+
+LLVOAvatar* LLVOAvatar::asAvatar()
+{
+ return this;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::startDefaultMotions()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::startDefaultMotions()
+{
+ //-------------------------------------------------------------------------
+ // start default motions
+ //-------------------------------------------------------------------------
+ startMotion( ANIM_AGENT_HEAD_ROT );
+ startMotion( ANIM_AGENT_EYE );
+ startMotion( ANIM_AGENT_BODY_NOISE );
+ startMotion( ANIM_AGENT_BREATHE_ROT );
+ startMotion( ANIM_AGENT_PHYSICS_MOTION );
+ startMotion( ANIM_AGENT_HAND_MOTION );
+ startMotion( ANIM_AGENT_PELVIS_FIX );
+
+ //-------------------------------------------------------------------------
+ // restart any currently active motions
+ //-------------------------------------------------------------------------
+ processAnimationStateChanges();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::buildCharacter()
+// Deferred initialization and rebuild of the avatar.
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::buildCharacter()
+{
+ LLAvatarAppearance::buildCharacter();
+
+ // Not done building yet; more to do.
+ mIsBuilt = false;
+
+ //-------------------------------------------------------------------------
+ // set head offset from pelvis
+ //-------------------------------------------------------------------------
+ updateHeadOffset();
+
+ //-------------------------------------------------------------------------
+ // initialize lip sync morph pointers
+ //-------------------------------------------------------------------------
+ mOohMorph = getVisualParam( "Lipsync_Ooh" );
+ mAahMorph = getVisualParam( "Lipsync_Aah" );
+
+ // If we don't have the Ooh morph, use the Kiss morph
+ if (!mOohMorph)
+ {
+ LL_WARNS() << "Missing 'Ooh' morph for lipsync, using fallback." << LL_ENDL;
+ mOohMorph = getVisualParam( "Express_Kiss" );
+ }
+
+ // If we don't have the Aah morph, use the Open Mouth morph
+ if (!mAahMorph)
+ {
+ LL_WARNS() << "Missing 'Aah' morph for lipsync, using fallback." << LL_ENDL;
+ mAahMorph = getVisualParam( "Express_Open_Mouth" );
+ }
+
+ // Currently disabled for control avatars (animated objects), enabled for all others.
+ if (mEnableDefaultMotions)
+ {
+ startDefaultMotions();
+ }
+
+ //-------------------------------------------------------------------------
+ // restart any currently active motions
+ //-------------------------------------------------------------------------
+ processAnimationStateChanges();
+
+ mIsBuilt = true;
+ stop_glerror();
+
+ mMeshValid = true;
+}
+
+//-----------------------------------------------------------------------------
+// resetVisualParams()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetVisualParams()
+{
+ // Skeletal params
+ {
+ LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
+ for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
+ iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
+ ++iter)
+ {
+ LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter;
+ LLPolySkeletalDistortion *param = dynamic_cast<LLPolySkeletalDistortion*>(getVisualParam(info->getID()));
+ *param = LLPolySkeletalDistortion(this);
+ llassert(param);
+ if (!param->setInfo(info))
+ {
+ llassert(false);
+ }
+ }
+ }
+
+ // Driver parameters
+ for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
+ iter != sAvatarXmlInfo->mDriverInfoList.end();
+ ++iter)
+ {
+ LLDriverParamInfo *info = *iter;
+ LLDriverParam *param = dynamic_cast<LLDriverParam*>(getVisualParam(info->getID()));
+ LLDriverParam::entry_list_t driven_list = param->getDrivenList();
+ *param = LLDriverParam(this);
+ llassert(param);
+ if (!param->setInfo(info))
+ {
+ llassert(false);
+ }
+ param->setDrivenList(driven_list);
+ }
+}
+
+void LLVOAvatar::applyDefaultParams()
+{
+ // These are params from avs with newly created copies of shape,
+ // skin, hair, eyes, plus gender set as noted. Run arche_tool.py
+ // to get params from some other xml appearance dump.
+ std::map<S32, U8> male_params = {
+ {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,255}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127}
+ };
+ std::map<S32, U8> female_params = {
+ {1,33}, {2,61}, {4,85}, {5,23}, {6,58}, {7,127}, {8,63}, {10,85}, {11,63}, {12,42}, {13,0}, {14,85}, {15,63}, {16,36}, {17,85}, {18,95}, {19,153}, {20,63}, {21,34}, {22,0}, {23,63}, {24,109}, {25,88}, {27,132}, {31,63}, {33,136}, {34,81}, {35,85}, {36,103}, {37,136}, {38,127}, {80,0}, {93,203}, {98,0}, {99,0}, {105,127}, {108,0}, {110,0}, {111,127}, {112,0}, {113,0}, {114,127}, {115,0}, {116,0}, {117,0}, {119,127}, {130,114}, {131,127}, {132,99}, {133,63}, {134,127}, {135,140}, {136,127}, {137,127}, {140,0}, {141,0}, {142,0}, {143,191}, {150,0}, {155,104}, {157,0}, {162,0}, {163,0}, {165,0}, {166,0}, {167,0}, {168,0}, {169,0}, {177,0}, {181,145}, {182,216}, {183,133}, {184,0}, {185,127}, {192,0}, {193,127}, {196,170}, {198,0}, {503,0}, {505,127}, {506,127}, {507,109}, {508,85}, {513,127}, {514,127}, {515,63}, {517,85}, {518,42}, {603,100}, {604,216}, {605,214}, {606,204}, {607,204}, {608,204}, {609,51}, {616,25}, {617,89}, {619,76}, {624,204}, {625,0}, {629,127}, {637,0}, {638,0}, {646,144}, {647,85}, {649,127}, {650,132}, {652,127}, {653,85}, {654,0}, {656,127}, {659,127}, {662,127}, {663,127}, {664,127}, {665,127}, {674,59}, {675,127}, {676,85}, {678,127}, {682,127}, {683,106}, {684,47}, {685,79}, {690,127}, {692,127}, {693,204}, {700,63}, {701,0}, {702,0}, {703,0}, {704,0}, {705,127}, {706,127}, {707,0}, {708,0}, {709,0}, {710,0}, {711,127}, {712,0}, {713,159}, {714,0}, {715,0}, {750,178}, {752,127}, {753,36}, {754,85}, {755,131}, {756,127}, {757,127}, {758,127}, {759,153}, {760,95}, {762,0}, {763,140}, {764,74}, {765,27}, {769,127}, {773,127}, {775,0}, {779,214}, {780,204}, {781,198}, {785,0}, {789,0}, {795,63}, {796,30}, {799,127}, {800,226}, {801,255}, {802,198}, {803,255}, {804,255}, {805,255}, {806,255}, {807,255}, {808,255}, {812,255}, {813,255}, {814,255}, {815,204}, {816,0}, {817,255}, {818,255}, {819,255}, {820,255}, {821,255}, {822,255}, {823,255}, {824,255}, {825,255}, {826,255}, {827,255}, {828,0}, {829,255}, {830,255}, {834,255}, {835,255}, {836,255}, {840,0}, {841,127}, {842,127}, {844,255}, {848,25}, {858,100}, {859,255}, {860,255}, {861,255}, {862,255}, {863,84}, {868,0}, {869,0}, {877,0}, {879,51}, {880,132}, {921,255}, {922,255}, {923,255}, {10000,0}, {10001,0}, {10002,25}, {10003,0}, {10004,25}, {10005,23}, {10006,51}, {10007,0}, {10008,25}, {10009,23}, {10010,51}, {10011,0}, {10012,0}, {10013,25}, {10014,0}, {10015,25}, {10016,23}, {10017,51}, {10018,0}, {10019,0}, {10020,25}, {10021,0}, {10022,25}, {10023,23}, {10024,51}, {10025,0}, {10026,25}, {10027,23}, {10028,51}, {10029,0}, {10030,25}, {10031,23}, {10032,51}, {11000,1}, {11001,127}
+ };
+ std::map<S32, U8> *params = NULL;
+ if (getSex() == SEX_MALE)
+ params = &male_params;
+ else
+ params = &female_params;
+
+ for( auto it = params->begin(); it != params->end(); ++it)
+ {
+ LLVisualParam* param = getVisualParam(it->first);
+ if( !param )
+ {
+ // invalid id
+ break;
+ }
+
+ U8 value = it->second;
+ F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
+ param->setWeight(newWeight);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// resetSkeleton()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetSkeleton(bool reset_animations)
+{
+ LL_DEBUGS("Avatar") << avString() << " reset starts" << LL_ENDL;
+ if (!isControlAvatar() && !mLastProcessedAppearance)
+ {
+ LL_WARNS() << "Can't reset avatar " << getID() << "; no appearance message has been received yet." << LL_ENDL;
+ return;
+ }
+
+ // Save mPelvis state
+ //LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
+ //LLQuaternion pelvis_rot = getJoint("mPelvis")->getRotation();
+
+ // Clear all attachment pos and scale overrides
+ clearAttachmentOverrides();
+
+ // Note that we call buildSkeleton twice in this function. The first time is
+ // just to get the right scale for the collision volumes, because
+ // this will be used in setting the mJointScales for the
+ // LLPolySkeletalDistortions of which the CVs are children.
+ if( !buildSkeleton(sAvatarSkeletonInfo) )
+ {
+ LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
+ }
+
+ // Reset some params to default state, without propagating changes downstream.
+ resetVisualParams();
+
+ // Now we have to reset the skeleton again, because its state
+ // got clobbered by the resetVisualParams() calls
+ // above.
+ if( !buildSkeleton(sAvatarSkeletonInfo) )
+ {
+ LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
+ }
+
+ // Reset attachment points
+ // BuildSkeleton only does bones and CVs but we still need to reinit huds
+ // since huds can be animated.
+ bool ignore_hud_joints = !isSelf();
+ initAttachmentPoints(ignore_hud_joints);
+
+ // Fix up collision volumes
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ LLPolyMorphTarget *poly_morph = dynamic_cast<LLPolyMorphTarget*>(param);
+ if (poly_morph)
+ {
+ // This is a kludgy way to correct for the fact that the
+ // collision volumes have been reset out from under the
+ // poly morph sliders.
+ F32 delta_weight = poly_morph->getLastWeight() - poly_morph->getDefaultWeight();
+ poly_morph->applyVolumeChanges(delta_weight);
+ }
+ }
+
+ // Reset tweakable params to preserved state
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ if (mLastProcessedAppearance)
+ {
+ bool slam_params = true;
+ applyParsedAppearanceMessage(*mLastProcessedAppearance, slam_params);
+ }
+ }
+ else
+ {
+ // Stripped down approximation of
+ // applyParsedAppearanceMessage, but with alternative default
+ // (jellydoll) params
+ setCompositeUpdatesEnabled( false );
+ gPipeline.markGLRebuild(this);
+ applyDefaultParams();
+ setCompositeUpdatesEnabled( true );
+ updateMeshTextures();
+ updateMeshVisibility();
+ }
+ updateVisualParams();
+
+ // Restore attachment pos overrides
+ updateAttachmentOverrides();
+
+ // Animations
+ if (reset_animations)
+ {
+ if (isSelf())
+ {
+ // This is equivalent to "Stop Animating Me". Will reset
+ // all animations and propagate the changes to other
+ // viewers.
+ gAgent.stopCurrentAnimations();
+ }
+ else
+ {
+ // Local viewer-side reset for non-self avatars.
+ resetAnimations();
+ }
+ }
+
+ LL_DEBUGS("Avatar") << avString() << " reset ends" << LL_ENDL;
+}
+
+//-----------------------------------------------------------------------------
+// releaseMeshData()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::releaseMeshData()
+{
+ if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || isUIAvatar())
+ {
+ return;
+ }
+
+ // cleanup mesh data
+ for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
+ iter != mMeshLOD.end();
+ ++iter)
+ {
+ LLAvatarJoint* joint = (*iter);
+ joint->setValid(false, true);
+ }
+
+ //cleanup data
+ if (mDrawable.notNull())
+ {
+ LLFace* facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep->setSize(0, 0);
+ for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
+ {
+ facep = mDrawable->getFace(i);
+ if (facep)
+ {
+ facep->setSize(0, 0);
+ }
+ }
+ }
+ }
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment->getIsHUDAttachment())
+ {
+ attachment->setAttachmentVisibility(false);
+ }
+ }
+ mMeshValid = false;
+}
+
+//-----------------------------------------------------------------------------
+// restoreMeshData()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::restoreMeshData()
+{
+ llassert(!isSelf());
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ //LL_INFOS() << "Restoring" << LL_ENDL;
+ mMeshValid = true;
+ updateJointLODs();
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment->getIsHUDAttachment())
+ {
+ attachment->setAttachmentVisibility(true);
+ }
+ }
+
+ // force mesh update as LOD might not have changed to trigger this
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
+}
+
+//-----------------------------------------------------------------------------
+// updateMeshData()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateMeshData()
+{
+ if (mDrawable.notNull())
+ {
+ stop_glerror();
+
+ S32 f_num = 0 ;
+ const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
+ const S32 num_parts = mMeshLOD.size();
+
+ // this order is determined by number of LODS
+ // if a mesh earlier in this list changed LODs while a later mesh doesn't,
+ // the later mesh's index offset will be inaccurate
+ for(S32 part_index = 0 ; part_index < num_parts ;)
+ {
+ S32 j = part_index ;
+ U32 last_v_num = 0, num_vertices = 0 ;
+ U32 last_i_num = 0, num_indices = 0 ;
+
+ while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD)
+ {
+ last_v_num = num_vertices ;
+ last_i_num = num_indices ;
+
+ LLViewerJoint* part_mesh = getViewerJoint(part_index++);
+ if (part_mesh)
+ {
+ part_mesh->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea);
+ }
+ }
+ if(num_vertices < 1)//skip empty meshes
+ {
+ continue ;
+ }
+ if(last_v_num > 0)//put the last inserted part into next vertex buffer.
+ {
+ num_vertices = last_v_num ;
+ num_indices = last_i_num ;
+ part_index-- ;
+ }
+
+ LLFace* facep = NULL;
+ if(f_num < mDrawable->getNumFaces())
+ {
+ facep = mDrawable->getFace(f_num);
+ }
+ else
+ {
+ facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep = mDrawable->addFace(facep->getPool(), facep->getTexture()) ;
+ }
+ }
+ if (!facep) continue;
+
+ // resize immediately
+ facep->setSize(num_vertices, num_indices);
+
+ bool terse_update = false;
+
+ facep->setGeomIndex(0);
+ facep->setIndicesIndex(0);
+
+ LLVertexBuffer* buff = facep->getVertexBuffer();
+ if(!facep->getVertexBuffer())
+ {
+ buff = new LLVertexBuffer(LLDrawPoolAvatar::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(num_vertices, num_indices))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to "
+ << num_vertices << " vertices and "
+ << num_indices << " indices" << LL_ENDL;
+ // Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
+ facep->setSize(1, 3);
+ buff->allocateBuffer(1, 3);
+ memset((U8*) buff->getMappedData(), 0, buff->getSize());
+ memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
+ }
+ facep->setVertexBuffer(buff);
+ }
+ else
+ {
+ if (buff->getNumIndices() == num_indices &&
+ buff->getNumVerts() == num_vertices)
+ {
+ terse_update = true;
+ }
+ else
+ {
+ buff = new LLVertexBuffer(buff->getTypeMask());
+ if (!buff->allocateBuffer(num_vertices, num_indices))
+ {
+ LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL;
+ // Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
+ facep->setSize(1, 3);
+ buff->allocateBuffer(1, 3);
+ memset((U8*) buff->getMappedData(), 0, buff->getSize());
+ memset((U8*) buff->getMappedIndices(), 0, buff->getIndicesSize());
+ }
+ }
+ }
+
+
+ // This is a hack! Avatars have their own pool, so we are detecting
+ // the case of more than one avatar in the pool (thus > 0 instead of >= 0)
+ if (facep->getGeomIndex() > 0)
+ {
+ LL_ERRS() << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << LL_ENDL;
+ }
+
+ if (num_vertices == buff->getNumVerts() && num_indices == buff->getNumIndices())
+ {
+ for(S32 k = j ; k < part_index ; k++)
+ {
+ bool rigid = false;
+ if (k == MESH_ID_EYEBALL_LEFT ||
+ k == MESH_ID_EYEBALL_RIGHT)
+ {
+ //eyeballs can't have terse updates since they're never rendered with
+ //the hardware skinning shader
+ rigid = true;
+ }
+
+ LLViewerJoint* mesh = getViewerJoint(k);
+ if (mesh)
+ {
+ mesh->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid);
+ }
+ }
+ }
+
+ stop_glerror();
+ buff->unmapBuffer();
+
+ if(!f_num)
+ {
+ f_num += mNumInitFaces ;
+ }
+ else
+ {
+ f_num++ ;
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+
+//------------------------------------------------------------------------
+// LLVOAvatar::processUpdateMessage()
+//------------------------------------------------------------------------
+U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num, const EObjectUpdateType update_type,
+ LLDataPacker *dp)
+{
+ const bool had_no_name = !getNVPair("FirstName");
+
+ // Do base class updates...
+ U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+
+ // Print out arrival information once we have name of avatar.
+ const bool has_name = getNVPair("FirstName");
+ if (had_no_name && has_name)
+ {
+ mDebugExistenceTimer.reset();
+ debugAvatarRezTime("AvatarRezArrivedNotification", "avatar arrived");
+ }
+
+ if (retval & LLViewerObject::INVALID_UPDATE)
+ {
+ if (isSelf())
+ {
+ //tell sim to cancel this update
+ gAgent.teleportViaLocation(gAgent.getPositionGlobal());
+ }
+ }
+
+ return retval;
+}
+
+LLViewerFetchedTexture *LLVOAvatar::getBakedTextureImage(const U8 te, const LLUUID& uuid)
+{
+ LLViewerFetchedTexture *result = NULL;
+
+ if (uuid == IMG_DEFAULT_AVATAR ||
+ uuid == IMG_DEFAULT ||
+ uuid == IMG_INVISIBLE)
+ {
+ // Should already exist, don't need to find it on sim or baked-texture host.
+ result = gTextureList.findImage(uuid, TEX_LIST_STANDARD);
+ }
+ if (!result)
+ {
+ const std::string url = getImageURL(te,uuid);
+
+ if (url.empty())
+ {
+ LL_WARNS() << "unable to determine URL for te " << te << " uuid " << uuid << LL_ENDL;
+ return NULL;
+ }
+ LL_DEBUGS("Avatar") << avString() << "get server-bake image from URL " << url << LL_ENDL;
+ result = LLViewerTextureManager::getFetchedTextureFromUrl(
+ url, FTT_SERVER_BAKE, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, uuid);
+ if (result->isMissingAsset())
+ {
+ result->setIsMissingAsset(false);
+ }
+
+ }
+ return result;
+}
+
+// virtual
+S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
+{
+ if (!isIndexBakedTexture((ETextureIndex)te))
+ {
+ // Sim still sends some uuids for non-baked slots sometimes - ignore.
+ return LLViewerObject::setTETexture(te, LLUUID::null);
+ }
+
+ LLViewerFetchedTexture *image = getBakedTextureImage(te,uuid);
+ llassert(image);
+ return setTETextureCore(te, image);
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::dumpAnimationState()
+//------------------------------------------------------------------------
+void LLVOAvatar::dumpAnimationState()
+{
+ LL_INFOS() << "==============================================" << LL_ENDL;
+ for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ std::string playtag = "";
+ if (mPlayingAnimations.find(id) != mPlayingAnimations.end())
+ {
+ playtag = "*";
+ }
+ LL_INFOS() << gAnimLibrary.animationName(id) << playtag << LL_ENDL;
+ }
+ for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it)
+ {
+ LLUUID id = it->first;
+ bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end();
+ if (!is_signaled)
+ {
+ LL_INFOS() << gAnimLibrary.animationName(id) << "!S" << LL_ENDL;
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+// idleUpdate()
+//------------------------------------------------------------------------
+void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ if (isDead())
+ {
+ LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL;
+ return;
+ }
+
+ LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false);
+ if (friends_only()
+ && !isUIAvatar()
+ && !isControlAvatar()
+ && !isSelf()
+ && !isBuddy())
+ {
+ if (mNameText)
+ {
+ mNameIsSet = false;
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ deleteParticleSource();
+ mVoiceVisualizer->setVoiceEnabled(false);
+
+ return;
+ }
+
+ // record time and refresh "tooSlow" status
+ updateTooSlow();
+
+ static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes");
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
+ && !disable_all_render_types && !isSelf())
+ {
+ if (!mIsControlAvatar)
+ {
+ idleUpdateNameTag(idleCalcNameTagPosition(mLastRootPos));
+ }
+ return;
+ }
+
+ // Update should be happening max once per frame.
+ if ((mLastAnimExtents[0]==LLVector3())||
+ (mLastAnimExtents[1])==LLVector3())
+ {
+ mNeedsExtentUpdate = true;
+ }
+ else
+ {
+ const S32 upd_freq = 4; // force update every upd_freq frames.
+ mNeedsExtentUpdate = ((LLDrawable::getCurrentFrame()+mID.mData[0])%upd_freq==0);
+ }
+
+ LLScopedContextString str("avatar_idle_update " + getFullname());
+
+ checkTextureLoading() ;
+
+ // force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
+ setPixelAreaAndAngle(gAgent);
+
+ // force asynchronous drawable update
+ if(mDrawable.notNull())
+ {
+ if (isSitting() && getParent())
+ {
+ LLViewerObject *root_object = (LLViewerObject*)getRoot();
+ LLDrawable* drawablep = root_object->mDrawable;
+ // if this object hasn't already been updated by another avatar...
+ if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE))
+ {
+ if (root_object->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(mDrawable);
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // set alpha flag depending on state
+ //--------------------------------------------------------------------
+
+ if (isSelf())
+ {
+ LLViewerObject::idleUpdate(agent, time);
+
+ // trigger fidget anims
+ if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS))
+ {
+ agent.fidget();
+ }
+ }
+ else
+ {
+ // Should override the idleUpdate stuff and leave out the angular update part.
+ LLQuaternion rotation = getRotation();
+ LLViewerObject::idleUpdate(agent, time);
+ setRotation(rotation);
+ }
+
+ // attach objects that were waiting for a drawable
+ lazyAttach();
+
+ // animate the character
+ // store off last frame's root position to be consistent with camera position
+ mLastRootPos = mRoot->getWorldPosition();
+ bool detailed_update = updateCharacter(agent);
+
+ static LLUICachedControl<bool> visualizers_in_calls("ShowVoiceVisualizersInCalls", false);
+ bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) &&
+ LLVoiceClient::getInstance()->getVoiceEnabled(mID);
+
+ LLVector3 hud_name_pos = idleCalcNameTagPosition(mLastRootPos);
+
+ idleUpdateVoiceVisualizer(voice_enabled, hud_name_pos);
+ idleUpdateMisc( detailed_update );
+ idleUpdateAppearanceAnimation();
+ if (detailed_update)
+ {
+ idleUpdateLipSync( voice_enabled );
+ idleUpdateLoadingEffect();
+ idleUpdateBelowWater(); // wind effect uses this
+ idleUpdateWindEffect();
+ }
+
+ idleUpdateNameTag(hud_name_pos);
+
+ // Complexity has stale mechanics, but updates still can be very rapid
+ // so spread avatar complexity calculations over frames to lesen load from
+ // rapid updates and to make sure all avatars are not calculated at once.
+ S32 compl_upd_freq = 20;
+ if (isControlAvatar())
+ {
+ // animeshes do not (or won't) have impostors nor change outfis,
+ // no need for high frequency
+ compl_upd_freq = 100;
+ }
+ else if (mLastRezzedStatus <= 0) //cloud or init
+ {
+ compl_upd_freq = 60;
+ }
+ else if (isSelf())
+ {
+ compl_upd_freq = 5;
+ }
+ else if (mLastRezzedStatus == 1) //'grey', not fully loaded
+ {
+ compl_upd_freq = 40;
+ }
+ else if (isInMuteList()) //cheap, buffers value from search
+ {
+ compl_upd_freq = 100;
+ }
+
+ if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
+ {
+ // DEPRECATED
+ // replace with LLPipeline::profileAvatar?
+ // Avatar profile takes ~ 0.5ms while idleUpdateRenderComplexity takes ~5ms
+ // (both are unacceptably costly)
+ idleUpdateRenderComplexity();
+ }
+ idleUpdateDebugInfo();
+}
+
+void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position)
+{
+ bool render_visualizer = voice_enabled;
+
+ // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled.
+ if(isSelf())
+ {
+ static LLCachedControl<bool> voice_disable_mic(gSavedSettings, "VoiceDisableMic");
+ if(gAgentCamera.cameraMouselook() || voice_disable_mic)
+ {
+ render_visualizer = false;
+ }
+ }
+
+ mVoiceVisualizer->setVoiceEnabled(render_visualizer);
+
+ if ( voice_enabled )
+ {
+ //----------------------------------------------------------------
+ // Only do gesture triggering for your own avatar, and only when you're in a proximal channel.
+ //----------------------------------------------------------------
+ if( isSelf() )
+ {
+ //----------------------------------------------------------------------------------------
+ // The following takes the voice signal and uses that to trigger gesticulations.
+ //----------------------------------------------------------------------------------------
+ int lastGesticulationLevel = mCurrentGesticulationLevel;
+ mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel();
+
+ //---------------------------------------------------------------------------------------------------
+ // If "current gesticulation level" changes, we catch this, and trigger the new gesture
+ //---------------------------------------------------------------------------------------------------
+ if ( lastGesticulationLevel != mCurrentGesticulationLevel )
+ {
+ if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF )
+ {
+ std::string gestureString = "unInitialized";
+ if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; }
+ else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; }
+ else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; }
+ else { LL_INFOS() << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << LL_ENDL; }
+
+ // this is the call that Karl S. created for triggering gestures from within the code.
+ LLGestureMgr::instance().triggerAndReviseString( gestureString );
+ }
+ }
+
+ } //if( isSelf() )
+
+ //-----------------------------------------------------------------------------------------------------------------
+ // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer.
+ // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol.
+ //
+ // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
+ // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
+ //-----------------------------------------------------------------------------------------------------------------
+ if (LLVoiceClient::getInstance()->getIsSpeaking( mID ))
+ {
+ if (!mVoiceVisualizer->getCurrentlySpeaking())
+ {
+ mVoiceVisualizer->setStartSpeaking();
+
+ //printf( "gAwayTimer.reset();\n" );
+ }
+
+ mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) );
+
+ if( isSelf() )
+ {
+ gAgent.clearAFK();
+ }
+ }
+ else
+ {
+ if ( mVoiceVisualizer->getCurrentlySpeaking() )
+ {
+ mVoiceVisualizer->setStopSpeaking();
+
+ if ( mLipSyncActive )
+ {
+ if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight());
+ if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight());
+
+ mLipSyncActive = false;
+ LLCharacter::updateVisualParams();
+ dirtyMesh();
+ }
+ }
+ }
+ mVoiceVisualizer->setPositionAgent(position);
+ }//if ( voiceEnabled )
+}
+
+static void override_bbox(LLDrawable* drawable, LLVector4a* extents)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL;
+ drawable->setSpatialExtents(extents[0], extents[1]);
+ drawable->setPositionGroup(LLVector4a(0, 0, 0));
+ drawable->movePartition();
+}
+
+void LLVOAvatar::idleUpdateMisc(bool detailed_update)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (LLVOAvatar::sJointDebug)
+ {
+ LL_INFOS() << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << LL_ENDL;
+ }
+
+ LLJoint::sNumUpdates = 0;
+ LLJoint::sNumTouches = 0;
+
+ bool visible = isVisible() || mNeedsAnimUpdate;
+
+ // update attachments positions
+ if (detailed_update)
+ {
+ U32 draw_order = 0;
+ S32 attachment_selected = LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment();
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (!attached_object
+ || attached_object->isDead()
+ || !attachment->getValid()
+ || attached_object->mDrawable.isNull())
+ {
+ continue;
+ }
+
+ LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
+
+ if (visible || !(bridge && bridge->getRadius() < 2.0))
+ {
+ //override rigged attachments' octree spatial extents with this avatar's bounding box
+ bool rigged = false;
+ if (bridge)
+ {
+ //transform avatar bounding box into attachment's coordinate frame
+ LLVector4a extents[2];
+ bridge->transformExtents(mDrawable->getSpatialExtents(), extents);
+
+ if (attached_object->mDrawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD))
+ {
+ rigged = true;
+ override_bbox(attached_object->mDrawable, extents);
+ }
+ }
+
+ // if selecting any attachments, update all of them as non-damped
+ if (attachment_selected)
+ {
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ }
+ else
+ {
+ // Note: SL-17415; While most objects follow joints,
+ // some objects get position updates from server
+ gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
+ }
+
+ // override_bbox calls movePartition() and getSpatialPartition(),
+ // so bridge might no longer be valid, get it again.
+ // ex: animesh stops being an animesh
+ bridge = attached_object->mDrawable->getSpatialBridge();
+ if (bridge)
+ {
+ if (!rigged)
+ {
+ gPipeline.updateMoveNormalAsync(bridge);
+ }
+ else
+ {
+ //specialized impl of updateMoveNormalAsync just for rigged attachment SpatialBridge
+ bridge->setState(LLDrawable::MOVE_UNDAMPED);
+ bridge->updateMove();
+ bridge->setState(LLDrawable::EARLY_MOVE);
+
+ LLSpatialGroup* group = attached_object->mDrawable->getSpatialGroup();
+ if (group)
+ { //set draw order of group
+ group->mAvatarp = this;
+ group->mRenderOrder = draw_order++;
+ }
+ }
+ }
+
+ attached_object->updateText();
+ }
+ }
+ }
+ }
+
+ mNeedsAnimUpdate = false;
+
+ if (isImpostor() && !mNeedsImpostorUpdate)
+ {
+ LL_ALIGN_16(LLVector4a ext[2]);
+ F32 distance;
+ LLVector3 angle;
+
+ getImpostorValues(ext, angle, distance);
+
+ for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++)
+ {
+ F32 cur_angle = angle.mV[i];
+ F32 old_angle = mImpostorAngle.mV[i];
+ F32 angle_diff = fabsf(cur_angle-old_angle);
+
+ if (angle_diff > F_PI/512.f*distance*mUpdatePeriod)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 2;
+ }
+ }
+
+ if (detailed_update && !mNeedsImpostorUpdate)
+ { //update impostor if view angle, distance, or bounding box change
+ //significantly
+
+ F32 dist_diff = fabsf(distance-mImpostorDistance);
+ if (dist_diff/mImpostorDistance > 0.1f)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 3;
+ }
+ else
+ {
+ ext[0].load3(mLastAnimExtents[0].mV);
+ ext[1].load3(mLastAnimExtents[1].mV);
+ // Expensive. Just call this once per frame, in updateSpatialExtents();
+ //calculateSpatialExtents(ext[0], ext[1]);
+ LLVector4a diff;
+ diff.setSub(ext[1], mImpostorExtents[1]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 4;
+ }
+ else
+ {
+ diff.setSub(ext[0], mImpostorExtents[0]);
+ if (diff.getLength3().getF32() > 0.05f)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 5;
+ }
+ }
+ }
+ }
+ }
+
+ if (mDrawable.notNull())
+ {
+ mDrawable->movePartition();
+
+ //force a move if sitting on an active object
+ if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive())
+ {
+ gPipeline.markMoved(mDrawable, true);
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateAppearanceAnimation()
+{
+ // update morphing params
+ if (mAppearanceAnimating)
+ {
+ ESex avatar_sex = getSex();
+ F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
+ if (appearance_anim_time >= APPEARANCE_MORPH_TIME)
+ {
+ mAppearanceAnimating = false;
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ param->stopAnimating();
+ }
+ }
+ updateVisualParams();
+ }
+ else
+ {
+ F32 morph_amt = calcMorphAmount();
+ LLVisualParam *param;
+
+ if (!isSelf())
+ {
+ // animate only top level params for non-self avatars
+ for (param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ param->animate(morph_amt);
+ }
+ }
+ }
+
+ // apply all params
+ for (param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ param->apply(avatar_sex);
+ }
+
+ mLastAppearanceBlendTime = appearance_anim_time;
+ }
+ dirtyMesh();
+ }
+}
+
+F32 LLVOAvatar::calcMorphAmount()
+{
+ F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
+ F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME);
+ F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME);
+
+ F32 morph_amt;
+ if (last_blend_frac == 1.f)
+ {
+ morph_amt = 1.f;
+ }
+ else
+ {
+ morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac);
+ }
+
+ return morph_amt;
+}
+
+void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
+{
+ // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
+ if ( voice_enabled
+ && mLastRezzedStatus > 0 // no point updating lip-sync for clouds
+ && (LLVoiceClient::getInstance()->lipSyncEnabled())
+ && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
+ {
+ F32 ooh_morph_amount = 0.0f;
+ F32 aah_morph_amount = 0.0f;
+
+ mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount );
+
+ if( mOohMorph )
+ {
+ F32 ooh_weight = mOohMorph->getMinWeight()
+ + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight());
+
+ mOohMorph->setWeight( ooh_weight);
+ }
+
+ if( mAahMorph )
+ {
+ F32 aah_weight = mAahMorph->getMinWeight()
+ + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight());
+
+ mAahMorph->setWeight( aah_weight);
+ }
+
+ mLipSyncActive = true;
+ LLCharacter::updateVisualParams();
+ dirtyMesh();
+ }
+}
+
+void LLVOAvatar::idleUpdateLoadingEffect()
+{
+ // update visibility when avatar is partially loaded
+ if (updateIsFullyLoaded()) // changed?
+ {
+ if (isFullyLoaded())
+ {
+ if (mFirstFullyVisible)
+ {
+ mFirstFullyVisible = false;
+ mFirstDecloudTime = mFirstAppearanceMessageTimer.getElapsedTimeF32();
+ if (isSelf())
+ {
+ LL_INFOS("Avatar") << avString() << "self isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
+ LLAppearanceMgr::instance().onFirstFullyVisible();
+ }
+ else
+ {
+ LL_INFOS("Avatar") << avString() << "other isFullyLoaded, mFirstFullyVisible after " << mFirstDecloudTime << LL_ENDL;
+ }
+ }
+
+ deleteParticleSource();
+ updateLOD();
+ }
+ else
+ {
+ LLPartSysData particle_parameters;
+
+ // fancy particle cloud designed by Brent
+ particle_parameters.mPartData.mMaxAge = 4.f;
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f;
+ particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f;
+ particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f;
+ particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
+ particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
+ particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
+ particle_parameters.mPartImageID = sCloudTexture->getID();
+ particle_parameters.mMaxAge = 0.f;
+ particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
+ particle_parameters.mInnerAngle = F_PI;
+ particle_parameters.mOuterAngle = 0.f;
+ particle_parameters.mBurstRate = 0.02f;
+ particle_parameters.mBurstRadius = 0.0f;
+ particle_parameters.mBurstPartCount = 1;
+ particle_parameters.mBurstSpeedMin = 0.1f;
+ particle_parameters.mBurstSpeedMax = 1.f;
+ particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK |
+ LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
+ LLPartData::LL_PART_TARGET_POS_MASK );
+
+ // do not generate particles for dummy or overly-complex avatars
+ if (!mIsDummy && !isTooComplex() && !isTooSlow())
+ {
+ setParticleSource(particle_parameters, getID());
+ }
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateWindEffect()
+{
+ // update wind effect
+ if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
+ {
+ F32 hover_strength = 0.f;
+ F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
+ mRippleTimeLast = mRippleTimer.getElapsedTimeF32();
+ LLVector3 velocity = getVelocity();
+ F32 speed = velocity.length();
+ //RN: velocity varies too much frame to frame for this to work
+ mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLSmoothInterpolation::getInterpolant(0.02f));
+ mLastVel = velocity;
+ LLVector4 wind;
+ wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity);
+
+ if (mInAir)
+ {
+ hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed);
+ }
+
+ if (mBelowWater)
+ {
+ // TODO: make cloth flow more gracefully when underwater
+ hover_strength += UNDERWATER_EFFECT_STRENGTH;
+ }
+
+ wind.mV[VZ] += hover_strength;
+ wind.normalize();
+
+ wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f);
+ F32 interp;
+ if (wind.mV[VW] > mWindVec.mV[VW])
+ {
+ interp = LLSmoothInterpolation::getInterpolant(0.2f);
+ }
+ else
+ {
+ interp = LLSmoothInterpolation::getInterpolant(0.4f);
+ }
+ mWindVec = lerp(mWindVec, wind, interp);
+
+ F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f);
+ mWindFreq = lerp(mWindFreq, wind_freq, interp);
+
+ if (mBelowWater)
+ {
+ mWindFreq *= UNDERWATER_FREQUENCY_DAMP;
+ }
+
+ mRipplePhase += (time_delta * mWindFreq);
+ if (mRipplePhase > F_TWO_PI)
+ {
+ mRipplePhase = fmodf(mRipplePhase, F_TWO_PI);
+ }
+ }
+}
+
+void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ // update chat bubble
+ //--------------------------------------------------------------------
+ // draw text label over character's head
+ //--------------------------------------------------------------------
+ if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
+ {
+ mChats.clear();
+ }
+
+ const F32 time_visible = mTimeVisible.getElapsedTimeF32();
+
+ static LLCachedControl<F32> NAME_SHOW_TIME(gSavedSettings, "RenderNameShowTime"); // seconds
+ static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds
+ static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles");
+
+ bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping);
+ bool render_name = visible_chat ||
+ (((sRenderName == RENDER_NAME_ALWAYS) ||
+ (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
+ // If it's your own avatar, don't draw in mouselook, and don't
+ // draw if we're specifically hiding our own name.
+ if (isSelf())
+ {
+ static LLCachedControl<bool> render_name_show_self(gSavedSettings, "RenderNameShowSelf");
+ static LLCachedControl<S32> name_tag_mode(gSavedSettings, "AvatarNameTagMode");
+ render_name = render_name
+ && !gAgentCamera.cameraMouselook()
+ && (visible_chat || (render_name_show_self && name_tag_mode));
+ }
+
+ if ( !render_name )
+ {
+ if (mNameText)
+ {
+ // ...clean up old name tag
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
+ bool new_name = false;
+ if (visible_chat != mVisibleChat)
+ {
+ mVisibleChat = visible_chat;
+ new_name = true;
+ }
+
+ if (sRenderGroupTitles != mRenderGroupTitles)
+ {
+ mRenderGroupTitles = sRenderGroupTitles;
+ new_name = true;
+ }
+
+ // First Calculate Alpha
+ // If alpha > 0, create mNameText if necessary, otherwise delete it
+ F32 alpha = 0.f;
+ if (mAppAngle > 5.f)
+ {
+ const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION;
+ if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME)
+ {
+ alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION;
+ }
+ else
+ {
+ // ...not fading, full alpha
+ alpha = 1.f;
+ }
+ }
+ else if (mAppAngle > 2.f)
+ {
+ // far away is faded out also
+ alpha = (mAppAngle-2.f)/3.f;
+ }
+
+ if (alpha <= 0.f)
+ {
+ if (mNameText)
+ {
+ mNameText->markDead();
+ mNameText = NULL;
+ sNumVisibleChatBubbles--;
+ }
+ return;
+ }
+
+ if (!mNameText)
+ {
+ mNameText = static_cast<LLHUDNameTag*>( LLHUDObject::addHUDObject(
+ LLHUDObject::LL_HUD_NAME_TAG) );
+ //mNameText->setMass(10.f);
+ mNameText->setSourceObject(this);
+ mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP);
+ mNameText->setVisibleOffScreen(true);
+ mNameText->setMaxLines(11);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
+ sNumVisibleChatBubbles++;
+ new_name = true;
+ }
+
+ mNameText->setPositionAgent(root_pos_last);
+
+ idleUpdateNameTagText(new_name);
+ idleUpdateNameTagAlpha(new_name, alpha);
+}
+
+void LLVOAvatar::idleUpdateNameTagText(bool new_name)
+{
+ LLNameValue *title = getNVPair("Title");
+ LLNameValue* firstname = getNVPair("FirstName");
+ LLNameValue* lastname = getNVPair("LastName");
+
+ // Avatars must have a first and last name
+ if (!firstname || !lastname) return;
+
+ bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
+ bool is_do_not_disturb = mSignaledAnimations.find(ANIM_AGENT_DO_NOT_DISTURB) != mSignaledAnimations.end();
+ bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
+ bool is_muted;
+ if (isSelf())
+ {
+ is_muted = false;
+ }
+ else
+ {
+ is_muted = isInMuteList();
+ }
+ bool is_friend = LLAvatarTracker::instance().isBuddy(getID());
+ bool is_cloud = getIsCloud();
+
+ if (is_appearance != mNameAppearance)
+ {
+ if (is_appearance)
+ {
+ debugAvatarRezTime("AvatarRezEnteredAppearanceNotification","entered appearance mode");
+ }
+ else
+ {
+ debugAvatarRezTime("AvatarRezLeftAppearanceNotification","left appearance mode");
+ }
+ }
+
+ // Rebuild name tag if state change detected
+ if (!mNameIsSet
+ || new_name
+ || (!title && !mTitle.empty())
+ || (title && mTitle != title->getString())
+ || is_away != mNameAway
+ || is_do_not_disturb != mNameDoNotDisturb
+ || is_muted != mNameMute
+ || is_appearance != mNameAppearance
+ || is_friend != mNameFriend
+ || is_cloud != mNameCloud)
+ {
+ LLColor4 name_tag_color = getNameTagColor(is_friend);
+
+ clearNameTag();
+
+ if (is_away || is_muted || is_do_not_disturb || is_appearance)
+ {
+ std::string line;
+ if (is_away)
+ {
+ line += LLTrans::getString("AvatarAway");
+ line += ", ";
+ }
+ if (is_do_not_disturb)
+ {
+ line += LLTrans::getString("AvatarDoNotDisturb");
+ line += ", ";
+ }
+ if (is_muted)
+ {
+ line += LLTrans::getString("AvatarMuted");
+ line += ", ";
+ }
+ if (is_appearance)
+ {
+ line += LLTrans::getString("AvatarEditingAppearance");
+ line += ", ";
+ }
+ if (is_cloud)
+ {
+ line += LLTrans::getString("LoadingData");
+ line += ", ";
+ }
+ // trim last ", "
+ line.resize( line.length() - 2 );
+ addNameTagLine(line, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall());
+ }
+
+ if (sRenderGroupTitles
+ && title && title->getString() && title->getString()[0] != '\0')
+ {
+ std::string title_str = title->getString();
+ LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
+ addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall(), true);
+ }
+
+ static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true);
+ static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true);
+ static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
+
+ if (LLAvatarName::useDisplayNames())
+ {
+ LLAvatarName av_name;
+ if (!LLAvatarNameCache::get(getID(), &av_name))
+ {
+ // Force a rebuild at next idle
+ // Note: do not connect a callback on idle().
+ clearNameTag();
+ }
+
+ // Might be blank if name not available yet, that's OK
+ if (show_display_names)
+ {
+ addNameTagLine(av_name.getDisplayName(), name_tag_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerif(), true);
+ }
+ // Suppress SLID display if display name matches exactly (ugh)
+ if (show_usernames && !av_name.isDisplayNameDefault())
+ {
+ // *HACK: Desaturate the color
+ LLColor4 username_color = name_tag_color * 0.83f;
+ addNameTagLine(av_name.getUserName(), username_color, LLFontGL::NORMAL,
+ LLFontGL::getFontSansSerifSmall(), true);
+ }
+ }
+ else
+ {
+ const LLFontGL* font = LLFontGL::getFontSansSerif();
+ std::string full_name = LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
+ addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true);
+ }
+
+ if (show_rez_status)
+ {
+ std::string av_string = LLVOAvatar::rezStatusToString(mLastRezzedStatus);
+ addNameTagLine(av_string, name_tag_color, LLFontGL::NORMAL, LLFontGL::getFontSansSerifSmall(), true);
+ }
+
+ mNameAway = is_away;
+ mNameDoNotDisturb = is_do_not_disturb;
+ mNameMute = is_muted;
+ mNameAppearance = is_appearance;
+ mNameFriend = is_friend;
+ mNameCloud = is_cloud;
+ mTitle = title ? title->getString() : "";
+ LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR);
+ new_name = true;
+ }
+
+ if (mVisibleChat)
+ {
+ mNameText->setFont(LLFontGL::getFontSansSerif());
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
+
+ std::deque<LLChat>::iterator chat_iter = mChats.begin();
+ mNameText->clearString();
+
+ LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" );
+ LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
+ LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
+ if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
+ {
+ ++chat_iter;
+ }
+
+ for(; chat_iter != mChats.end(); ++chat_iter)
+ {
+ F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f);
+ LLFontGL::StyleFlags style;
+ switch(chat_iter->mChatType)
+ {
+ case CHAT_TYPE_WHISPER:
+ style = LLFontGL::ITALIC;
+ break;
+ case CHAT_TYPE_SHOUT:
+ style = LLFontGL::BOLD;
+ break;
+ default:
+ style = LLFontGL::NORMAL;
+ break;
+ }
+ if (chat_fade_amt < 1.f)
+ {
+ F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
+ mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style);
+ }
+ else if (chat_fade_amt < 2.f)
+ {
+ F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
+ mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style);
+ }
+ else if (chat_fade_amt < 3.f)
+ {
+ // *NOTE: only remove lines down to minimum number
+ mNameText->addLine(chat_iter->mText, old_chat, style);
+ }
+ }
+ mNameText->setVisibleOffScreen(true);
+
+ if (mTyping)
+ {
+ S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1;
+ switch(dot_count)
+ {
+ case 1:
+ mNameText->addLine(".", new_chat);
+ break;
+ case 2:
+ mNameText->addLine("..", new_chat);
+ break;
+ case 3:
+ mNameText->addLine("...", new_chat);
+ break;
+ }
+
+ }
+ }
+ else
+ {
+ // ...not using chat bubbles, just names
+ mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER);
+ mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
+ mNameText->setVisibleOffScreen(false);
+ }
+}
+
+void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses)
+{
+ // extra width (NAMETAG_MAX_WIDTH) is for names only, not for chat
+ llassert(mNameText);
+ if (mVisibleChat)
+ {
+ mNameText->addLabel(line, LLHUDNameTag::NAMETAG_MAX_WIDTH);
+ }
+ else
+ {
+ mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font, use_ellipses, LLHUDNameTag::NAMETAG_MAX_WIDTH);
+ }
+ mNameIsSet |= !line.empty();
+}
+
+void LLVOAvatar::clearNameTag()
+{
+ mNameIsSet = false;
+ if (mNameText)
+ {
+ mNameText->setLabel("");
+ mNameText->setString("");
+ }
+ mTimeVisible.reset();
+}
+
+//static
+void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
+{
+ LLViewerObject* obj = gObjectList.findObject(agent_id);
+ if (!obj) return;
+
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
+ if (!avatar) return;
+
+ avatar->clearNameTag();
+}
+
+//static
+void LLVOAvatar::invalidateNameTags()
+{
+ std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
+ for ( ; it != LLCharacter::sInstances.end(); ++it)
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
+ if (!avatar) continue;
+ if (avatar->isDead()) continue;
+
+ avatar->clearNameTag();
+ }
+}
+
+// Compute name tag position during idle update
+LLVector3 LLVOAvatar::idleCalcNameTagPosition(const LLVector3 &root_pos_last)
+{
+ LLQuaternion root_rot = mRoot->getWorldRotation();
+ LLQuaternion inv_root_rot = ~root_rot;
+ LLVector3 pixel_right_vec;
+ LLVector3 pixel_up_vec;
+ LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
+ LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_av.normalize();
+ LLVector3 local_camera_at = camera_to_av * inv_root_rot;
+ LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
+ local_camera_up.normalize();
+ local_camera_up = local_camera_up * inv_root_rot;
+
+ // position is based on head position, does not require mAvatarOffset here. - Nyx
+ LLVector3 avatar_ellipsoid(mBodySize.mV[VX] * 0.4f,
+ mBodySize.mV[VY] * 0.4f,
+ mBodySize.mV[VZ] * NAMETAG_VERT_OFFSET_WEIGHT);
+
+ local_camera_up.scaleVec(avatar_ellipsoid);
+ local_camera_at.scaleVec(avatar_ellipsoid);
+
+ LLVector3 head_offset = (mHeadp->getLastWorldPosition() - mRoot->getLastWorldPosition()) * inv_root_rot;
+
+ if (dist_vec(head_offset, mTargetRootToHeadOffset) > NAMETAG_UPDATE_THRESHOLD)
+ {
+ mTargetRootToHeadOffset = head_offset;
+ }
+
+ mCurRootToHeadOffset = lerp(mCurRootToHeadOffset, mTargetRootToHeadOffset, LLSmoothInterpolation::getInterpolant(0.2f));
+
+ LLVector3 name_position = mRoot->getLastWorldPosition() + (mCurRootToHeadOffset * root_rot);
+ name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
+ name_position += pixel_up_vec * NAMETAG_VERTICAL_SCREEN_OFFSET;
+
+ const F32 water_height = getRegion()->getWaterHeight();
+ static const F32 WATER_HEIGHT_DELTA = 0.25f;
+ if (name_position[VZ] < water_height + WATER_HEIGHT_DELTA)
+ {
+ if (LLViewerCamera::getInstance()->getOrigin()[VZ] >= water_height)
+ {
+ name_position[VZ] = water_height;
+ }
+ else if (mNameText) // both camera and HUD are below watermark
+ {
+ F32 name_world_height = mNameText->getWorldHeight();
+ F32 max_z_position = water_height - name_world_height;
+ if (name_position[VZ] > max_z_position)
+ {
+ name_position[VZ] = max_z_position;
+ }
+ }
+ }
+
+ return name_position;
+}
+
+void LLVOAvatar::idleUpdateNameTagAlpha(bool new_name, F32 alpha)
+{
+ llassert(mNameText);
+
+ if (new_name
+ || alpha != mNameAlpha)
+ {
+ mNameText->setAlpha(alpha);
+ mNameAlpha = alpha;
+ }
+}
+
+LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
+{
+ static LLUICachedControl<bool> show_friends("NameTagShowFriends", false);
+ const char* color_name;
+ if (show_friends && is_friend)
+ {
+ color_name = "NameTagFriend";
+ }
+ else if (LLAvatarName::useDisplayNames())
+ {
+ // ...color based on whether username "matches" a computed display name
+ LLAvatarName av_name;
+ if (LLAvatarNameCache::get(getID(), &av_name) && av_name.isDisplayNameDefault())
+ {
+ color_name = "NameTagMatch";
+ }
+ else
+ {
+ color_name = "NameTagMismatch";
+ }
+ }
+ else
+ {
+ // ...not using display names
+ color_name = "NameTagLegacy";
+ }
+ return LLUIColorTable::getInstance()->getColor( color_name );
+}
+
+void LLVOAvatar::idleUpdateBelowWater()
+{
+ F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
+
+ F32 water_height;
+ water_height = getRegion()->getWaterHeight();
+
+ mBelowWater = avatar_height < water_height;
+}
+
+void LLVOAvatar::slamPosition()
+{
+ gAgent.setPositionAgent(getPositionAgent());
+ // SL-315
+ mRoot->setWorldPosition(getPositionAgent()); // teleport
+ setChanged(TRANSLATED);
+ if (mDrawable.notNull())
+ {
+ gPipeline.updateMoveNormalAsync(mDrawable);
+ }
+ mRoot->updateWorldMatrixChildren();
+}
+
+bool LLVOAvatar::isVisuallyMuted()
+{
+ bool muted = false;
+
+ // Priority order (highest priority first)
+ // * own avatar is never visually muted
+ // * if on the "always draw normally" list, draw them normally
+ // * if on the "always visually mute" list, mute them
+ // * check against the render cost and attachment limits
+ if (!isSelf())
+ {
+ if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ muted = false;
+ }
+ else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
+ {
+#ifdef JELLYDOLLS_SHOULD_IMPOSTOR
+ muted = true;
+ // Always want to see this AV as an impostor
+#else
+ muted = false;
+#endif
+ }
+ else if (isInMuteList())
+ {
+ muted = true;
+ }
+ else if (mIsControlAvatar)
+ {
+ muted = isTooSlow();
+ }
+ else
+ {
+ muted = isTooComplex() || isTooSlow();
+ }
+ }
+
+ return muted;
+}
+
+bool LLVOAvatar::isInMuteList() const
+{
+ bool muted = false;
+ F64 now = LLFrameTimer::getTotalSeconds();
+ if (now < mCachedMuteListUpdateTime)
+ {
+ muted = mCachedInMuteList;
+ }
+ else
+ {
+ muted = LLMuteList::getInstance()->isMuted(getID());
+
+ const F64 SECONDS_BETWEEN_MUTE_UPDATES = 1;
+ mCachedMuteListUpdateTime = now + SECONDS_BETWEEN_MUTE_UPDATES;
+ mCachedInMuteList = muted;
+ }
+ return muted;
+}
+
+void LLVOAvatar::updateAppearanceMessageDebugText()
+{
+ S32 central_bake_version = -1;
+ if (getRegion())
+ {
+ central_bake_version = getRegion()->getCentralBakeVersion();
+ }
+ bool all_baked_downloaded = allBakedTexturesCompletelyDownloaded();
+ bool all_local_downloaded = allLocalTexturesCompletelyDownloaded();
+ std::string debug_line = llformat("%s%s - mLocal: %d, mEdit: %d, mUSB: %d, CBV: %d",
+ isSelf() ? (all_local_downloaded ? "L" : "l") : "-",
+ all_baked_downloaded ? "B" : "b",
+ mUseLocalAppearance, mIsEditingAppearance,
+ 1, central_bake_version);
+ std::string origin_string = bakedTextureOriginInfo();
+ debug_line += " [" + origin_string + "]";
+ S32 curr_cof_version = LLAppearanceMgr::instance().getCOFVersion();
+ S32 last_request_cof_version = mLastUpdateRequestCOFVersion;
+ S32 last_received_cof_version = mLastUpdateReceivedCOFVersion;
+ if (isSelf())
+ {
+ debug_line += llformat(" - cof: %d req: %d rcv:%d",
+ curr_cof_version, last_request_cof_version, last_received_cof_version);
+ static LLCachedControl<bool> debug_force_failure(gSavedSettings, "DebugForceAppearanceRequestFailure");
+ if (debug_force_failure)
+ {
+ debug_line += " FORCING ERRS";
+ }
+ }
+ else
+ {
+ debug_line += llformat(" - cof rcv:%d", last_received_cof_version);
+ }
+ debug_line += llformat(" bsz-z: %.3f", mBodySize[2]);
+ if (mAvatarOffset[2] != 0.0f)
+ {
+ debug_line += llformat("avofs-z: %.3f", mAvatarOffset[2]);
+ }
+ bool hover_enabled = getRegion() && getRegion()->avatarHoverHeightEnabled();
+ debug_line += hover_enabled ? " H" : " h";
+ const LLVector3& hover_offset = getHoverOffset();
+ if (hover_offset[2] != 0.0)
+ {
+ debug_line += llformat(" hov_z: %.3f", hover_offset[2]);
+ debug_line += llformat(" %s", (isSitting() ? "S" : "T"));
+ debug_line += llformat("%s", (isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED) ? "G" : "-"));
+ }
+ if (mInAir)
+ {
+ debug_line += " A";
+
+ }
+
+ LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
+ LLVector3 normal;
+ LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
+ resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
+ F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
+ debug_line += llformat(" relev %.3f", rightElev);
+
+ LLVector3 root_pos = mRoot->getPosition();
+ LLVector3 pelvis_pos = mPelvisp->getPosition();
+ debug_line += llformat(" rp %.3f pp %.3f", root_pos[2], pelvis_pos[2]);
+
+ const LLVector3& scale = getScale();
+ debug_line += llformat(" scale-z %.3f", scale[2]);
+ S32 is_visible = (S32) isVisible();
+ S32 is_m_visible = (S32) mVisible;
+ debug_line += llformat(" v %d/%d", is_visible, is_m_visible);
+
+ AvatarOverallAppearance aoa = getOverallAppearance();
+ if (aoa == AOA_NORMAL)
+ {
+ debug_line += " N";
+ }
+ else if (aoa == AOA_JELLYDOLL)
+ {
+ debug_line += " J";
+ }
+ else
+ {
+ debug_line += " I";
+ }
+
+ if (mMeshValid)
+ {
+ debug_line += "m";
+ }
+ else
+ {
+ debug_line += "-";
+ }
+ if (isImpostor())
+ {
+ debug_line += " Imp" + llformat("%d[%d]:%.1f", mUpdatePeriod, mLastImpostorUpdateReason, ((F32)(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)));
+ }
+
+ addDebugText(debug_line);
+}
+
+LLViewerInventoryItem* getObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id)
+{
+ LLViewerInventoryItem *item = NULL;
+
+ if (vobj)
+ {
+ if (vobj->getInventorySerial()<=0)
+ {
+ vobj->requestInventory();
+ }
+ item = vobj->getInventoryItemByAsset(asset_id);
+ }
+ return item;
+}
+
+LLViewerInventoryItem* recursiveGetObjectInventoryItem(LLViewerObject *vobj, LLUUID asset_id)
+{
+ LLViewerInventoryItem *item = getObjectInventoryItem(vobj, asset_id);
+ if (!item)
+ {
+ LLViewerObject::const_child_list_t& children = vobj->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ item = getObjectInventoryItem(childp, asset_id);
+ if (item)
+ {
+ break;
+ }
+ }
+ }
+ return item;
+}
+
+void LLVOAvatar::updateAnimationDebugText()
+{
+ for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
+ iter != mMotionController.getActiveMotions().end(); ++iter)
+ {
+ LLMotion* motionp = *iter;
+ if (motionp->getMinPixelArea() < getPixelArea())
+ {
+ std::string output;
+ std::string motion_name = motionp->getName();
+ if (motion_name.empty())
+ {
+ if (isControlAvatar())
+ {
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ // Try to get name from inventory of associated object
+ LLVOVolume *volp = control_av->mRootVolp;
+ LLViewerInventoryItem *item = recursiveGetObjectInventoryItem(volp,motionp->getID());
+ if (item)
+ {
+ motion_name = item->getName();
+ }
+ }
+ }
+ if (motion_name.empty())
+ {
+ std::string name;
+ if (gAgent.isGodlikeWithoutAdminMenuFakery() || isSelf())
+ {
+ name = motionp->getID().asString();
+ LLVOAvatar::AnimSourceIterator anim_it = mAnimationSources.begin();
+ for (; anim_it != mAnimationSources.end(); ++anim_it)
+ {
+ if (anim_it->second == motionp->getID())
+ {
+ LLViewerObject* object = gObjectList.findObject(anim_it->first);
+ if (!object)
+ {
+ break;
+ }
+ if (object->isAvatar())
+ {
+ if (mMotionController.mIsSelf)
+ {
+ // Searching inventory by asset id is really long
+ // so just mark as inventory
+ // Also item is likely to be named by LLPreviewAnim
+ name += "(inventory)";
+ }
+ }
+ else
+ {
+ LLViewerInventoryItem* item = NULL;
+ if (!object->isInventoryDirty())
+ {
+ item = object->getInventoryItemByAsset(motionp->getID());
+ }
+ if (item)
+ {
+ name = item->getName();
+ }
+ else if (object->isAttachment())
+ {
+ name += "(att:" + getAttachmentItemName() + ")";
+ }
+ else
+ {
+ // in-world object, name or content unknown
+ name += "(in-world)";
+ }
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ name = LLUUID::null.asString();
+ }
+ motion_name = name;
+ }
+ std::string motion_tag = "";
+ if (mPlayingAnimations.find(motionp->getID()) != mPlayingAnimations.end())
+ {
+ motion_tag = "*";
+ }
+ output = llformat("%s%s - %d",
+ motion_name.c_str(),
+ motion_tag.c_str(),
+ (U32)motionp->getPriority());
+ addDebugText(output);
+ }
+ }
+}
+
+void LLVOAvatar::updateDebugText()
+{
+ // Leave mDebugText uncleared here, in case a derived class has added some state first
+
+ if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
+ {
+ updateAppearanceMessageDebugText();
+ }
+
+ if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
+ {
+ if (!mBakedTextureDebugText.empty())
+ addDebugText(mBakedTextureDebugText);
+ }
+
+ // Develop -> Avatar -> Animation Info
+ if (LLVOAvatar::sShowAnimationDebug)
+ {
+ updateAnimationDebugText();
+ }
+
+ if (!mDebugText.size() && mText.notNull())
+ {
+ mText->markDead();
+ mText = NULL;
+ }
+ else if (mDebugText.size())
+ {
+ setDebugText(mDebugText);
+ }
+ mDebugText.clear();
+}
+
+//------------------------------------------------------------------------
+// updateFootstepSounds
+// Factored out from updateCharacter()
+// Generate footstep sounds when feet hit the ground
+//------------------------------------------------------------------------
+void LLVOAvatar::updateFootstepSounds()
+{
+ if (mIsDummy)
+ {
+ return;
+ }
+
+ //-------------------------------------------------------------------------
+ // Find the ground under each foot, these are used for a variety
+ // of things that follow
+ //-------------------------------------------------------------------------
+ LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
+
+ LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
+ LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
+ LLVector3 normal;
+ resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
+ resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
+
+ F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
+ F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
+
+ if (!isSitting())
+ {
+ //-------------------------------------------------------------------------
+ // Figure out which foot is on ground
+ //-------------------------------------------------------------------------
+ if (!mInAir)
+ {
+ if ((leftElev < 0.0f) || (rightElev < 0.0f))
+ {
+ ankle_left_pos_agent = mFootLeftp->getWorldPosition();
+ ankle_right_pos_agent = mFootRightp->getWorldPosition();
+ leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
+ rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
+ }
+ }
+ }
+
+ const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
+ const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
+
+ if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
+ {
+ bool playSound = false;
+ LLVector3 foot_pos_agent;
+
+ bool onGroundLeft = (leftElev <= 0.05f);
+ bool onGroundRight = (rightElev <= 0.05f);
+
+ // did left foot hit the ground?
+ if ( onGroundLeft && !mWasOnGroundLeft )
+ {
+ foot_pos_agent = ankle_left_pos_agent;
+ playSound = true;
+ }
+
+ // did right foot hit the ground?
+ if ( onGroundRight && !mWasOnGroundRight )
+ {
+ foot_pos_agent = ankle_right_pos_agent;
+ playSound = true;
+ }
+
+ mWasOnGroundLeft = onGroundLeft;
+ mWasOnGroundRight = onGroundRight;
+
+ if ( playSound )
+ {
+ const F32 STEP_VOLUME = 0.1f;
+ const LLUUID& step_sound_id = getStepSound();
+
+ LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
+
+ if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
+ && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
+ {
+ gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------
+// computeUpdatePeriod()
+// Factored out from updateCharacter()
+// Set new value for mUpdatePeriod based on distance and various other factors.
+//
+// Note 10-2020: it turns out that none of these update period
+// calculations have been having any effect, because
+// mNeedsImpostorUpdate was not being set in updateCharacter(). So
+// it's really open to question whether we want to enable time based updates, and if
+// so, at what rate. Leaving the rates as given would lead to
+// drastically more frequent impostor updates than we've been doing all these years.
+// ------------------------------------------------------------------------
+void LLVOAvatar::computeUpdatePeriod()
+{
+ bool visually_muted = isVisuallyMuted();
+ if (mDrawable.notNull()
+ && isVisible()
+ && (!isSelf() || visually_muted)
+ && !isUIAvatar()
+ && (sLimitNonImpostors || visually_muted)
+ && !mNeedsAnimUpdate)
+ {
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a size;
+ size.setSub(ext[1],ext[0]);
+ F32 mag = size.getLength3().getF32()*0.5f;
+
+ const S32 UPDATE_RATE_SLOW = 64;
+ const S32 UPDATE_RATE_MED = 48;
+ const S32 UPDATE_RATE_FAST = 32;
+
+ if (visually_muted)
+ { // visually muted avatars update at lowest rate
+ mUpdatePeriod = UPDATE_RATE_SLOW;
+ }
+ else if (! shouldImpostor()
+ || mDrawable->mDistanceWRTCamera < 1.f + mag)
+ { // first 25% of max visible avatars are not impostored
+ // also, don't impostor avatars whose bounding box may be penetrating the
+ // impostor camera near clip plane
+ mUpdatePeriod = 1;
+ }
+ else if ( shouldImpostor(4.0) )
+ { //background avatars are REALLY slow updating impostors
+ mUpdatePeriod = UPDATE_RATE_SLOW;
+ }
+ else if (mLastRezzedStatus <= 0)
+ {
+ // Don't update cloud avatars too often
+ mUpdatePeriod = UPDATE_RATE_SLOW;
+ }
+ else if ( shouldImpostor(3.0) )
+ { //back 25% of max visible avatars are slow updating impostors
+ mUpdatePeriod = UPDATE_RATE_MED;
+ }
+ else
+ {
+ //nearby avatars, update the impostors more frequently.
+ mUpdatePeriod = UPDATE_RATE_FAST;
+ }
+ }
+ else
+ {
+ mUpdatePeriod = 1;
+ }
+}
+
+//------------------------------------------------------------------------
+// updateOrientation()
+// Factored out from updateCharacter()
+// This is used by updateCharacter() to update the avatar's orientation:
+// - updates mTurning state
+// - updates rotation of the mRoot joint in the skeleton
+// - for self, calls setControlFlags() to notify the simulator about any turns
+//------------------------------------------------------------------------
+void LLVOAvatar::updateOrientation(LLAgent& agent, F32 speed, F32 delta_time)
+{
+ LLQuaternion iQ;
+ LLVector3 upDir( 0.0f, 0.0f, 1.0f );
+
+ // Compute a forward direction vector derived from the primitive rotation
+ // and the velocity vector. When walking or jumping, don't let body deviate
+ // more than 90 from the view, if necessary, flip the velocity vector.
+
+ LLVector3 primDir;
+ if (isSelf())
+ {
+ primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
+ primDir.normalize();
+ }
+ else
+ {
+ primDir = getRotation().getMatrix3().getFwdRow();
+ }
+ LLVector3 velDir = getVelocity();
+ velDir.normalize();
+ if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
+ {
+ F32 vpD = velDir * primDir;
+ if (vpD < -0.5f)
+ {
+ velDir *= -1.0f;
+ }
+ }
+ LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
+ if (isSelf() && gAgentCamera.cameraMouselook())
+ {
+ // make sure fwdDir stays in same general direction as primdir
+ if (gAgent.getFlying())
+ {
+ fwdDir = LLViewerCamera::getInstance()->getAtAxis();
+ }
+ else
+ {
+ LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ LLVector3 up_vector = gAgent.getReferenceUpVector();
+ at_axis -= up_vector * (at_axis * up_vector);
+ at_axis.normalize();
+
+ F32 dot = fwdDir * at_axis;
+ if (dot < 0.f)
+ {
+ fwdDir -= 2.f * at_axis * dot;
+ fwdDir.normalize();
+ }
+ }
+ }
+
+ LLQuaternion root_rotation = mRoot->getWorldMatrix().quaternion();
+ F32 root_roll, root_pitch, root_yaw;
+ root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
+
+ // When moving very slow, the pelvis is allowed to deviate from the
+ // forward direction to allow it to hold its position while the torso
+ // and head turn. Once in motion, it must conform however.
+ bool self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
+
+ LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV );
+
+ const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW = 60.0f;
+ const F32 AVATAR_PELVIS_ROTATE_THRESHOLD_FAST = 2.0f;
+
+ F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, AVATAR_PELVIS_ROTATE_THRESHOLD_SLOW, AVATAR_PELVIS_ROTATE_THRESHOLD_FAST);
+
+ if (self_in_mouselook)
+ {
+ pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
+ }
+ pelvis_rot_threshold *= DEG_TO_RAD;
+
+ F32 angle = angle_between( pelvisDir, fwdDir );
+
+ // The avatar's root is allowed to have a yaw that deviates widely
+ // from the forward direction, but if roll or pitch are off even
+ // a little bit we need to correct the rotation.
+ if(root_roll < 1.f * DEG_TO_RAD
+ && root_pitch < 5.f * DEG_TO_RAD)
+ {
+ // smaller correction vector means pelvis follows prim direction more closely
+ if (!mTurning && angle > pelvis_rot_threshold*0.75f)
+ {
+ mTurning = true;
+ }
+
+ // use tighter threshold when turning
+ if (mTurning)
+ {
+ pelvis_rot_threshold *= 0.4f;
+ // account for fps, assume that above value is for ~60fps
+ constexpr F32 default_frame_sec = 0.016f;
+ F32 prev_frame_sec = LLFrameTimer::getFrameDeltaTimeF32();
+ if (default_frame_sec > prev_frame_sec)
+ {
+ // reduce threshold since turn rate per second is constant,
+ // shorter frame means shorter turn.
+ pelvis_rot_threshold *= prev_frame_sec/default_frame_sec;
+ }
+ }
+
+ // am I done turning?
+ if (angle < pelvis_rot_threshold)
+ {
+ mTurning = false;
+ }
+
+ LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
+ fwdDir += correction_vector;
+ }
+ else
+ {
+ mTurning = false;
+ }
+
+ // Now compute the full world space rotation for the whole body (wQv)
+ LLVector3 leftDir = upDir % fwdDir;
+ leftDir.normalize();
+ fwdDir = leftDir % upDir;
+ LLQuaternion wQv( fwdDir, leftDir, upDir );
+
+ if (isSelf() && mTurning)
+ {
+ if ((fwdDir % pelvisDir) * upDir > 0.f)
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
+ }
+ else
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
+ }
+ }
+
+ // Set the root rotation, but do so incrementally so that it
+ // lags in time by some fixed amount.
+ //F32 u = LLSmoothInterpolation::getInterpolant(PELVIS_LAG);
+ F32 pelvis_lag_time = 0.f;
+ if (self_in_mouselook)
+ {
+ pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
+ }
+ else if (mInAir)
+ {
+ pelvis_lag_time = PELVIS_LAG_FLYING;
+ // increase pelvis lag time when moving slowly
+ pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
+ }
+ else
+ {
+ pelvis_lag_time = PELVIS_LAG_WALKING;
+ }
+
+ F32 u = llclamp((delta_time / pelvis_lag_time), 0.0f, 1.0f);
+
+ mRoot->setWorldRotation( slerp(u, mRoot->getWorldRotation(), wQv) );
+}
+
+//------------------------------------------------------------------------
+// updateTimeStep()
+// Factored out from updateCharacter().
+//
+// Updates the time step used by the motion controller, based on area
+// and avatar count criteria. This will also stop the
+// ANIM_AGENT_WALK_ADJUST animation under some circumstances.
+// ------------------------------------------------------------------------
+void LLVOAvatar::updateTimeStep()
+{
+ if (!isSelf() && !isUIAvatar()) // ie, non-self avatars, and animated objects will be affected.
+ {
+ // Note that sInstances counts animated objects and
+ // standard avatars in the same bucket. Is this desirable?
+ F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
+ F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
+ F32 time_step = time_quantum * pixel_area_scale;
+ // Extrema:
+ // If number of avs is 10 or less, time_step is unmodified (flagged with 0.0).
+ // If area of av is 5000 or greater, time_step is unmodified (flagged with 0.0).
+ // If number of avs is 35 or greater, and area of av is 100 or less,
+ // time_step takes the maximum possible value of 0.25.
+ // Other situations will give values within the (0, 0.25) range.
+ if (time_step != 0.f)
+ {
+ // disable walk motion servo controller as it doesn't work with motion timesteps
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ removeAnimationData("Walk Speed");
+ }
+ // See SL-763 - playback with altered time step does not
+ // appear to work correctly, odd behavior for distant avatars.
+ // As of 11-2017, LLMotionController::updateMotions() will
+ // ignore the value here. Need to re-enable if it's every
+ // fixed.
+ mMotionController.setTimeStep(time_step);
+ }
+}
+
+void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool was_sit_ground_constrained)
+{
+ if (!(isSitting() && getParent()))
+ {
+ // This case includes all configurations except sitting on an
+ // object, so does include ground sit.
+
+ //--------------------------------------------------------------------
+ // get timing info
+ // handle initial condition case
+ //--------------------------------------------------------------------
+ F32 animation_time = mAnimTimer.getElapsedTimeF32();
+ if (mTimeLast == 0.0f)
+ {
+ mTimeLast = animation_time;
+
+ // Initially put the pelvis at slaved position/mRotation
+ // SL-315
+ mRoot->setWorldPosition( getPositionAgent() ); // first frame
+ mRoot->setWorldRotation( getRotation() );
+ }
+
+ //--------------------------------------------------------------------
+ // dont' let dT get larger than 1/5th of a second
+ //--------------------------------------------------------------------
+ F32 delta_time = animation_time - mTimeLast;
+
+ delta_time = llclamp( delta_time, DELTA_TIME_MIN, DELTA_TIME_MAX );
+ mTimeLast = animation_time;
+
+ mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
+
+ //--------------------------------------------------------------------
+ // compute the position of the avatar's root
+ //--------------------------------------------------------------------
+ LLVector3d root_pos;
+ LLVector3d ground_under_pelvis;
+
+ if (isSelf())
+ {
+ gAgent.setPositionAgent(getRenderPosition());
+ }
+
+ root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
+ root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER);
+
+ LLVector3 normal;
+ resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
+ F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
+ bool in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
+ foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
+
+ if (in_air && !mInAir)
+ {
+ mTimeInAir.reset();
+ }
+ mInAir = in_air;
+
+ // SL-402: with the ability to animate the position of joints
+ // that affect the body size calculation, computed body size
+ // can get stale much more easily. Simplest fix is to update
+ // it frequently.
+ // SL-427: this appears to be too frequent, moving to only do on animation state change.
+ //computeBodySize();
+
+ // correct for the fact that the pelvis is not necessarily the center
+ // of the agent's physical representation
+ root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
+ if (!isSitting() && !was_sit_ground_constrained)
+ {
+ root_pos += LLVector3d(getHoverOffset());
+ if (getOverallAppearance() == AOA_JELLYDOLL)
+ {
+ F32 offz = -0.5 * (getScale()[VZ] - mBodySize.mV[VZ]);
+ root_pos[2] += offz;
+ // if (!isSelf() && !isControlAvatar())
+ // {
+ // LL_DEBUGS("Avatar") << "av " << getFullname()
+ // << " frame " << LLFrameTimer::getFrameCount()
+ // << " root adjust offz " << offz
+ // << " scalez " << getScale()[VZ]
+ // << " bsz " << mBodySize.mV[VZ]
+ // << LL_ENDL;
+ // }
+ }
+ }
+ // if (!isSelf() && !isControlAvatar())
+ // {
+ // LL_DEBUGS("Avatar") << "av " << getFullname() << " aoa " << (S32) getOverallAppearance()
+ // << " frame " << LLFrameTimer::getFrameCount()
+ // << " scalez " << getScale()[VZ]
+ // << " bsz " << mBodySize.mV[VZ]
+ // << " root pos " << root_pos[2]
+ // << " curr rootz " << mRoot->getPosition()[2]
+ // << " pp-z " << mPelvisp->getPosition()[2]
+ // << " renderpos " << getRenderPosition()
+ // << LL_ENDL;
+ // }
+
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ if (cav)
+ {
+ // SL-1350: Moved to LLDrawable::updateXform()
+ cav->matchVolumeTransform();
+ }
+ else
+ {
+ LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
+ // if (!isSelf() && !isControlAvatar())
+ // {
+ // LL_DEBUGS("Avatar") << "av " << getFullname()
+ // << " frame " << LLFrameTimer::getFrameCount()
+ // << " newPosition " << newPosition
+ // << " renderpos " << getRenderPosition()
+ // << LL_ENDL;
+ // }
+ if (newPosition != mRoot->getXform()->getWorldPosition())
+ {
+ mRoot->touch();
+ // SL-315
+ mRoot->setWorldPosition( newPosition ); // regular update
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // Propagate viewer object rotation to root of avatar
+ //--------------------------------------------------------------------
+ if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
+ {
+ // Rotation fixups for avatars in motion.
+ // Skip for animated objects.
+ updateOrientation(agent, speed, delta_time);
+ }
+ }
+ else if (mDrawable.notNull())
+ {
+ // Sitting on an object - mRoot is slaved to mDrawable orientation.
+ LLVector3 pos = mDrawable->getPosition();
+ pos += getHoverOffset() * mDrawable->getRotation();
+ // SL-315
+ mRoot->setPosition(pos);
+ mRoot->setRotation(mDrawable->getRotation());
+ }
+}
+
+//------------------------------------------------------------------------
+// LLVOAvatar::computeNeedsUpdate()
+//
+// Most of the logic here is to figure out when to periodically update impostors.
+// Non-impostors have mUpdatePeriod == 1 and will need update every frame.
+//------------------------------------------------------------------------
+bool LLVOAvatar::computeNeedsUpdate()
+{
+ const F32 MAX_IMPOSTOR_INTERVAL = 4.0f;
+ computeUpdatePeriod();
+
+ bool needs_update_by_frame_count = ((LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0);
+
+ bool needs_update_by_max_time = ((gFrameTimeSeconds-mLastImpostorUpdateFrameTime)> MAX_IMPOSTOR_INTERVAL);
+ bool needs_update = needs_update_by_frame_count || needs_update_by_max_time;
+
+ if (needs_update && !isSelf())
+ {
+ if (needs_update_by_max_time)
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 11;
+ }
+ else
+ {
+ //mNeedsImpostorUpdate = true;
+ //mLastImpostorUpdateReason = 10;
+ }
+ }
+ return needs_update;
+}
+
+// updateCharacter()
+//
+// This is called for all avatars, so there are 4 possible situations:
+//
+// 1) Avatar is your own. In this case the class is LLVOAvatarSelf,
+// isSelf() is true, and agent specifies the corresponding agent
+// information for you. In all the other cases, agent is irrelevant
+// and it would be less confusing if it were null or something.
+//
+// 2) Avatar is controlled by another resident. Class is LLVOAvatar,
+// and isSelf() is false.
+//
+// 3) Avatar is the controller for an animated object. Class is
+// LLControlAvatar and mIsDummy is true. Avatar is a purely
+// viewer-side entity with no representation on the simulator.
+//
+// 4) Avatar is a UI avatar used in some areas of the UI, such as when
+// previewing uploaded animations. Class is LLUIAvatar, and mIsDummy
+// is true. Avatar is purely viewer-side with no representation on the
+// simulator.
+//
+//------------------------------------------------------------------------
+bool LLVOAvatar::updateCharacter(LLAgent &agent)
+{
+ updateDebugText();
+
+ if (!mIsBuilt)
+ {
+ return false;
+ }
+
+ bool visible = isVisible();
+ bool is_control_avatar = isControlAvatar(); // capture state to simplify tracing
+ bool is_attachment = false;
+
+ if (is_control_avatar)
+ {
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
+ }
+
+ LLScopedContextString str("updateCharacter " + getFullname() + " is_control_avatar "
+ + boost::lexical_cast<std::string>(is_control_avatar)
+ + " is_attachment " + boost::lexical_cast<std::string>(is_attachment));
+
+ // For fading out the names above heads, only let the timer
+ // run if we're visible.
+ if (mDrawable.notNull() && !visible)
+ {
+ mTimeVisible.reset();
+ }
+
+ //--------------------------------------------------------------------
+ // The rest should only be done occasionally for far away avatars.
+ // Set mUpdatePeriod and visible based on distance and other criteria,
+ // and flag for impostor update if needed.
+ //--------------------------------------------------------------------
+ bool needs_update = computeNeedsUpdate();
+
+ //--------------------------------------------------------------------
+ // Early out if does not need update and not self
+ // don't early out for your own avatar, as we rely on your animations playing reliably
+ // for example, the "turn around" animation when entering customize avatar needs to trigger
+ // even when your avatar is offscreen
+ //--------------------------------------------------------------------
+ if (!needs_update && !isSelf())
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ return false;
+ }
+
+ //--------------------------------------------------------------------
+ // Handle transitions between regular rendering, jellydoll, or invisible.
+ // Can trigger skeleton reset or animation changes
+ //--------------------------------------------------------------------
+ updateOverallAppearance();
+
+ //--------------------------------------------------------------------
+ // change animation time quanta based on avatar render load
+ //--------------------------------------------------------------------
+ // SL-763 the time step quantization does not currently work.
+ //updateTimeStep();
+
+ //--------------------------------------------------------------------
+ // Update sitting state based on parent and active animation info.
+ //--------------------------------------------------------------------
+ if (getParent() && !isSitting())
+ {
+ sitOnObject((LLViewerObject*)getParent());
+ }
+ else if (!getParent() && isSitting() && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
+ {
+ // If we are starting up, motion might be loading
+ LLMotion *motionp = mMotionController.findMotion(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
+ if (!motionp || !mMotionController.isMotionLoading(motionp))
+ {
+ getOffObject();
+ }
+ }
+
+ //--------------------------------------------------------------------
+ // create local variables in world coords for region position values
+ //--------------------------------------------------------------------
+ LLVector3 xyVel = getVelocity();
+ xyVel.mV[VZ] = 0.0f;
+ F32 speed = xyVel.length();
+ // remembering the value here prevents a display glitch if the
+ // animation gets toggled during this update.
+ bool was_sit_ground_constrained = isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
+
+ //--------------------------------------------------------------------
+ // This does a bunch of state updating, including figuring out
+ // whether av is in the air, setting mRoot position and rotation
+ // In some cases, calls updateOrientation() for a lot of the
+ // work
+ // --------------------------------------------------------------------
+ updateRootPositionAndRotation(agent, speed, was_sit_ground_constrained);
+
+ //-------------------------------------------------------------------------
+ // Update character motions
+ //-------------------------------------------------------------------------
+ // store data relevant to motions
+ mSpeed = speed;
+
+ // update animations
+ if (!visible)
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ }
+ else if (mSpecialRenderMode == 1) // Animation Preview
+ {
+ updateMotions(LLCharacter::FORCE_UPDATE);
+ }
+ else
+ {
+ // Might be better to do HIDDEN_UPDATE if cloud
+ updateMotions(LLCharacter::NORMAL_UPDATE);
+ }
+
+ // Special handling for sitting on ground.
+ if (!getParent() && (isSitting() || was_sit_ground_constrained))
+ {
+
+ F32 off_z = LLVector3d(getHoverOffset()).mdV[VZ];
+ if (off_z != 0.0)
+ {
+ LLVector3 pos = mRoot->getWorldPosition();
+ pos.mV[VZ] += off_z;
+ mRoot->touch();
+ // SL-315
+ mRoot->setWorldPosition(pos);
+ }
+ }
+
+ // update head position
+ updateHeadOffset();
+
+ // Generate footstep sounds when feet hit the ground
+ updateFootstepSounds();
+
+ // Update child joints as needed.
+ mRoot->updateWorldMatrixChildren();
+
+ if (visible)
+ {
+ // System avatar mesh vertices need to be reskinned.
+ mNeedsSkin = true;
+ }
+
+ return visible;
+}
+
+//-----------------------------------------------------------------------------
+// updateHeadOffset()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateHeadOffset()
+{
+ // since we only care about Z, just grab one of the eyes
+ LLVector3 midEyePt = mEyeLeftp->getWorldPosition();
+ midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot->getWorldPosition();
+ midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]);
+
+ if (mDrawable.notNull())
+ {
+ midEyePt = midEyePt * ~mDrawable->getWorldRotation();
+ }
+ if (isSitting())
+ {
+ mHeadOffset = midEyePt;
+ }
+ else
+ {
+ F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped));
+ mHeadOffset = lerp(midEyePt, mHeadOffset, u);
+ }
+}
+
+void LLVOAvatar::debugBodySize() const
+{
+ LLVector3 pelvis_scale = mPelvisp->getScale();
+
+ // some of the joints have not been cached
+ LLVector3 skull = mSkullp->getPosition();
+ LL_DEBUGS("Avatar") << "skull pos " << skull << LL_ENDL;
+ //LLVector3 skull_scale = mSkullp->getScale();
+
+ LLVector3 neck = mNeckp->getPosition();
+ LLVector3 neck_scale = mNeckp->getScale();
+ LL_DEBUGS("Avatar") << "neck pos " << neck << " neck_scale " << neck_scale << LL_ENDL;
+
+ LLVector3 chest = mChestp->getPosition();
+ LLVector3 chest_scale = mChestp->getScale();
+ LL_DEBUGS("Avatar") << "chest pos " << chest << " chest_scale " << chest_scale << LL_ENDL;
+
+ // the rest of the joints have been cached
+ LLVector3 head = mHeadp->getPosition();
+ LLVector3 head_scale = mHeadp->getScale();
+ LL_DEBUGS("Avatar") << "head pos " << head << " head_scale " << head_scale << LL_ENDL;
+
+ LLVector3 torso = mTorsop->getPosition();
+ LLVector3 torso_scale = mTorsop->getScale();
+ LL_DEBUGS("Avatar") << "torso pos " << torso << " torso_scale " << torso_scale << LL_ENDL;
+
+ LLVector3 hip = mHipLeftp->getPosition();
+ LLVector3 hip_scale = mHipLeftp->getScale();
+ LL_DEBUGS("Avatar") << "hip pos " << hip << " hip_scale " << hip_scale << LL_ENDL;
+
+ LLVector3 knee = mKneeLeftp->getPosition();
+ LLVector3 knee_scale = mKneeLeftp->getScale();
+ LL_DEBUGS("Avatar") << "knee pos " << knee << " knee_scale " << knee_scale << LL_ENDL;
+
+ LLVector3 ankle = mAnkleLeftp->getPosition();
+ LLVector3 ankle_scale = mAnkleLeftp->getScale();
+ LL_DEBUGS("Avatar") << "ankle pos " << ankle << " ankle_scale " << ankle_scale << LL_ENDL;
+
+ LLVector3 foot = mFootLeftp->getPosition();
+ LL_DEBUGS("Avatar") << "foot pos " << foot << LL_ENDL;
+
+ F32 new_offset = (const_cast<LLVOAvatar*>(this))->getVisualParamWeight(AVATAR_HOVER);
+ LL_DEBUGS("Avatar") << "new_offset " << new_offset << LL_ENDL;
+
+ F32 new_pelvis_to_foot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
+ knee.mV[VZ] * hip_scale.mV[VZ] -
+ ankle.mV[VZ] * knee_scale.mV[VZ] -
+ foot.mV[VZ] * ankle_scale.mV[VZ];
+ LL_DEBUGS("Avatar") << "new_pelvis_to_foot " << new_pelvis_to_foot << LL_ENDL;
+
+ LLVector3 new_body_size;
+ new_body_size.mV[VZ] = new_pelvis_to_foot +
+ // the sqrt(2) correction below is an approximate
+ // correction to get to the top of the head
+ F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
+ head.mV[VZ] * neck_scale.mV[VZ] +
+ neck.mV[VZ] * chest_scale.mV[VZ] +
+ chest.mV[VZ] * torso_scale.mV[VZ] +
+ torso.mV[VZ] * pelvis_scale.mV[VZ];
+
+ // TODO -- measure the real depth and width
+ new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
+ new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
+
+ LL_DEBUGS("Avatar") << "new_body_size " << new_body_size << LL_ENDL;
+}
+
+//------------------------------------------------------------------------
+// postPelvisSetRecalc
+//------------------------------------------------------------------------
+void LLVOAvatar::postPelvisSetRecalc()
+{
+ mRoot->updateWorldMatrixChildren();
+ computeBodySize();
+ dirtyMesh(2);
+}
+//------------------------------------------------------------------------
+// updateVisibility()
+//------------------------------------------------------------------------
+void LLVOAvatar::updateVisibility()
+{
+ bool visible = false;
+
+ if (mIsDummy)
+ {
+ visible = false;
+ }
+ else if (mDrawable.isNull())
+ {
+ visible = false;
+ }
+ else
+ {
+ if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible())
+ {
+ visible = true;
+ }
+ else
+ {
+ visible = false;
+ }
+
+ if(isSelf())
+ {
+ if (!gAgentWearables.areWearablesLoaded())
+ {
+ visible = false;
+ }
+ }
+ else if( !mFirstAppearanceMessageReceived )
+ {
+ visible = false;
+ }
+
+ if (sDebugInvisible)
+ {
+ LLNameValue* firstname = getNVPair("FirstName");
+ if (firstname)
+ {
+ LL_DEBUGS("Avatar") << avString() << " updating visibility" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Avatar " << this << " updating visiblity" << LL_ENDL;
+ }
+
+ if (visible)
+ {
+ LL_INFOS() << "Visible" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Not visible" << LL_ENDL;
+ }
+
+ /*if (avatar_in_frustum)
+ {
+ LL_INFOS() << "Avatar in frustum" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Avatar not in frustum" << LL_ENDL;
+ }*/
+
+ /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f))
+ {
+ LL_INFOS() << "Sel pos visible" << LL_ENDL;
+ }
+ if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f))
+ {
+ LL_INFOS() << "Wrist pos visible" << LL_ENDL;
+ }
+ if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f))
+ {
+ LL_INFOS() << "Agent visible" << LL_ENDL;
+ }*/
+ LL_INFOS() << "PA: " << getPositionAgent() << LL_ENDL;
+ /*LL_INFOS() << "SPA: " << sel_pos_agent << LL_ENDL;
+ LL_INFOS() << "WPA: " << wrist_right_pos_agent << LL_ENDL;*/
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ if (LLViewerObject *attached_object = attachment_iter->get())
+ {
+ if(attached_object->mDrawable->isVisible())
+ {
+ LL_INFOS() << attachment->getName() << " visible" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << LL_ENDL;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!visible && mVisible)
+ {
+ mMeshInvisibleTime.reset();
+ }
+
+ if (visible)
+ {
+ if (!mMeshValid)
+ {
+ restoreMeshData();
+ }
+ }
+ else
+ {
+ if (mMeshValid &&
+ (isControlAvatar() || mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP))
+ {
+ releaseMeshData();
+ }
+ }
+
+ if ( visible != mVisible )
+ {
+ LL_DEBUGS("AvatarRender") << "visible was " << mVisible << " now " << visible << LL_ENDL;
+ }
+ mVisible = visible;
+}
+
+// private
+bool LLVOAvatar::shouldAlphaMask()
+{
+ const bool should_alpha_mask = !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked
+ && !LLDrawPoolAvatar::sSkipTransparent;
+
+ return should_alpha_mask;
+
+}
+
+//-----------------------------------------------------------------------------
+// renderSkinned()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::renderSkinned()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ U32 num_indices = 0;
+
+ if (!mIsBuilt)
+ {
+ return num_indices;
+ }
+
+ if (mDrawable.isNull())
+ {
+ return num_indices;
+ }
+
+ LLFace* face = mDrawable->getFace(0);
+
+ bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
+
+ if (needs_rebuild || mDirtyMesh)
+ { //LOD changed or new mesh created, allocate new vertex buffer if needed
+ if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
+ {
+ updateMeshData();
+ mDirtyMesh = 0;
+ mNeedsSkin = true;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
+ }
+
+ if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
+ {
+ if (mNeedsSkin)
+ {
+ //generate animated mesh
+ LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
+ LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
+ LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
+ LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
+ LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
+ LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
+
+ if(upper_mesh)
+ {
+ upper_mesh->updateJointGeometry();
+ }
+ if (lower_mesh)
+ {
+ lower_mesh->updateJointGeometry();
+ }
+
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) )
+ {
+ if(skirt_mesh)
+ {
+ skirt_mesh->updateJointGeometry();
+ }
+ }
+
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+ if(eyelash_mesh)
+ {
+ eyelash_mesh->updateJointGeometry();
+ }
+ if(head_mesh)
+ {
+ head_mesh->updateJointGeometry();
+ }
+ if(hair_mesh)
+ {
+ hair_mesh->updateJointGeometry();
+ }
+ }
+ mNeedsSkin = false;
+ mLastSkinTime = gFrameTimeSeconds;
+
+ LLFace * face = mDrawable->getFace(0);
+ if (face)
+ {
+ LLVertexBuffer* vb = face->getVertexBuffer();
+ if (vb)
+ {
+ vb->unmapBuffer();
+ }
+ }
+ }
+ }
+ else
+ {
+ mNeedsSkin = false;
+ }
+
+ if (sDebugInvisible)
+ {
+ LLNameValue* firstname = getNVPair("FirstName");
+ if (firstname)
+ {
+ LL_DEBUGS("Avatar") << avString() << " in render" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Avatar " << this << " in render" << LL_ENDL;
+ }
+ if (!mIsBuilt)
+ {
+ LL_INFOS() << "Not built!" << LL_ENDL;
+ }
+ else if (!gAgent.needsRenderAvatar())
+ {
+ LL_INFOS() << "Doesn't need avatar render!" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "Rendering!" << LL_ENDL;
+ }
+ }
+
+ if (!mIsBuilt)
+ {
+ return num_indices;
+ }
+
+ if (isSelf() && !gAgent.needsRenderAvatar())
+ {
+ return num_indices;
+ }
+
+ //--------------------------------------------------------------------
+ // render all geometry attached to the skeleton
+ //--------------------------------------------------------------------
+
+ bool first_pass = true;
+ if (!LLDrawPoolAvatar::sSkipOpaque)
+ {
+ if (isUIAvatar() && mIsDummy)
+ {
+ LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
+ if (hair_mesh)
+ {
+ num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+
+ if (isTextureVisible(TEX_HEAD_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
+ if (head_mesh)
+ {
+ num_indices += head_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ }
+ if (isTextureVisible(TEX_UPPER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
+ if (upper_mesh)
+ {
+ num_indices += upper_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+
+ if (isTextureVisible(TEX_LOWER_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
+ if (lower_mesh)
+ {
+ num_indices += lower_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ }
+
+ if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
+ {
+ LLGLState blend(GL_BLEND, !mIsDummy);
+ num_indices += renderTransparent(first_pass);
+ }
+
+ return num_indices;
+}
+
+U32 LLVOAvatar::renderTransparent(bool first_pass)
+{
+ U32 num_indices = 0;
+ if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (isUIAvatar() || isTextureVisible(TEX_SKIRT_BAKED)) )
+ {
+ gGL.flush();
+ LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
+ if (skirt_mesh)
+ {
+ num_indices += skirt_mesh->render(mAdjustedPixelArea, false);
+ }
+ first_pass = false;
+ gGL.flush();
+ }
+
+ if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
+ {
+ if (LLPipeline::sImpostorRender)
+ {
+ gGL.flush();
+ }
+
+ if (isTextureVisible(TEX_HEAD_BAKED))
+ {
+ LLViewerJoint* eyelash_mesh = getViewerJoint(MESH_ID_EYELASH);
+ if (eyelash_mesh)
+ {
+ num_indices += eyelash_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ if (isTextureVisible(TEX_HAIR_BAKED) && (getOverallAppearance() != AOA_JELLYDOLL))
+ {
+ LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
+ if (hair_mesh)
+ {
+ num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy);
+ }
+ first_pass = false;
+ }
+ if (LLPipeline::sImpostorRender)
+ {
+ gGL.flush();
+ }
+ }
+
+ return num_indices;
+}
+
+//-----------------------------------------------------------------------------
+// renderRigid()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::renderRigid()
+{
+ U32 num_indices = 0;
+
+ if (!mIsBuilt)
+ {
+ return 0;
+ }
+
+ if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
+ {
+ return 0;
+ }
+
+ bool should_alpha_mask = shouldAlphaMask();
+ LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
+
+ if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
+ {
+ LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
+ LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT);
+ if (eyeball_left)
+ {
+ num_indices += eyeball_left->render(mAdjustedPixelArea, true, mIsDummy);
+ }
+ if(eyeball_right)
+ {
+ num_indices += eyeball_right->render(mAdjustedPixelArea, true, mIsDummy);
+ }
+ }
+
+ return num_indices;
+}
+
+U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
+{
+ if (!mImpostor.isComplete())
+ {
+ return 0;
+ }
+
+ LLVector3 pos(getRenderPosition()+mImpostorOffset);
+ LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin());
+ at.normalize();
+ LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at;
+ LLVector3 up = at%left;
+
+ left *= mImpostorDim.mV[0];
+ up *= mImpostorDim.mV[1];
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_IMPOSTORS))
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // gGL.begin(LLRender::QUADS);
+ // gGL.vertex3fv((pos+left-up).mV);
+ // gGL.vertex3fv((pos-left-up).mV);
+ // gGL.vertex3fv((pos-left+up).mV);
+ // gGL.vertex3fv((pos+left+up).mV);
+ // gGL.end();
+
+
+ gGL.begin(LLRender::LINES);
+ gGL.color4f(1.f,1.f,1.f,1.f);
+ F32 thickness = llmax(F32(5.0f-5.0f*(gFrameTimeSeconds-mLastImpostorUpdateFrameTime)),1.0f);
+ glLineWidth(thickness);
+ gGL.vertex3fv((pos+left-up).mV);
+ gGL.vertex3fv((pos-left-up).mV);
+ gGL.vertex3fv((pos-left-up).mV);
+ gGL.vertex3fv((pos-left+up).mV);
+ gGL.vertex3fv((pos-left+up).mV);
+ gGL.vertex3fv((pos+left+up).mV);
+ gGL.vertex3fv((pos+left+up).mV);
+ gGL.vertex3fv((pos+left-up).mV);
+ gGL.end();
+ gGL.flush();
+ }
+ {
+ gGL.flush();
+
+ gGL.color4ubv(color.mV);
+ gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
+ gGL.begin(LLRender::QUADS);
+ gGL.texCoord2f(0,0);
+ gGL.vertex3fv((pos+left-up).mV);
+ gGL.texCoord2f(1,0);
+ gGL.vertex3fv((pos-left-up).mV);
+ gGL.texCoord2f(1,1);
+ gGL.vertex3fv((pos-left+up).mV);
+ gGL.texCoord2f(0,1);
+ gGL.vertex3fv((pos+left+up).mV);
+ gGL.end();
+ gGL.flush();
+ }
+
+ return 6;
+}
+
+bool LLVOAvatar::allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const
+{
+ for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
+ {
+ LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
+ if (imagep && imagep->getDiscardLevel()!=0)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool LLVOAvatar::allLocalTexturesCompletelyDownloaded() const
+{
+ std::set<LLUUID> local_ids;
+ collectLocalTextureUUIDs(local_ids);
+ return allTexturesCompletelyDownloaded(local_ids);
+}
+
+bool LLVOAvatar::allBakedTexturesCompletelyDownloaded() const
+{
+ std::set<LLUUID> baked_ids;
+ collectBakedTextureUUIDs(baked_ids);
+ return allTexturesCompletelyDownloaded(baked_ids);
+}
+
+std::string LLVOAvatar::bakedTextureOriginInfo()
+{
+ std::string result;
+
+ std::set<LLUUID> baked_ids;
+ collectBakedTextureUUIDs(baked_ids);
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ ETextureIndex texture_index = mBakedTextureDatas[i].mTextureIndex;
+ LLViewerFetchedTexture *imagep =
+ LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
+ if (!imagep ||
+ imagep->getID() == IMG_DEFAULT ||
+ imagep->getID() == IMG_DEFAULT_AVATAR)
+
+ {
+ result += "-";
+ }
+ else
+ {
+ bool has_url = false, has_host = false;
+ if (!imagep->getUrl().empty())
+ {
+ has_url = true;
+ }
+ if (imagep->getTargetHost().isOk())
+ {
+ has_host = true;
+ }
+ S32 discard = imagep->getDiscardLevel();
+ if (has_url && !has_host) result += discard ? "u" : "U"; // server-bake texture with url
+ else if (has_host && !has_url) result += discard ? "h" : "H"; // old-style texture on sim
+ else if (has_host && has_url) result += discard ? "x" : "X"; // both origins?
+ else if (!has_host && !has_url) result += discard ? "n" : "N"; // no origin?
+ if (discard != 0)
+ {
+ result += llformat("(%d/%d)",discard,imagep->getDesiredDiscardLevel());
+ }
+ }
+
+ }
+ return result;
+}
+
+S32Bytes LLVOAvatar::totalTextureMemForUUIDS(std::set<LLUUID>& ids)
+{
+ S32Bytes result(0);
+ for (std::set<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); ++it)
+ {
+ LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
+ if (imagep)
+ {
+ result += imagep->getTextureMemory();
+ }
+ }
+ return result;
+}
+
+void LLVOAvatar::collectLocalTextureUUIDs(std::set<LLUUID>& ids) const
+{
+ for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
+ {
+ LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index);
+ U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
+
+ LLViewerFetchedTexture *imagep = NULL;
+ for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
+ {
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true);
+ if (imagep)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index);
+ if (texture_dict && texture_dict->mIsLocalTexture)
+ {
+ ids.insert(imagep->getID());
+ }
+ }
+ }
+ }
+ ids.erase(IMG_DEFAULT);
+ ids.erase(IMG_DEFAULT_AVATAR);
+ ids.erase(IMG_INVISIBLE);
+}
+
+void LLVOAvatar::collectBakedTextureUUIDs(std::set<LLUUID>& ids) const
+{
+ for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
+ {
+ LLViewerFetchedTexture *imagep = NULL;
+ if (isIndexBakedTexture((ETextureIndex) texture_index))
+ {
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
+ if (imagep)
+ {
+ ids.insert(imagep->getID());
+ }
+ }
+ }
+ ids.erase(IMG_DEFAULT);
+ ids.erase(IMG_DEFAULT_AVATAR);
+ ids.erase(IMG_INVISIBLE);
+}
+
+void LLVOAvatar::collectTextureUUIDs(std::set<LLUUID>& ids)
+{
+ collectLocalTextureUUIDs(ids);
+ collectBakedTextureUUIDs(ids);
+}
+
+void LLVOAvatar::releaseOldTextures()
+{
+ S32Bytes current_texture_mem;
+
+ // Any textures that we used to be using but are no longer using should no longer be flagged as "NO_DELETE"
+ std::set<LLUUID> baked_texture_ids;
+ collectBakedTextureUUIDs(baked_texture_ids);
+ S32Bytes new_baked_mem = totalTextureMemForUUIDS(baked_texture_ids);
+
+ std::set<LLUUID> local_texture_ids;
+ collectLocalTextureUUIDs(local_texture_ids);
+ //S32 new_local_mem = totalTextureMemForUUIDS(local_texture_ids);
+
+ std::set<LLUUID> new_texture_ids;
+ new_texture_ids.insert(baked_texture_ids.begin(),baked_texture_ids.end());
+ new_texture_ids.insert(local_texture_ids.begin(),local_texture_ids.end());
+ S32Bytes new_total_mem = totalTextureMemForUUIDS(new_texture_ids);
+
+ //S32 old_total_mem = totalTextureMemForUUIDS(mTextureIDs);
+ //LL_DEBUGS("Avatar") << getFullname() << " old_total_mem: " << old_total_mem << " new_total_mem (L/B): " << new_total_mem << " (" << new_local_mem <<", " << new_baked_mem << ")" << LL_ENDL;
+ if (!isSelf() && new_total_mem > new_baked_mem)
+ {
+ LL_WARNS() << "extra local textures stored for non-self av" << LL_ENDL;
+ }
+ for (std::set<LLUUID>::iterator it = mTextureIDs.begin(); it != mTextureIDs.end(); ++it)
+ {
+ if (new_texture_ids.find(*it) == new_texture_ids.end())
+ {
+ LLViewerFetchedTexture *imagep = gTextureList.findImage(*it, TEX_LIST_STANDARD);
+ if (imagep)
+ {
+ current_texture_mem += imagep->getTextureMemory();
+ if (imagep->getTextureState() == LLGLTexture::NO_DELETE)
+ {
+ // This will allow the texture to be deleted if not in use.
+ imagep->forceActive();
+
+ // This resets the clock to texture being flagged
+ // as unused, preventing the texture from being
+ // deleted immediately. If other avatars or
+ // objects are using it, it can still be flagged
+ // no-delete by them.
+ imagep->forceUpdateBindStats();
+ }
+ }
+ }
+ }
+ mTextureIDs = new_texture_ids;
+}
+
+void LLVOAvatar::updateTextures()
+{
+ releaseOldTextures();
+
+ bool render_avatar = true;
+
+ if (mIsDummy)
+ {
+ return;
+ }
+
+ if( isSelf() )
+ {
+ render_avatar = true;
+ }
+ else
+ {
+ if(!isVisible())
+ {
+ return ;//do not update for invisible avatar.
+ }
+
+ render_avatar = !mCulled; //visible and not culled.
+ }
+
+ std::vector<bool> layer_baked;
+ // GL NOT ACTIVE HERE - *TODO
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex));
+ // bind the texture so that they'll be decoded slightly
+ // inefficient, we can short-circuit this if we have to
+ if (render_avatar && !gGLManager.mIsDisabled)
+ {
+ if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded)
+ {
+ gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ));
+ }
+ }
+ }
+
+ mMaxPixelArea = 0.f;
+ mMinPixelArea = 99999999.f;
+ mHasGrey = false; // debug
+ for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++)
+ {
+ LLWearableType::EType wearable_type = LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)texture_index);
+ U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
+ const LLTextureEntry *te = getTE(texture_index);
+
+ // getTE can return 0.
+ // Not sure yet why it does, but of course it crashes when te->mScale? gets used.
+ // Put safeguard in place so this corner case get better handling and does not result in a crash.
+ F32 texel_area_ratio = 1.0f;
+ if( te )
+ {
+ texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
+ }
+ else
+ {
+ LL_WARNS() << "getTE( " << texture_index << " ) returned 0" <<LL_ENDL;
+ }
+
+ LLViewerFetchedTexture *imagep = NULL;
+ for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++)
+ {
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), true);
+ if (imagep)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)texture_index);
+ const EBakedTextureIndex baked_index = texture_dict ? texture_dict->mBakedTextureIndex : EBakedTextureIndex::BAKED_NUM_INDICES;
+ if (texture_dict && texture_dict->mIsLocalTexture)
+ {
+ addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, mBakedTextureDatas[baked_index].mIsUsed);
+ }
+ }
+ }
+ if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar)
+ {
+ const S32 boost_level = getAvatarBakedBoostLevel();
+ imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), true);
+ addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
+ }
+}
+
+
+void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep,
+ F32 texel_area_ratio, bool render_avatar, bool covered_by_baked)
+{
+ // No local texture stats for non-self avatars
+ return;
+}
+
+const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames.
+const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL = S32_MAX ; //frames
+void LLVOAvatar::checkTextureLoading()
+{
+ static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds
+
+ bool pause = !isVisible() ;
+ if(!pause)
+ {
+ mInvisibleTimer.reset() ;
+ }
+ if(mLoadedCallbacksPaused == pause)
+ {
+ if (!pause && mFirstFullyVisible && mLoadedCallbackTextures < mCallbackTextureList.size())
+ {
+ // We still need to update 'loaded' textures count to decide on 'cloud' visibility
+ // Alternatively this can be done on TextureLoaded callbacks, but is harder to properly track
+ mLoadedCallbackTextures = 0;
+ for (LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
+ iter != mCallbackTextureList.end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter);
+ if (tex && (tex->getDiscardLevel() >= 0 || tex->isMissingAsset()))
+ {
+ mLoadedCallbackTextures++;
+ }
+ }
+ }
+ return ;
+ }
+
+ if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
+ {
+ mLoadedCallbacksPaused = pause ;
+ mLoadedCallbackTextures = 0;
+ return ; //nothing to check.
+ }
+
+ if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME)
+ {
+ return ; //have not been invisible for enough time.
+ }
+
+ mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0;
+
+ for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
+ iter != mCallbackTextureList.end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
+ if(tex)
+ {
+ if(pause)//pause texture fetching.
+ {
+ tex->pauseLoadedCallbacks(&mCallbackTextureList) ;
+
+ //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames.
+ tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL);
+ tex->resetMaxVirtualSizeResetCounter() ;
+ }
+ else//unpause
+ {
+ static const F32 START_AREA = 100.f ;
+
+ tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
+ tex->addTextureStats(START_AREA); //jump start the fetching again
+
+ // technically shouldn't need to account for missing, but callback might not have happened yet
+ if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())
+ {
+ mLoadedCallbackTextures++; // consider it loaded (we have at least some data)
+ }
+ }
+ }
+ }
+
+ if(!pause)
+ {
+ updateTextures() ; //refresh texture stats.
+ }
+ mLoadedCallbacksPaused = pause ;
+ return ;
+}
+
+const F32 SELF_ADDITIONAL_PRI = 0.75f ;
+void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
+{
+ //Note:
+ //if this function is not called for the last MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL frames,
+ //the texture pipeline will stop fetching this texture.
+
+ imagep->resetTextureStats();
+ imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL);
+ imagep->resetMaxVirtualSizeResetCounter() ;
+
+ mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
+ mMinPixelArea = llmin(pixel_area, mMinPixelArea);
+ imagep->addTextureStats(pixel_area / texel_area_ratio);
+ imagep->setBoostLevel(boost_level);
+}
+
+//virtual
+void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
+{
+ setTEImage(te, imagep);
+}
+
+//virtual
+LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const
+{
+ return getTEImage(te);
+}
+//virtual
+const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const
+{
+ return getTE(te_num);
+}
+
+//virtual
+void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te)
+{
+ setTE(index, te);
+}
+
+const std::string LLVOAvatar::getImageURL(const U8 te, const LLUUID &uuid)
+{
+ llassert(isIndexBakedTexture(ETextureIndex(te)));
+ std::string url = "";
+ const std::string& appearance_service_url = LLAppearanceMgr::instance().getAppearanceServiceURL();
+ if (appearance_service_url.empty())
+ {
+ // Probably a server-side issue if we get here:
+ LL_WARNS() << "AgentAppearanceServiceURL not set - Baked texture requests will fail" << LL_ENDL;
+ return url;
+ }
+
+ const LLAvatarAppearanceDictionary::TextureEntry* texture_entry = LLAvatarAppearance::getDictionary()->getTexture((ETextureIndex)te);
+ if (texture_entry != NULL)
+ {
+ url = appearance_service_url + "texture/" + getID().asString() + "/" + texture_entry->mDefaultImageName + "/" + uuid.asString();
+ //LL_INFOS() << "baked texture url: " << url << LL_ENDL;
+ }
+ return url;
+}
+
+//-----------------------------------------------------------------------------
+// resolveHeight()
+//-----------------------------------------------------------------------------
+
+void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm)
+{
+ LLVector3d in_pos_global, out_pos_global;
+
+ in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent);
+ resolveHeightGlobal(in_pos_global, out_pos_global, out_norm);
+ out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
+}
+
+
+void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm)
+{
+ LLViewerObject *obj;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
+}
+
+void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
+{
+ LLVector3d zVec(0.0f, 0.0f, 0.5f);
+ LLVector3d p0 = inPos + zVec;
+ LLVector3d p1 = inPos - zVec;
+ LLViewerObject *obj;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj);
+ if (!obj)
+ {
+ mStepOnLand = true;
+ mStepMaterial = 0;
+ mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f);
+ }
+ else
+ {
+ mStepOnLand = false;
+ mStepMaterial = obj->getMaterial();
+
+ // We want the primitive velocity, not our velocity... (which actually subtracts the
+ // step object velocity)
+ LLVector3 angularVelocity = obj->getAngularVelocity();
+ LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent();
+
+ LLVector3 linearComponent = angularVelocity % relativePos;
+// LL_INFOS() << "Linear Component of Rotation Velocity " << linearComponent << LL_ENDL;
+ mStepObjectVelocity = obj->getVelocity() + linearComponent;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getStepSound()
+//-----------------------------------------------------------------------------
+const LLUUID& LLVOAvatar::getStepSound() const
+{
+ if ( mStepOnLand )
+ {
+ return sStepSoundOnLand;
+ }
+
+ return sStepSounds[mStepMaterial];
+}
+
+
+//-----------------------------------------------------------------------------
+// processAnimationStateChanges()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::processAnimationStateChanges()
+{
+ if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
+ {
+ startMotion(ANIM_AGENT_WALK_ADJUST);
+ stopMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+ else if (mInAir && !isSitting())
+ {
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+ }
+ else
+ {
+ stopMotion(ANIM_AGENT_WALK_ADJUST);
+ stopMotion(ANIM_AGENT_FLY_ADJUST);
+ }
+
+ if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
+ {
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_TARGET);
+ }
+ stopMotion(ANIM_AGENT_BODY_NOISE);
+ }
+ else
+ {
+ stopMotion(ANIM_AGENT_TARGET);
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_BODY_NOISE);
+ }
+ }
+
+ // clear all current animations
+ AnimIterator anim_it;
+ for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();)
+ {
+ AnimIterator found_anim = mSignaledAnimations.find(anim_it->first);
+
+ // playing, but not signaled, so stop
+ if (found_anim == mSignaledAnimations.end())
+ {
+ processSingleAnimationStateChange(anim_it->first, false);
+ mPlayingAnimations.erase(anim_it++);
+ continue;
+ }
+
+ ++anim_it;
+ }
+
+ // if jellydolled, shelve all playing animations
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ mPlayingAnimations.clear();
+ }
+
+ // start up all new anims
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();)
+ {
+ AnimIterator found_anim = mPlayingAnimations.find(anim_it->first);
+
+ // signaled but not playing, or different sequence id, start motion
+ if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
+ {
+ if (processSingleAnimationStateChange(anim_it->first, true))
+ {
+ mPlayingAnimations[anim_it->first] = anim_it->second;
+ ++anim_it;
+ continue;
+ }
+ }
+
+ ++anim_it;
+ }
+ }
+
+ // clear source information for animations which have been stopped
+ if (isSelf())
+ {
+ AnimSourceIterator source_it = mAnimationSources.begin();
+
+ for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();)
+ {
+ if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end())
+ {
+ mAnimationSources.erase(source_it++);
+ }
+ else
+ {
+ ++source_it;
+ }
+ }
+ }
+
+ stop_glerror();
+}
+
+
+//-----------------------------------------------------------------------------
+// processSingleAnimationStateChange();
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, bool start )
+{
+ // SL-402, SL-427 - we need to update body size often enough to
+ // keep appearances in sync, but not so often that animations
+ // cause constant jiggling of the body or camera. Possible
+ // compromise is to do it on animation changes:
+ computeBodySize();
+
+ bool result = false;
+
+ if ( start ) // start animation
+ {
+ if (anim_id == ANIM_AGENT_TYPE)
+ {
+ if (gAudiop)
+ {
+ LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition());
+ if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global)
+ && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
+ {
+ // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed
+ // to support both spatialized and non-spatialized instances of the same sound
+ //if (isSelf())
+ //{
+ // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
+ //}
+ //else
+ {
+ static LLCachedControl<std::string> ui_snd_string(gSavedSettings, "UISndTyping");
+ LLUUID sound_id = LLUUID(ui_snd_string);
+ gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global);
+ }
+ }
+ }
+ }
+ else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ {
+ sitDown(true);
+ }
+
+
+ if (startMotion(anim_id))
+ {
+ result = true;
+ }
+ else
+ {
+ LL_WARNS("Motion") << "Failed to start motion!" << LL_ENDL;
+ }
+ }
+ else //stop animation
+ {
+ if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
+ {
+ sitDown(false);
+ }
+ if ((anim_id == ANIM_AGENT_DO_NOT_DISTURB) && gAgent.isDoNotDisturb())
+ {
+ // re-assert DND tag animation
+ gAgent.sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, ANIM_REQUEST_START);
+ return result;
+ }
+ stopMotion(anim_id);
+ result = true;
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// isAnyAnimationSignaled()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const
+{
+ for (S32 i = 0; i < num_anims; i++)
+ {
+ if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end())
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// resetAnimations()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::resetAnimations()
+{
+ LLKeyframeMotion::flushKeyframeCache();
+ flushAllMotions();
+}
+
+// Override selectively based on avatar sex and whether we're using new
+// animations.
+LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
+{
+ static LLCachedControl<bool> use_new_walk_run(gSavedSettings, "UseNewWalkRun");
+ LLUUID result = id;
+
+ // start special case female walk for female avatars
+ if (getSex() == SEX_FEMALE)
+ {
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_WALK_NEW;
+ else
+ result = ANIM_AGENT_FEMALE_WALK;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ // There is no old female run animation, so only override
+ // in one case.
+ if (use_new_walk_run)
+ result = ANIM_AGENT_FEMALE_RUN_NEW;
+ }
+ else if (id == ANIM_AGENT_SIT)
+ {
+ result = ANIM_AGENT_SIT_FEMALE;
+ }
+ }
+ else
+ {
+ // Male avatar.
+ if (id == ANIM_AGENT_WALK)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_WALK_NEW;
+ }
+ else if (id == ANIM_AGENT_RUN)
+ {
+ if (use_new_walk_run)
+ result = ANIM_AGENT_RUN_NEW;
+ }
+ // keeps in sync with setSex() related code (viewer controls sit's sex)
+ else if (id == ANIM_AGENT_SIT_FEMALE)
+ {
+ result = ANIM_AGENT_SIT;
+ }
+
+ }
+
+ return result;
+
+}
+
+//-----------------------------------------------------------------------------
+// startMotion()
+// id is the asset if of the animation to start
+// time_offset is the offset into the animation at which to start playing
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
+{
+ LL_DEBUGS("Motion") << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
+
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
+ {
+ LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
+ }
+
+ if (isSelf() && remap_id == ANIM_AGENT_AWAY)
+ {
+ gAgent.setAFK();
+ }
+
+ return LLCharacter::startMotion(remap_id, time_offset);
+}
+
+//-----------------------------------------------------------------------------
+// stopMotion()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::stopMotion(const LLUUID& id, bool stop_immediate)
+{
+ LL_DEBUGS("Motion") << "Motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
+
+ LLUUID remap_id = remapMotionID(id);
+
+ if (remap_id != id)
+ {
+ LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
+ }
+
+ if (isSelf())
+ {
+ gAgent.onAnimStop(remap_id);
+ }
+
+ return LLCharacter::stopMotion(remap_id, stop_immediate);
+}
+
+//-----------------------------------------------------------------------------
+// hasMotionFromSource()
+//-----------------------------------------------------------------------------
+// virtual
+bool LLVOAvatar::hasMotionFromSource(const LLUUID& source_id)
+{
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// stopMotionFromSource()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id)
+{
+}
+
+//-----------------------------------------------------------------------------
+// addDebugText()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::addDebugText(const std::string& text)
+{
+ mDebugText.append(1, '\n');
+ mDebugText.append(text);
+}
+
+//-----------------------------------------------------------------------------
+// getID()
+//-----------------------------------------------------------------------------
+const LLUUID& LLVOAvatar::getID() const
+{
+ return mID;
+}
+
+//-----------------------------------------------------------------------------
+// getJoint()
+//-----------------------------------------------------------------------------
+// RN: avatar joints are multi-rooted to include screen-based attachments
+LLJoint *LLVOAvatar::getJoint( const std::string &name )
+{
+ joint_map_t::iterator iter = mJointMap.find(name);
+
+ LLJoint* jointp = NULL;
+
+ if (iter == mJointMap.end() || iter->second == NULL)
+ { //search for joint and cache found joint in lookup table
+ if (mJointAliasMap.empty())
+ {
+ getJointAliases();
+ }
+ joint_alias_map_t::const_iterator alias_iter = mJointAliasMap.find(name);
+ std::string canonical_name;
+ if (alias_iter != mJointAliasMap.end())
+ {
+ canonical_name = alias_iter->second;
+ }
+ else
+ {
+ canonical_name = name;
+ }
+ jointp = mRoot->findJoint(canonical_name);
+ mJointMap[name] = jointp;
+ }
+ else
+ { //return cached pointer
+ jointp = iter->second;
+ }
+
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ if (jointp && jointp->getName()!="mScreen" && jointp->getName()!="mRoot")
+ {
+ llassert(getJoint(jointp->getJointNum())==jointp);
+ }
+#endif
+ return jointp;
+}
+
+LLJoint *LLVOAvatar::getJoint( S32 joint_num )
+{
+ LLJoint *pJoint = NULL;
+ if (joint_num >= 0)
+ {
+ if (joint_num < mNumBones)
+ {
+ pJoint = mSkeleton[joint_num];
+ }
+ else if (joint_num < mNumBones + mNumCollisionVolumes)
+ {
+ S32 collision_id = joint_num - mNumBones;
+ pJoint = &mCollisionVolumes[collision_id];
+ }
+ else
+ {
+ // Attachment IDs start at 1
+ S32 attachment_id = joint_num - (mNumBones + mNumCollisionVolumes) + 1;
+ attachment_map_t::iterator iter = mAttachmentPoints.find(attachment_id);
+ if (iter != mAttachmentPoints.end())
+ {
+ pJoint = iter->second;
+ }
+ }
+ }
+
+ llassert(!pJoint || pJoint->getJointNum() == joint_num);
+ return pJoint;
+}
+
+//-----------------------------------------------------------------------------
+// getRiggedMeshID
+//
+// If viewer object is a rigged mesh, set the mesh id and return true.
+// Otherwise, null out the id and return false.
+//-----------------------------------------------------------------------------
+// static
+bool LLVOAvatar::getRiggedMeshID(LLViewerObject* pVO, LLUUID& mesh_id)
+{
+ mesh_id.setNull();
+
+ //If a VO has a skin that we'll reset the joint positions to their default
+ if ( pVO && pVO->mDrawable )
+ {
+ LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
+ if ( pVObj )
+ {
+ const LLMeshSkinInfo* pSkinData = pVObj->getSkinInfo();
+ if (pSkinData
+ && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
+ && pSkinData->mAlternateBindMatrix.size() > 0 )
+ {
+ mesh_id = pSkinData->mMeshID;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool LLVOAvatar::jointIsRiggedTo(const LLJoint *joint) const
+{
+ if (joint)
+ {
+ const LLJointRiggingInfoTab& tab = mJointRiggingInfoTab;
+ S32 joint_num = joint->getJointNum();
+ if (joint_num < tab.size() && tab[joint_num].isRiggedTo())
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void LLVOAvatar::clearAttachmentOverrides()
+{
+ LLScopedContextString str("clearAttachmentOverrides " + getFullname());
+
+ for (S32 i=0; i<LL_CHARACTER_MAX_ANIMATED_JOINTS; i++)
+ {
+ LLJoint *pJoint = getJoint(i);
+ if (pJoint)
+ {
+ pJoint->clearAttachmentPosOverrides();
+ pJoint->clearAttachmentScaleOverrides();
+ }
+ }
+
+ if (mPelvisFixups.count()>0)
+ {
+ mPelvisFixups.clear();
+ LLJoint* pJointPelvis = getJoint("mPelvis");
+ if (pJointPelvis)
+ {
+ pJointPelvis->setPosition( LLVector3( 0.0f, 0.0f, 0.0f) );
+ }
+ postPelvisSetRecalc();
+ }
+
+ mActiveOverrideMeshes.clear();
+ onActiveOverrideMeshesChanged();
+}
+
+//-----------------------------------------------------------------------------
+// rebuildAttachmentOverrides
+//-----------------------------------------------------------------------------
+void LLVOAvatar::rebuildAttachmentOverrides()
+{
+ LLScopedContextString str("rebuildAttachmentOverrides " + getFullname());
+
+ LL_DEBUGS("AnimatedObjects") << "rebuilding" << LL_ENDL;
+ dumpStack("AnimatedObjectsStack");
+
+ clearAttachmentOverrides();
+
+ // Handle the case that we're resetting the skeleton of an animated object.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count "
+ << (S32) (1+volp->numChildren()) << LL_ENDL;
+ addAttachmentOverridesForObject(volp);
+ }
+ }
+
+ // Attached objects
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
+ at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
+ {
+ LLViewerObject *vo = at_it->get();
+ // Attached animated objects affect joints in their control
+ // avs, not the avs to which they are attached.
+ if (vo && !vo->isAnimatedObject())
+ {
+ addAttachmentOverridesForObject(vo);
+ }
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateAttachmentOverrides
+//
+// This is intended to give the same results as
+// rebuildAttachmentOverrides(), while avoiding redundant work.
+// -----------------------------------------------------------------------------
+void LLVOAvatar::updateAttachmentOverrides()
+{
+ LLScopedContextString str("updateAttachmentOverrides " + getFullname());
+
+ LL_DEBUGS("AnimatedObjects") << "updating" << LL_ENDL;
+ dumpStack("AnimatedObjectsStack");
+
+ std::set<LLUUID> meshes_seen;
+
+ // Handle the case that we're updating the skeleton of an animated object.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ LL_DEBUGS("Avatar") << volp->getID() << " adding attachment overrides for root vol, prim count "
+ << (S32) (1+volp->numChildren()) << LL_ENDL;
+ addAttachmentOverridesForObject(volp, &meshes_seen);
+ }
+ }
+
+ // Attached objects
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
+ at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
+ {
+ LLViewerObject *vo = at_it->get();
+ // Attached animated objects affect joints in their control
+ // avs, not the avs to which they are attached.
+ if (vo && !vo->isAnimatedObject())
+ {
+ addAttachmentOverridesForObject(vo, &meshes_seen);
+ }
+ }
+ }
+ }
+ // Remove meshes that are no longer present on the skeleton
+
+ // have to work with a copy because removeAttachmentOverrides() will change mActiveOverrideMeshes.
+ std::set<LLUUID> active_override_meshes = mActiveOverrideMeshes;
+ for (std::set<LLUUID>::iterator it = active_override_meshes.begin(); it != active_override_meshes.end(); ++it)
+ {
+ if (meshes_seen.find(*it) == meshes_seen.end())
+ {
+ removeAttachmentOverridesForObject(*it);
+ }
+ }
+
+
+#ifdef ATTACHMENT_OVERRIDE_VALIDATION
+ {
+ std::vector<LLVector3OverrideMap> pos_overrides_by_joint;
+ std::vector<LLVector3OverrideMap> scale_overrides_by_joint;
+ LLVector3OverrideMap pelvis_fixups;
+
+ // Capture snapshot of override state after update
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLVector3OverrideMap pos_overrides;
+ LLJoint *joint = getJoint(joint_num);
+ if (joint)
+ {
+ pos_overrides_by_joint.push_back(joint->m_attachmentPosOverrides);
+ scale_overrides_by_joint.push_back(joint->m_attachmentScaleOverrides);
+ }
+ else
+ {
+ // No joint, use default constructed empty maps
+ pos_overrides_by_joint.push_back(LLVector3OverrideMap());
+ scale_overrides_by_joint.push_back(LLVector3OverrideMap());
+ }
+ }
+ pelvis_fixups = mPelvisFixups;
+ //dumpArchetypeXML(getFullname() + "_paranoid_updated");
+
+ // Rebuild and compare
+ rebuildAttachmentOverrides();
+ //dumpArchetypeXML(getFullname() + "_paranoid_rebuilt");
+ bool mismatched = false;
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *joint = getJoint(joint_num);
+ if (joint)
+ {
+ if (pos_overrides_by_joint[joint_num] != joint->m_attachmentPosOverrides)
+ {
+ mismatched = true;
+ }
+ if (scale_overrides_by_joint[joint_num] != joint->m_attachmentScaleOverrides)
+ {
+ mismatched = true;
+ }
+ }
+ }
+ if (pelvis_fixups != mPelvisFixups)
+ {
+ mismatched = true;
+ }
+ if (mismatched)
+ {
+ LL_WARNS() << "MISMATCHED ATTACHMENT OVERRIDES" << LL_ENDL;
+ }
+ }
+#endif
+}
+
+void LLVOAvatar::notifyAttachmentMeshLoaded()
+{
+ if (!isFullyLoaded())
+ {
+ // We just received mesh or skin info
+ // Reset timer to wait for more potential meshes or changes
+ mFullyLoadedTimer.reset();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// addAttachmentOverridesForObject
+//-----------------------------------------------------------------------------
+void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen, bool recursive)
+{
+ if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
+ {
+ LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
+ return;
+ }
+
+ LLScopedContextString str("addAttachmentOverridesForObject " + getFullname());
+
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ return;
+ }
+
+ LL_DEBUGS("AnimatedObjects") << "adding" << LL_ENDL;
+ dumpStack("AnimatedObjectsStack");
+
+ // Process all children
+ if (recursive)
+ {
+ LLViewerObject::const_child_list_t& children = vo->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ addAttachmentOverridesForObject(childp, meshes_seen, true);
+ }
+ }
+
+ LLVOVolume *vobj = dynamic_cast<LLVOVolume*>(vo);
+ bool pelvisGotSet = false;
+
+ if (!vobj)
+ {
+ return;
+ }
+
+ LLViewerObject *root_object = (LLViewerObject*)vobj->getRoot();
+ LL_DEBUGS("AnimatedObjects") << "trying to add attachment overrides for root object " << root_object->getID() << " prim is " << vobj << LL_ENDL;
+ if (vobj->isMesh() &&
+ ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
+ {
+ LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " mesh asset not loaded" << LL_ENDL;
+ return;
+ }
+ const LLMeshSkinInfo* pSkinData = vobj->getSkinInfo();
+
+ if ( vobj && vobj->isMesh() && pSkinData )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ const int jointCnt = pSkinData->mJointNames.size();
+ if ((bindCnt > 0) && (bindCnt != jointCnt))
+ {
+ LL_WARNS_ONCE() << "invalid mesh, bindCnt " << bindCnt << "!= jointCnt " << jointCnt << ", joint overrides will be ignored." << LL_ENDL;
+ }
+ if ((bindCnt > 0) && (bindCnt == jointCnt))
+ {
+ const F32 pelvisZOffset = pSkinData->mPelvisOffset;
+ const LLUUID& mesh_id = pSkinData->mMeshID;
+
+ if (meshes_seen)
+ {
+ meshes_seen->insert(mesh_id);
+ }
+ bool mesh_overrides_loaded = (mActiveOverrideMeshes.find(mesh_id) != mActiveOverrideMeshes.end());
+ if (mesh_overrides_loaded)
+ {
+ LL_DEBUGS("AnimatedObjects") << "skipping add attachment overrides for " << mesh_id
+ << " to root object " << root_object->getID()
+ << ", already loaded"
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id
+ << " to root object " << root_object->getID() << LL_ENDL;
+ }
+ bool fullRig = jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG;
+ if ( fullRig && !mesh_overrides_loaded )
+ {
+ for ( int i=0; i<jointCnt; ++i )
+ {
+ std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
+ LLJoint* pJoint = getJoint( lookingForJoint );
+ if (pJoint)
+ {
+ const LLVector3& jointPos = LLVector3(pSkinData->mAlternateBindMatrix[i].getTranslation());
+ if (pJoint->aboveJointPosThreshold(jointPos))
+ {
+ bool override_changed;
+ pJoint->addAttachmentPosOverride( jointPos, mesh_id, avString(), override_changed );
+
+ if (override_changed)
+ {
+ //If joint is a pelvis then handle old/new pelvis to foot values
+ if ( lookingForJoint == "mPelvis" )
+ {
+ pelvisGotSet = true;
+ }
+ }
+ if (pSkinData->mLockScaleIfJointPosition)
+ {
+ // Note that unlike positions, there's no threshold check here,
+ // just a lock at the default value.
+ pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), mesh_id, avString());
+ }
+ }
+ }
+ }
+
+ if (pelvisZOffset != 0.0F)
+ {
+ F32 pelvis_fixup_before;
+ bool has_fixup_before = hasPelvisFixup(pelvis_fixup_before);
+ addPelvisFixup( pelvisZOffset, mesh_id );
+ F32 pelvis_fixup_after;
+ hasPelvisFixup(pelvis_fixup_after); // Don't have to check bool here because we just added it...
+ if (!has_fixup_before || (pelvis_fixup_before != pelvis_fixup_after))
+ {
+ pelvisGotSet = true;
+ }
+
+ }
+ mActiveOverrideMeshes.insert(mesh_id);
+ onActiveOverrideMeshesChanged();
+ }
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AnimatedObjects") << "failed to add attachment overrides for root object " << root_object->getID() << " not mesh or no pSkinData" << LL_ENDL;
+ }
+
+ //Rebuild body data if we altered joints/pelvis
+ if ( pelvisGotSet )
+ {
+ postPelvisSetRecalc();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getAttachmentOverrideNames
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getAttachmentOverrideNames(std::set<std::string>& pos_names, std::set<std::string>& scale_names) const
+{
+ LLVector3 pos;
+ LLVector3 scale;
+ LLUUID mesh_id;
+
+ // Bones
+ for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
+ iter != mSkeleton.end(); ++iter)
+ {
+ const LLJoint* pJoint = (*iter);
+ if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ pos_names.insert(pJoint->getName());
+ }
+ if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
+ {
+ scale_names.insert(pJoint->getName());
+ }
+ }
+
+ // Attachment points
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ pos_names.insert(attachment_pt->getName());
+ }
+ // Attachment points don't have scales.
+ }
+}
+
+//-----------------------------------------------------------------------------
+// showAttachmentOverrides
+//-----------------------------------------------------------------------------
+void LLVOAvatar::showAttachmentOverrides(bool verbose) const
+{
+ std::set<std::string> pos_names, scale_names;
+ getAttachmentOverrideNames(pos_names, scale_names);
+ if (pos_names.size())
+ {
+ std::stringstream ss;
+ std::copy(pos_names.begin(), pos_names.end(), std::ostream_iterator<std::string>(ss, ","));
+ LL_INFOS() << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL;
+ }
+
+ if (scale_names.size())
+ {
+ std::stringstream ss;
+ std::copy(scale_names.begin(), scale_names.end(), std::ostream_iterator<std::string>(ss, ","));
+ LL_INFOS() << getFullname() << " attachment scales defined for joints: " << ss.str() << "\n" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << getFullname() << " no attachment scales defined for any joints" << "\n" << LL_ENDL;
+ }
+
+ if (!verbose)
+ {
+ return;
+ }
+
+ LLVector3 pos, scale;
+ LLUUID mesh_id;
+ S32 count = 0;
+
+ // Bones
+ for (avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
+ iter != mSkeleton.end(); ++iter)
+ {
+ const LLJoint* pJoint = (*iter);
+ if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ pJoint->showAttachmentPosOverrides(getFullname());
+ count++;
+ }
+ if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
+ {
+ pJoint->showAttachmentScaleOverrides(getFullname());
+ count++;
+ }
+ }
+
+ // Attachment points
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ if (attachment_pt && attachment_pt->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ attachment_pt->showAttachmentPosOverrides(getFullname());
+ count++;
+ }
+ }
+
+ if (count)
+ {
+ LL_DEBUGS("Avatar") << avString() << " end of pos, scale overrides" << LL_ENDL;
+ LL_DEBUGS("Avatar") << "=================================" << LL_ENDL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// removeAttachmentOverridesForObject
+//-----------------------------------------------------------------------------
+void LLVOAvatar::removeAttachmentOverridesForObject(LLViewerObject *vo)
+{
+ if (vo->getAvatar() != this && vo->getAvatarAncestor() != this)
+ {
+ LL_WARNS("Avatar") << "called with invalid avatar" << LL_ENDL;
+ return;
+ }
+
+ // Process all children
+ LLViewerObject::const_child_list_t& children = vo->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ removeAttachmentOverridesForObject(childp);
+ }
+
+ // Process self.
+ LLUUID mesh_id;
+ if (getRiggedMeshID(vo,mesh_id))
+ {
+ removeAttachmentOverridesForObject(mesh_id);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// removeAttachmentOverridesForObject
+//-----------------------------------------------------------------------------
+void LLVOAvatar::removeAttachmentOverridesForObject(const LLUUID& mesh_id)
+{
+ LLJoint* pJointPelvis = getJoint("mPelvis");
+ const std::string av_string = avString();
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *pJoint = getJoint(joint_num);
+ if (pJoint)
+ {
+ bool dummy; // unused
+ pJoint->removeAttachmentPosOverride(mesh_id, av_string, dummy);
+ pJoint->removeAttachmentScaleOverride(mesh_id, av_string);
+ }
+ if (pJoint && pJoint == pJointPelvis)
+ {
+ removePelvisFixup(mesh_id);
+ // SL-315
+ pJoint->setPosition(LLVector3( 0.0f, 0.0f, 0.0f));
+ }
+ }
+
+ postPelvisSetRecalc();
+
+ mActiveOverrideMeshes.erase(mesh_id);
+ onActiveOverrideMeshesChanged();
+}
+
+//-----------------------------------------------------------------------------
+// getCharacterPosition()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterPosition()
+{
+ if (mDrawable.notNull())
+ {
+ return mDrawable->getPositionAgent();
+ }
+ else
+ {
+ return getPositionAgent();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterRotation()
+//-----------------------------------------------------------------------------
+LLQuaternion LLVOAvatar::getCharacterRotation()
+{
+ return getRotation();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterVelocity()
+{
+ return getVelocity() - mStepObjectVelocity;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getCharacterAngularVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getCharacterAngularVelocity()
+{
+ return getAngularVelocity();
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getGround()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm)
+{
+ LLVector3d z_vec(0.0f, 0.0f, 1.0f);
+ LLVector3d p0_global, p1_global;
+
+ if (isUIAvatar())
+ {
+ outNorm.setVec(z_vec);
+ out_pos_agent = in_pos_agent;
+ return;
+ }
+
+ p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec;
+ p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec;
+ LLViewerObject *obj;
+ LLVector3d out_pos_global;
+ LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj);
+ out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getTimeDilation()
+//-----------------------------------------------------------------------------
+F32 LLVOAvatar::getTimeDilation()
+{
+ return mRegionp ? mRegionp->getTimeDilation() : 1.f;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getPixelArea()
+//-----------------------------------------------------------------------------
+F32 LLVOAvatar::getPixelArea() const
+{
+ if (isUIAvatar())
+ {
+ return 100000.f;
+ }
+ return mPixelArea;
+}
+
+//-----------------------------------------------------------------------------
+// LLVOAvatar::getPosGlobalFromAgent()
+//-----------------------------------------------------------------------------
+LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position)
+{
+ return gAgent.getPosGlobalFromAgent(position);
+}
+
+//-----------------------------------------------------------------------------
+// getPosAgentFromGlobal()
+//-----------------------------------------------------------------------------
+LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
+{
+ return gAgent.getPosAgentFromGlobal(position);
+}
+
+//-----------------------------------------------------------------------------
+// requestStopMotion()
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::requestStopMotion( LLMotion* motion )
+{
+ // Only agent avatars should handle the stop motion notifications.
+}
+
+//-----------------------------------------------------------------------------
+// loadSkeletonNode(): loads <skeleton> node from XML tree
+//-----------------------------------------------------------------------------
+//virtual
+bool LLVOAvatar::loadSkeletonNode ()
+{
+ if (!LLAvatarAppearance::loadSkeletonNode())
+ {
+ return false;
+ }
+
+ bool ignore_hud_joints = false;
+ initAttachmentPoints(ignore_hud_joints);
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// initAttachmentPoints(): creates attachment points if needed, sets state based on avatar_lad.xml.
+//-----------------------------------------------------------------------------
+void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints)
+{
+ LLAvatarXmlInfo::attachment_info_list_t::iterator iter;
+ for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
+ iter != sAvatarXmlInfo->mAttachmentInfoList.end();
+ ++iter)
+ {
+ LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter;
+ if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints))
+ {
+ //don't process hud joint for other avatars.
+ continue;
+ }
+
+ S32 attachmentID = info->mAttachmentID;
+ if (attachmentID < 1 || attachmentID > 255)
+ {
+ LL_WARNS() << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << LL_ENDL;
+ continue;
+ }
+
+ LLViewerJointAttachment* attachment = NULL;
+ bool newly_created = false;
+ if (mAttachmentPoints.find(attachmentID) == mAttachmentPoints.end())
+ {
+ attachment = new LLViewerJointAttachment();
+ newly_created = true;
+ }
+ else
+ {
+ attachment = mAttachmentPoints[attachmentID];
+ }
+
+ attachment->setName(info->mName);
+ LLJoint *parent_joint = getJoint(info->mJointName);
+ if (!parent_joint)
+ {
+ // If the intended parent for attachment point is unavailable, avatar_lad.xml is corrupt.
+ LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL;
+ LL_ERRS() << "Invalid avatar_lad.xml file" << LL_ENDL;
+ }
+
+ if (info->mHasPosition)
+ {
+ attachment->setOriginalPosition(info->mPosition);
+ attachment->setDefaultPosition(info->mPosition);
+ }
+
+ if (info->mHasRotation)
+ {
+ LLQuaternion rotation;
+ rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD,
+ info->mRotationEuler.mV[VY] * DEG_TO_RAD,
+ info->mRotationEuler.mV[VZ] * DEG_TO_RAD);
+ attachment->setRotation(rotation);
+ }
+
+ int group = info->mGroup;
+ if (group >= 0)
+ {
+ if (group < 0 || group > 9)
+ {
+ LL_WARNS() << "Invalid group number (" << group << ") for attachment point " << info->mName << LL_ENDL;
+ }
+ else
+ {
+ attachment->setGroup(group);
+ }
+ }
+
+ attachment->setPieSlice(info->mPieMenuSlice);
+ attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson);
+ attachment->setIsHUDAttachment(info->mIsHUDAttachment);
+ // attachment can potentially be animated, needs a number.
+ attachment->setJointNum(mNumBones + mNumCollisionVolumes + attachmentID - 1);
+
+ if (newly_created)
+ {
+ mAttachmentPoints[attachmentID] = attachment;
+
+ // now add attachment joint
+ parent_joint->addChild(attachment);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateVisualParams()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateVisualParams()
+{
+ ESex avatar_sex = (getVisualParamWeight("male") > 0.5f) ? SEX_MALE : SEX_FEMALE;
+ if (getSex() != avatar_sex)
+ {
+ if (mIsSitting && findMotion(avatar_sex == SEX_MALE ? ANIM_AGENT_SIT_FEMALE : ANIM_AGENT_SIT) != NULL)
+ {
+ // In some cases of gender change server changes sit motion with motion message,
+ // but in case of some avatars (legacy?) there is no update from server side,
+ // likely because server doesn't know about difference between motions
+ // (female and male sit ids are same server side, so it is likely unaware that it
+ // need to send update)
+ // Make sure motion is up to date
+ stopMotion(ANIM_AGENT_SIT);
+ setSex(avatar_sex);
+ startMotion(ANIM_AGENT_SIT);
+ }
+ else
+ {
+ setSex(avatar_sex);
+ }
+ }
+
+ LLCharacter::updateVisualParams();
+
+ if (mLastSkeletonSerialNum != mSkeletonSerialNum)
+ {
+ computeBodySize();
+ mLastSkeletonSerialNum = mSkeletonSerialNum;
+ mRoot->updateWorldMatrixChildren();
+ }
+
+ dirtyMesh();
+ updateHeadOffset();
+}
+//-----------------------------------------------------------------------------
+// isActive()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::isActive() const
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// setPixelAreaAndAngle()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a center;
+ center.setAdd(ext[1], ext[0]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
+
+ mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
+ mPixelArea = mImpostorPixelArea;
+
+ F32 range = mDrawable->mDistanceWRTCamera;
+
+ if (range < 0.001f) // range == zero
+ {
+ mAppAngle = 180.f;
+ }
+ else
+ {
+ F32 radius = size.getLength3().getF32();
+ mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
+ }
+
+ // We always want to look good to ourselves
+ if( isSelf() )
+ {
+ mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateJointLODs()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::updateJointLODs()
+{
+ const F32 MAX_PIXEL_AREA = 100000000.f;
+ F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE));
+ F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f);
+ F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor);
+ F32 area_scale = 0.16f;
+
+ if (isSelf())
+ {
+ if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
+ {
+ mAdjustedPixelArea = MAX_PIXEL_AREA;
+ }
+ else
+ {
+ mAdjustedPixelArea = mPixelArea*area_scale;
+ }
+ }
+ else if (mIsDummy)
+ {
+ mAdjustedPixelArea = MAX_PIXEL_AREA;
+ }
+ else
+ {
+ // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars
+ mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor;
+ }
+
+ // now select meshes to render based on adjusted pixel area
+ LLViewerJoint* root = dynamic_cast<LLViewerJoint*>(mRoot);
+ bool res = false;
+ if (root)
+ {
+ res = root->updateLOD(mAdjustedPixelArea, true);
+ }
+ if (res)
+ {
+ sNumLODChangesThisFrame++;
+ dirtyMesh(2);
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// createDrawable()
+//-----------------------------------------------------------------------------
+LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
+{
+ pipeline->allocDrawable(this);
+ mDrawable->setLit(false);
+
+ LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*)gPipeline.getPool(mIsControlAvatar ? LLDrawPool::POOL_CONTROL_AV : LLDrawPool::POOL_AVATAR);
+
+ // Only a single face (one per avatar)
+ //this face will be splitted into several if its vertex buffer is too long.
+ mDrawable->setState(LLDrawable::ACTIVE);
+ mDrawable->addFace(poolp, NULL);
+ mDrawable->setRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR);
+
+ mNumInitFaces = mDrawable->getNumFaces() ;
+
+ dirtyMesh(2);
+ return mDrawable;
+}
+
+
+void LLVOAvatar::updateGL()
+{
+ if (mMeshTexturesDirty)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ updateMeshTextures();
+ mMeshTexturesDirty = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateGeometry()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::updateGeometry(LLDrawable *drawable)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)))
+ {
+ return true;
+ }
+
+ if (!mMeshValid)
+ {
+ return true;
+ }
+
+ if (!drawable)
+ {
+ LL_ERRS() << "LLVOAvatar::updateGeometry() called with NULL drawable" << LL_ENDL;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// updateSexDependentLayerSets()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateSexDependentLayerSets()
+{
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
+}
+
+//-----------------------------------------------------------------------------
+// dirtyMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::dirtyMesh()
+{
+ dirtyMesh(1);
+}
+void LLVOAvatar::dirtyMesh(S32 priority)
+{
+ mDirtyMesh = llmax(mDirtyMesh, priority);
+}
+
+//-----------------------------------------------------------------------------
+// getViewerJoint()
+//-----------------------------------------------------------------------------
+LLViewerJoint* LLVOAvatar::getViewerJoint(S32 idx)
+{
+ return dynamic_cast<LLViewerJoint*>(mMeshLOD[idx]);
+}
+
+//-----------------------------------------------------------------------------
+// hideHair()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::hideHair()
+{
+ mMeshLOD[MESH_ID_HAIR]->setVisible(false, true);
+}
+
+//-----------------------------------------------------------------------------
+// hideSkirt()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::hideSkirt()
+{
+ mMeshLOD[MESH_ID_SKIRT]->setVisible(false, true);
+}
+
+bool LLVOAvatar::setParent(LLViewerObject* parent)
+{
+ bool ret ;
+ if (parent == NULL)
+ {
+ getOffObject();
+ ret = LLViewerObject::setParent(parent);
+ if (isSelf())
+ {
+ gAgentCamera.resetCamera();
+ }
+ }
+ else
+ {
+ ret = LLViewerObject::setParent(parent);
+ if(ret)
+ {
+ sitOnObject(parent);
+ }
+ }
+ return ret ;
+}
+
+void LLVOAvatar::addChild(LLViewerObject *childp)
+{
+ childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
+ if (isSelf())
+ {
+ const LLUUID& item_id = childp->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_DEBUGS("Avatar") << "ATT attachment child added " << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+
+ }
+
+ LLViewerObject::addChild(childp);
+ if (childp->mDrawable)
+ {
+ if (!attachObject(childp))
+ {
+ LL_WARNS() << "ATT addChild() failed for "
+ << childp->getID()
+ << " item " << childp->getAttachmentItemID()
+ << LL_ENDL;
+ // MAINT-3312 backout
+ // mPendingAttachment.push_back(childp);
+ }
+ }
+ else
+ {
+ mPendingAttachment.push_back(childp);
+ }
+}
+
+void LLVOAvatar::removeChild(LLViewerObject *childp)
+{
+ LLViewerObject::removeChild(childp);
+ if (!detachObject(childp))
+ {
+ LL_WARNS() << "Calling detach on non-attached object " << LL_ENDL;
+ }
+}
+
+LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
+{
+ S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getAttachmentState());
+
+ // This should never happen unless the server didn't process the attachment point
+ // correctly, but putting this check in here to be safe.
+ if (attachmentID & ATTACHMENT_ADD)
+ {
+ LL_WARNS() << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << LL_ENDL;
+ attachmentID &= ~ATTACHMENT_ADD;
+ }
+
+ LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
+
+ if (!attachment)
+ {
+ LL_WARNS() << "Object attachment point invalid: " << attachmentID
+ << " trying to use 1 (chest)"
+ << LL_ENDL;
+
+ attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
+ if (attachment)
+ {
+ LL_WARNS() << "Object attachment point invalid: " << attachmentID
+ << " on object " << viewer_object->getID()
+ << " attachment item " << viewer_object->getAttachmentItemID()
+ << " falling back to 1 (chest)"
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Object attachment point invalid: " << attachmentID
+ << " on object " << viewer_object->getID()
+ << " attachment item " << viewer_object->getAttachmentItemID()
+ << "Unable to use fallback attachment point 1 (chest)"
+ << LL_ENDL;
+ }
+ }
+
+ return attachment;
+}
+
+//-----------------------------------------------------------------------------
+// attachObject()
+//-----------------------------------------------------------------------------
+const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object)
+{
+ if (isSelf())
+ {
+ const LLUUID& item_id = viewer_object->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_DEBUGS("Avatar") << "ATT attaching object "
+ << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ }
+ LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object);
+
+ if (!attachment || !attachment->addObject(viewer_object))
+ {
+ const LLUUID& item_id = viewer_object->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_WARNS("Avatar") << "ATT attach failed "
+ << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ return 0;
+ }
+
+ if (!viewer_object->isAnimatedObject())
+ {
+ updateAttachmentOverrides();
+ }
+
+ updateVisualComplexity();
+
+ if (viewer_object->isSelected())
+ {
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLSelectMgr::getInstance()->updatePointAt();
+ }
+
+ viewer_object->refreshBakeTexture();
+
+
+ LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* objectp = *iter;
+ if (objectp)
+ {
+ objectp->refreshBakeTexture();
+ }
+ }
+
+ updateMeshVisibility();
+
+ return attachment;
+}
+
+//-----------------------------------------------------------------------------
+// getNumAttachments()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::getNumAttachments() const
+{
+ U32 num_attachments = 0;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ num_attachments += attachment_pt->getNumObjects();
+ }
+ return num_attachments;
+}
+
+//-----------------------------------------------------------------------------
+// getMaxAttachments()
+//-----------------------------------------------------------------------------
+S32 LLVOAvatar::getMaxAttachments() const
+{
+ return LLAgentBenefitsMgr::current().getAttachmentLimit();
+}
+
+//-----------------------------------------------------------------------------
+// canAttachMoreObjects()
+// Returns true if we can attach <n> more objects.
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::canAttachMoreObjects(U32 n) const
+{
+ return (getNumAttachments() + n) <= getMaxAttachments();
+}
+
+//-----------------------------------------------------------------------------
+// getNumAnimatedObjectAttachments()
+//-----------------------------------------------------------------------------
+U32 LLVOAvatar::getNumAnimatedObjectAttachments() const
+{
+ U32 num_attachments = 0;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ const LLViewerJointAttachment *attachment_pt = (*iter).second;
+ num_attachments += attachment_pt->getNumAnimatedObjects();
+ }
+ return num_attachments;
+}
+
+//-----------------------------------------------------------------------------
+// getMaxAnimatedObjectAttachments()
+// Gets from simulator feature if available, otherwise 0.
+//-----------------------------------------------------------------------------
+S32 LLVOAvatar::getMaxAnimatedObjectAttachments() const
+{
+ return LLAgentBenefitsMgr::current().getAnimatedObjectLimit();
+}
+
+//-----------------------------------------------------------------------------
+// canAttachMoreAnimatedObjects()
+// Returns true if we can attach <n> more animated objects.
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::canAttachMoreAnimatedObjects(U32 n) const
+{
+ return (getNumAnimatedObjectAttachments() + n) <= getMaxAnimatedObjectAttachments();
+}
+
+//-----------------------------------------------------------------------------
+// lazyAttach()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::lazyAttach()
+{
+ std::vector<LLPointer<LLViewerObject> > still_pending;
+
+ for (U32 i = 0; i < mPendingAttachment.size(); i++)
+ {
+ LLPointer<LLViewerObject> cur_attachment = mPendingAttachment[i];
+ // Object might have died while we were waiting for drawable
+ if (!cur_attachment->isDead())
+ {
+ if (cur_attachment->mDrawable)
+ {
+ if (isSelf())
+ {
+ const LLUUID& item_id = cur_attachment->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_DEBUGS("Avatar") << "ATT attaching object "
+ << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ }
+ if (!attachObject(cur_attachment))
+ { // Drop it
+ LL_WARNS() << "attachObject() failed for "
+ << cur_attachment->getID()
+ << " item " << cur_attachment->getAttachmentItemID()
+ << LL_ENDL;
+ // MAINT-3312 backout
+ //still_pending.push_back(cur_attachment);
+ }
+ }
+ else
+ {
+ still_pending.push_back(cur_attachment);
+ }
+ }
+ }
+
+ mPendingAttachment = still_pending;
+}
+
+void LLVOAvatar::resetHUDAttachments()
+{
+
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && attached_object->mDrawable.notNull())
+ {
+ gPipeline.markMoved(attached_object->mDrawable);
+ }
+ }
+ }
+ }
+}
+
+void LLVOAvatar::rebuildRiggedAttachments( void )
+{
+ for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
+ {
+ LLViewerJointAttachment* pAttachment = iter->second;
+ LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
+
+ for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
+ attachmentIter != attachmentIterEnd; ++attachmentIter)
+ {
+ const LLViewerObject* pAttachedObject = *attachmentIter;
+ if ( pAttachment && pAttachedObject->mDrawable.notNull() )
+ {
+ gPipeline.markRebuild(pAttachedObject->mDrawable);
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// cleanupAttachedMesh()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
+{
+ LLUUID mesh_id;
+ if (getRiggedMeshID(pVO, mesh_id))
+ {
+ // FIXME this seems like an odd place for this code.
+ if ( gAgentCamera.cameraCustomizeAvatar() )
+ {
+ gAgent.unpauseAnimation();
+ //Still want to refocus on head bone
+ gAgentCamera.changeCameraToCustomizeAvatar();
+ }
+ }
+}
+
+bool LLVOAvatar::hasPendingAttachedMeshes()
+{
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* objectp = attachment_iter->get();
+ if (objectp)
+ {
+ LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
+ iter1 != child_list.end(); ++iter1)
+ {
+ LLViewerObject* objectchild = *iter1;
+ if (objectchild && objectchild->getVolume())
+ {
+ const LLUUID& mesh_id = objectchild->getVolume()->getParams().getSculptID();
+ if (mesh_id.isNull())
+ {
+ // No mesh nor skin info needed
+ continue;
+ }
+
+ if (objectchild->getVolume()->isMeshAssetUnavaliable())
+ {
+ // Mesh failed to load, do not expect it
+ continue;
+ }
+
+ if (objectchild->mDrawable)
+ {
+ LLVOVolume* pvobj = objectchild->mDrawable->getVOVolume();
+ if (pvobj)
+ {
+ if (!pvobj->isMesh())
+ {
+ // Not a mesh
+ continue;
+ }
+
+ if (!objectchild->getVolume()->isMeshAssetLoaded())
+ {
+ // Waiting for mesh
+ return true;
+ }
+
+ const LLMeshSkinInfo* skin_data = pvobj->getSkinInfo();
+ if (skin_data)
+ {
+ // Skin info present, done
+ continue;
+ }
+
+ if (pvobj->isSkinInfoUnavaliable())
+ {
+ // Load failed or info not present, don't expect it
+ continue;
+ }
+ }
+
+ // objectchild is not ready
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// detachObject()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::detachObject(LLViewerObject *viewer_object)
+{
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ if (attachment->isObjectAttached(viewer_object))
+ {
+ updateVisualComplexity();
+ bool is_animated_object = viewer_object->isAnimatedObject();
+ cleanupAttachedMesh(viewer_object);
+
+ attachment->removeObject(viewer_object);
+ if (!is_animated_object)
+ {
+ updateAttachmentOverrides();
+ }
+ viewer_object->refreshBakeTexture();
+
+ LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
+ iter1 != child_list.end(); ++iter1)
+ {
+ LLViewerObject* objectp = *iter1;
+ if (objectp)
+ {
+ objectp->refreshBakeTexture();
+ }
+ }
+
+ updateMeshVisibility();
+
+ LL_DEBUGS() << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << LL_ENDL;
+ return true;
+ }
+ }
+
+ std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object);
+ if (iter != mPendingAttachment.end())
+ {
+ mPendingAttachment.erase(iter);
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// sitDown()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::sitDown(bool bSitting)
+{
+ mIsSitting = bSitting;
+ if (isSelf())
+ {
+ // Update Movement Controls according to own Sitting mode
+ LLFloaterMove::setSittingMode(bSitting);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// sitOnObject()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
+{
+ if (isSelf())
+ {
+ // Might be first sit
+ //LLFirstUse::useSit();
+
+ gAgent.setFlying(false);
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
+ //interpolate to new camera position
+ gAgentCamera.startCameraAnimation();
+ // make sure we are not trying to autopilot
+ gAgent.stopAutoPilot();
+ gAgentCamera.setupSitCamera();
+ if (gAgentCamera.getForceMouselook())
+ {
+ gAgentCamera.changeCameraToMouselook();
+ }
+
+ if (gAgentCamera.getFocusOnAvatar() && LLToolMgr::getInstance()->inEdit())
+ {
+ LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
+ if (node && node->mValid)
+ {
+ LLViewerObject* root_object = node->getObject();
+ if (root_object == sit_object)
+ {
+ LLFloaterTools::sPreviousFocusOnAvatar = true;
+ }
+ }
+ }
+ }
+
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+ LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation();
+ LLVector3 obj_pos = sit_object->getRenderPosition();
+
+ LLVector3 rel_pos = getRenderPosition() - obj_pos;
+ rel_pos.rotVec(inv_obj_rot);
+
+ mDrawable->mXform.setPosition(rel_pos);
+ mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot);
+
+ gPipeline.markMoved(mDrawable, true);
+ // Notice that removing sitDown() from here causes avatars sitting on
+ // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655.
+ sitDown(true);
+ mRoot->getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject
+ // SL-315
+ mRoot->setPosition(getPosition());
+ mRoot->updateWorldMatrixChildren();
+
+ stopMotion(ANIM_AGENT_BODY_NOISE);
+
+ gAgentCamera.setInitSitRot(gAgent.getFrameAgent().getQuaternion());
+}
+
+//-----------------------------------------------------------------------------
+// getOffObject()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::getOffObject()
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ LLViewerObject* sit_object = (LLViewerObject*)getParent();
+
+ if (sit_object)
+ {
+ stopMotionFromSource(sit_object->getID());
+ LLFollowCamMgr::getInstance()->setCameraActive(sit_object->getID(), false);
+
+ LLViewerObject::const_child_list_t& child_list = sit_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* child_objectp = *iter;
+
+ stopMotionFromSource(child_objectp->getID());
+ LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), false);
+ }
+ }
+
+ // assumes that transform will not be updated with drawable still having a parent
+ // or that drawable had no parent from the start
+ LLVector3 cur_position_world = mDrawable->getWorldPosition();
+ LLQuaternion cur_rotation_world = mDrawable->getWorldRotation();
+
+ if (mLastRootPos.length() >= MAX_STANDOFF_FROM_ORIGIN
+ && (cur_position_world.length() < MAX_STANDOFF_FROM_ORIGIN
+ || dist_vec(cur_position_world, mLastRootPos) > MAX_STANDOFF_DISTANCE_CHANGE))
+ {
+ // Most likely drawable got updated too early or some updates were missed - we got relative position to non-existing parent
+ // restore coordinates from cache
+ cur_position_world = mLastRootPos;
+ }
+
+ // set *local* position based on last *world* position, since we're unparenting the avatar
+ mDrawable->mXform.setPosition(cur_position_world);
+ mDrawable->mXform.setRotation(cur_rotation_world);
+
+ gPipeline.markMoved(mDrawable, true);
+
+ sitDown(false);
+
+ mRoot->getXform()->setParent(NULL); // LLVOAvatar::getOffObject
+ // SL-315
+ mRoot->setPosition(cur_position_world);
+ mRoot->setRotation(cur_rotation_world);
+ mRoot->getXform()->update();
+
+ if (mEnableDefaultMotions)
+ {
+ startMotion(ANIM_AGENT_BODY_NOISE);
+ }
+
+ if (isSelf())
+ {
+ LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
+ LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
+ av_rot = av_rot * obj_rot;
+ LLVector3 at_axis = LLVector3::x_axis;
+ at_axis = at_axis * av_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
+ gAgentCamera.setSitCamera(LLUUID::null);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// findAvatarFromAttachment()
+//-----------------------------------------------------------------------------
+// static
+LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
+{
+ if( obj->isAttachment() )
+ {
+ do
+ {
+ obj = (LLViewerObject*) obj->getParent();
+ }
+ while( obj && !obj->isAvatar() );
+
+ if( obj && !obj->isDead() )
+ {
+ return (LLVOAvatar*)obj;
+ }
+ }
+ return NULL;
+}
+
+S32 LLVOAvatar::getAttachmentCount() const
+{
+ S32 count = 0;
+
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* pAttachment = iter->second;
+ count += pAttachment->mAttachedObjects.size();
+ }
+
+ return count;
+}
+
+bool LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
+{
+ if (mIsDummy) return true;
+
+ if (isSelf())
+ {
+ return LLAvatarAppearance::isWearingWearableType(type);
+ }
+
+ switch(type)
+ {
+ case LLWearableType::WT_SHAPE:
+ case LLWearableType::WT_SKIN:
+ case LLWearableType::WT_HAIR:
+ case LLWearableType::WT_EYES:
+ return true; // everyone has all bodyparts
+ default:
+ break; // Do nothing
+ }
+
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator tex_iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ tex_iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++tex_iter)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = tex_iter->second;
+ if (texture_dict->mWearableType == type)
+ {
+ // Thus, you must check to see if the corresponding baked texture is defined.
+ // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
+ // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
+ // gets baked into a texture that always exists (upper or lower).
+ if (texture_dict->mIsUsedByBakedTexture)
+ {
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ return isTextureDefined(LLAvatarAppearance::getDictionary()->getBakedTexture(baked_index)->mTextureIndex);
+ }
+ return false;
+ }
+ }
+ return false;
+}
+
+LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) const
+{
+ for(attachment_map_t::const_iterator attachment_points_iter = mAttachmentPoints.begin();
+ attachment_points_iter != gAgentAvatarp->mAttachmentPoints.end();
+ ++attachment_points_iter)
+ {
+ LLViewerJointAttachment* attachment = attachment_points_iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = attachment_iter->get();
+ if (attached_object &&
+ attached_object->getID() == target_id)
+ {
+ return attached_object;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+// virtual
+void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset)
+{
+}
+
+void LLVOAvatar::invalidateAll()
+{
+}
+
+// virtual
+void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color)
+{
+ if (global_color == mTexSkinColor)
+ {
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet);
+ }
+ else if (global_color == mTexHairColor)
+ {
+ invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet);
+ invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet);
+
+ // ! BACKWARDS COMPATIBILITY !
+ // Fix for dealing with avatars from viewers that don't bake hair.
+ if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
+ {
+ LLColor4 color = mTexHairColor->getColor();
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor( color );
+ }
+ }
+ }
+ }
+ else if (global_color == mTexEyeColor)
+ {
+ // LL_INFOS() << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << LL_ENDL;
+ invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet);
+ }
+ updateMeshTextures();
+}
+
+// virtual
+// Do rigged mesh attachments display with this av?
+bool LLVOAvatar::shouldRenderRigged() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ return true;
+ }
+ // TBD - render for AOA_JELLYDOLL?
+ return false;
+}
+
+// FIXME: We have an mVisible member, set in updateVisibility(), but this
+// function doesn't return it! isVisible() and mVisible are used
+// different places for different purposes. mVisible seems to be more
+// related to whether the actual avatar mesh is shown, and isVisible()
+// to whether anything about the avatar is displayed in the scene.
+// Maybe better naming could make this clearer?
+bool LLVOAvatar::isVisible() const
+{
+ return mDrawable.notNull()
+ && (!mOrphaned || isSelf())
+ && (mDrawable->isVisible() || mIsDummy);
+}
+
+// Determine if we have enough avatar data to render
+bool LLVOAvatar::getIsCloud() const
+{
+ if (mIsDummy)
+ {
+ return false;
+ }
+
+ return ( ((const_cast<LLVOAvatar*>(this))->visualParamWeightsAreDefault())// Do we have a shape?
+ || ( !isTextureDefined(TEX_LOWER_BAKED)
+ || !isTextureDefined(TEX_UPPER_BAKED)
+ || !isTextureDefined(TEX_HEAD_BAKED)
+ )
+ );
+}
+
+void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
+{
+ // State machine for rezzed status. Statuses are -1 on startup, 0
+ // = cloud, 1 = gray, 2 = downloading, 3 = waiting for attachments, 4 = full.
+ // Purpose is to collect time data for each it takes avatar to reach
+ // various loading landmarks: gray, textured (partial), textured fully.
+
+ if (rez_status != mLastRezzedStatus)
+ {
+ LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL;
+
+ if (mLastRezzedStatus == -1 && rez_status != -1)
+ {
+ // First time initialization, start all timers.
+ for (S32 i = 1; i < 4; i++)
+ {
+ startPhase("load_" + LLVOAvatar::rezStatusToString(i));
+ startPhase("first_load_" + LLVOAvatar::rezStatusToString(i));
+ }
+ }
+ if (rez_status < mLastRezzedStatus)
+ {
+ // load level has decreased. start phase timers for higher load levels.
+ for (S32 i = rez_status+1; i <= mLastRezzedStatus; i++)
+ {
+ startPhase("load_" + LLVOAvatar::rezStatusToString(i));
+ }
+ }
+ else if (rez_status > mLastRezzedStatus)
+ {
+ // load level has increased. stop phase timers for lower and equal load levels.
+ for (S32 i = llmax(mLastRezzedStatus+1,1); i <= rez_status; i++)
+ {
+ stopPhase("load_" + LLVOAvatar::rezStatusToString(i));
+ stopPhase("first_load_" + LLVOAvatar::rezStatusToString(i), false);
+ }
+ if (rez_status == 4)
+ {
+ // "fully loaded", mark any pending appearance change complete.
+ selfStopPhase("update_appearance_from_cof");
+ selfStopPhase("wear_inventory_category", false);
+ selfStopPhase("process_initial_wearables_update", false);
+
+ updateVisualComplexity();
+ }
+ }
+ mLastRezzedStatus = rez_status;
+
+ static LLUICachedControl<bool> show_rez_status("NameTagDebugAVRezState", false);
+ if (show_rez_status)
+ {
+ mNameIsSet = false;
+ }
+ }
+}
+
+void LLVOAvatar::clearPhases()
+{
+ getPhases().clearPhases();
+}
+
+void LLVOAvatar::startPhase(const std::string& phase_name)
+{
+ F32 elapsed = 0.0;
+ bool completed = false;
+ bool found = getPhases().getPhaseValues(phase_name, elapsed, completed);
+ //LL_DEBUGS("Avatar") << avString() << " phase state " << phase_name
+ // << " found " << found << " elapsed " << elapsed << " completed " << completed << LL_ENDL;
+ if (found)
+ {
+ if (!completed)
+ {
+ LL_DEBUGS("Avatar") << avString() << "no-op, start when started already for " << phase_name << LL_ENDL;
+ return;
+ }
+ }
+ LL_DEBUGS("Avatar") << "started phase " << phase_name << LL_ENDL;
+ getPhases().startPhase(phase_name);
+}
+
+void LLVOAvatar::stopPhase(const std::string& phase_name, bool err_check)
+{
+ F32 elapsed = 0.0;
+ bool completed = false;
+ if (getPhases().getPhaseValues(phase_name, elapsed, completed))
+ {
+ if (!completed)
+ {
+ getPhases().stopPhase(phase_name);
+ completed = true;
+ logMetricsTimerRecord(phase_name, elapsed, completed);
+ LL_DEBUGS("Avatar") << avString() << "stopped phase " << phase_name << " elapsed " << elapsed << LL_ENDL;
+ }
+ else
+ {
+ if (err_check)
+ {
+ LL_DEBUGS("Avatar") << "no-op, stop when stopped already for " << phase_name << LL_ENDL;
+ }
+ }
+ }
+ else
+ {
+ if (err_check)
+ {
+ LL_DEBUGS("Avatar") << "no-op, stop when not started for " << phase_name << LL_ENDL;
+ }
+ }
+}
+
+void LLVOAvatar::logPendingPhases()
+{
+ if (!isAgentAvatarValid())
+ {
+ return;
+ }
+
+ for (LLViewerStats::phase_map_t::iterator it = getPhases().begin();
+ it != getPhases().end();
+ ++it)
+ {
+ const std::string& phase_name = it->first;
+ F32 elapsed;
+ bool completed;
+ if (getPhases().getPhaseValues(phase_name, elapsed, completed))
+ {
+ if (!completed)
+ {
+ logMetricsTimerRecord(phase_name, elapsed, completed);
+ }
+ }
+ }
+}
+
+//static
+void LLVOAvatar::logPendingPhasesAllAvatars()
+{
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if( inst->isDead() )
+ {
+ continue;
+ }
+ inst->logPendingPhases();
+ }
+}
+
+void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed)
+{
+ if (!isAgentAvatarValid())
+ {
+ return;
+ }
+
+ LLSD record;
+ record["timer_name"] = phase_name;
+ record["avatar_id"] = getID();
+ record["elapsed"] = elapsed;
+ record["completed"] = completed;
+ U32 grid_x(0), grid_y(0);
+ if (getRegion() && LLWorld::instance().isRegionListed(getRegion()))
+ {
+ record["central_bake_version"] = LLSD::Integer(getRegion()->getCentralBakeVersion());
+ grid_from_region_handle(getRegion()->getHandle(), &grid_x, &grid_y);
+ }
+ record["grid_x"] = LLSD::Integer(grid_x);
+ record["grid_y"] = LLSD::Integer(grid_y);
+ record["is_using_server_bakes"] = true;
+ record["is_self"] = isSelf();
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->addMetricsTimerRecord(record);
+ }
+}
+
+// call periodically to keep isFullyLoaded up to date.
+// returns true if the value has changed.
+bool LLVOAvatar::updateIsFullyLoaded()
+{
+ S32 rez_status = getRezzedStatus();
+ bool loading = rez_status == 0;
+ if (mFirstFullyVisible && !mIsControlAvatar)
+ {
+ loading = ((rez_status < 2)
+ // Wait at least 60s for unfinished textures to finish on first load,
+ // don't wait forever, it might fail. Even if it will eventually load by
+ // itself and update mLoadedCallbackTextures (or fail and clean the list),
+ // avatars are more time-sensitive than textures and can't wait that long.
+ || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
+ || !mPendingAttachment.empty()
+ || (rez_status < 3 && !isFullyBaked())
+ || hasPendingAttachedMeshes()
+ );
+
+ // compare amount of attachments to one reported by simulator
+ if (!loading && !isSelf() && rez_status < 4 && mLastCloudAttachmentCount < mSimAttachments.size())
+ {
+ S32 attachment_count = getAttachmentCount();
+ if (mLastCloudAttachmentCount != attachment_count)
+ {
+ mLastCloudAttachmentCount = attachment_count;
+ if (attachment_count != mSimAttachments.size())
+ {
+ // attachment count changed, but still below desired, wait for more updates
+ mLastCloudAttachmentChangeTime.reset();
+ loading = true;
+ }
+ }
+ else if (mLastCloudAttachmentChangeTime.getElapsedTimeF32() < MAX_ATTACHMENT_WAIT_TIME_SEC)
+ {
+ // waiting
+ loading = true;
+ }
+ }
+ }
+ updateRezzedStatusTimers(rez_status);
+ updateRuthTimer(loading);
+ return processFullyLoadedChange(loading);
+}
+
+void LLVOAvatar::updateRuthTimer(bool loading)
+{
+ if (isSelf() || !loading)
+ {
+ return;
+ }
+
+ if (mPreviousFullyLoaded)
+ {
+ mRuthTimer.reset();
+ debugAvatarRezTime("AvatarRezCloudNotification","became cloud");
+ }
+
+ const F32 LOADING_TIMEOUT__SECONDS = 120.f;
+ if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS)
+ {
+ LL_DEBUGS("Avatar") << avString()
+ << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
+ << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
+ << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
+ << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
+ << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
+ << LL_ENDL;
+
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
+ mRuthTimer.reset();
+ }
+}
+
+bool LLVOAvatar::processFullyLoadedChange(bool loading)
+{
+ // We wait a little bit before giving the 'all clear', to let things to
+ // settle down: models to snap into place, textures to get first packets,
+ // LODs to load.
+ const F32 LOADED_DELAY = 1.f;
+
+ if (loading)
+ {
+ mFullyLoadedTimer.reset();
+ }
+
+ if (mFirstFullyVisible)
+ {
+ F32 first_use_delay = FIRST_APPEARANCE_CLOUD_MIN_DELAY;
+ if (!isSelf() && loading)
+ {
+ // Note that textures can causes 60s delay on thier own
+ // so this delay might end up on top of textures' delay
+ first_use_delay = llclamp(
+ mFirstAppearanceMessageTimer.getElapsedTimeF32(),
+ FIRST_APPEARANCE_CLOUD_MIN_DELAY,
+ FIRST_APPEARANCE_CLOUD_MAX_DELAY);
+
+ if (shouldImpostor())
+ {
+ // Impostors are less of a priority,
+ // let them stay cloud longer
+ first_use_delay *= FIRST_APPEARANCE_CLOUD_IMPOSTOR_MODIFIER;
+ }
+ }
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > first_use_delay);
+ }
+ else
+ {
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY);
+ }
+
+ if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
+ {
+ debugAvatarRezTime("AvatarRezNotification", "fully loaded");
+ }
+
+ // did our loading state "change" from last call?
+ // FIXME runway - why are we updating every 30 calls even if nothing has changed?
+ // This causes updateLOD() to run every 30 frames, among other things.
+ const S32 UPDATE_RATE = 30;
+ bool changed =
+ ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
+ (!mFullyLoadedInitialized) || // if we've never been called before
+ (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change
+ bool fully_loaded_changed = (mFullyLoaded != mPreviousFullyLoaded);
+
+ mPreviousFullyLoaded = mFullyLoaded;
+ mFullyLoadedInitialized = true;
+ mFullyLoadedFrameCounter++;
+
+ if (changed && isSelf())
+ {
+ // to know about outfit switching
+ LLAvatarRenderNotifier::getInstance()->updateNotificationState();
+ }
+
+ if (fully_loaded_changed && !isSelf() && mFullyLoaded && isImpostor())
+ {
+ // Fix for jellydoll initially invisible
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 6;
+ }
+ return changed;
+}
+
+bool LLVOAvatar::isFullyLoaded() const
+{
+ return (mRenderUnloadedAvatar || mFullyLoaded);
+}
+
+bool LLVOAvatar::isTooComplex() const
+{
+ bool too_complex;
+ static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
+
+ if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ too_complex = false;
+ }
+ else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
+ {
+ too_complex = true;
+ }
+ else
+ {
+ // Determine if visually muted or not
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U);
+ static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
+ // If the user has chosen unlimited max complexity, we also disregard max attachment area
+ // so that unlimited will completely disable the overly complex impostor rendering
+ // yes, this leaves them vulnerable to griefing objects... their choice
+ too_complex = ( max_render_cost > 0
+ && (mVisualComplexity > max_render_cost
+ || (max_attachment_area > 0.0f && mAttachmentSurfaceArea > max_attachment_area)
+ ));
+ }
+
+ return too_complex;
+}
+
+bool LLVOAvatar::isTooSlow() const
+{
+ static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY);
+
+ if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ return false;
+ }
+ else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar)
+ {
+ return true;
+ }
+ return mTooSlow;
+}
+
+// Udpate Avatar state based on render time
+void LLVOAvatar::updateTooSlow()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode");
+ static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor");
+ const auto id = getID();
+
+ // mTooSlow - Is the avatar flagged as being slow (includes shadow time)
+ // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed.
+
+ // get max render time in ms
+ F32 max_art_ms = (F32) (LLPerfStats::renderAvatarMaxART_ns / 1000000.0);
+
+ bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
+
+ bool ignore_tune = false;
+ if (autotune && sAVsIgnoringARTLimit.size() > 0)
+ {
+ auto it = std::find(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID);
+ if (it != sAVsIgnoringARTLimit.end())
+ {
+ S32 index = it - sAVsIgnoringARTLimit.begin();
+ ignore_tune = (index < (MIN_NONTUNED_AVS - sAvatarsNearby + 1 + LLPerfStats::tunedAvatars));
+ }
+ }
+
+ bool exceeds_max_ART =
+ ((LLPerfStats::renderAvatarMaxART_ns > 0) &&
+ (mGPURenderTime >= max_art_ms)); // NOTE: don't use getGPURenderTime accessor here to avoid "isTooSlow" feedback loop
+
+ if (exceeds_max_ART && !ignore_tune)
+ {
+ mTooSlow = true;
+
+ if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap
+ {
+ bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY;
+ bool render_friend_or_exception = (always_render_friends && LLAvatarTracker::instance().isBuddy( id ) ) ||
+ ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER );
+ if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception)
+ {
+ // Note: slow rendering Friends still get their shadows zapped.
+ mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time
+ || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar);
+ }
+ }
+ }
+ else
+ {
+ mTooSlow = false;
+ mTooSlowWithoutShadows = false;
+
+ if (ignore_tune)
+ {
+ return;
+ }
+ }
+ if(mTooSlow && !mTuned)
+ {
+ LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked.
+ mTuned = true;
+ }
+ else if(!mTooSlow && mTuned)
+ {
+ LLPerfStats::tunedAvatars--;
+ mTuned = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// findMotion()
+//-----------------------------------------------------------------------------
+LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
+{
+ return mMotionController.findMotion(id);
+}
+
+// This is a semi-deprecated debugging tool - meshes will not show as
+// colorized if using deferred rendering.
+void LLVOAvatar::debugColorizeSubMeshes(U32 i, const LLColor4& color)
+{
+ if (gSavedSettings.getBOOL("DebugAvatarCompositeBaked"))
+ {
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor(color);
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// updateMeshVisibility()
+// Hide the mesh joints if attachments are using baked textures
+//-----------------------------------------------------------------------------
+void LLVOAvatar::updateMeshVisibility()
+{
+ bool bake_flag[BAKED_NUM_INDICES];
+ memset(bake_flag, 0, BAKED_NUM_INDICES*sizeof(bool));
+
+ if (getOverallAppearance() == AOA_NORMAL)
+ {
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *objectp = attachment_iter->get();
+ if (objectp)
+ {
+ for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
+ {
+ LLTextureEntry* tex_entry = objectp->getTE(face_index);
+ bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
+ }
+ }
+
+ LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter1 = child_list.begin();
+ iter1 != child_list.end(); ++iter1)
+ {
+ LLViewerObject* objectchild = *iter1;
+ if (objectchild)
+ {
+ for (int face_index = 0; face_index < objectchild->getNumTEs(); face_index++)
+ {
+ LLTextureEntry* tex_entry = objectchild->getTE(face_index);
+ bake_flag[BAKED_HEAD] |= (tex_entry->getID() == IMG_USE_BAKED_HEAD);
+ bake_flag[BAKED_EYES] |= (tex_entry->getID() == IMG_USE_BAKED_EYES);
+ bake_flag[BAKED_HAIR] |= (tex_entry->getID() == IMG_USE_BAKED_HAIR);
+ bake_flag[BAKED_LOWER] |= (tex_entry->getID() == IMG_USE_BAKED_LOWER);
+ bake_flag[BAKED_UPPER] |= (tex_entry->getID() == IMG_USE_BAKED_UPPER);
+ bake_flag[BAKED_SKIRT] |= (tex_entry->getID() == IMG_USE_BAKED_SKIRT);
+ bake_flag[BAKED_LEFT_ARM] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTARM);
+ bake_flag[BAKED_LEFT_LEG] |= (tex_entry->getID() == IMG_USE_BAKED_LEFTLEG);
+ bake_flag[BAKED_AUX1] |= (tex_entry->getID() == IMG_USE_BAKED_AUX1);
+ bake_flag[BAKED_AUX2] |= (tex_entry->getID() == IMG_USE_BAKED_AUX2);
+ bake_flag[BAKED_AUX3] |= (tex_entry->getID() == IMG_USE_BAKED_AUX3);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //LL_INFOS() << "head " << bake_flag[BAKED_HEAD] << "eyes " << bake_flag[BAKED_EYES] << "hair " << bake_flag[BAKED_HAIR] << "lower " << bake_flag[BAKED_LOWER] << "upper " << bake_flag[BAKED_UPPER] << "skirt " << bake_flag[BAKED_SKIRT] << LL_ENDL;
+
+ for (S32 i = 0; i < mMeshLOD.size(); i++)
+ {
+ LLAvatarJoint* joint = mMeshLOD[i];
+ if (i == MESH_ID_HAIR)
+ {
+ joint->setVisible(!bake_flag[BAKED_HAIR], true);
+ }
+ else if (i == MESH_ID_HEAD)
+ {
+ joint->setVisible(!bake_flag[BAKED_HEAD], true);
+ }
+ else if (i == MESH_ID_SKIRT)
+ {
+ joint->setVisible(!bake_flag[BAKED_SKIRT], true);
+ }
+ else if (i == MESH_ID_UPPER_BODY)
+ {
+ joint->setVisible(!bake_flag[BAKED_UPPER], true);
+ }
+ else if (i == MESH_ID_LOWER_BODY)
+ {
+ joint->setVisible(!bake_flag[BAKED_LOWER], true);
+ }
+ else if (i == MESH_ID_EYEBALL_LEFT)
+ {
+ joint->setVisible(!bake_flag[BAKED_EYES], true);
+ }
+ else if (i == MESH_ID_EYEBALL_RIGHT)
+ {
+ joint->setVisible(!bake_flag[BAKED_EYES], true);
+ }
+ else if (i == MESH_ID_EYELASH)
+ {
+ joint->setVisible(!bake_flag[BAKED_HEAD], true);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// updateMeshTextures()
+// Uses the current TE values to set the meshes' and layersets' textures.
+//-----------------------------------------------------------------------------
+// virtual
+void LLVOAvatar::updateMeshTextures()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ static S32 update_counter = 0;
+ mBakedTextureDebugText.clear();
+
+ // if user has never specified a texture, assign the default
+ for (U32 i=0; i < getNumTEs(); i++)
+ {
+ const LLViewerTexture* te_image = getImage(i, 0);
+ if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT))
+ {
+ // IMG_DEFAULT_AVATAR = a special texture that's never rendered.
+ const LLUUID& image_id = (i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR);
+ setImage(i, LLViewerTextureManager::getFetchedTexture(image_id), 0);
+ }
+ }
+
+ const bool other_culled = !isSelf() && mCulled;
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ bool paused = false;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = !isVisible();
+ }
+
+ std::vector<bool> is_layer_baked;
+ is_layer_baked.resize(mBakedTextureDatas.size(), false);
+
+ std::vector<bool> use_lkg_baked_layer; // lkg = "last known good"
+ use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false);
+
+ mBakedTextureDebugText += llformat("%06d\n",update_counter++);
+ mBakedTextureDebugText += "indx layerset linvld ltda ilb ulkg ltid\n";
+ for (U32 i=0; i < mBakedTextureDatas.size(); i++)
+ {
+ is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
+ LLViewerTexLayerSet* layerset = NULL;
+ bool layerset_invalid = false;
+ if (!other_culled)
+ {
+ // When an avatar is changing clothes and not in Appearance mode,
+ // use the last-known good baked texture until it finishes the first
+ // render of the new layerset.
+ layerset = getTexLayerSet(i);
+ layerset_invalid = layerset && ( !layerset->getViewerComposite()->isInitialized()
+ || !layerset->isLocalTextureDataAvailable() );
+ use_lkg_baked_layer[i] = (!is_layer_baked[i]
+ && (mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR)
+ && layerset_invalid);
+ if (use_lkg_baked_layer[i])
+ {
+ layerset->setUpdatesEnabled(true);
+ }
+ }
+ else
+ {
+ use_lkg_baked_layer[i] = (!is_layer_baked[i]
+ && mBakedTextureDatas[i].mLastTextureID != IMG_DEFAULT_AVATAR);
+ }
+
+ std::string last_id_string;
+ if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT_AVATAR)
+ last_id_string = "A";
+ else if (mBakedTextureDatas[i].mLastTextureID == IMG_DEFAULT)
+ last_id_string = "D";
+ else if (mBakedTextureDatas[i].mLastTextureID == IMG_INVISIBLE)
+ last_id_string = "I";
+ else
+ last_id_string = "*";
+ bool is_ltda = layerset
+ && layerset->getViewerComposite()->isInitialized()
+ && layerset->isLocalTextureDataAvailable();
+ mBakedTextureDebugText += llformat("%4d %4s %4d %4d %4d %4d %4s\n",
+ i,
+ (layerset?"*":"0"),
+ layerset_invalid,
+ is_ltda,
+ is_layer_baked[i],
+ use_lkg_baked_layer[i],
+ last_id_string.c_str());
+ }
+
+ for (U32 i=0; i < mBakedTextureDatas.size(); i++)
+ {
+ debugColorizeSubMeshes(i, LLColor4::white);
+
+ LLViewerTexLayerSet* layerset = getTexLayerSet(i);
+ if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
+ {
+ // use last known good layer (no new one)
+ LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID);
+ mBakedTextureDatas[i].mIsUsed = true;
+
+ debugColorizeSubMeshes(i,LLColor4::red);
+
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setTexture( baked_img );
+ }
+ }
+ }
+ else if (!isUsingLocalAppearance() && is_layer_baked[i])
+ {
+ // use new layer
+ LLViewerFetchedTexture* baked_img =
+ LLViewerTextureManager::staticCastToFetchedTexture(
+ getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ;
+ if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureID )
+ {
+ // Even though the file may not be finished loading,
+ // we'll consider it loaded and use it (rather than
+ // doing compositing).
+ useBakedTexture( baked_img->getID() );
+ mLoadedCallbacksPaused |= !isVisible();
+ checkTextureLoading();
+ }
+ else
+ {
+ mBakedTextureDatas[i].mIsLoaded = false;
+ if ( (baked_img->getID() != IMG_INVISIBLE) &&
+ ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
+ {
+ baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
+ }
+ baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, false, false, new LLUUID( mID ),
+ src_callback_list, paused );
+ if (baked_img->getDiscardLevel() < 0 && !paused)
+ {
+ // mLoadedCallbackTextures will be updated by checkTextureLoading() below
+ mLastTexCallbackAddedTime.reset();
+ }
+
+ // this could add paused texture callbacks
+ mLoadedCallbacksPaused |= paused;
+ checkTextureLoading();
+ }
+ }
+ else if (layerset && isUsingLocalAppearance())
+ {
+ debugColorizeSubMeshes(i,LLColor4::yellow );
+
+ layerset->createComposite();
+ layerset->setUpdatesEnabled( true );
+ mBakedTextureDatas[i].mIsUsed = false;
+
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setLayerSet( layerset );
+ }
+ }
+ }
+ else
+ {
+ debugColorizeSubMeshes(i,LLColor4::blue);
+ }
+ }
+
+ // set texture and color of hair manually if we are not using a baked image.
+ // This can happen while loading hair for yourself, or for clients that did not
+ // bake a hair texture. Still needed for yourself after 1.22 is depricated.
+ if (!is_layer_baked[BAKED_HAIR])
+ {
+ const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
+ LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 );
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor( color );
+ mesh->setTexture( hair_img );
+ }
+ }
+ }
+
+
+ for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter =
+ LLAvatarAppearance::getDictionary()->getBakedTextures().begin();
+ baked_iter != LLAvatarAppearance::getDictionary()->getBakedTextures().end();
+ ++baked_iter)
+ {
+ const EBakedTextureIndex baked_index = baked_iter->first;
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
+
+ for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
+ local_tex_iter != baked_dict->mLocalTextures.end();
+ ++local_tex_iter)
+ {
+ const ETextureIndex texture_index = *local_tex_iter;
+ const bool is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled;
+ if (isSelf())
+ {
+ setBakedReady(texture_index, is_baked_ready);
+ }
+ }
+ }
+
+ // removeMissingBakedTextures() will call back into this rountine if something is removed, and can blow up the stack
+ static bool call_remove_missing = true;
+ if (call_remove_missing)
+ {
+ call_remove_missing = false;
+ removeMissingBakedTextures(); // May call back into this function if anything is removed
+ call_remove_missing = true;
+ }
+
+ //refresh bakes on any attached objects
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isDead())
+ {
+ attached_object->refreshBakeTexture();
+
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* objectp = *iter;
+ if (objectp && !objectp->isDead())
+ {
+ objectp->refreshBakeTexture();
+ }
+ }
+ }
+ }
+ }
+
+
+
+}
+
+// virtual
+//-----------------------------------------------------------------------------
+// setLocalTexture()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, bool baked_version_ready, U32 index )
+{
+ // invalid for anyone but self
+ llassert(0);
+}
+
+//virtual
+void LLVOAvatar::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index)
+{
+ // invalid for anyone but self
+ llassert(0);
+}
+
+void LLVOAvatar::addChat(const LLChat& chat)
+{
+ std::deque<LLChat>::iterator chat_iter;
+
+ mChats.push_back(chat);
+
+ S32 chat_length = 0;
+ for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter)
+ {
+ chat_length += chat_iter->mText.size();
+ }
+
+ // remove any excess chat
+ chat_iter = mChats.begin();
+ while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end())
+ {
+ chat_length -= chat_iter->mText.size();
+ mChats.pop_front();
+ chat_iter = mChats.begin();
+ }
+
+ mChatTimer.reset();
+}
+
+void LLVOAvatar::clearChat()
+{
+ mChats.clear();
+}
+
+
+void LLVOAvatar::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index)
+{
+ if (index >= BAKED_NUM_INDICES)
+ {
+ LL_WARNS() << "invalid baked texture index passed to applyMorphMask" << LL_ENDL;
+ return;
+ }
+
+ for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin();
+ iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter)
+ {
+ const LLMaskedMorph* maskedMorph = (*iter);
+ LLPolyMorphTarget* morph_target = dynamic_cast<LLPolyMorphTarget*>(maskedMorph->mMorphTarget);
+ if (morph_target)
+ {
+ morph_target->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert);
+ }
+ }
+}
+
+// returns true if morph masks are present and not valid for a given baked texture, false otherwise
+bool LLVOAvatar::morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index)
+{
+ if (index >= BAKED_NUM_INDICES)
+ {
+ return false;
+ }
+
+ if (!mBakedTextureDatas[index].mMaskedMorphs.empty())
+ {
+ if (isSelf())
+ {
+ LLViewerTexLayerSet *layer_set = getTexLayerSet(index);
+ if (layer_set)
+ {
+ return !layer_set->isMorphValid();
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// releaseComponentTextures()
+// release any component texture UUIDs for which we have a baked texture
+// ! BACKWARDS COMPATIBILITY !
+// This is only called for non-self avatars, it can be taken out once component
+// textures aren't communicated by non-self avatars.
+//-----------------------------------------------------------------------------
+void LLVOAvatar::releaseComponentTextures()
+{
+ // ! BACKWARDS COMPATIBILITY !
+ // Detect if the baked hair texture actually wasn't sent, and if so set to default
+ if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID())
+ {
+ if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE)
+ {
+ // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default
+ setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR);
+ }
+ }
+
+ for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
+ {
+ const LLAvatarAppearanceDictionary::BakedEntry * bakedDicEntry = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index);
+ // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
+ if (!isTextureDefined(bakedDicEntry->mTextureIndex)
+ && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ))
+ {
+ continue;
+ }
+
+ for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++)
+ {
+ const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture];
+ setTETexture(te, IMG_DEFAULT_AVATAR);
+ }
+ }
+}
+
+void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
+{
+ LL_DEBUGS("Avatar") << avString() << (isSelf() ? "Self: " : "Other: ") << context << LL_ENDL;
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++iter)
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ // TODO: MULTI-WEARABLE: handle multiple textures for self
+ const LLViewerTexture* te_image = getImage(iter->first,0);
+ if( !te_image )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null ptr" << LL_ENDL;
+ }
+ else if( te_image->getID().isNull() )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": null UUID" << LL_ENDL;
+ }
+ else if( te_image->getID() == IMG_DEFAULT )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT" << LL_ENDL;
+ }
+ else if( te_image->getID() == IMG_DEFAULT_AVATAR )
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << avString() << " " << texture_dict->mName << ": " << te_image->getID() << LL_ENDL;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// clampAttachmentPositions()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::clampAttachmentPositions()
+{
+ if (isDead())
+ {
+ return;
+ }
+ for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment)
+ {
+ attachment->clampObjectPosition();
+ }
+ }
+}
+
+bool LLVOAvatar::hasHUDAttachment() const
+{
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+LLBBox LLVOAvatar::getHUDBBox() const
+{
+ LLBBox bbox;
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (attachment->getIsHUDAttachment())
+ {
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ const LLViewerObject* attached_object = attachment_iter->get();
+ if (attached_object == NULL)
+ {
+ LL_WARNS() << "HUD attached object is NULL!" << LL_ENDL;
+ continue;
+ }
+ // initialize bounding box to contain identity orientation and center point for attached object
+ bbox.addPointLocal(attached_object->getPosition());
+ // add rotated bounding box for attached object
+ bbox.addBBoxAgent(attached_object->getBoundingBoxAgent());
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end();
+ ++iter)
+ {
+ const LLViewerObject* child_objectp = *iter;
+ bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent());
+ }
+ }
+ }
+ }
+
+ return bbox;
+}
+
+//-----------------------------------------------------------------------------
+// onFirstTEMessageReceived()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::onFirstTEMessageReceived()
+{
+ LL_DEBUGS("Avatar") << avString() << LL_ENDL;
+ if( !mFirstTEMessageReceived )
+ {
+ mFirstTEMessageReceived = true;
+
+ LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ;
+ bool paused = false ;
+ if(!isSelf())
+ {
+ src_callback_list = &mCallbackTextureList ;
+ paused = !isVisible();
+ }
+
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ const bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
+
+ // Use any baked textures that we have even if they haven't downloaded yet.
+ // (That is, don't do a transition from unbaked to baked.)
+ if (layer_baked)
+ {
+ LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), true) ;
+ mBakedTextureDatas[i].mLastTextureID = image->getID();
+ // If we have more than one texture for the other baked layers, we'll want to call this for them too.
+ if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
+ {
+ image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, true, true, new LLTextureMaskData( mID ),
+ src_callback_list, paused);
+ }
+ LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL;
+ image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, false, false, new LLUUID( mID ),
+ src_callback_list, paused );
+ if (image->getDiscardLevel() < 0 && !paused)
+ {
+ mLastTexCallbackAddedTime.reset();
+ }
+ // this could add paused texture callbacks
+ mLoadedCallbacksPaused |= paused;
+ }
+ }
+
+ mMeshTexturesDirty = true;
+ gPipeline.markGLRebuild(this);
+
+ mFirstAppearanceMessageTimer.reset();
+ mFullyLoadedTimer.reset();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// bool visualParamWeightsAreDefault()
+//-----------------------------------------------------------------------------
+bool LLVOAvatar::visualParamWeightsAreDefault()
+{
+ bool rtn = true;
+
+ bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT);
+ for (LLVisualParam *param = getFirstVisualParam();
+ param;
+ param = getNextVisualParam())
+ {
+ if (param->isTweakable())
+ {
+ LLViewerVisualParam* vparam = dynamic_cast<LLViewerVisualParam*>(param);
+ llassert(vparam);
+ bool is_skirt_param = vparam &&
+ LLWearableType::WT_SKIRT == vparam->getWearableType();
+ if (param->getWeight() != param->getDefaultWeight() &&
+ // we have to not care whether skirt weights are default, if we're not actually wearing a skirt
+ (is_wearing_skirt || !is_skirt_param))
+ {
+ //LL_INFOS() << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << LL_ENDL;
+ rtn = false;
+ break;
+ }
+ }
+ }
+
+ //LL_INFOS() << "params are default ? " << int(rtn) << LL_ENDL;
+
+ return rtn;
+}
+
+void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value)
+{
+ std::string type_string = "unknown";
+ if (dynamic_cast<LLTexLayerParamAlpha*>(viewer_param))
+ type_string = "param_alpha";
+ if (dynamic_cast<LLTexLayerParamColor*>(viewer_param))
+ type_string = "param_color";
+ if (dynamic_cast<LLDriverParam*>(viewer_param))
+ type_string = "param_driver";
+ if (dynamic_cast<LLPolyMorphTarget*>(viewer_param))
+ type_string = "param_morph";
+ if (dynamic_cast<LLPolySkeletalDistortion*>(viewer_param))
+ type_string = "param_skeleton";
+ S32 wtype = -1;
+ LLViewerVisualParam *vparam = dynamic_cast<LLViewerVisualParam*>(viewer_param);
+ if (vparam)
+ {
+ wtype = vparam->getWearableType();
+ }
+ S32 u8_value = F32_to_U8(value,viewer_param->getMinWeight(),viewer_param->getMaxWeight());
+ apr_file_printf(file, "\t\t<param id=\"%d\" name=\"%s\" display=\"%s\" value=\"%.3f\" u8=\"%d\" type=\"%s\" wearable=\"%s\" group=\"%d\"/>\n",
+ viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getDisplayName().c_str(), value, u8_value, type_string.c_str(),
+ LLWearableType::getInstance()->getTypeName(LLWearableType::EType(wtype)).c_str(),
+ viewer_param->getGroup());
+ }
+
+
+void LLVOAvatar::dumpAppearanceMsgParams( const std::string& dump_prefix,
+ const LLAppearanceMessageContents& contents)
+{
+ std::string outfilename = get_sequential_numbered_file_name(dump_prefix,".xml");
+ const std::vector<F32>& params_for_dump = contents.mParamWeights;
+ const LLTEContents& tec = contents.mTEContents;
+
+ LLAPRFile outfile;
+ std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
+ outfile.open(fullpath, LL_APR_WB );
+ apr_file_t* file = outfile.getFileHandle();
+ if (!file)
+ {
+ return;
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << "dumping appearance message to " << fullpath << LL_ENDL;
+ }
+
+ apr_file_printf(file, "<header>\n");
+ apr_file_printf(file, "\t\t<cof_version %i />\n", contents.mCOFVersion);
+ apr_file_printf(file, "\t\t<appearance_version %i />\n", contents.mAppearanceVersion);
+ apr_file_printf(file, "</header>\n");
+
+ apr_file_printf(file, "\n<params>\n");
+ LLVisualParam* param = getFirstVisualParam();
+ for (S32 i = 0; i < params_for_dump.size(); i++)
+ {
+ while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
+ (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ {
+ param = getNextVisualParam();
+ }
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ F32 value = params_for_dump[i];
+ dump_visual_param(file, viewer_param, value);
+ param = getNextVisualParam();
+ }
+ apr_file_printf(file, "</params>\n");
+
+ apr_file_printf(file, "\n<textures>\n");
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ std::string uuid_str;
+ ((LLUUID*)tec.image_data)[i].toString(uuid_str);
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", i, uuid_str.c_str());
+ }
+ apr_file_printf(file, "</textures>\n");
+}
+
+void LLVOAvatar::parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& contents)
+{
+ parseTEMessage(mesgsys, _PREHASH_ObjectData, -1, contents.mTEContents);
+
+ // Parse the AppearanceData field, if any.
+ if (mesgsys->has(_PREHASH_AppearanceData))
+ {
+ U8 av_u8;
+ mesgsys->getU8Fast(_PREHASH_AppearanceData, _PREHASH_AppearanceVersion, av_u8, 0);
+ contents.mAppearanceVersion = av_u8;
+ //LL_DEBUGS("Avatar") << "appversion set by AppearanceData field: " << contents.mAppearanceVersion << LL_ENDL;
+ mesgsys->getS32Fast(_PREHASH_AppearanceData, _PREHASH_CofVersion, contents.mCOFVersion, 0);
+ // For future use:
+ //mesgsys->getU32Fast(_PREHASH_AppearanceData, _PREHASH_Flags, appearance_flags, 0);
+ }
+
+ // Parse the AppearanceHover field, if any.
+ contents.mHoverOffsetWasSet = false;
+ if (mesgsys->has(_PREHASH_AppearanceHover))
+ {
+ LLVector3 hover;
+ mesgsys->getVector3Fast(_PREHASH_AppearanceHover, _PREHASH_HoverHeight, hover);
+ //LL_DEBUGS("Avatar") << avString() << " hover received " << hover.mV[ VX ] << "," << hover.mV[ VY ] << "," << hover.mV[ VZ ] << LL_ENDL;
+ contents.mHoverOffset = hover;
+ contents.mHoverOffsetWasSet = true;
+ }
+
+ // Get attachment info, if sent
+ LLUUID attachment_id;
+ U8 attach_point;
+ S32 attach_count = mesgsys->getNumberOfBlocksFast(_PREHASH_AttachmentBlock);
+ LL_DEBUGS("AVAppearanceAttachments") << "Agent " << getID() << " has "
+ << attach_count << " attachments" << LL_ENDL;
+ size_t old_size = mSimAttachments.size();
+ mSimAttachments.clear();
+ for (S32 attach_i = 0; attach_i < attach_count; attach_i++)
+ {
+ mesgsys->getUUIDFast(_PREHASH_AttachmentBlock, _PREHASH_ID, attachment_id, attach_i);
+ mesgsys->getU8Fast(_PREHASH_AttachmentBlock, _PREHASH_AttachmentPoint, attach_point, attach_i);
+ LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID() << " has attachment " << attach_i << " "
+ << (attachment_id.isNull() ? "pending" : attachment_id.asString())
+ << " on point " << (S32)attach_point << LL_ENDL;
+
+ if (attachment_id.notNull())
+ {
+ mSimAttachments[attachment_id] = attach_point;
+ }
+ else
+ {
+ // at the moment viewer is only interested in non-null attachments
+ LL_DEBUGS("AVAppearanceAttachments") << "AV " << getID()
+ << " has null attachment on point " << (S32)attach_point
+ << ", discarding" << LL_ENDL;
+ }
+ }
+
+ // todo? Doesn't detect if attachments were switched
+ if (old_size != mSimAttachments.size())
+ {
+ mLastCloudAttachmentCount = 0;
+ mLastCloudAttachmentChangeTime.reset();
+ if (!isFullyLoaded())
+ {
+ mFullyLoadedTimer.reset();
+ }
+ }
+
+ // Parse visual params, if any.
+ S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
+ if( num_blocks > 1)
+ {
+ //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_blocks " << num_blocks << LL_ENDL;
+
+ LLVisualParam* param = getFirstVisualParam();
+ llassert(param); // if this ever fires, we should do the same as when num_blocks<=1
+ if (!param)
+ {
+ LL_WARNS() << "No visual params!" << LL_ENDL;
+ }
+ else
+ {
+ for( S32 i = 0; i < num_blocks; i++ )
+ {
+ while( param && ((param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) &&
+ (param->getGroup() != VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE)) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ {
+ param = getNextVisualParam();
+ }
+
+ if( !param )
+ {
+ // more visual params supplied than expected - just process what we know about
+ break;
+ }
+
+ U8 value;
+ mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i);
+ F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
+ contents.mParamWeights.push_back(newWeight);
+ contents.mParams.push_back(param);
+
+ param = getNextVisualParam();
+ }
+ }
+
+ const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
+ getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ if (num_blocks != expected_tweakable_count)
+ {
+ LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << "AvatarAppearance msg received without any parameters, object: " << getID() << LL_ENDL;
+ }
+
+ LLVisualParam* appearance_version_param = getVisualParam(11000);
+ if (appearance_version_param)
+ {
+ std::vector<LLVisualParam*>::iterator it = std::find(contents.mParams.begin(), contents.mParams.end(),appearance_version_param);
+ if (it != contents.mParams.end())
+ {
+ S32 index = it - contents.mParams.begin();
+ contents.mParamAppearanceVersion = ll_round(contents.mParamWeights[index]);
+ //LL_DEBUGS("Avatar") << "appversion req by appearance_version param: " << contents.mParamAppearanceVersion << LL_ENDL;
+ }
+ }
+}
+
+bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32& appearance_version)
+{
+ appearance_version = -1;
+
+ if ((contents.mAppearanceVersion) >= 0 &&
+ (contents.mParamAppearanceVersion >= 0) &&
+ (contents.mAppearanceVersion != contents.mParamAppearanceVersion))
+ {
+ LL_WARNS() << "inconsistent appearance_version settings - field: " <<
+ contents.mAppearanceVersion << ", param: " << contents.mParamAppearanceVersion << LL_ENDL;
+ return false;
+ }
+ if (contents.mParamAppearanceVersion >= 0) // use visual param if available.
+ {
+ appearance_version = contents.mParamAppearanceVersion;
+ }
+ else if (contents.mAppearanceVersion > 0)
+ {
+ appearance_version = contents.mAppearanceVersion;
+ }
+ else // still not set, go with 1.
+ {
+ appearance_version = 1;
+ }
+ //LL_DEBUGS("Avatar") << "appearance version info - field " << contents.mAppearanceVersion
+ // << " param: " << contents.mParamAppearanceVersion
+ // << " final: " << appearance_version << LL_ENDL;
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// processAvatarAppearance()
+//-----------------------------------------------------------------------------
+void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
+{
+ LL_DEBUGS("Avatar") << "starts" << LL_ENDL;
+
+ static LLCachedControl<bool> enable_verbose_dumps(gSavedSettings, "DebugAvatarAppearanceMessage");
+ static LLCachedControl<bool> block_avatar_appearance_messages(gSavedSettings, "BlockAvatarAppearanceMessages");
+
+ std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_";
+ if (block_avatar_appearance_messages)
+ {
+ LL_WARNS() << "Blocking AvatarAppearance message" << LL_ENDL;
+ return;
+ }
+
+ mLastAppearanceMessageTimer.reset();
+
+ LLPointer<LLAppearanceMessageContents> contents(new LLAppearanceMessageContents);
+ parseAppearanceMessage(mesgsys, *contents);
+ if (enable_verbose_dumps)
+ {
+ dumpAppearanceMsgParams(dump_prefix + "appearance_msg", *contents);
+ }
+
+ S32 appearance_version;
+ if (!resolve_appearance_version(*contents, appearance_version))
+ {
+ LL_WARNS() << "bad appearance version info, discarding" << LL_ENDL;
+ return;
+ }
+ llassert(appearance_version > 0);
+ if (appearance_version > 1)
+ {
+ LL_WARNS() << "unsupported appearance version " << appearance_version << ", discarding appearance message" << LL_ENDL;
+ return;
+ }
+
+ S32 thisAppearanceVersion(contents->mCOFVersion);
+ if (isSelf())
+ { // In the past this was considered to be the canonical COF version,
+ // that is no longer the case. The canonical version is maintained
+ // by the AIS code and should match the COF version there. Even so,
+ // we must prevent rolling this one backwards backwards or processing
+ // stale versions.
+
+ S32 aisCOFVersion(LLAppearanceMgr::instance().getCOFVersion());
+
+ LL_DEBUGS("Avatar") << "handling self appearance message #" << thisAppearanceVersion <<
+ " (highest seen #" << mLastUpdateReceivedCOFVersion <<
+ ") (AISCOF=#" << aisCOFVersion << ")" << LL_ENDL;
+
+ if (mLastUpdateReceivedCOFVersion >= thisAppearanceVersion)
+ {
+ LL_WARNS("Avatar") << "Stale appearance received #" << thisAppearanceVersion <<
+ " attempt to roll back from #" << mLastUpdateReceivedCOFVersion <<
+ "... dropping." << LL_ENDL;
+ return;
+ }
+ if (isEditingAppearance())
+ {
+ LL_DEBUGS("Avatar") << "Editing appearance. Dropping appearance update." << LL_ENDL;
+ return;
+ }
+
+ }
+
+ // SUNSHINE CLEANUP - is this case OK now?
+ S32 num_params = contents->mParamWeights.size();
+ if (num_params <= 1)
+ {
+ // In this case, we have no reliable basis for knowing
+ // appearance version, which may cause us to look for baked
+ // textures in the wrong place and flag them as missing
+ // assets.
+ LL_DEBUGS("Avatar") << "ignoring appearance message due to lack of params" << LL_ENDL;
+ return;
+ }
+
+ // No backsies zone - if we get here, the message should be valid and usable, will be processed.
+ // Note:
+ // RequestAgentUpdateAppearanceResponder::onRequestRequested()
+ // assumes that cof version is only updated with server-bake
+ // appearance messages.
+ if (isSelf())
+ {
+ LL_INFOS("Avatar") << "Processing appearance message version " << thisAppearanceVersion << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("Avatar") << "Processing appearance message for " << getID() << ", version " << thisAppearanceVersion << LL_ENDL;
+ }
+
+ // Note:
+ // locally the COF is maintained via LLInventoryModel::accountForUpdate
+ // which is called from various places. This should match the simhost's
+ // idea of what the COF version is. AIS however maintains its own version
+ // of the COF that should be considered canonical.
+ mLastUpdateReceivedCOFVersion = thisAppearanceVersion;
+
+ mLastProcessedAppearance = contents;
+
+ bool slam_params = false;
+ applyParsedAppearanceMessage(*contents, slam_params);
+ if (getOverallAppearance() != AOA_NORMAL)
+ {
+ resetSkeleton(false);
+ }
+}
+
+void LLVOAvatar::applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params)
+{
+ S32 num_params = contents.mParamWeights.size();
+ ESex old_sex = getSex();
+
+ if (applyParsedTEMessage(contents.mTEContents) > 0 && isChanged(TEXTURE))
+ {
+ updateVisualComplexity();
+ }
+
+ // prevent the overwriting of valid baked textures with invalid baked textures
+ for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
+ {
+ if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex)
+ && mBakedTextureDatas[baked_index].mLastTextureID != IMG_DEFAULT
+ && baked_index != BAKED_SKIRT && baked_index != BAKED_LEFT_ARM && baked_index != BAKED_LEFT_LEG && baked_index != BAKED_AUX1 && baked_index != BAKED_AUX2 && baked_index != BAKED_AUX3)
+ {
+ LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using mLastTextureID " << mBakedTextureDatas[baked_index].mLastTextureID << LL_ENDL;
+ setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
+ LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
+ }
+ else
+ {
+ LL_DEBUGS("Avatar") << avString() << " baked_index " << (S32) baked_index << " using texture id "
+ << getTE(mBakedTextureDatas[baked_index].mTextureIndex)->getID() << LL_ENDL;
+ }
+ }
+
+ // runway - was
+ // if (!is_first_appearance_message )
+ // which means it would be called on second appearance message - probably wrong.
+ bool is_first_appearance_message = !mFirstAppearanceMessageReceived;
+ mFirstAppearanceMessageReceived = true;
+
+ //LL_DEBUGS("Avatar") << avString() << "processAvatarAppearance start " << mID
+ // << " first? " << is_first_appearance_message << " self? " << isSelf() << LL_ENDL;
+
+ if (is_first_appearance_message )
+ {
+ onFirstTEMessageReceived();
+ }
+
+ setCompositeUpdatesEnabled( false );
+ gPipeline.markGLRebuild(this);
+
+ // Apply visual params
+ if( num_params > 1)
+ {
+ //LL_DEBUGS("Avatar") << avString() << " handle visual params, num_params " << num_params << LL_ENDL;
+ bool params_changed = false;
+ bool interp_params = false;
+ S32 params_changed_count = 0;
+
+ for( S32 i = 0; i < num_params; i++ )
+ {
+ LLVisualParam* param = contents.mParams[i];
+ F32 newWeight = contents.mParamWeights[i];
+
+ if (slam_params || is_first_appearance_message || (param->getWeight() != newWeight))
+ {
+ params_changed = true;
+ params_changed_count++;
+
+ if(is_first_appearance_message || slam_params)
+ {
+ //LL_DEBUGS("Avatar") << "param slam " << i << " " << newWeight << LL_ENDL;
+ param->setWeight(newWeight);
+ }
+ else
+ {
+ interp_params = true;
+ param->setAnimationTarget(newWeight);
+ }
+ }
+ }
+ const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE) +
+ getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TRANSMIT_NOT_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
+ if (num_params != expected_tweakable_count)
+ {
+ LL_DEBUGS("Avatar") << "Number of params in AvatarAppearance msg (" << num_params << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << LL_ENDL;
+ }
+
+ LL_DEBUGS("Avatar") << "Changed " << params_changed_count << " params" << LL_ENDL;
+ if (params_changed)
+ {
+ if (interp_params)
+ {
+ startAppearanceAnimation();
+ }
+ updateVisualParams();
+
+ ESex new_sex = getSex();
+ if( old_sex != new_sex )
+ {
+ updateSexDependentLayerSets();
+ }
+ }
+
+ llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
+ }
+ else
+ {
+ // AvatarAppearance message arrived without visual params
+ LL_DEBUGS("Avatar") << avString() << "no visual params" << LL_ENDL;
+
+ const F32 LOADING_TIMEOUT_SECONDS = 60.f;
+ // this isn't really a problem if we already have a non-default shape
+ if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS)
+ {
+ // re-request appearance, hoping that it comes back with a shape next time
+ LL_INFOS() << "Re-requesting AvatarAppearance for object: " << getID() << LL_ENDL;
+ LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID());
+ mRuthTimer.reset();
+ }
+ else
+ {
+ LL_INFOS() << "That's okay, we already have a non-default shape for object: " << getID() << LL_ENDL;
+ // we don't really care.
+ }
+ }
+
+ if (contents.mHoverOffsetWasSet && !isSelf())
+ {
+ // Got an update for some other avatar
+ // Ignore updates for self, because we have a more authoritative value in the preferences.
+ setHoverOffset(contents.mHoverOffset);
+ LL_DEBUGS("Avatar") << avString() << "setting hover to " << contents.mHoverOffset[2] << LL_ENDL;
+ }
+
+ if (!contents.mHoverOffsetWasSet && !isSelf())
+ {
+ // If we don't get a value at all, we are presumably in a
+ // region that does not support hover height.
+ LL_WARNS() << avString() << "zeroing hover because not defined in appearance message" << LL_ENDL;
+ setHoverOffset(LLVector3(0.0, 0.0, 0.0));
+ }
+
+ setCompositeUpdatesEnabled( true );
+
+ // If all of the avatars are completely baked, release the global image caches to conserve memory.
+ LLVOAvatar::cullAvatarsByPixelArea();
+
+ if (isSelf())
+ {
+ mUseLocalAppearance = false;
+ }
+
+ updateMeshTextures();
+ updateMeshVisibility();
+
+}
+
+LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te)
+{
+ if (te < 0 || te >= BAKED_NUM_INDICES)
+ {
+ return NULL;
+ }
+
+ bool is_layer_baked = isTextureDefined(mBakedTextureDatas[te].mTextureIndex);
+
+ LLViewerTexLayerSet* layerset = NULL;
+ layerset = getTexLayerSet(te);
+
+
+ if (!isEditingAppearance() && is_layer_baked)
+ {
+ LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage(mBakedTextureDatas[te].mTextureIndex, 0), true);
+ return baked_img;
+ }
+ else if (layerset && isEditingAppearance())
+ {
+ layerset->createComposite();
+ layerset->setUpdatesEnabled(true);
+
+ return layerset->getViewerComposite();
+ }
+
+ return NULL;
+
+
+}
+
+const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin)
+{
+ U64 hash = skin->mHash;
+ MatrixPaletteCache& entry = mMatrixPaletteCache[hash];
+
+ if (entry.mFrame != gFrameCount)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ entry.mFrame = gFrameCount;
+
+ //build matrix palette
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ entry.mMatrixPalette.resize(count);
+ LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this);
+
+ const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
+
+ entry.mGLMp.resize(count * 12);
+
+ F32* mp = &(entry.mGLMp[0]);
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
+
+ U32 idx = i * 12;
+
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
+
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
+
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+ }
+
+ return entry;
+}
+
+// static
+void LLVOAvatar::getAnimLabels( std::vector<std::string>* labels )
+{
+ S32 i;
+ labels->reserve(gUserAnimStatesCount);
+ for( i = 0; i < gUserAnimStatesCount; i++ )
+ {
+ labels->push_back( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) );
+ }
+
+ // Special case to trigger away (AFK) state
+ labels->push_back( "Away From Keyboard" );
+}
+
+// static
+void LLVOAvatar::getAnimNames( std::vector<std::string>* names )
+{
+ S32 i;
+
+ names->reserve(gUserAnimStatesCount);
+ for( i = 0; i < gUserAnimStatesCount; i++ )
+ {
+ names->push_back( std::string(gUserAnimStates[i].mName) );
+ }
+
+ // Special case to trigger away (AFK) state
+ names->push_back( "enter_away_from_keyboard_state" );
+}
+
+// static
+void LLVOAvatar::onBakedTextureMasksLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
+{
+ if (!userdata) return;
+
+ //LL_INFOS() << "onBakedTextureMasksLoaded: " << src_vi->getID() << LL_ENDL;
+ const LLUUID id = src_vi->getID();
+
+ LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
+ LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID );
+
+ // if discard level is 2 less than last discard level we processed, or we hit 0,
+ // then generate morph masks
+ if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0))
+ {
+ if(aux_src && aux_src->getComponents() == 1)
+ {
+ LLImageDataSharedLock lock(aux_src);
+
+ if (!aux_src->getData())
+ {
+ LL_ERRS() << "No auxiliary source (morph mask) data for image id " << id << LL_ENDL;
+ return;
+ }
+
+ U32 gl_name;
+ LLImageGL::generateTextures(1, &gl_name );
+ stop_glerror();
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
+ stop_glerror();
+
+ LLImageGL::setManualImage(
+ GL_TEXTURE_2D, 0, GL_ALPHA8,
+ aux_src->getWidth(), aux_src->getHeight(),
+ GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
+ stop_glerror();
+
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+
+ /* if( id == head_baked->getID() )
+ if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
+ //LL_INFOS() << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << LL_ENDL;
+ self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
+ maskData->mLastDiscardLevel = discard_level; */
+ bool found_texture_id = false;
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++iter)
+ {
+
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ if (texture_dict->mIsUsedByBakedTexture)
+ {
+ const ETextureIndex texture_index = iter->first;
+ const LLViewerTexture *baked_img = self->getImage(texture_index, 0);
+ if (baked_img && id == baked_img->getID())
+ {
+ const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
+ self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index);
+ maskData->mLastDiscardLevel = discard_level;
+ if (self->mBakedTextureDatas[baked_index].mMaskTexName)
+ {
+ LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
+ }
+ self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
+ found_texture_id = true;
+ break;
+ }
+ }
+ }
+ if (!found_texture_id)
+ {
+ LL_INFOS() << "unexpected image id: " << id << LL_ENDL;
+ }
+ self->dirtyMesh();
+ }
+ else
+ {
+ // this can happen when someone uses an old baked texture possibly provided by
+ // viewer-side baked texture caching
+ LL_WARNS() << "Masks loaded callback but NO aux source, id " << id << LL_ENDL;
+ }
+ }
+
+ if (final || !success)
+ {
+ delete maskData;
+ }
+}
+
+// static
+void LLVOAvatar::onInitialBakedTextureLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
+{
+ LLUUID *avatar_idp = (LLUUID *)userdata;
+ LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+
+ if (selfp)
+ {
+ //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << LL_ENDL;
+ }
+
+ if (!success && selfp)
+ {
+ selfp->removeMissingBakedTextures();
+ }
+ if (final || !success )
+ {
+ delete avatar_idp;
+ }
+}
+
+// Static
+void LLVOAvatar::onBakedTextureLoaded(bool success,
+ LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src,
+ S32 discard_level, bool final, void* userdata)
+{
+ //LL_DEBUGS("Avatar") << "onBakedTextureLoaded: " << src_vi->getID() << LL_ENDL;
+
+ LLUUID id = src_vi->getID();
+ LLUUID *avatar_idp = (LLUUID *)userdata;
+ LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
+ if (selfp)
+ {
+ //LL_DEBUGS("Avatar") << selfp->avString() << "discard_level " << discard_level << " success " << success << " final " << final << " id " << src_vi->getID() << LL_ENDL;
+ }
+
+ if (selfp && !success)
+ {
+ selfp->removeMissingBakedTextures();
+ }
+
+ if( final || !success )
+ {
+ delete avatar_idp;
+ }
+
+ if( selfp && success && final )
+ {
+ selfp->useBakedTexture( id );
+ }
+}
+
+
+// Called when baked texture is loaded and also when we start up with a baked texture
+void LLVOAvatar::useBakedTexture( const LLUUID& id )
+{
+ for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
+ {
+ LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 );
+ if (id == image_baked->getID())
+ {
+ //LL_DEBUGS("Avatar") << avString() << " i " << i << " id " << id << LL_ENDL;
+ mBakedTextureDatas[i].mIsLoaded = true;
+ mBakedTextureDatas[i].mLastTextureID = id;
+ mBakedTextureDatas[i].mIsUsed = true;
+
+ if (isUsingLocalAppearance())
+ {
+ LL_INFOS() << "not changing to baked texture while isUsingLocalAppearance" << LL_ENDL;
+ }
+ else
+ {
+ debugColorizeSubMeshes(i,LLColor4::green);
+
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setTexture( image_baked );
+ }
+ }
+ }
+
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict =
+ LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)i);
+ for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
+ local_tex_iter != baked_dict->mLocalTextures.end();
+ ++local_tex_iter)
+ {
+ if (isSelf()) setBakedReady(*local_tex_iter, true);
+ }
+
+ // ! BACKWARDS COMPATIBILITY !
+ // Workaround for viewing avatars from old viewers that haven't baked hair textures.
+ // This is paired with similar code in updateMeshTextures that sets hair mesh color.
+ if (i == BAKED_HAIR)
+ {
+ avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin();
+ avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end();
+ for (; iter != end; ++iter)
+ {
+ LLAvatarJointMesh* mesh = (*iter);
+ if (mesh)
+ {
+ mesh->setColor( LLColor4::white );
+ }
+ }
+ }
+ }
+ }
+
+ dirtyMesh();
+}
+
+std::string get_sequential_numbered_file_name(const std::string& prefix,
+ const std::string& suffix)
+{
+ typedef std::map<std::string,S32> file_num_type;
+ static file_num_type file_nums;
+ file_num_type::iterator it = file_nums.find(prefix);
+ S32 num = 0;
+ if (it != file_nums.end())
+ {
+ num = it->second;
+ }
+ file_nums[prefix] = num+1;
+ std::string outfilename = prefix + " " + llformat("%04d",num) + ".xml";
+ std::replace(outfilename.begin(),outfilename.end(),' ','_');
+ return outfilename;
+}
+
+void dump_sequential_xml(const std::string outprefix, const LLSD& content)
+{
+ std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
+ std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
+ llofstream ofs(fullpath.c_str(), std::ios_base::out);
+ ofs << LLSDOStreamer<LLSDXMLFormatter>(content, LLSDFormatter::OPTIONS_PRETTY);
+ LL_DEBUGS("Avatar") << "results saved to: " << fullpath << LL_ENDL;
+}
+
+void LLVOAvatar::getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const
+{
+ result.clear();
+ if (joint_type==0)
+ {
+ avatar_joint_list_t::const_iterator iter = mSkeleton.begin();
+ avatar_joint_list_t::const_iterator end = mSkeleton.end();
+ for (; iter != end; ++iter)
+ {
+ LLJoint* pJoint = (*iter);
+ result.push_back(pJoint->getName());
+ }
+ }
+ else if (joint_type==1)
+ {
+ for (S32 i = 0; i < mNumCollisionVolumes; i++)
+ {
+ LLAvatarJointCollisionVolume* pJoint = &mCollisionVolumes[i];
+ result.push_back(pJoint->getName());
+ }
+ }
+ else if (joint_type==2)
+ {
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* pJoint = iter->second;
+ if (!pJoint) continue;
+ result.push_back(pJoint->getName());
+ }
+ }
+ std::sort(result.begin(), result.end());
+}
+
+void LLVOAvatar::dumpArchetypeXML(const std::string& prefix, bool group_by_wearables )
+{
+ std::string outprefix(prefix);
+ if (outprefix.empty())
+ {
+ outprefix = getFullname() + (isSelf()?"_s":"_o");
+ }
+ if (outprefix.empty())
+ {
+ outprefix = std::string("new_archetype");
+ }
+ std::string outfilename = get_sequential_numbered_file_name(outprefix,".xml");
+
+ LLAPRFile outfile;
+ LLWearableType *wr_inst = LLWearableType::getInstance();
+ std::string fullpath = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfilename);
+ if (APR_SUCCESS == outfile.open(fullpath, LL_APR_WB ))
+ {
+ apr_file_t* file = outfile.getFileHandle();
+ LL_INFOS() << "xmlfile write handle obtained : " << fullpath << LL_ENDL;
+
+ apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" );
+ apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" );
+ apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
+
+ bool agent_is_godlike = gAgent.isGodlikeWithoutAdminMenuFakery();
+
+ if (group_by_wearables)
+ {
+ for (S32 type = LLWearableType::WT_SHAPE; type < LLWearableType::WT_COUNT; type++)
+ {
+ const std::string& wearable_name = wr_inst->getTypeName((LLWearableType::EType)type);
+ apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
+
+ for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
+ {
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ if( (viewer_param->getWearableType() == type) &&
+ (viewer_param->isTweakable() ) )
+ {
+ dump_visual_param(file, viewer_param, viewer_param->getWeight());
+ }
+ }
+
+ for (U8 te = 0; te < TEX_NUM_INDICES; te++)
+ {
+ if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex)te) == type)
+ {
+ // MULTIPLE_WEARABLES: extend to multiple wearables?
+ LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
+ if( te_image )
+ {
+ std::string uuid_str = LLUUID().asString();
+ if (agent_is_godlike)
+ {
+ te_image->getID().toString(uuid_str);
+ }
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ // Just dump all params sequentially.
+ for (LLVisualParam* param = getFirstVisualParam(); param; param = getNextVisualParam())
+ {
+ LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
+ dump_visual_param(file, viewer_param, viewer_param->getWeight());
+ }
+
+ for (U8 te = 0; te < TEX_NUM_INDICES; te++)
+ {
+ // MULTIPLE_WEARABLES: extend to multiple wearables?
+ LLViewerTexture* te_image = getImage((ETextureIndex)te, 0);
+ if( te_image )
+ {
+ std::string uuid_str = LLUUID().asString();
+ if (agent_is_godlike)
+ {
+ te_image->getID().toString(uuid_str);
+ }
+ apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
+ }
+ }
+ }
+
+ // Root joint
+ const LLVector3& pos = mRoot->getPosition();
+ const LLVector3& scale = mRoot->getScale();
+ apr_file_printf( file, "\t\t<root name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ mRoot->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+
+ // Bones
+ std::vector<std::string> bone_names, cv_names, attach_names, all_names;
+ getSortedJointNames(0, bone_names);
+ getSortedJointNames(1, cv_names);
+ getSortedJointNames(2, attach_names);
+ all_names.insert(all_names.end(), bone_names.begin(), bone_names.end());
+ all_names.insert(all_names.end(), cv_names.begin(), cv_names.end());
+ all_names.insert(all_names.end(), attach_names.begin(), attach_names.end());
+
+ for (std::vector<std::string>::iterator name_iter = bone_names.begin();
+ name_iter != bone_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+ const LLVector3& pos = pJoint->getPosition();
+ const LLVector3& scale = pJoint->getScale();
+ apr_file_printf( file, "\t\t<bone name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+ }
+
+ // Collision volumes
+ for (std::vector<std::string>::iterator name_iter = cv_names.begin();
+ name_iter != cv_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+ const LLVector3& pos = pJoint->getPosition();
+ const LLVector3& scale = pJoint->getScale();
+ apr_file_printf( file, "\t\t<collision_volume name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+ }
+
+ // Attachment joints
+ for (std::vector<std::string>::iterator name_iter = attach_names.begin();
+ name_iter != attach_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+ if (!pJoint) continue;
+ const LLVector3& pos = pJoint->getPosition();
+ const LLVector3& scale = pJoint->getScale();
+ apr_file_printf( file, "\t\t<attachment_point name=\"%s\" position=\"%f %f %f\" scale=\"%f %f %f\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], scale[0], scale[1], scale[2]);
+ }
+
+ // Joint pos overrides
+ for (std::vector<std::string>::iterator name_iter = all_names.begin();
+ name_iter != all_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+
+ LLVector3 pos;
+ LLUUID mesh_id;
+
+ if (pJoint && pJoint->hasAttachmentPosOverride(pos,mesh_id))
+ {
+ S32 num_pos_overrides;
+ std::set<LLVector3> distinct_pos_overrides;
+ pJoint->getAllAttachmentPosOverrides(num_pos_overrides, distinct_pos_overrides);
+ apr_file_printf( file, "\t\t<joint_offset name=\"%s\" position=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
+ pJoint->getName().c_str(), pos[0], pos[1], pos[2], mesh_id.asString().c_str(),
+ num_pos_overrides, (S32) distinct_pos_overrides.size());
+ }
+ }
+ // Joint scale overrides
+ for (std::vector<std::string>::iterator name_iter = all_names.begin();
+ name_iter != all_names.end(); ++name_iter)
+ {
+ LLJoint *pJoint = getJoint(*name_iter);
+
+ LLVector3 scale;
+ LLUUID mesh_id;
+
+ if (pJoint && pJoint->hasAttachmentScaleOverride(scale,mesh_id))
+ {
+ S32 num_scale_overrides;
+ std::set<LLVector3> distinct_scale_overrides;
+ pJoint->getAllAttachmentPosOverrides(num_scale_overrides, distinct_scale_overrides);
+ apr_file_printf( file, "\t\t<joint_scale name=\"%s\" scale=\"%f %f %f\" mesh_id=\"%s\" count=\"%d\" distinct=\"%d\"/>\n",
+ pJoint->getName().c_str(), scale[0], scale[1], scale[2], mesh_id.asString().c_str(),
+ num_scale_overrides, (S32) distinct_scale_overrides.size());
+ }
+ }
+ F32 pelvis_fixup;
+ LLUUID mesh_id;
+ if (hasPelvisFixup(pelvis_fixup, mesh_id))
+ {
+ apr_file_printf( file, "\t\t<pelvis_fixup z=\"%f\" mesh_id=\"%s\"/>\n",
+ pelvis_fixup, mesh_id.asString().c_str());
+ }
+
+ LLVector3 rp = getRootJoint()->getWorldPosition();
+ LLVector4a rpv;
+ rpv.load3(rp.mV);
+
+ for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++)
+ {
+ LLJoint *joint = getJoint(joint_num);
+ if (joint_num < mJointRiggingInfoTab.size())
+ {
+ LLJointRiggingInfo& rig_info = mJointRiggingInfoTab[joint_num];
+ if (rig_info.isRiggedTo())
+ {
+ LLMatrix4a mat;
+ LLVector4a new_extents[2];
+ mat.loadu(joint->getWorldMatrix());
+ matMulBoundBox(mat, rig_info.getRiggedExtents(), new_extents);
+ LLVector4a rrp[2];
+ rrp[0].setSub(new_extents[0],rpv);
+ rrp[1].setSub(new_extents[1],rpv);
+ apr_file_printf( file, "\t\t<joint_rig_info num=\"%d\" name=\"%s\" min=\"%f %f %f\" max=\"%f %f %f\" tmin=\"%f %f %f\" tmax=\"%f %f %f\"/>\n",
+ joint_num,
+ joint->getName().c_str(),
+ rig_info.getRiggedExtents()[0][0],
+ rig_info.getRiggedExtents()[0][1],
+ rig_info.getRiggedExtents()[0][2],
+ rig_info.getRiggedExtents()[1][0],
+ rig_info.getRiggedExtents()[1][1],
+ rig_info.getRiggedExtents()[1][2],
+ rrp[0][0],
+ rrp[0][1],
+ rrp[0][2],
+ rrp[1][0],
+ rrp[1][1],
+ rrp[1][2] );
+ }
+ }
+ }
+
+ bool ultra_verbose = false;
+ if (isSelf() && ultra_verbose)
+ {
+ // show the cloned params inside the wearables as well.
+ gAgentAvatarp->dumpWearableInfo(outfile);
+ }
+
+ apr_file_printf( file, "\t</archetype>\n" );
+ apr_file_printf( file, "\n</linden_genepool>\n" );
+
+ LLSD args;
+ args["PATH"] = fullpath;
+ LLNotificationsUtil::add("AppearanceToXMLSaved", args);
+ }
+ else
+ {
+ LLNotificationsUtil::add("AppearanceToXMLFailed");
+ }
+ // File will close when handle goes out of scope
+}
+
+
+void LLVOAvatar::setVisibilityRank(U32 rank)
+{
+ if (mDrawable.isNull() || mDrawable->isDead())
+ {
+ // do nothing
+ return;
+ }
+ mVisibilityRank = rank;
+}
+
+// Assumes LLVOAvatar::sInstances has already been sorted.
+S32 LLVOAvatar::getUnbakedPixelAreaRank()
+{
+ S32 rank = 1;
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ if (inst == this)
+ {
+ return rank;
+ }
+ else if (!inst->isDead() && !inst->isFullyBaked())
+ {
+ rank++;
+ }
+ }
+
+ llassert(0);
+ return 0;
+}
+
+struct CompareScreenAreaGreater
+{
+ bool operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
+ {
+ return lhs->getPixelArea() > rhs->getPixelArea();
+ }
+};
+
+// static
+void LLVOAvatar::cullAvatarsByPixelArea()
+{
+ std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
+
+ // Update the avatars that have changed status
+ U32 rank = 2; //1 is reserved for self.
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ bool culled;
+ if (inst->isSelf() || inst->isFullyBaked())
+ {
+ culled = false;
+ }
+ else
+ {
+ culled = true;
+ }
+
+ if (inst->mCulled != culled)
+ {
+ inst->mCulled = culled;
+ LL_DEBUGS() << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << LL_ENDL;
+ inst->updateMeshTextures();
+ }
+
+ if (inst->isSelf())
+ {
+ inst->setVisibilityRank(1);
+ }
+ else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
+ {
+ inst->setVisibilityRank(rank++);
+ }
+ }
+
+ // runway - this doesn't really detect gray/grey state.
+ S32 grey_avatars = 0;
+ if (!LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars))
+ {
+ if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame
+ {
+ sUnbakedUpdateTime = gFrameTimeSeconds;
+ sUnbakedTime += gFrameIntervalSeconds.value();
+ }
+ if (grey_avatars > 0)
+ {
+ if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame
+ {
+ sGreyUpdateTime = gFrameTimeSeconds;
+ sGreyTime += gFrameIntervalSeconds.value();
+ }
+ }
+ }
+}
+
+void LLVOAvatar::startAppearanceAnimation()
+{
+ if(!mAppearanceAnimating)
+ {
+ mAppearanceAnimating = true;
+ mAppearanceMorphTimer.reset();
+ mLastAppearanceBlendTime = 0.f;
+ }
+}
+
+// virtual
+void LLVOAvatar::removeMissingBakedTextures()
+{
+}
+
+//virtual
+void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
+{
+ LLViewerObject::updateRegion(regionp);
+}
+
+// virtual
+std::string LLVOAvatar::getFullname() const
+{
+ std::string name;
+
+ LLNameValue* first = getNVPair("FirstName");
+ LLNameValue* last = getNVPair("LastName");
+ if (first && last)
+ {
+ name = LLCacheName::buildFullName( first->getString(), last->getString() );
+ }
+
+ return name;
+}
+
+LLHost LLVOAvatar::getObjectHost() const
+{
+ LLViewerRegion* region = getRegion();
+ if (region && !isDead())
+ {
+ return region->getHost();
+ }
+ else
+ {
+ return LLHost();
+ }
+}
+
+bool LLVOAvatar::updateLOD()
+{
+ if (mDrawable.isNull())
+ {
+ return false;
+ }
+
+ if (!LLPipeline::sImpostorRender && isImpostor() && 0 != mDrawable->getNumFaces() && mDrawable->getFace(0)->hasGeometry())
+ {
+ return true;
+ }
+
+ bool res = updateJointLODs();
+
+ LLFace* facep = mDrawable->getFace(0);
+ if (!facep || !facep->getVertexBuffer())
+ {
+ dirtyMesh(2);
+ }
+
+ if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ { //LOD changed or new mesh created, allocate new vertex buffer if needed
+ updateMeshData();
+ mDirtyMesh = 0;
+ mNeedsSkin = true;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
+ updateVisibility();
+
+ return res;
+}
+
+void LLVOAvatar::updateLODRiggedAttachments()
+{
+ updateLOD();
+ rebuildRiggedAttachments();
+}
+
+void showRigInfoTabExtents(LLVOAvatar *avatar, LLJointRiggingInfoTab& tab, S32& count_rigged, S32& count_box)
+{
+ count_rigged = count_box = 0;
+ LLVector4a zero_vec;
+ zero_vec.clear();
+ for (S32 i=0; i<tab.size(); i++)
+ {
+ if (tab[i].isRiggedTo())
+ {
+ count_rigged++;
+ LLJoint *joint = avatar->getJoint(i);
+ LL_DEBUGS("RigSpam") << "joint " << i << " name " << joint->getName() << " box "
+ << tab[i].getRiggedExtents()[0] << ", " << tab[i].getRiggedExtents()[1] << LL_ENDL;
+ if ((!tab[i].getRiggedExtents()[0].equals3(zero_vec)) ||
+ (!tab[i].getRiggedExtents()[1].equals3(zero_vec)))
+ {
+ count_box++;
+ }
+ }
+ }
+}
+
+void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ for ( LLVOAvatar::attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_end = attachment->mAttachedObjects.end();
+
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_iter = attachment->mAttachedObjects.begin();
+ attach_iter != attach_end; ++attach_iter)
+ {
+ LLViewerObject* attached_object = attach_iter->get();
+ LLVOVolume *volume = dynamic_cast<LLVOVolume*>(attached_object);
+ if (volume)
+ {
+ volumes.push_back(volume);
+ if (volume->isAnimatedObject())
+ {
+ // For animated object attachment, don't need
+ // the children. Will just get bounding box
+ // from the control avatar.
+ continue;
+ }
+ }
+ LLViewerObject::const_child_list_t& children = attached_object->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp);
+ if (volume)
+ {
+ volumes.push_back(volume);
+ }
+ }
+ }
+ }
+
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp)
+ {
+ volumes.push_back(volp);
+ LLViewerObject::const_child_list_t& children = volp->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator it = children.begin();
+ it != children.end(); ++it)
+ {
+ LLViewerObject *childp = *it;
+ LLVOVolume *volume = dynamic_cast<LLVOVolume*>(childp);
+ if (volume)
+ {
+ volumes.push_back(volume);
+ }
+ }
+ }
+ }
+}
+
+// virtual
+void LLVOAvatar::updateRiggingInfo()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL;
+
+ std::vector<LLVOVolume*> volumes;
+
+ getAssociatedVolumes(volumes);
+
+ std::map<LLUUID,S32> curr_rigging_info_key;
+ {
+ // Get current rigging info key
+ for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
+ {
+ LLVOVolume *vol = *it;
+ if (vol->isMesh() && vol->getVolume())
+ {
+ const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID();
+ S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD);
+ curr_rigging_info_key[mesh_id] = max_lod;
+ }
+ }
+
+ // Check for key change, which indicates some change in volume composition or LOD.
+ if (curr_rigging_info_key == mLastRiggingInfoKey)
+ {
+ return;
+ }
+ }
+
+ // Something changed. Update.
+ mLastRiggingInfoKey = curr_rigging_info_key;
+ mJointRiggingInfoTab.clear();
+ for (std::vector<LLVOVolume*>::iterator it = volumes.begin(); it != volumes.end(); ++it)
+ {
+ LLVOVolume *vol = *it;
+ vol->updateRiggingInfo();
+ mJointRiggingInfoTab.merge(vol->mJointRiggingInfoTab);
+ }
+
+ //LL_INFOS() << "done update rig count is " << countRigInfoTab(mJointRiggingInfoTab) << LL_ENDL;
+ LL_DEBUGS("RigSpammish") << getFullname() << " after update rig tab:" << LL_ENDL;
+ S32 joint_count, box_count;
+ showRigInfoTabExtents(this, mJointRiggingInfoTab, joint_count, box_count);
+ LL_DEBUGS("RigSpammish") << "uses " << joint_count << " joints " << " nonzero boxes: " << box_count << LL_ENDL;
+}
+
+// virtual
+void LLVOAvatar::onActiveOverrideMeshesChanged()
+{
+ mJointRiggingInfoTab.setNeedsUpdate(true);
+}
+
+U32 LLVOAvatar::getPartitionType() const
+{
+ // Avatars merely exist as drawables in the bridge partition
+ return mIsControlAvatar ? LLViewerRegion::PARTITION_CONTROL_AV : LLViewerRegion::PARTITION_AVATAR;
+}
+
+//static
+void LLVOAvatar::updateImpostors()
+{
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+
+ std::vector<LLCharacter*> instances_copy = LLCharacter::sInstances;
+ for (std::vector<LLCharacter*>::iterator iter = instances_copy.begin();
+ iter != instances_copy.end(); ++iter)
+ {
+ LLVOAvatar* avatar = (LLVOAvatar*) *iter;
+ if (!avatar->isDead()
+ && avatar->isVisible()
+ && avatar->isImpostor()
+ && avatar->needsImpostorUpdate())
+ {
+ avatar->calcMutedAVColor();
+ gPipeline.generateImpostor(avatar);
+ }
+ }
+
+ LLCharacter::sAllowInstancesChange = true;
+}
+
+// virtual
+bool LLVOAvatar::isImpostor()
+{
+ return isVisuallyMuted() || (sLimitNonImpostors && (mUpdatePeriod > 1));
+}
+
+bool LLVOAvatar::shouldImpostor(const F32 rank_factor)
+{
+ if (isSelf())
+ {
+ return false;
+ }
+ if (isVisuallyMuted())
+ {
+ return true;
+ }
+ return sLimitNonImpostors && (mVisibilityRank > sMaxNonImpostors * rank_factor);
+}
+
+bool LLVOAvatar::needsImpostorUpdate() const
+{
+ return mNeedsImpostorUpdate;
+}
+
+const LLVector3& LLVOAvatar::getImpostorOffset() const
+{
+ return mImpostorOffset;
+}
+
+const LLVector2& LLVOAvatar::getImpostorDim() const
+{
+ return mImpostorDim;
+}
+
+void LLVOAvatar::setImpostorDim(const LLVector2& dim)
+{
+ mImpostorDim = dim;
+}
+
+void LLVOAvatar::cacheImpostorValues()
+{
+ getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
+}
+
+void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
+{
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ extents[0] = ext[0];
+ extents[1] = ext[1];
+
+ LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset);
+ distance = at.normalize();
+ F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis());
+ angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da;
+ angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da;
+ angle.mV[2] = da;
+}
+
+// static
+const U32 LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER = 66; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
+ * slider in panel_preferences_graphics1.xml */
+
+// static
+void LLVOAvatar::updateImpostorRendering(U32 newMaxNonImpostorsValue)
+{
+ U32 oldmax = sMaxNonImpostors;
+ bool oldflg = sLimitNonImpostors;
+
+ if (NON_IMPOSTORS_MAX_SLIDER <= newMaxNonImpostorsValue)
+ {
+ sMaxNonImpostors = 0;
+ }
+ else
+ {
+ sMaxNonImpostors = newMaxNonImpostorsValue;
+ }
+ // the sLimitNonImpostors flag depends on whether or not sMaxNonImpostors is set to the no-limit value (0)
+ sLimitNonImpostors = (0 != sMaxNonImpostors);
+ if ( oldflg != sLimitNonImpostors )
+ {
+ LL_DEBUGS("AvatarRender")
+ << "was " << (oldflg ? "use" : "don't use" ) << " impostors (max " << oldmax << "); "
+ << "now " << (sLimitNonImpostors ? "use" : "don't use" ) << " impostors (max " << sMaxNonImpostors << "); "
+ << LL_ENDL;
+ }
+}
+
+
+void LLVOAvatar::idleUpdateRenderComplexity()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (isControlAvatar())
+ {
+ LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
+ bool is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
+ if (is_attachment)
+ {
+ // ARC for animated object attachments is accounted with the avatar they're attached to.
+ return;
+ }
+ }
+
+ // Render Complexity
+ calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
+
+ bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
+ if (autotune && !isDead())
+ {
+ static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
+ F32 radius = render_far_clip * render_far_clip;
+
+ bool is_nearby = true;
+ if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
+ (dist_vec_squared(getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
+ {
+ is_nearby = false;
+ }
+
+ if (is_nearby && (sAVsIgnoringARTLimit.size() < MIN_NONTUNED_AVS))
+ {
+ if (std::count(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID) == 0)
+ {
+ sAVsIgnoringARTLimit.push_back(mID);
+ }
+ }
+ else if (!is_nearby)
+ {
+ sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID),
+ sAVsIgnoringARTLimit.end());
+ }
+ updateNearbyAvatarCount();
+ }
+}
+
+void LLVOAvatar::updateNearbyAvatarCount()
+{
+ static LLFrameTimer agent_update_timer;
+
+ if (agent_update_timer.getElapsedTimeF32() > 1.0f)
+ {
+ S32 avs_nearby = 0;
+ static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
+ F32 radius = render_far_clip * render_far_clip;
+ std::vector<LLCharacter *>::iterator char_iter = LLCharacter::sInstances.begin();
+ while (char_iter != LLCharacter::sInstances.end())
+ {
+ LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(*char_iter);
+ if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
+ {
+ if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
+ (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
+ {
+ char_iter++;
+ continue;
+ }
+ avs_nearby++;
+ }
+ char_iter++;
+ }
+ sAvatarsNearby = avs_nearby;
+ agent_update_timer.reset();
+ }
+}
+
+void LLVOAvatar::idleUpdateDebugInfo()
+{
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO))
+ {
+ std::string info_line;
+ F32 red_level;
+ F32 green_level;
+ LLColor4 info_color;
+ LLFontGL::StyleFlags info_style;
+
+ if ( !mText )
+ {
+ initHudText();
+ mText->setFadeDistance(20.0, 5.0); // limit clutter in large crowds
+ }
+ else
+ {
+ mText->clearString(); // clear debug text
+ }
+
+ /*
+ * NOTE: the logic for whether or not each of the values below
+ * controls muting MUST match that in the isVisuallyMuted and isTooComplex methods.
+ */
+
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
+ info_line = llformat("%d Complexity", mVisualComplexity);
+
+ if (max_render_cost != 0) // zero means don't care, so don't bother coloring based on this
+ {
+ green_level = 1.f-llclamp(((F32) mVisualComplexity-(F32)max_render_cost)/(F32)max_render_cost, 0.f, 1.f);
+ red_level = llmin((F32) mVisualComplexity/(F32)max_render_cost, 1.f);
+ info_color.set(red_level, green_level, 0.0, 1.0);
+ info_style = ( mVisualComplexity > max_render_cost
+ ? LLFontGL::BOLD : LLFontGL::NORMAL );
+ }
+ else
+ {
+ info_color.set(LLColor4::grey);
+ info_style = LLFontGL::NORMAL;
+ }
+ mText->addLine(info_line, info_color, info_style);
+
+ // Visual rank
+ info_line = llformat("%d rank", mVisibilityRank);
+ // Use grey for imposters, white for normal rendering or no impostors
+ info_color.set(isImpostor() ? LLColor4::grey : (isControlAvatar() ? LLColor4::yellow : LLColor4::white));
+ info_style = LLFontGL::NORMAL;
+ mText->addLine(info_line, info_color, info_style);
+
+ // Triangle count
+ mText->addLine(std::string("VisTris ") + LLStringOps::getReadableNumber(mAttachmentVisibleTriangleCount),
+ info_color, info_style);
+ mText->addLine(std::string("EstMaxTris ") + LLStringOps::getReadableNumber(mAttachmentEstTriangleCount),
+ info_color, info_style);
+
+ // Attachment Surface Area
+ static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 1000.0f);
+ info_line = llformat("%.0f m^2", mAttachmentSurfaceArea);
+
+ if (max_render_cost != 0 && max_attachment_area != 0) // zero means don't care, so don't bother coloring based on this
+ {
+ green_level = 1.f-llclamp((mAttachmentSurfaceArea-max_attachment_area)/max_attachment_area, 0.f, 1.f);
+ red_level = llmin(mAttachmentSurfaceArea/max_attachment_area, 1.f);
+ info_color.set(red_level, green_level, 0.0, 1.0);
+ info_style = ( mAttachmentSurfaceArea > max_attachment_area
+ ? LLFontGL::BOLD : LLFontGL::NORMAL );
+
+ }
+ else
+ {
+ info_color.set(LLColor4::grey);
+ info_style = LLFontGL::NORMAL;
+ }
+
+ mText->addLine(info_line, info_color, info_style);
+
+ updateText(); // corrects position
+ }
+}
+
+void LLVOAvatar::updateVisualComplexity()
+{
+ LL_DEBUGS("AvatarRender") << "avatar " << getID() << " appearance changed" << LL_ENDL;
+ // Set the cache time to in the past so it's updated ASAP
+ mVisualComplexityStale = true;
+}
+
+
+// Account for the complexity of a single top-level object associated
+// with an avatar. This will be either an attached object or an animated
+// object.
+void LLVOAvatar::accountRenderComplexityForObject(
+ LLViewerObject *attached_object,
+ const F32 max_attachment_complexity,
+ LLVOVolume::texture_cost_t& textures,
+ U32& cost,
+ hud_complexity_list_t& hud_complexity_list,
+ object_complexity_list_t& object_complexity_list)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ if (attached_object && !attached_object->isHUDAttachment())
+ {
+ mAttachmentVisibleTriangleCount += attached_object->recursiveGetTriangleCount();
+ mAttachmentEstTriangleCount += attached_object->recursiveGetEstTrianglesMax();
+ mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
+
+ textures.clear();
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
+ {
+ const LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
+ {
+ F32 attachment_total_cost = 0;
+ F32 attachment_volume_cost = 0;
+ F32 attachment_texture_cost = 0;
+ F32 attachment_children_cost = 0;
+ const F32 animated_object_attachment_surcharge = 1000;
+
+ if (volume->isAnimatedObjectFast())
+ {
+ attachment_volume_cost += animated_object_attachment_surcharge;
+ }
+ attachment_volume_cost += volume->getRenderCost(textures);
+
+ const_child_list_t children = volume->getChildren();
+ for (const_child_list_t::const_iterator child_iter = children.begin();
+ child_iter != children.end();
+ ++child_iter)
+ {
+ LLViewerObject* child_obj = *child_iter;
+ LLVOVolume* child = dynamic_cast<LLVOVolume*>(child_obj);
+ if (child)
+ {
+ attachment_children_cost += child->getRenderCost(textures);
+ }
+ }
+
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
+ {
+ // add the cost of each individual texture in the linkset
+ attachment_texture_cost += LLVOVolume::getTextureCost(*volume_texture);
+ }
+ attachment_total_cost = attachment_volume_cost + attachment_texture_cost + attachment_children_cost;
+ LL_DEBUGS("ARCdetail") << "Attachment costs " << attached_object->getAttachmentItemID()
+ << " total: " << attachment_total_cost
+ << ", volume: " << attachment_volume_cost
+ << ", " << textures.size()
+ << " textures: " << attachment_texture_cost
+ << ", " << volume->numChildren()
+ << " children: " << attachment_children_cost
+ << LL_ENDL;
+ // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
+ cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
+
+ if (isSelf())
+ {
+ LLObjectComplexity object_complexity;
+ object_complexity.objectName = attached_object->getAttachmentItemName();
+ object_complexity.objectId = attached_object->getAttachmentItemID();
+ object_complexity.objectCost = attachment_total_cost;
+ object_complexity_list.push_back(object_complexity);
+ }
+ }
+ }
+ }
+ if (isSelf()
+ && attached_object
+ && attached_object->isHUDAttachment()
+ && !attached_object->isTempAttachment()
+ && attached_object->mDrawable)
+ {
+ textures.clear();
+ mAttachmentSurfaceArea += attached_object->recursiveGetScaledSurfaceArea();
+
+ const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
+ if (volume)
+ {
+ bool is_rigged_mesh = volume->isRiggedMeshFast();
+ LLHUDComplexity hud_object_complexity;
+ hud_object_complexity.objectName = attached_object->getAttachmentItemName();
+ hud_object_complexity.objectId = attached_object->getAttachmentItemID();
+ std::string joint_name;
+ gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
+ hud_object_complexity.jointName = joint_name;
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject* childp = *iter;
+ const LLVOVolume* chld_volume = dynamic_cast<LLVOVolume*>(childp);
+ if (chld_volume)
+ {
+ is_rigged_mesh = is_rigged_mesh || chld_volume->isRiggedMeshFast();
+ // get cost and individual textures
+ hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
+ }
+ }
+ if (is_rigged_mesh && !attached_object->mRiggedAttachedWarned)
+ {
+ LLSD args;
+ LLViewerInventoryItem* itemp = gInventory.getItem(attached_object->getAttachmentItemID());
+ args["NAME"] = itemp ? itemp->getName() : LLTrans::getString("Unknown");
+ args["POINT"] = LLTrans::getString(getTargetAttachmentPoint(attached_object)->getName());
+ LLNotificationsUtil::add("RiggedMeshAttachedToHUD", args);
+
+ attached_object->mRiggedAttachedWarned = true;
+ }
+
+ hud_object_complexity.texturesCount += textures.size();
+
+ for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
+ volume_texture != textures.end();
+ ++volume_texture)
+ {
+ // add the cost of each individual texture (ignores duplicates)
+ hud_object_complexity.texturesCost += LLVOVolume::getTextureCost(*volume_texture);
+ const LLViewerTexture* img = *volume_texture;
+ if (img->getType() == LLViewerTexture::FETCHED_TEXTURE)
+ {
+ LLViewerFetchedTexture* tex = (LLViewerFetchedTexture*)img;
+ // Note: Texture memory might be incorect since texture might be still loading.
+ hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
+ if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
+ {
+ hud_object_complexity.largeTexturesCount++;
+ }
+ }
+ }
+ hud_complexity_list.push_back(hud_object_complexity);
+ }
+ }
+}
+
+// Calculations for mVisualComplexity value
+void LLVOAvatar::calculateUpdateRenderComplexity()
+{
+ /*****************************************************************
+ * This calculation should not be modified by third party viewers,
+ * since it is used to limit rendering and should be uniform for
+ * everyone. If you have suggested improvements, submit them to
+ * the official viewer for consideration.
+ *****************************************************************/
+ if (mVisualComplexityStale)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ static const U32 COMPLEXITY_BODY_PART_COST = 200;
+ static LLCachedControl<F32> max_complexity_setting(gSavedSettings, "MaxAttachmentComplexity");
+ F32 max_attachment_complexity = max_complexity_setting;
+ max_attachment_complexity = llmax(max_attachment_complexity, DEFAULT_MAX_ATTACHMENT_COMPLEXITY);
+
+ // Diagnostic list of all textures on our avatar
+ static std::unordered_set<const LLViewerTexture*> all_textures;
+
+ U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
+ LLVOVolume::texture_cost_t textures;
+ hud_complexity_list_t hud_complexity_list;
+ object_complexity_list_t object_complexity_list;
+
+ for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
+ {
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict
+ = LLAvatarAppearance::getDictionary()->getBakedTexture((EBakedTextureIndex)baked_index);
+ ETextureIndex tex_index = baked_dict->mTextureIndex;
+ if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
+ {
+ // Same as isTextureVisible(), but doesn't account for isSelf to ensure identical numbers for all avatars
+ if (isIndexLocalTexture(tex_index))
+ {
+ if (isTextureDefined(tex_index, 0))
+ {
+ cost += COMPLEXITY_BODY_PART_COST;
+ }
+ }
+ else
+ {
+ // baked textures can use TE images directly
+ if (isTextureDefined(tex_index)
+ && (getTEImage(tex_index)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha))
+ {
+ cost += COMPLEXITY_BODY_PART_COST;
+ }
+ }
+ }
+ }
+ LL_DEBUGS("ARCdetail") << "Avatar body parts complexity: " << cost << LL_ENDL;
+
+ mAttachmentVisibleTriangleCount = 0;
+ mAttachmentEstTriangleCount = 0.f;
+ mAttachmentSurfaceArea = 0.f;
+
+ // A standalone animated object needs to be accounted for
+ // using its associated volume. Attached animated objects
+ // will be covered by the subsequent loop over attachments.
+ LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
+ if (control_av)
+ {
+ LLVOVolume *volp = control_av->mRootVolp;
+ if (volp && !volp->isAttachment())
+ {
+ accountRenderComplexityForObject(volp, max_attachment_complexity,
+ textures, cost, hud_complexity_list, object_complexity_list);
+ }
+ }
+
+ // Account for complexity of all attachments.
+ for (attachment_map_t::const_iterator attachment_point = mAttachmentPoints.begin();
+ attachment_point != mAttachmentPoints.end();
+ ++attachment_point)
+ {
+ LLViewerJointAttachment* attachment = attachment_point->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = attachment_iter->get();
+ accountRenderComplexityForObject(attached_object, max_attachment_complexity,
+ textures, cost, hud_complexity_list, object_complexity_list);
+ }
+ }
+
+ if ( cost != mVisualComplexity )
+ {
+ LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
+ << " complexity updated was " << mVisualComplexity << " now " << cost
+ << " reported " << mReportedVisualComplexity
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("AvatarRender") << "Avatar "<< getID()
+ << " complexity updated no change " << mVisualComplexity
+ << " reported " << mReportedVisualComplexity
+ << LL_ENDL;
+ }
+ mVisualComplexity = cost;
+ mVisualComplexityStale = false;
+
+ static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
+
+ if (isSelf() && show_my_complexity_changes)
+ {
+ // Avatar complexity
+ LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
+ LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list);
+ // HUD complexity
+ LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
+ }
+
+ //schedule an update to ART next frame if needed
+ if (LLPerfStats::tunables.userAutoTuneEnabled &&
+ LLPerfStats::tunables.userFPSTuningStrategy != LLPerfStats::TUNE_SCENE_ONLY &&
+ !isVisuallyMuted())
+ {
+ LLUUID id = getID(); // <== use id to make sure this avatar didn't get deleted between frames
+ LL::WorkQueue::getInstance("mainloop")->post([this, id]()
+ {
+ if (gObjectList.findObject(id) != nullptr)
+ {
+ gPipeline.profileAvatar(this);
+ }
+ });
+ }
+ }
+}
+
+void LLVOAvatar::setVisualMuteSettings(VisualMuteSettings set)
+{
+ mVisuallyMuteSetting = set;
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 7;
+
+ LLRenderMuteList::getInstance()->saveVisualMuteSetting(getID(), S32(set));
+}
+
+
+void LLVOAvatar::setOverallAppearanceNormal()
+{
+ if (isControlAvatar())
+ return;
+
+ LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
+ if (isControlAvatar() || mLastProcessedAppearance)
+ {
+ resetSkeleton(false);
+ }
+ getJoint("mPelvis")->setPosition(pelvis_pos);
+
+ for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it)
+ {
+ bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end());
+ LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL;
+ if (!is_playing)
+ {
+ // Anim was not requested for this av by sim, but may be playing locally
+ stopMotion(*it);
+ }
+ }
+ mJellyAnims.clear();
+
+ processAnimationStateChanges();
+}
+
+void LLVOAvatar::setOverallAppearanceJellyDoll()
+{
+ if (isControlAvatar())
+ return;
+
+ // stop current animations
+ {
+ for ( LLVOAvatar::AnimIterator anim_it= mPlayingAnimations.begin();
+ anim_it != mPlayingAnimations.end();
+ ++anim_it)
+ {
+ {
+ stopMotion(anim_it->first, true);
+ }
+ }
+ }
+ processAnimationStateChanges();
+
+ // Start any needed anims for jellydoll
+ updateOverallAppearanceAnimations();
+
+ LLVector3 pelvis_pos = getJoint("mPelvis")->getPosition();
+ resetSkeleton(false);
+ getJoint("mPelvis")->setPosition(pelvis_pos);
+
+}
+
+void LLVOAvatar::setOverallAppearanceInvisible()
+{
+}
+
+void LLVOAvatar::updateOverallAppearance()
+{
+ AvatarOverallAppearance new_overall = getOverallAppearance();
+ if (new_overall != mOverallAppearance)
+ {
+ switch (new_overall)
+ {
+ case AOA_NORMAL:
+ setOverallAppearanceNormal();
+ break;
+ case AOA_JELLYDOLL:
+ setOverallAppearanceJellyDoll();
+ break;
+ case AOA_INVISIBLE:
+ setOverallAppearanceInvisible();
+ break;
+ }
+ mOverallAppearance = new_overall;
+ if (!isSelf())
+ {
+ mNeedsImpostorUpdate = true;
+ mLastImpostorUpdateReason = 8;
+ }
+ updateMeshVisibility();
+ }
+
+ // This needs to be done even if overall appearance has not
+ // changed, since sit/stand status can be different.
+ updateOverallAppearanceAnimations();
+}
+
+void LLVOAvatar::updateOverallAppearanceAnimations()
+{
+ if (isControlAvatar())
+ return;
+
+ if (getOverallAppearance() == AOA_JELLYDOLL)
+ {
+ LLUUID motion_id;
+ if (isSitting() && getParent()) // sitting on object
+ {
+ motion_id = ANIM_AGENT_SIT_FEMALE;
+ }
+ else if (isSitting()) // sitting on ground
+ {
+ motion_id = ANIM_AGENT_SIT_GROUND_CONSTRAINED;
+ }
+ else // standing
+ {
+ motion_id = ANIM_AGENT_STAND;
+ }
+ if (mJellyAnims.find(motion_id) == mJellyAnims.end())
+ {
+ for (auto it = mJellyAnims.begin(); it != mJellyAnims.end(); ++it)
+ {
+ bool is_playing = (mPlayingAnimations.find(*it) != mPlayingAnimations.end());
+ LL_DEBUGS("Avatar") << "jelly anim " << *it << " " << is_playing << LL_ENDL;
+ if (!is_playing)
+ {
+ // Anim was not requested for this av by sim, but may be playing locally
+ stopMotion(*it, true);
+ }
+ }
+ mJellyAnims.clear();
+
+ startMotion(motion_id);
+ mJellyAnims.insert(motion_id);
+
+ processAnimationStateChanges();
+ }
+ }
+}
+
+// Based on isVisuallyMuted(), but has 3 possible results.
+LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ AvatarOverallAppearance result = AOA_NORMAL;
+
+ // Priority order (highest priority first)
+ // * own avatar is always drawn normally
+ // * if on the "always draw normally" list, draw them normally
+ // * if on the "always visually mute" list, show as jellydoll
+ // * if explicitly muted (blocked), show as invisible
+ // * check against the render cost and attachment limits - if too complex, show as jellydoll
+ if (isSelf())
+ {
+ result = AOA_NORMAL;
+ }
+ else // !isSelf()
+ {
+ if (isInMuteList())
+ {
+ result = AOA_INVISIBLE;
+ }
+ else if (mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ result = AOA_NORMAL;
+ }
+ else if (mVisuallyMuteSetting == AV_DO_NOT_RENDER)
+ { // Always want to see this AV as an impostor
+ result = AOA_JELLYDOLL;
+ }
+ else if (isTooComplex() || isTooSlow())
+ {
+ result = AOA_JELLYDOLL;
+ }
+ }
+
+ return result;
+}
+
+void LLVOAvatar::calcMutedAVColor()
+{
+ LLColor4 new_color(mMutedAVColor);
+ std::string change_msg;
+ LLUUID av_id(getID());
+
+ if (getVisualMuteSettings() == AV_DO_NOT_RENDER)
+ {
+ // explicitly not-rendered avatars are light grey
+ new_color = LLColor4::grey4;
+ change_msg = " not rendered: color is grey4";
+ }
+ else if (LLMuteList::getInstance()->isMuted(av_id)) // the user blocked them
+ {
+ // blocked avatars are dark grey
+ new_color = LLColor4::grey4;
+ change_msg = " blocked: color is grey4";
+ }
+ else if (!isTooComplex() && !isTooSlow())
+ {
+ new_color = LLColor4::white;
+ change_msg = " simple imposter ";
+ }
+#ifdef COLORIZE_JELLYDOLLS
+ else if ( mMutedAVColor == LLColor4::white || mMutedAVColor == LLColor4::grey3 || mMutedAVColor == LLColor4::grey4 )
+ {
+ // select a color based on the first byte of the agents uuid so any muted agent is always the same color
+ F32 color_value = (F32) (av_id.mData[0]);
+ F32 spectrum = (color_value / 256.0); // spectrum is between 0 and 1.f
+
+ // Array of colors. These are arranged so only one RGB color changes between each step,
+ // and it loops back to red so there is an even distribution. It is not a heat map
+ const S32 NUM_SPECTRUM_COLORS = 7;
+ static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red };
+
+ spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors
+ S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index
+ S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive)
+ F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1)
+
+ new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween);
+ new_color.normalize();
+ new_color *= 0.28f; // Tone it down
+ }
+#endif
+ else
+ {
+ new_color = LLColor4::grey4;
+ change_msg = " over limit color ";
+ }
+
+ if (mMutedAVColor != new_color)
+ {
+ LL_DEBUGS("AvatarRender") << "avatar "<< av_id << change_msg << std::setprecision(3) << new_color << LL_ENDL;
+ mMutedAVColor = new_color;
+ }
+}
+
+// static
+bool LLVOAvatar::isIndexLocalTexture(ETextureIndex index)
+{
+ return (index < 0 || index >= TEX_NUM_INDICES)
+ ? false
+ : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsLocalTexture;
+}
+
+// static
+bool LLVOAvatar::isIndexBakedTexture(ETextureIndex index)
+{
+ return (index < 0 || index >= TEX_NUM_INDICES)
+ ? false
+ : LLAvatarAppearance::getDictionary()->getTexture(index)->mIsBakedTexture;
+}
+
+const std::string LLVOAvatar::getBakedStatusForPrintout() const
+{
+ std::string line;
+
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearance::getDictionary()->getTextures().begin();
+ iter != LLAvatarAppearance::getDictionary()->getTextures().end();
+ ++iter)
+ {
+ const ETextureIndex index = iter->first;
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ if (texture_dict->mIsBakedTexture)
+ {
+ line += texture_dict->mName;
+ if (isTextureDefined(index))
+ {
+ line += "_baked";
+ }
+ line += " ";
+ }
+ }
+ return line;
+}
+
+
+
+//virtual
+S32 LLVOAvatar::getTexImageSize() const
+{
+ return TEX_IMAGE_SIZE_OTHER;
+}
+
+//-----------------------------------------------------------------------------
+// Utility functions
+//-----------------------------------------------------------------------------
+
+F32 calc_bouncy_animation(F32 x)
+{
+ return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
+}
+
+//virtual
+bool LLVOAvatar::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index ) const
+{
+ if (isIndexLocalTexture(te))
+ {
+ return false;
+ }
+
+ LLViewerTexture* tex = getImage(te, index);
+ if (!tex)
+ {
+ LL_WARNS() << "getImage( " << te << ", " << index << " ) returned 0" << LL_ENDL;
+ return false;
+ }
+
+ return (tex->getID() != IMG_DEFAULT_AVATAR &&
+ tex->getID() != IMG_DEFAULT);
+}
+
+//virtual
+bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const
+{
+ if (isIndexLocalTexture(type))
+ {
+ return isTextureDefined(type, index);
+ }
+
+ // baked textures can use TE images directly
+ return ((isTextureDefined(type) || isSelf()) &&
+ (getTEImage(type)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha));
+}
+
+//virtual
+bool LLVOAvatar::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const
+{
+ // non-self avatars don't have wearables
+ return false;
+}
+
+void LLVOAvatar::placeProfileQuery()
+{
+ if (mGPUTimerQuery == 0)
+ {
+ glGenQueries(1, &mGPUTimerQuery);
+ }
+
+ glBeginQuery(GL_TIME_ELAPSED, mGPUTimerQuery);
+}
+
+void LLVOAvatar::readProfileQuery(S32 retries)
+{
+ if (!mGPUProfilePending)
+ {
+ glEndQuery(GL_TIME_ELAPSED);
+ mGPUProfilePending = true;
+ }
+
+ GLuint64 result = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+
+ if (result == GL_TRUE || --retries <= 0)
+ { // query available, readback result
+ GLuint64 time_elapsed = 0;
+ glGetQueryObjectui64v(mGPUTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+ mGPURenderTime = time_elapsed / 1000000.f;
+ mGPUProfilePending = false;
+
+ setDebugText(llformat("%d", (S32)(mGPURenderTime * 1000.f)));
+
+ }
+ else
+ { // wait until next frame
+ LLUUID id = getID();
+
+ LL::WorkQueue::getInstance("mainloop")->post([id, retries] {
+ LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id);
+ if(avatar)
+ {
+ avatar->readProfileQuery(retries);
+ }
+ });
+ }
+}
+
+
+F32 LLVOAvatar::getGPURenderTime()
+{
+ return isVisuallyMuted() ? 0.f : mGPURenderTime;
+}
+
+// static
+F32 LLVOAvatar::getTotalGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*) iter;
+ ret += inst->getGPURenderTime();
+ }
+
+ return ret;
+}
+
+F32 LLVOAvatar::getMaxGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*)iter;
+ ret = llmax(inst->getGPURenderTime(), ret);
+ }
+
+ return ret;
+}
+
+F32 LLVOAvatar::getAverageGPURenderTime()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+
+ F32 ret = 0.f;
+
+ S32 count = 0;
+
+ for (LLCharacter* iter : LLCharacter::sInstances)
+ {
+ LLVOAvatar* inst = (LLVOAvatar*)iter;
+ if (!inst->isTooSlow())
+ {
+ ret += inst->getGPURenderTime();
+ ++count;
+ }
+ }
+
+ if (count > 0)
+ {
+ ret /= count;
+ }
+
+ return ret;
+}
+bool LLVOAvatar::isBuddy() const
+{
+ return LLAvatarTracker::instance().isBuddy(getID());
+}
+
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